// Copyright (c) 2021 PSForever package objects import net.psforever.objects.geometry._ import net.psforever.types.Vector3 import org.specs2.mutable.Specification class GeometryTest extends Specification { "Point3D" should { "construct (1)" in { Point3D(1,2,3.5f) ok } "construct (2)" in { Point3D() mustEqual Point3D(0,0,0) } "construct (3)" in { Point3D(Vector3(1,2,3)) mustEqual Point3D(1,2,3) } "be its own center point" in { val obj = Point3D(1,2,3.5f) obj.center mustEqual obj } "define its own exterior" in { val obj = Point3D(1,2,3.5f) obj.pointOnOutside(Vector3(1,0,0)) mustEqual obj obj.pointOnOutside(Vector3(0,1,0)) mustEqual obj obj.pointOnOutside(Vector3(0,0,1)) mustEqual obj } "convert to Vector3" in { val obj = Point3D(1,2,3.5f) obj.asVector3 mustEqual Vector3(1,2,3.5f) } } "Ray3D" should { "construct (1)" in { Ray3D(Point3D(1,2,3.5f), Vector3(1,0,0)) ok } "construct (2)" in { Ray3D(1,2,3.5f, Vector3(1,0,0)) mustEqual Ray3D(Point3D(1,2,3.5f), Vector3(1,0,0)) } "construct (3)" in { Ray3D(Vector3(1,2,3.5f), Vector3(1,0,0)) mustEqual Ray3D(Point3D(1,2,3.5f), Vector3(1,0,0)) } "have a unit vector as its direction vector" in { Ray3D(1,2,3.5f, Vector3(1,1,1)) must throwA[AssertionError] } "have its target point as the center point" in { val obj = Ray3D(1,2,3.5f, Vector3(1,0,0)) obj.center mustEqual Point3D(1,2,3.5f) } "define its own exterior" in { val obj1 = Ray3D(1,2,3.5f, Vector3(1,0,0)) val obj2 = Point3D(1,2,3.5f) obj1.pointOnOutside(Vector3(1,0,0)) mustEqual obj2 obj1.pointOnOutside(Vector3(0,1,0)) mustEqual obj2 obj1.pointOnOutside(Vector3(0,0,1)) mustEqual obj2 } } "Line3D" should { "construct (1)" in { Line3D(Point3D(1,2,3.5f), Vector3(1,0,0)) ok } "construct (2)" in { Line3D(1,2,3.5f, Vector3(1,0,0)) ok } "construct (3)" in { Line3D(1,2,3.5f, 2,2,3.5f) mustEqual Line3D(1,2,3.5f, Vector3(1,0,0)) } "have a unit vector as its direction vector" in { Line3D(1,2,3.5f, Vector3(1,1,1)) must throwA[AssertionError] } "have its target point as the center point" in { val obj = Line3D(1,2,3.5f, Vector3(1,0,0)) obj.center mustEqual Point3D(1,2,3.5f) } "define its own exterior" in { val obj1 = Line3D(1,2,3.5f, Vector3(1,0,0)) val obj2 = Point3D(1,2,3.5f) obj1.pointOnOutside(Vector3(1,0,0)) mustEqual obj2 obj1.pointOnOutside(Vector3(0,1,0)) mustEqual obj2 obj1.pointOnOutside(Vector3(0,0,1)) mustEqual obj2 } } "Segment3D" should { "construct (1)" in { Segment3D(Point3D(1,2,3), Point3D(3,2,3)) ok } "construct (2)" in { Segment3D(1,2,3, 3,2,3) mustEqual Segment3D(Point3D(1,2,3), Point3D(3,2,3)) ok } "construct (3)" in { Segment3D(Point3D(1,2,3), Vector3(1,0,0)) mustEqual Segment3D(Point3D(1,2,3), Point3D(2,2,3)) } "construct (4)" in { Segment3D(1,2,3, Vector3(1,0,0)) mustEqual Segment3D(Point3D(1,2,3), Point3D(2,2,3)) } "does not need to have unit vector as its direction vector" in { val obj1 = Segment3D(1,2,3, Vector3(5,1,1)) val obj2 = Segment3D(Point3D(1,2,3), Point3D(6,3,4)) obj1 mustEqual obj2 obj1.d mustEqual obj2.d } "have a midway point between its two endpoints" in { Segment3D(Point3D(1,2,3), Point3D(3,4,5)).center mustEqual Point3D(2,3,4) } "report the point on the outside as its center point" in { val obj1 = Segment3D(Point3D(1,2,3), Point3D(3,4,5)) val obj2 = obj1.center obj1.pointOnOutside(Vector3(1,0,0)) mustEqual obj2 obj1.pointOnOutside(Vector3(0,1,0)) mustEqual obj2 obj1.pointOnOutside(Vector3(0,0,1)) mustEqual obj2 } } "Sphere3D" should { "construct (1)" in { Sphere(Point3D(1,2,3), 3) ok } "construct (2)" in { Sphere(3) mustEqual Sphere(Point3D(0,0,0), 3) ok } "construct (3)" in { Sphere(1,2,3, 3) mustEqual Sphere(Point3D(1,2,3), 3) } "construct (4)" in { Sphere(Vector3(1,2,3), 3) mustEqual Sphere(Point3D(1,2,3), 3) } "the center point is self-evident" in { Sphere(Point3D(1,2,3), 3).center mustEqual Point3D(1,2,3) } "report the point on the outside depending on the requested direction" in { val obj1 = Sphere(1,2,3, 3) obj1.pointOnOutside(Vector3( 1, 0, 0)) mustEqual Point3D( 4, 2,3) //east obj1.pointOnOutside(Vector3( 0, 1, 0)) mustEqual Point3D( 1, 5,3) //north obj1.pointOnOutside(Vector3( 0, 0, 1)) mustEqual Point3D( 1, 2,6) //up obj1.pointOnOutside(Vector3(-1, 0, 0)) mustEqual Point3D(-2, 2,3) //west obj1.pointOnOutside(Vector3( 0,-1, 0)) mustEqual Point3D( 1,-1,3) //south obj1.pointOnOutside(Vector3( 0, 0,-1)) mustEqual Point3D( 1, 2,0) //down } } "Cylinder (normal)" should { "construct (1)" in { Cylinder(Point3D(1,2,3), Vector3(0,0,1), 2, 3) ok } "construct (2)" in { Cylinder(Point3D(1,2,3), 2, 3) mustEqual Cylinder(Point3D(1,2,3), Vector3(0,0,1), 2, 3) } "construct (3)" in { Cylinder(Vector3(1,2,3), 2, 3) mustEqual Cylinder(Point3D(1,2,3), Vector3(0,0,1), 2, 3) } "construct (4)" in { Cylinder(Vector3(1,2,3), Vector3(0,0,1), 2, 3) mustEqual Cylinder(Point3D(1,2,3), Vector3(0,0,1), 2, 3) } "report the center point as the center of the cylinder" in { Cylinder(Point3D(1,2,3), 2, 3).center mustEqual Point3D(1,2,4.5f) } "the point on the outside is different depending on the requested direction" in { val obj1 = Cylinder(Point3D(1,2,3), 2, 3) obj1.pointOnOutside(Vector3( 1, 0, 0)) mustEqual Point3D( 3, 2, 4.5f) //east obj1.pointOnOutside(Vector3( 0, 1, 0)) mustEqual Point3D( 1, 4, 4.5f) //north obj1.pointOnOutside(Vector3( 0, 0, 1)) mustEqual Point3D( 1, 2, 6f) //up obj1.pointOnOutside(Vector3(-1, 0, 0)) mustEqual Point3D(-1, 2, 4.5f) //west obj1.pointOnOutside(Vector3( 0,-1, 0)) mustEqual Point3D( 1, 0, 4.5f) //south obj1.pointOnOutside(Vector3( 0, 0,-1)) mustEqual Point3D( 1, 2, 3f) //down } } "Cylinder (side tilt)" should { "not require a specific direction to be relative up" in { Cylinder(Point3D(1,2,3), Vector3(1,0,0), 2, 3) ok } "require its specific relative up direction to be expressed as a unit vector" in { Cylinder(Point3D(1,2,3), Vector3(4,0,0), 2, 3) must throwA[AssertionError] } "report the center point as the center of the cylinder, as if rotated about its base" in { Cylinder(Point3D(1,2,3), Vector3(1,0,0), 2, 3).center mustEqual Point3D(2.5f, 2, 3) } "report the point on the outside as different depending on the requested direction and the relative up direction" in { val obj1 = Cylinder(Point3D(1,2,3), Vector3(1,0,0), 2, 3) obj1.pointOnOutside(Vector3( 1, 0, 0)) mustEqual Point3D(4, 2, 3) //east obj1.pointOnOutside(Vector3( 0, 1, 0)) mustEqual Point3D(2.5f, 4, 3) //north obj1.pointOnOutside(Vector3( 0, 0, 1)) mustEqual Point3D(2.5f, 2, 5) //up obj1.pointOnOutside(Vector3(-1, 0, 0)) mustEqual Point3D(1, 2, 3) //west obj1.pointOnOutside(Vector3( 0,-1, 0)) mustEqual Point3D(2.5f, 0, 3) //south obj1.pointOnOutside(Vector3( 0, 0,-1)) mustEqual Point3D(2.5f, 2, 1) //down val obj2 = Cylinder(Point3D(1,2,3), Vector3(0,0,1), 2, 3) obj1.pointOnOutside(Vector3( 1, 0, 0)) mustNotEqual obj2.pointOnOutside(Vector3( 1, 0, 0)) obj1.pointOnOutside(Vector3( 0, 1, 0)) mustNotEqual obj2.pointOnOutside(Vector3( 1, 1, 0)) obj1.pointOnOutside(Vector3( 0, 0, 1)) mustNotEqual obj2.pointOnOutside(Vector3( 1, 0, 1)) obj1.pointOnOutside(Vector3(-1, 0, 0)) mustNotEqual obj2.pointOnOutside(Vector3(-1, 0, 0)) obj1.pointOnOutside(Vector3( 0,-1, 0)) mustNotEqual obj2.pointOnOutside(Vector3( 0,-1, 0)) obj1.pointOnOutside(Vector3( 0, 0,-1)) mustNotEqual obj2.pointOnOutside(Vector3( 0, 0,-1)) } } }