some code clean-up; tests for VehicleControl mount behavior override

This commit is contained in:
FateJH 2018-06-09 01:09:34 -04:00
parent a20e75d07c
commit ffd8c02de9
6 changed files with 266 additions and 40 deletions

View file

@ -31,7 +31,7 @@ import scala.annotation.tailrec
* <br>
* The importance of a vehicle's owner can not be overlooked.
* The owner is someone who can control who can sit in the vehicle's seats
* either through broad categorization or discriminating sleection ("kicking")
* either through broad categorization or discriminating selection ("kicking")
* and who has access to and can allow access to the vehicle's trunk capacity.
* The driver is the only player that can access a vehicle's saved loadouts through a repair/rearm silo
* and can procure equipment from the said silo.
@ -58,7 +58,7 @@ import scala.annotation.tailrec
* and may also use their lack of visibility to express state.
* In terms of individual access, each seat can have its current occupant ejected, save for the driver's seat.
* @see `Vehicle.EquipmentUtilities`
* @param vehicleDef the vehicle's definition entry';
* @param vehicleDef the vehicle's definition entry;
* stores and unloads pertinent information about the `Vehicle`'s configuration;
* used in the initialization process (`loadVehicleDefinition`)
*/

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@ -4,7 +4,7 @@ package net.psforever.objects.vehicles
/**
* An `Enumeration` of exo-suit-based seat access restrictions.<br>
* <br>
* The default value is `NoMax` as that is the most common seat.
* The default value is `NoMax` as that is the most common seat type.
* `NoReinforcedOrMax` is next most common.
* `MaxOnly` is a rare seat restriction found in pairs on Galaxies and on the large "Ground Transport" vehicles.
*/

View file

@ -49,8 +49,8 @@ class VehicleControl(vehicle : Vehicle) extends Actor
}) &&
(exosuit match {
case ExoSuitType.MAX => restriction == SeatArmorRestriction.MaxOnly
case ExoSuitType.Reinforced => restriction != SeatArmorRestriction.NoReinforcedOrMax
case _ => true
case ExoSuitType.Reinforced => restriction == SeatArmorRestriction.NoMax
case _ => restriction != SeatArmorRestriction.MaxOnly
})
) {
mountBehavior.apply(Mountable.TryMount(user, seat_num))

View file

@ -71,29 +71,6 @@ object ObjectCreateDetailedMessage extends Marshallable[ObjectCreateDetailedMess
ObjectCreateDetailedMessage(ObjectCreateBase.streamLen(None, data), objectClass, guid, None, Some(data))
}
// /**
// * Take the important information of a game piece and transform it into bit data.
// * This function is fail-safe because it catches errors involving bad parsing of the object data.
// * Generally, the `Exception` messages themselves are not useful here.
// * @param objClass the code for the type of object being deconstructed
// * @param obj the object data
// * @return the bitstream data
// * @see ObjectClass.selectDataCodec
// */
// def encodeData(objClass : Int, obj : ConstructorData, getCodecFunc : (Int) => Codec[ConstructorData.genericPattern]) : BitVector = {
// var out = BitVector.empty
// try {
// val outOpt : Option[BitVector] = getCodecFunc(objClass).encode(Some(obj.asInstanceOf[ConstructorData])).toOption
// if(outOpt.isDefined)
// out = outOpt.get
// }
// catch {
// case _ : Exception =>
// //catch and release, any sort of parse error
// }
// out
// }
implicit val codec : Codec[ObjectCreateDetailedMessage] = ObjectCreateBase.baseCodec.exmap[ObjectCreateDetailedMessage] (
{
case _ :: _ :: _ :: _ :: BitVector.empty :: HNil =>

View file

@ -1,7 +1,7 @@
// Copyright (c) 2017 PSForever
package objects
import akka.actor.Props
import akka.actor.{ActorSystem, Props}
import net.psforever.objects._
import net.psforever.objects.definition.{SeatDefinition, VehicleDefinition}
import net.psforever.objects.serverobject.mount.Mountable
@ -312,7 +312,7 @@ class VehicleTest extends Specification {
}
}
class VehicleControl1Test extends ActorTest {
class VehicleControlStopMountingTest extends ActorTest {
"Vehicle Control" should {
"deactivate and stop handling mount messages" in {
val player1 = Player(VehicleTest.avatar1)
@ -333,7 +333,7 @@ class VehicleControl1Test extends ActorTest {
}
}
class VehicleControl2Test extends ActorTest {
class VehicleControlRestartMountingTest extends ActorTest {
"Vehicle Control" should {
"reactivate and resume handling mount messages" in {
val player1 = Player(VehicleTest.avatar1)
@ -358,6 +358,258 @@ class VehicleControl2Test extends ActorTest {
}
}
class VehicleControlAlwaysDismountTest extends ActorTest {
"Vehicle Control" should {
"always allow dismount messages" in {
val player1 = Player(VehicleTest.avatar1)
player1.GUID = PlanetSideGUID(1)
val player2 = Player(VehicleTest.avatar2)
player2.GUID = PlanetSideGUID(2)
val vehicle = Vehicle(GlobalDefinitions.two_man_assault_buggy)
vehicle.GUID = PlanetSideGUID(3)
vehicle.Actor = system.actorOf(Props(classOf[VehicleControl], vehicle), "vehicle-test")
vehicle.Actor ! Mountable.TryMount(player1, 0)
receiveOne(Duration.create(100, "ms")) //discard
vehicle.Actor ! Mountable.TryMount(player2, 1)
receiveOne(Duration.create(100, "ms")) //discard
vehicle.Actor ! Mountable.TryDismount(player2, 1) //player2 requests dismount
val reply1 = receiveOne(Duration.create(100, "ms"))
assert(reply1.isInstanceOf[Mountable.MountMessages])
assert(reply1.asInstanceOf[Mountable.MountMessages].response.isInstanceOf[Mountable.CanDismount]) //player2 dismounts
vehicle.Actor ! Vehicle.PrepareForDeletion
vehicle.Actor ! Mountable.TryDismount(player1, 0) //player1 requests dismount
val reply2 = receiveOne(Duration.create(100, "ms"))
assert(reply2.isInstanceOf[Mountable.MountMessages])
assert(reply2.asInstanceOf[Mountable.MountMessages].response.isInstanceOf[Mountable.CanDismount]) //player1 dismounts
}
}
}
class VehicleControlMountingBlockedExosuitTest extends ActorTest {
def checkCanNotMount() : Unit = {
val reply = receiveOne(Duration.create(100, "ms"))
reply match {
case msg : Mountable.MountMessages =>
assert(msg.response.isInstanceOf[Mountable.CanNotMount])
case _ =>
assert(false)
}
}
def checkCanMount() : Unit = {
val reply = receiveOne(Duration.create(100, "ms"))
reply match {
case msg : Mountable.MountMessages =>
assert(msg.response.isInstanceOf[Mountable.CanMount])
case _ =>
assert(false)
}
}
"Vehicle Control" should {
"block players from sitting if their exo-suit is not allowed by the seat" in {
val vehicle = Vehicle(GlobalDefinitions.apc_tr)
vehicle.GUID = PlanetSideGUID(10)
vehicle.Actor = system.actorOf(Props(classOf[VehicleControl], vehicle), "vehicle-test")
val player1 = Player(VehicleTest.avatar1)
player1.ExoSuit = ExoSuitType.Reinforced
player1.GUID = PlanetSideGUID(1)
val player2 = Player(VehicleTest.avatar1)
player2.ExoSuit = ExoSuitType.MAX
player2.GUID = PlanetSideGUID(2)
val player3 = Player(VehicleTest.avatar1)
player3.ExoSuit = ExoSuitType.Agile
player3.GUID = PlanetSideGUID(3)
//disallow
vehicle.Actor ! Mountable.TryMount(player1, 0) //Reinforced in non-MAX seat
checkCanNotMount()
vehicle.Actor ! Mountable.TryMount(player2, 0) //MAX in non-Reinforced seat
checkCanNotMount()
vehicle.Actor ! Mountable.TryMount(player2, 1) //MAX in non-MAX seat
checkCanNotMount()
vehicle.Actor ! Mountable.TryMount(player1, 9) //Reinforced in MAX-only seat
checkCanNotMount()
vehicle.Actor ! Mountable.TryMount(player3, 9) //Agile in MAX-only seat
checkCanNotMount()
//allow
vehicle.Actor ! Mountable.TryMount(player1, 1)
checkCanMount()
vehicle.Actor ! Mountable.TryMount(player2, 9)
checkCanMount()
vehicle.Actor ! Mountable.TryMount(player3, 0)
checkCanMount()
}
}
}
class VehicleControlMountingBlockedSeatPermissionTest extends ActorTest {
def checkCanNotMount() : Unit = {
val reply = receiveOne(Duration.create(100, "ms"))
reply match {
case msg : Mountable.MountMessages =>
assert(msg.response.isInstanceOf[Mountable.CanNotMount])
case _ =>
assert(false)
}
}
def checkCanMount() : Unit = {
val reply = receiveOne(Duration.create(100, "ms"))
reply match {
case msg : Mountable.MountMessages =>
assert(msg.response.isInstanceOf[Mountable.CanMount])
case _ =>
assert(false)
}
}
"Vehicle Control" should {
//11 June 2018: Group is not supported yet so do not bother testing it
"block players from sitting if the seat does not allow it" in {
val vehicle = Vehicle(GlobalDefinitions.apc_tr)
vehicle.GUID = PlanetSideGUID(10)
vehicle.Actor = system.actorOf(Props(classOf[VehicleControl], vehicle), "vehicle-test")
val player1 = Player(VehicleTest.avatar1)
player1.GUID = PlanetSideGUID(1)
val player2 = Player(VehicleTest.avatar1)
player2.GUID = PlanetSideGUID(2)
vehicle.PermissionGroup(2,3) //passenger group -> empire
vehicle.Actor ! Mountable.TryMount(player1, 3) //passenger seat
checkCanMount()
vehicle.PermissionGroup(2,0) //passenger group -> locked
vehicle.Actor ! Mountable.TryMount(player2, 4) //passenger seat
checkCanNotMount()
}
}
}
class VehicleControlMountingDriverSeatTest extends ActorTest {
def checkCanMount() : Unit = {
val reply = receiveOne(Duration.create(100, "ms"))
reply match {
case msg : Mountable.MountMessages =>
assert(msg.response.isInstanceOf[Mountable.CanMount])
case _ =>
assert(false)
}
}
"Vehicle Control" should {
"allow players to sit in the driver seat, even if it is locked, if the vehicle is unowned" in {
val vehicle = Vehicle(GlobalDefinitions.apc_tr)
vehicle.GUID = PlanetSideGUID(10)
vehicle.Actor = system.actorOf(Props(classOf[VehicleControl], vehicle), "vehicle-test")
val player1 = Player(VehicleTest.avatar1)
player1.GUID = PlanetSideGUID(1)
assert(vehicle.PermissionGroup(0).contains(VehicleLockState.Locked)) //driver group -> locked
assert(vehicle.Seats(0).Occupant.isEmpty)
assert(vehicle.Owner.isEmpty)
vehicle.Actor ! Mountable.TryMount(player1, 0)
checkCanMount()
assert(vehicle.Seats(0).Occupant.nonEmpty)
}
}
}
class VehicleControlMountingOwnedLockedDriverSeatTest extends ActorTest {
def checkCanNotMount() : Unit = {
val reply = receiveOne(Duration.create(100, "ms"))
reply match {
case msg : Mountable.MountMessages =>
assert(msg.response.isInstanceOf[Mountable.CanNotMount])
case _ =>
assert(false)
}
}
def checkCanMount() : Unit = {
val reply = receiveOne(Duration.create(100, "ms"))
reply match {
case msg : Mountable.MountMessages =>
assert(msg.response.isInstanceOf[Mountable.CanMount])
case _ =>
assert(false)
}
}
"Vehicle Control" should {
"block players that are not the current owner from sitting in the driver seat (locked)" in {
val vehicle = Vehicle(GlobalDefinitions.apc_tr)
vehicle.GUID = PlanetSideGUID(10)
vehicle.Actor = system.actorOf(Props(classOf[VehicleControl], vehicle), "vehicle-test")
val player1 = Player(VehicleTest.avatar1)
player1.GUID = PlanetSideGUID(1)
val player2 = Player(VehicleTest.avatar1)
player2.GUID = PlanetSideGUID(2)
assert(vehicle.PermissionGroup(0).contains(VehicleLockState.Locked)) //driver group -> locked
assert(vehicle.Seats(0).Occupant.isEmpty)
vehicle.Owner = player1.GUID
vehicle.Actor ! Mountable.TryMount(player1, 0)
checkCanMount()
assert(vehicle.Seats(0).Occupant.nonEmpty)
vehicle.Actor ! Mountable.TryDismount(player1, 0)
receiveOne(Duration.create(100, "ms")) //discard
assert(vehicle.Seats(0).Occupant.isEmpty)
vehicle.Actor ! Mountable.TryMount(player2, 0)
checkCanNotMount()
assert(vehicle.Seats(0).Occupant.isEmpty)
}
}
}
class VehicleControlMountingOwnedUnlockedDriverSeatTest extends ActorTest {
def checkCanMount() : Unit = {
val reply = receiveOne(Duration.create(100, "ms"))
reply match {
case msg : Mountable.MountMessages =>
assert(msg.response.isInstanceOf[Mountable.CanMount])
case _ =>
assert(false)
}
}
"Vehicle Control" should {
"allow players that are not the current owner to sit in the driver seat (empire)" in {
val vehicle = Vehicle(GlobalDefinitions.apc_tr)
vehicle.GUID = PlanetSideGUID(10)
vehicle.Actor = system.actorOf(Props(classOf[VehicleControl], vehicle), "vehicle-test")
val player1 = Player(VehicleTest.avatar1)
player1.GUID = PlanetSideGUID(1)
val player2 = Player(VehicleTest.avatar1)
player2.GUID = PlanetSideGUID(2)
vehicle.PermissionGroup(0,3) //passenger group -> empire
assert(vehicle.PermissionGroup(0).contains(VehicleLockState.Empire)) //driver group -> empire
assert(vehicle.Seats(0).Occupant.isEmpty)
vehicle.Owner = player1.GUID //owner set
vehicle.Actor ! Mountable.TryMount(player1, 0)
checkCanMount()
assert(vehicle.Seats(0).Occupant.nonEmpty)
vehicle.Actor ! Mountable.TryDismount(player1, 0)
receiveOne(Duration.create(100, "ms")) //discard
assert(vehicle.Seats(0).Occupant.isEmpty)
vehicle.Actor ! Mountable.TryMount(player2, 0)
checkCanMount()
assert(vehicle.Seats(0).Occupant.nonEmpty)
}
}
}
object VehicleTest {
import net.psforever.objects.Avatar
import net.psforever.types.{CharacterGender, PlanetSideEmpire}

View file

@ -694,7 +694,7 @@ class WorldSessionActor extends Actor with MDCContextAware {
case Mountable.CanNotMount(obj : Vehicle, seat_num) =>
log.warn(s"MountVehicleMsg: $tplayer attempted to mount $obj's seat $seat_num, but was not allowed")
if(obj.SeatPermissionGroup(seat_num) == Some(AccessPermissionGroup.Driver)) {
if(obj.SeatPermissionGroup(seat_num).contains(AccessPermissionGroup.Driver)) {
sendResponse(ChatMsg(ChatMessageType.CMT_OPEN, false, "", "You are not the driver of this vehicle.", None))
}
@ -1132,12 +1132,12 @@ class WorldSessionActor extends Actor with MDCContextAware {
sendResponse(ObjectHeldMessage(player.GUID, Player.HandsDownSlot, true))
avatarService ! AvatarServiceMessage(continent.Id, AvatarAction.ObjectHeld(player.GUID, player.LastDrawnSlot))
}
sendResponse(PlanetsideAttributeMessage(vehicle_guid, 22, 1L)) //mount points off?
sendResponse(PlanetsideAttributeMessage(vehicle_guid, 21, player.GUID.guid))
sendResponse(PlanetsideAttributeMessage(vehicle_guid, 22, 1L)) //mount points off
sendResponse(PlanetsideAttributeMessage(vehicle_guid, 21, player.GUID.guid)) //ownership
case VehicleSpawnPad.PlayerSeatedInVehicle(vehicle, pad) =>
val vehicle_guid = vehicle.GUID
sendResponse(PlanetsideAttributeMessage(vehicle_guid, 22, 0L)) //mount points on?
sendResponse(PlanetsideAttributeMessage(vehicle_guid, 22, 0L)) //mount points on
//sendResponse(PlanetsideAttributeMessage(vehicle_guid, 0, 10))//vehicle.Definition.MaxHealth))
sendResponse(PlanetsideAttributeMessage(vehicle_guid, 68, 0L)) //???
sendResponse(PlanetsideAttributeMessage(vehicle_guid, 113, 0L)) //???
@ -3483,11 +3483,10 @@ class WorldSessionActor extends Actor with MDCContextAware {
case Some(vehicle_guid) =>
continent.GUID(vehicle_guid) match {
case Some(vehicle : Vehicle) =>
tplayer.VehicleOwned = None
DisownVehicle(tplayer, vehicle)
case _ =>
tplayer.VehicleOwned = None
case _ => ;
}
tplayer.VehicleOwned = None
case None => ;
}
}
@ -3503,8 +3502,6 @@ class WorldSessionActor extends Actor with MDCContextAware {
private def DisownVehicle(tplayer : Player, vehicle : Vehicle) : Unit = {
if(vehicle.Owner.contains(tplayer.GUID)) {
vehicle.Owner = None
// vehicle.PermissionGroup(10, VehicleLockState.Empire.id)
// vehicleService ! VehicleServiceMessage(continent.Id, VehicleAction.SeatPermissions(tplayer.GUID, vehicle.GUID, 10, VehicleLockState.Empire.id))
}
}