// Copyright (c) 2017 PSForever package objects import base.ActorTest import net.psforever.actors.zone.BuildingActor import net.psforever.objects.{Default, GlobalDefinitions} import net.psforever.objects.serverobject.doors.Door import net.psforever.objects.serverobject.structures._ import net.psforever.objects.zones.Zone import net.psforever.types.PlanetSideEmpire import org.specs2.mutable.Specification import akka.actor.typed.scaladsl.adapter._ class AmenityTest extends Specification { val definition = new AmenityDefinition(0) { //intentionally blank } class AmenityObject extends Amenity { def Definition: AmenityDefinition = definition } "Amenity" should { "construct" in { val ao = new AmenityObject() ao.Owner mustEqual Building.NoBuilding } "can be owned by a building" in { val ao = new AmenityObject() val bldg = Building("Building", 0, 10, Zone.Nowhere, StructureType.Building) ao.Owner = bldg ao.Owner mustEqual bldg } "be owned by a vehicle" in { import net.psforever.objects.Vehicle val ao = new AmenityObject() val veh = Vehicle(GlobalDefinitions.quadstealth) ao.Owner = veh ao.Owner mustEqual veh } "not be owned by an unexpected object" in { val ao = new AmenityObject() //ao.Owner = net.psforever.objects.serverobject.mblocker.Locker() //will not compile ok } "confer faction allegiance through ownership" in { //see FactionAffinityTest val ao = new AmenityObject() val bldg = Building("Building", 0, 10, Zone.Nowhere, StructureType.Building) ao.Owner = bldg bldg.Faction mustEqual PlanetSideEmpire.NEUTRAL ao.Faction mustEqual PlanetSideEmpire.NEUTRAL bldg.Faction = PlanetSideEmpire.TR bldg.Faction mustEqual PlanetSideEmpire.TR ao.Faction mustEqual PlanetSideEmpire.TR } } } class BuildingTest extends Specification { "Building" should { "construct" in { val bldg = Building("Building", 0, 10, Zone.Nowhere, StructureType.Building) bldg.MapId mustEqual 10 bldg.Actor mustEqual Default.Actor bldg.Amenities mustEqual Nil bldg.Zone mustEqual Zone.Nowhere bldg.Faction mustEqual PlanetSideEmpire.NEUTRAL } "change faction affinity" in { val bldg = Building("Building", 0, 10, Zone.Nowhere, StructureType.Building) bldg.Faction mustEqual PlanetSideEmpire.NEUTRAL bldg.Faction = PlanetSideEmpire.TR bldg.Faction mustEqual PlanetSideEmpire.TR } "keep track of amenities" in { val bldg = Building("Building", 0, 10, Zone.Nowhere, StructureType.Building) val door1 = Door(GlobalDefinitions.door) val door2 = Door(GlobalDefinitions.door) bldg.Amenities mustEqual Nil bldg.Amenities = door2 bldg.Amenities mustEqual List(door2) bldg.Amenities = door1 bldg.Amenities mustEqual List(door2, door1) door1.Owner mustEqual bldg door2.Owner mustEqual bldg } } } class WarpGateTest extends Specification { "WarpGate" should { "construct" in { val bldg = WarpGate("WarpGate", 0, 10, Zone.Nowhere, GlobalDefinitions.warpgate) bldg.MapId mustEqual 10 bldg.Actor mustEqual Default.Actor bldg.Amenities mustEqual Nil bldg.Zone mustEqual Zone.Nowhere bldg.Faction mustEqual PlanetSideEmpire.NEUTRAL } } } class BuildingActor1Test extends ActorTest { "Building Control" should { "construct" in { val bldg = Building("Building", 0, 10, Zone.Nowhere, StructureType.Building) bldg.Actor = system.spawn(BuildingActor(Zone.Nowhere, bldg), "test").toClassic assert(bldg.Actor != Default.Actor) } } }