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@ -4,7 +4,7 @@ Join a corpse-specific group for shared updates.
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Construct every object in the player's hands and inventory for shared manipulation updates.</p></div><dl class="paramcmts block"><dt class="param">tplayer</dt><dd class="cmt"><p>the corpse</p></dd></dl><dl class="attributes block"><dt>See also</dt><dd><span class="cmt"><p><code>Container.Inventory</code></p></span><span class="cmt"><p><code>GridInventory.Items</code></p></span><span class="cmt"><p><code>Player.HolsterItems</code></p></span></dd></dl></div></li><li class="indented0 " name="net.psforever.actors.session.SessionActor#AccessGenericContainer" group="Ungrouped" fullComment="no" data-isabs="false" visbl="pub"><a id="AccessGenericContainer(container:net.psforever.objects.serverobject.PlanetSideServerObjectwithnet.psforever.objects.inventory.Container):Unit"></a><a id="AccessGenericContainer(PlanetSideServerObjectwithContainer):Unit"></a> <span class="permalink"><a href="../../../../net/psforever/actors/session/SessionActor.html#AccessGenericContainer(container:net.psforever.objects.serverobject.PlanetSideServerObjectwithnet.psforever.objects.inventory.Container):Unit" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier"></span> <span class="kind">def</span></span> <span class="symbol"><span class="name">AccessGenericContainer</span><span class="params">(<span name="container">container: <a href="../../objects/serverobject/PlanetSideServerObject.html" name="net.psforever.objects.serverobject.PlanetSideServerObject" id="net.psforever.objects.serverobject.PlanetSideServerObject" class="extype">PlanetSideServerObject</a> with <a href="../../objects/inventory/Container.html" name="net.psforever.objects.inventory.Container" id="net.psforever.objects.inventory.Container" class="extype">Container</a></span>)</span><span class="result">: <span name="scala.Unit" class="extype">Unit</span></span></span></li><li class="indented0 " name="net.psforever.actors.session.SessionActor#AccessVehicleContents" group="Ungrouped" fullComment="yes" data-isabs="false" visbl="pub"><a id="AccessVehicleContents(vehicle:net.psforever.objects.Vehicle):Unit"></a><a id="AccessVehicleContents(Vehicle):Unit"></a> <span class="permalink"><a href="../../../../net/psforever/actors/session/SessionActor.html#AccessVehicleContents(vehicle:net.psforever.objects.Vehicle):Unit" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier"></span> <span class="kind">def</span></span> <span class="symbol"><span class="name">AccessVehicleContents</span><span class="params">(<span name="vehicle">vehicle: <a href="../../objects/Vehicle.html" name="net.psforever.objects.Vehicle" id="net.psforever.objects.Vehicle" class="extype">Vehicle</a></span>)</span><span class="result">: <span name="scala.Unit" class="extype">Unit</span></span></span><p class="shortcomment cmt">Common preparation for interfacing with a vehicle trunk.</p><div class="fullcomment"><div class="comment cmt"><p>Common preparation for interfacing with a vehicle trunk.
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Join a vehicle-specific group for shared updates.
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Construct every object in the vehicle's inventory for shared manipulation updates.</p></div><dl class="paramcmts block"><dt class="param">vehicle</dt><dd class="cmt"><p>the vehicle</p></dd></dl><dl class="attributes block"><dt>See also</dt><dd><span class="cmt"><p><code>Container.Inventory</code></p></span><span class="cmt"><p><code>GridInventory.Items</code></p></span></dd></dl></div></li><li class="indented0 " name="net.psforever.actors.session.SessionActor#AdministrativeKick" group="Ungrouped" fullComment="no" data-isabs="false" visbl="pub"><a id="AdministrativeKick(tplayer:net.psforever.objects.Player):Unit"></a><a id="AdministrativeKick(Player):Unit"></a> <span class="permalink"><a href="../../../../net/psforever/actors/session/SessionActor.html#AdministrativeKick(tplayer:net.psforever.objects.Player):Unit" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier"></span> <span class="kind">def</span></span> <span class="symbol"><span class="name">AdministrativeKick</span><span class="params">(<span name="tplayer">tplayer: <a href="../../objects/Player.html" name="net.psforever.objects.Player" id="net.psforever.objects.Player" class="extype">Player</a></span>)</span><span class="result">: <span name="scala.Unit" class="extype">Unit</span></span></span></li><li class="indented0 " name="net.psforever.actors.session.SessionActor#ApplyPurchaseTimersBeforePackingLoadout" group="Ungrouped" fullComment="yes" data-isabs="false" visbl="pub"><a id="ApplyPurchaseTimersBeforePackingLoadout(player:net.psforever.objects.Player,target:net.psforever.objects.serverobject.PlanetSideServerObjectwithnet.psforever.objects.inventory.Container,slots:List[net.psforever.objects.inventory.InventoryItem]):Unit"></a><a id="ApplyPurchaseTimersBeforePackingLoadout(Player,PlanetSideServerObjectwithContainer,List[InventoryItem]):Unit"></a> <span class="permalink"><a href="../../../../net/psforever/actors/session/SessionActor.html#ApplyPurchaseTimersBeforePackingLoadout(player:net.psforever.objects.Player,target:net.psforever.objects.serverobject.PlanetSideServerObjectwithnet.psforever.objects.inventory.Container,slots:List[net.psforever.objects.inventory.InventoryItem]):Unit" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier"></span> <span class="kind">def</span></span> <span class="symbol"><span class="name">ApplyPurchaseTimersBeforePackingLoadout</span><span class="params">(<span name="player">player: <a href="../../objects/Player.html" name="net.psforever.objects.Player" id="net.psforever.objects.Player" class="extype">Player</a></span>, <span name="target">target: <a href="../../objects/serverobject/PlanetSideServerObject.html" name="net.psforever.objects.serverobject.PlanetSideServerObject" id="net.psforever.objects.serverobject.PlanetSideServerObject" class="extype">PlanetSideServerObject</a> with <a href="../../objects/inventory/Container.html" name="net.psforever.objects.inventory.Container" id="net.psforever.objects.inventory.Container" class="extype">Container</a></span>, <span name="slots">slots: <span name="scala.List" class="extype">List</span>[<a href="../../objects/inventory/InventoryItem.html" name="net.psforever.objects.inventory.InventoryItem" id="net.psforever.objects.inventory.InventoryItem" class="extype">InventoryItem</a>]</span>)</span><span class="result">: <span name="scala.Unit" class="extype">Unit</span></span></span><p class="shortcomment cmt">Enforce constraints on bulk purchases as determined by a given player's previous purchase times and hard acquisition delays.</p><div class="fullcomment"><div class="comment cmt"><p>Enforce constraints on bulk purchases as determined by a given player's previous purchase times and hard acquisition delays.
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Intended to assist in sanitizing loadout information from the perspectvie of the player, or target owner.
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Intended to assist in sanitizing loadout information from the perspective of the player, or target owner.
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The equipment is expected to be unregistered and already fitted to their ultimate slot in the target container.</p></div><dl class="paramcmts block"><dt class="param">player</dt><dd class="cmt"><p>the player whose purchasing constraints are to be tested</p></dd><dt class="param">target</dt><dd class="cmt"><p>the location in which the equipment will be stowed</p></dd><dt class="param">slots</dt><dd class="cmt"><p>the equipment, in the standard object-slot format container</p></dd></dl></div></li><li class="indented0 " name="net.psforever.actors.session.SessionActor#ArmorRepairAction" group="Ungrouped" fullComment="yes" data-isabs="false" visbl="pub"><a id="ArmorRepairAction(tplayer:net.psforever.objects.Player,repairValue:Int):Boolean"></a><a id="ArmorRepairAction(Player,Int):Boolean"></a> <span class="permalink"><a href="../../../../net/psforever/actors/session/SessionActor.html#ArmorRepairAction(tplayer:net.psforever.objects.Player,repairValue:Int):Boolean" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier"></span> <span class="kind">def</span></span> <span class="symbol"><span class="name">ArmorRepairAction</span><span class="params">(<span name="tplayer">tplayer: <a href="../../objects/Player.html" name="net.psforever.objects.Player" id="net.psforever.objects.Player" class="extype">Player</a></span>, <span name="repairValue">repairValue: <span name="scala.Int" class="extype">Int</span> = <span class="symbol">10</span></span>)</span><span class="result">: <span name="scala.Boolean" class="extype">Boolean</span></span></span><p class="shortcomment cmt">Restore, at most, a specific amount of personal armor points on a player.</p><div class="fullcomment"><div class="comment cmt"><p>Restore, at most, a specific amount of personal armor points on a player.
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Send messages to connected client and to events system.</p></div><dl class="paramcmts block"><dt class="param">tplayer</dt><dd class="cmt"><p>the player</p></dd><dt class="param">repairValue</dt><dd class="cmt"><p>the amount to repair;
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10 by default</p></dd><dt>returns</dt><dd class="cmt"><p>whether the player can be repaired for any more armor points</p></dd></dl></div></li><li class="indented0 " name="net.psforever.actors.session.SessionActor#AvatarCreate" group="Ungrouped" fullComment="yes" data-isabs="false" visbl="pub"><a id="AvatarCreate():Unit"></a> <span class="permalink"><a href="../../../../net/psforever/actors/session/SessionActor.html#AvatarCreate():Unit" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier"></span> <span class="kind">def</span></span> <span class="symbol"><span class="name">AvatarCreate</span><span class="params">()</span><span class="result">: <span name="scala.Unit" class="extype">Unit</span></span></span><p class="shortcomment cmt">A part of the process of spawning the player into the game world.</p><div class="fullcomment"><div class="comment cmt"><p>A part of the process of spawning the player into the game world.
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@ -72,9 +72,7 @@ and managing the projectiles's local status information.</p></div><dl class="par
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Those actions involve:
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informing that the projectile should explode,
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unregistering the projectile's globally unique identifier,
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and managing the projectiles's local status information.</p></div><dl class="paramcmts block"><dt class="param">projectile_guid</dt><dd class="cmt"><p>the globally unique identifier of the projectile</p></dd><dt class="param">projectile</dt><dd class="cmt"><p>the projectile</p></dd></dl><dl class="attributes block"><dt>See also</dt><dd><span class="cmt"><p><code>CleanUpRemoteProjectile(PlanetSideGUID, Projectile, Int)</code></p></span></dd></dl></div></li><li class="indented0 " name="net.psforever.actors.session.SessionActor#CommonDestroyConstructionItem" group="Ungrouped" fullComment="yes" data-isabs="false" visbl="pub"><a id="CommonDestroyConstructionItem(tool:net.psforever.objects.ConstructionItem,index:Int):Unit"></a><a id="CommonDestroyConstructionItem(ConstructionItem,Int):Unit"></a> <span class="permalink"><a href="../../../../net/psforever/actors/session/SessionActor.html#CommonDestroyConstructionItem(tool:net.psforever.objects.ConstructionItem,index:Int):Unit" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier"></span> <span class="kind">def</span></span> <span class="symbol"><span class="name">CommonDestroyConstructionItem</span><span class="params">(<span name="tool">tool: <a href="../../objects/ConstructionItem.html" name="net.psforever.objects.ConstructionItem" id="net.psforever.objects.ConstructionItem" class="extype">ConstructionItem</a></span>, <span name="index">index: <span name="scala.Int" class="extype">Int</span></span>)</span><span class="result">: <span name="scala.Unit" class="extype">Unit</span></span></span><p class="shortcomment cmt">Destroy a <code>ConstructionItem</code> object that can be found in the indexed slot.</p><div class="fullcomment"><div class="comment cmt"><p>Destroy a <code>ConstructionItem</code> object that can be found in the indexed slot.</p></div><dl class="paramcmts block"><dt class="param">tool</dt><dd class="cmt"><p>the <code>ConstructionItem</code> object currently in the slot (checked)</p></dd><dt class="param">index</dt><dd class="cmt"><p>the slot index</p></dd></dl><dl class="attributes block"><dt>See also</dt><dd><span class="cmt"><p><code>Player.Find</code></p></span></dd></dl></div></li><li class="indented0 " name="net.psforever.actors.session.SessionActor#ConstructionItemPermissionComparison" group="Ungrouped" fullComment="yes" data-isabs="false" visbl="pub"><a id="ConstructionItemPermissionComparison(sample:Set[net.psforever.objects.avatar.Certification],test:Set[net.psforever.objects.avatar.Certification]):Boolean"></a><a id="ConstructionItemPermissionComparison(Set[Certification],Set[Certification]):Boolean"></a> <span class="permalink"><a href="../../../../net/psforever/actors/session/SessionActor.html#ConstructionItemPermissionComparison(sample:Set[net.psforever.objects.avatar.Certification],test:Set[net.psforever.objects.avatar.Certification]):Boolean" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier"></span> <span class="kind">def</span></span> <span class="symbol"><span class="name">ConstructionItemPermissionComparison</span><span class="params">(<span name="sample">sample: <span name="scala.Predef.Set" class="extype">Set</span>[<a href="../../objects/avatar/Certification.html" name="net.psforever.objects.avatar.Certification" id="net.psforever.objects.avatar.Certification" class="extype">Certification</a>]</span>, <span name="test">test: <span name="scala.Predef.Set" class="extype">Set</span>[<a href="../../objects/avatar/Certification.html" name="net.psforever.objects.avatar.Certification" id="net.psforever.objects.avatar.Certification" class="extype">Certification</a>]</span>)</span><span class="result">: <span name="scala.Boolean" class="extype">Boolean</span></span></span><p class="shortcomment cmt">Compare sets of certifications to determine if
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the requested <code>Engineering</code>-like certification requirements of the one group can be found in a another group.</p><div class="fullcomment"><div class="comment cmt"><p>Compare sets of certifications to determine if
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the requested <code>Engineering</code>-like certification requirements of the one group can be found in a another group.</p></div><dl class="paramcmts block"><dt class="param">sample</dt><dd class="cmt"><p>the certifications to be compared against</p></dd><dt class="param">test</dt><dd class="cmt"><p>the desired certifications</p></dd><dt>returns</dt><dd class="cmt"><p><code>true</code>, if the desired certification requirements are met; <code>false</code>, otherwise</p></dd></dl><dl class="attributes block"><dt>See also</dt><dd><span class="cmt"><p><code>CertificationType</code></p></span></dd></dl></div></li><li class="indented0 " name="net.psforever.actors.session.SessionActor#CountSpawnDelay" group="Ungrouped" fullComment="yes" data-isabs="false" visbl="pub"><a id="CountSpawnDelay(toZoneId:String,toSpawnPoint:net.psforever.objects.SpawnPoint,fromZoneId:String):scala.concurrent.duration.FiniteDuration"></a><a id="CountSpawnDelay(String,SpawnPoint,String):FiniteDuration"></a> <span class="permalink"><a href="../../../../net/psforever/actors/session/SessionActor.html#CountSpawnDelay(toZoneId:String,toSpawnPoint:net.psforever.objects.SpawnPoint,fromZoneId:String):scala.concurrent.duration.FiniteDuration" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier"></span> <span class="kind">def</span></span> <span class="symbol"><span class="name">CountSpawnDelay</span><span class="params">(<span name="toZoneId">toZoneId: <span name="scala.Predef.String" class="extype">String</span></span>, <span name="toSpawnPoint">toSpawnPoint: <a href="../../objects/SpawnPoint.html" name="net.psforever.objects.SpawnPoint" id="net.psforever.objects.SpawnPoint" class="extype">SpawnPoint</a></span>, <span name="fromZoneId">fromZoneId: <span name="scala.Predef.String" class="extype">String</span></span>)</span><span class="result">: <span name="scala.concurrent.duration.FiniteDuration" class="extype">FiniteDuration</span></span></span><p class="shortcomment cmt">Given an origin and a destination, determine how long the process of traveling should take in reconstruction time.</p><div class="fullcomment"><div class="comment cmt"><p>Given an origin and a destination, determine how long the process of traveling should take in reconstruction time.
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and managing the projectiles's local status information.</p></div><dl class="paramcmts block"><dt class="param">projectile_guid</dt><dd class="cmt"><p>the globally unique identifier of the projectile</p></dd><dt class="param">projectile</dt><dd class="cmt"><p>the projectile</p></dd></dl><dl class="attributes block"><dt>See also</dt><dd><span class="cmt"><p><code>CleanUpRemoteProjectile(PlanetSideGUID, Projectile, Int)</code></p></span></dd></dl></div></li><li class="indented0 " name="net.psforever.actors.session.SessionActor#CommonDestroyConstructionItem" group="Ungrouped" fullComment="yes" data-isabs="false" visbl="pub"><a id="CommonDestroyConstructionItem(tool:net.psforever.objects.ConstructionItem,index:Int):Unit"></a><a id="CommonDestroyConstructionItem(ConstructionItem,Int):Unit"></a> <span class="permalink"><a href="../../../../net/psforever/actors/session/SessionActor.html#CommonDestroyConstructionItem(tool:net.psforever.objects.ConstructionItem,index:Int):Unit" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier"></span> <span class="kind">def</span></span> <span class="symbol"><span class="name">CommonDestroyConstructionItem</span><span class="params">(<span name="tool">tool: <a href="../../objects/ConstructionItem.html" name="net.psforever.objects.ConstructionItem" id="net.psforever.objects.ConstructionItem" class="extype">ConstructionItem</a></span>, <span name="index">index: <span name="scala.Int" class="extype">Int</span></span>)</span><span class="result">: <span name="scala.Unit" class="extype">Unit</span></span></span><p class="shortcomment cmt">Destroy a <code>ConstructionItem</code> object that can be found in the indexed slot.</p><div class="fullcomment"><div class="comment cmt"><p>Destroy a <code>ConstructionItem</code> object that can be found in the indexed slot.</p></div><dl class="paramcmts block"><dt class="param">tool</dt><dd class="cmt"><p>the <code>ConstructionItem</code> object currently in the slot (checked)</p></dd><dt class="param">index</dt><dd class="cmt"><p>the slot index</p></dd></dl><dl class="attributes block"><dt>See also</dt><dd><span class="cmt"><p><code>Player.Find</code></p></span></dd></dl></div></li><li class="indented0 " name="net.psforever.actors.session.SessionActor#CountSpawnDelay" group="Ungrouped" fullComment="yes" data-isabs="false" visbl="pub"><a id="CountSpawnDelay(toZoneId:String,toSpawnPoint:net.psforever.objects.SpawnPoint,fromZoneId:String):scala.concurrent.duration.FiniteDuration"></a><a id="CountSpawnDelay(String,SpawnPoint,String):FiniteDuration"></a> <span class="permalink"><a href="../../../../net/psforever/actors/session/SessionActor.html#CountSpawnDelay(toZoneId:String,toSpawnPoint:net.psforever.objects.SpawnPoint,fromZoneId:String):scala.concurrent.duration.FiniteDuration" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier"></span> <span class="kind">def</span></span> <span class="symbol"><span class="name">CountSpawnDelay</span><span class="params">(<span name="toZoneId">toZoneId: <span name="scala.Predef.String" class="extype">String</span></span>, <span name="toSpawnPoint">toSpawnPoint: <a href="../../objects/SpawnPoint.html" name="net.psforever.objects.SpawnPoint" id="net.psforever.objects.SpawnPoint" class="extype">SpawnPoint</a></span>, <span name="fromZoneId">fromZoneId: <span name="scala.Predef.String" class="extype">String</span></span>)</span><span class="result">: <span name="scala.concurrent.duration.FiniteDuration" class="extype">FiniteDuration</span></span></span><p class="shortcomment cmt">Given an origin and a destination, determine how long the process of traveling should take in reconstruction time.</p><div class="fullcomment"><div class="comment cmt"><p>Given an origin and a destination, determine how long the process of traveling should take in reconstruction time.
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For most destinations, the unit of receiving ("spawn point") determines the reconstruction time.
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In a special consideration, travel to any sanctuary or sanctuary-special zone should be as immediate as zone loading.
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</p></div><dl class="paramcmts block"><dt class="param">toZoneId</dt><dd class="cmt"><p>the zone where the target is headed</p></dd><dt class="param">toSpawnPoint</dt><dd class="cmt"><p>the unit the target is using as a destination</p></dd><dt class="param">fromZoneId</dt><dd class="cmt"><p>the zone where the target current is located</p></dd><dt>returns</dt><dd class="cmt"><p>how long the spawning process will take</p></dd></dl></div></li><li class="indented0 " name="net.psforever.actors.session.SessionActor#CreateRouterInternalTelepad" group="Ungrouped" fullComment="yes" data-isabs="false" visbl="pub"><a id="CreateRouterInternalTelepad(router:net.psforever.objects.Vehicle,internalTelepad:net.psforever.objects.PlanetSideGameObjectwithnet.psforever.objects.ce.TelepadLike):Unit"></a><a id="CreateRouterInternalTelepad(Vehicle,PlanetSideGameObjectwithTelepadLike):Unit"></a> <span class="permalink"><a href="../../../../net/psforever/actors/session/SessionActor.html#CreateRouterInternalTelepad(router:net.psforever.objects.Vehicle,internalTelepad:net.psforever.objects.PlanetSideGameObjectwithnet.psforever.objects.ce.TelepadLike):Unit" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier"></span> <span class="kind">def</span></span> <span class="symbol"><span class="name">CreateRouterInternalTelepad</span><span class="params">(<span name="router">router: <a href="../../objects/Vehicle.html" name="net.psforever.objects.Vehicle" id="net.psforever.objects.Vehicle" class="extype">Vehicle</a></span>, <span name="internalTelepad">internalTelepad: <a href="../../objects/PlanetSideGameObject.html" name="net.psforever.objects.PlanetSideGameObject" id="net.psforever.objects.PlanetSideGameObject" class="extype">PlanetSideGameObject</a> with <a href="../../objects/ce/TelepadLike.html" name="net.psforever.objects.ce.TelepadLike" id="net.psforever.objects.ce.TelepadLike" class="extype">TelepadLike</a></span>)</span><span class="result">: <span name="scala.Unit" class="extype">Unit</span></span></span><p class="shortcomment cmt">Create the mechanism that serves as one endpoint of the linked router teleportation system.<br>
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@ -182,7 +180,7 @@ The primary use of this operation is following the successful manifestation of a
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As this function should be used in response to some other action such as actually placing a deployable,
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do not instigate bundling from within the function's scope.</p></div><dl class="paramcmts block"><dt class="param">tool</dt><dd class="cmt"><p>the <code>ConstructionItem</code> object to match</p></dd><dt class="param">index</dt><dd class="cmt"><p>where to put the discovered replacement</p></dd></dl><dl class="attributes block"><dt>See also</dt><dd><span class="cmt"><p><code>WorldSessionActor.FinalizeDeployable</code><br>
|
||||
<code>FindEquipmentStock</code></p></span></dd></dl></div></li><li class="indented0 " name="net.psforever.actors.session.SessionActor#FindWeapon" group="Ungrouped" fullComment="yes" data-isabs="false" visbl="pub"><a id="FindWeapon:Option[net.psforever.objects.Tool]"></a><a id="FindWeapon:Option[Tool]"></a> <span class="permalink"><a href="../../../../net/psforever/actors/session/SessionActor.html#FindWeapon:Option[net.psforever.objects.Tool]" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier"></span> <span class="kind">def</span></span> <span class="symbol"><span class="name">FindWeapon</span><span class="result">: <span name="scala.Option" class="extype">Option</span>[<a href="../../objects/Tool.html" name="net.psforever.objects.Tool" id="net.psforever.objects.Tool" class="extype">Tool</a>]</span></span><p class="shortcomment cmt">Runs <code>FindContainedWeapon</code> but ignores the <code>Container</code> object output.</p><div class="fullcomment"><div class="comment cmt"><p>Runs <code>FindContainedWeapon</code> but ignores the <code>Container</code> object output.</p></div><dl class="paramcmts block"><dt>returns</dt><dd class="cmt"><p>a <code>Tool</code> object</p></dd></dl></div></li><li class="indented0 " name="net.psforever.actors.session.SessionActor#FireCycleCleanup" group="Ungrouped" fullComment="yes" data-isabs="false" visbl="pub"><a id="FireCycleCleanup(tool:net.psforever.objects.Tool):Unit"></a><a id="FireCycleCleanup(Tool):Unit"></a> <span class="permalink"><a href="../../../../net/psforever/actors/session/SessionActor.html#FireCycleCleanup(tool:net.psforever.objects.Tool):Unit" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier"></span> <span class="kind">def</span></span> <span class="symbol"><span class="name">FireCycleCleanup</span><span class="params">(<span name="tool">tool: <a href="../../objects/Tool.html" name="net.psforever.objects.Tool" id="net.psforever.objects.Tool" class="extype">Tool</a></span>)</span><span class="result">: <span name="scala.Unit" class="extype">Unit</span></span></span><p class="shortcomment cmt">After a weapon has finished shooting, determine if it needs to be sorted in a special way.</p><div class="fullcomment"><div class="comment cmt"><p>After a weapon has finished shooting, determine if it needs to be sorted in a special way.</p></div><dl class="paramcmts block"><dt class="param">tool</dt><dd class="cmt"><p>a weapon</p></dd></dl></div></li><li class="indented0 " name="net.psforever.actors.session.SessionActor#FirstTimeSquadSetup" group="Ungrouped" fullComment="yes" data-isabs="false" visbl="pub"><a id="FirstTimeSquadSetup():Unit"></a> <span class="permalink"><a href="../../../../net/psforever/actors/session/SessionActor.html#FirstTimeSquadSetup():Unit" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier"></span> <span class="kind">def</span></span> <span class="symbol"><span class="name">FirstTimeSquadSetup</span><span class="params">()</span><span class="result">: <span name="scala.Unit" class="extype">Unit</span></span></span><p class="shortcomment cmt">These messages are dispatched when first starting up the client and connecting to the server for the first time.</p><div class="fullcomment"><div class="comment cmt"><p>These messages are dispatched when first starting up the client and connecting to the server for the first time.
|
||||
While many of thee messages will be reused for other situations, they appear in this order only during startup.
|
||||
While many of these messages will be reused for other situations, they appear in this order only during startup.
|
||||
</p></div></div></li><li class="indented0 " name="net.psforever.actors.session.SessionActor#ForgetAllProximityTerminals" group="Ungrouped" fullComment="no" data-isabs="false" visbl="pub"><a id="ForgetAllProximityTerminals(term_guid:net.psforever.types.PlanetSideGUID):Unit"></a><a id="ForgetAllProximityTerminals(PlanetSideGUID):Unit"></a> <span class="permalink"><a href="../../../../net/psforever/actors/session/SessionActor.html#ForgetAllProximityTerminals(term_guid:net.psforever.types.PlanetSideGUID):Unit" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier"></span> <span class="kind">def</span></span> <span class="symbol"><span class="name">ForgetAllProximityTerminals</span><span class="params">(<span name="term_guid">term_guid: <a href="../../types/PlanetSideGUID.html" name="net.psforever.types.PlanetSideGUID" id="net.psforever.types.PlanetSideGUID" class="extype">PlanetSideGUID</a></span>)</span><span class="result">: <span name="scala.Unit" class="extype">Unit</span></span></span><p class="shortcomment cmt">na
|
||||
</p></li><li class="indented0 " name="net.psforever.actors.session.SessionActor#FriskDeadBody" group="Ungrouped" fullComment="yes" data-isabs="false" visbl="pub"><a id="FriskDeadBody(obj:net.psforever.objects.Player):Unit"></a><a id="FriskDeadBody(Player):Unit"></a> <span class="permalink"><a href="../../../../net/psforever/actors/session/SessionActor.html#FriskDeadBody(obj:net.psforever.objects.Player):Unit" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier"></span> <span class="kind">def</span></span> <span class="symbol"><span class="name">FriskDeadBody</span><span class="params">(<span name="obj">obj: <a href="../../objects/Player.html" name="net.psforever.objects.Player" id="net.psforever.objects.Player" class="extype">Player</a></span>)</span><span class="result">: <span name="scala.Unit" class="extype">Unit</span></span></span><p class="shortcomment cmt">Remove items from a deceased player that are not expected to be found on a corpse.</p><div class="fullcomment"><div class="comment cmt"><p>Remove items from a deceased player that are not expected to be found on a corpse.
|
||||
Most all players have their melee slot knife (which can not be un-equipped normally) removed.
|
||||
|
|
@ -365,7 +363,7 @@ it starts counting at one rather than zero.</p></div><dl class="paramcmts block"
|
|||
Iterate through sub-modes corresponding to a type of "deployable" as ammunition for this fire mode
|
||||
and check each of these sub-modes for their certification requirements to be met before they can be used.
|
||||
Additional effort is exerted to ensure that the requirements for the given ammunition are satisfied.
|
||||
If no satisfactory combination is achieved, the original state will be restored.</p></div><dl class="paramcmts block"><dt class="param">obj</dt><dd class="cmt"><p>the <code>ConstructionItem</code> object</p></dd><dt class="param">originalAmmoIndex</dt><dd class="cmt"><p>the starting point ammunition type mode index</p></dd></dl></div></li><li class="indented0 " name="net.psforever.actors.session.SessionActor#PerformToolAmmoChange" group="Ungrouped" fullComment="yes" data-isabs="false" visbl="pub"><a id="PerformToolAmmoChange(tool:net.psforever.objects.Tool,obj:net.psforever.objects.PlanetSideGameObjectwithnet.psforever.objects.inventory.Container):Unit"></a><a id="PerformToolAmmoChange(Tool,PlanetSideGameObjectwithContainer):Unit"></a> <span class="permalink"><a href="../../../../net/psforever/actors/session/SessionActor.html#PerformToolAmmoChange(tool:net.psforever.objects.Tool,obj:net.psforever.objects.PlanetSideGameObjectwithnet.psforever.objects.inventory.Container):Unit" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier"></span> <span class="kind">def</span></span> <span class="symbol"><span class="name">PerformToolAmmoChange</span><span class="params">(<span name="tool">tool: <a href="../../objects/Tool.html" name="net.psforever.objects.Tool" id="net.psforever.objects.Tool" class="extype">Tool</a></span>, <span name="obj">obj: <a href="../../objects/PlanetSideGameObject.html" name="net.psforever.objects.PlanetSideGameObject" id="net.psforever.objects.PlanetSideGameObject" class="extype">PlanetSideGameObject</a> with <a href="../../objects/inventory/Container.html" name="net.psforever.objects.inventory.Container" id="net.psforever.objects.inventory.Container" class="extype">Container</a></span>)</span><span class="result">: <span name="scala.Unit" class="extype">Unit</span></span></span><p class="shortcomment cmt">na</p><div class="fullcomment"><div class="comment cmt"><p>na</p></div><dl class="paramcmts block"><dt class="param">tool</dt><dd class="cmt"><p>na</p></dd><dt class="param">obj</dt><dd class="cmt"><p>na</p></dd></dl></div></li><li class="indented0 " name="net.psforever.actors.session.SessionActor#PeriodicUpdatesWhenEnrolledInSquad" group="Ungrouped" fullComment="no" data-isabs="false" visbl="pub"><a id="PeriodicUpdatesWhenEnrolledInSquad():Unit"></a> <span class="permalink"><a href="../../../../net/psforever/actors/session/SessionActor.html#PeriodicUpdatesWhenEnrolledInSquad():Unit" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier"></span> <span class="kind">def</span></span> <span class="symbol"><span class="name">PeriodicUpdatesWhenEnrolledInSquad</span><span class="params">()</span><span class="result">: <span name="scala.Unit" class="extype">Unit</span></span></span></li><li class="indented0 " name="net.psforever.actors.session.SessionActor#PlayerActionsToCancel" group="Ungrouped" fullComment="yes" data-isabs="false" visbl="pub"><a id="PlayerActionsToCancel():Unit"></a> <span class="permalink"><a href="../../../../net/psforever/actors/session/SessionActor.html#PlayerActionsToCancel():Unit" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier"></span> <span class="kind">def</span></span> <span class="symbol"><span class="name">PlayerActionsToCancel</span><span class="params">()</span><span class="result">: <span name="scala.Unit" class="extype">Unit</span></span></span><p class="shortcomment cmt">An event has occurred that would cause the player character to stop certain stateful activities.</p><div class="fullcomment"><div class="comment cmt"><p>An event has occurred that would cause the player character to stop certain stateful activities.
|
||||
If no satisfactory combination is achieved, the original state will be restored.</p></div><dl class="paramcmts block"><dt class="param">obj</dt><dd class="cmt"><p>the <code>ConstructionItem</code> object</p></dd><dt class="param">originalAmmoIndex</dt><dd class="cmt"><p>the starting point ammunition type mode index</p></dd></dl></div></li><li class="indented0 " name="net.psforever.actors.session.SessionActor#PerformToolAmmoChange" group="Ungrouped" fullComment="yes" data-isabs="false" visbl="pub"><a id="PerformToolAmmoChange(tool:net.psforever.objects.Tool,obj:net.psforever.objects.serverobject.PlanetSideServerObjectwithnet.psforever.objects.inventory.Container):Unit"></a><a id="PerformToolAmmoChange(Tool,PlanetSideServerObjectwithContainer):Unit"></a> <span class="permalink"><a href="../../../../net/psforever/actors/session/SessionActor.html#PerformToolAmmoChange(tool:net.psforever.objects.Tool,obj:net.psforever.objects.serverobject.PlanetSideServerObjectwithnet.psforever.objects.inventory.Container):Unit" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier"></span> <span class="kind">def</span></span> <span class="symbol"><span class="name">PerformToolAmmoChange</span><span class="params">(<span name="tool">tool: <a href="../../objects/Tool.html" name="net.psforever.objects.Tool" id="net.psforever.objects.Tool" class="extype">Tool</a></span>, <span name="obj">obj: <a href="../../objects/serverobject/PlanetSideServerObject.html" name="net.psforever.objects.serverobject.PlanetSideServerObject" id="net.psforever.objects.serverobject.PlanetSideServerObject" class="extype">PlanetSideServerObject</a> with <a href="../../objects/inventory/Container.html" name="net.psforever.objects.inventory.Container" id="net.psforever.objects.inventory.Container" class="extype">Container</a></span>)</span><span class="result">: <span name="scala.Unit" class="extype">Unit</span></span></span><p class="shortcomment cmt">na</p><div class="fullcomment"><div class="comment cmt"><p>na</p></div><dl class="paramcmts block"><dt class="param">tool</dt><dd class="cmt"><p>na</p></dd><dt class="param">obj</dt><dd class="cmt"><p>na</p></dd></dl></div></li><li class="indented0 " name="net.psforever.actors.session.SessionActor#PeriodicUpdatesWhenEnrolledInSquad" group="Ungrouped" fullComment="no" data-isabs="false" visbl="pub"><a id="PeriodicUpdatesWhenEnrolledInSquad():Unit"></a> <span class="permalink"><a href="../../../../net/psforever/actors/session/SessionActor.html#PeriodicUpdatesWhenEnrolledInSquad():Unit" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier"></span> <span class="kind">def</span></span> <span class="symbol"><span class="name">PeriodicUpdatesWhenEnrolledInSquad</span><span class="params">()</span><span class="result">: <span name="scala.Unit" class="extype">Unit</span></span></span></li><li class="indented0 " name="net.psforever.actors.session.SessionActor#PlayerActionsToCancel" group="Ungrouped" fullComment="yes" data-isabs="false" visbl="pub"><a id="PlayerActionsToCancel():Unit"></a> <span class="permalink"><a href="../../../../net/psforever/actors/session/SessionActor.html#PlayerActionsToCancel():Unit" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier"></span> <span class="kind">def</span></span> <span class="symbol"><span class="name">PlayerActionsToCancel</span><span class="params">()</span><span class="result">: <span name="scala.Unit" class="extype">Unit</span></span></span><p class="shortcomment cmt">An event has occurred that would cause the player character to stop certain stateful activities.</p><div class="fullcomment"><div class="comment cmt"><p>An event has occurred that would cause the player character to stop certain stateful activities.
|
||||
These activities include shooting, the weapon being drawn, hacking, accessing (a container), flying, and running.
|
||||
Other players in the same zone must be made aware that the player has stopped as well.<br>
|
||||
<br>
|
||||
|
|
@ -507,7 +505,7 @@ To the game, that is a backpack (or some pastry, festive graphical modification
|
|||
A player who has been kicked may not turn into a corpse.</p></div><dl class="paramcmts block"><dt class="param">tplayer</dt><dd class="cmt"><p>the player</p></dd></dl><dl class="attributes block"><dt>See also</dt><dd><span class="cmt"><p><code>AvatarAction.Release</code></p></span><span class="cmt"><p><code>AvatarServiceMessage</code></p></span><span class="cmt"><p><code>CorpseConverter.converter</code></p></span><span class="cmt"><p><code>DepictPlayerAsCorpse</code></p></span><span class="cmt"><p><code>Player.Release</code></p></span><span class="cmt"><p><code>Zone.AvatarEvents</code></p></span><span class="cmt"><p><code>Zone.Corpse.Add</code></p></span><span class="cmt"><p><code>Zone.Population</code></p></span></dd></dl></div></li><li class="indented0 " name="net.psforever.actors.session.SessionActor#UnaccessContainer" group="Ungrouped" fullComment="no" data-isabs="false" visbl="pub"><a id="UnaccessContainer(container:net.psforever.objects.inventory.Container):Unit"></a><a id="UnaccessContainer(Container):Unit"></a> <span class="permalink"><a href="../../../../net/psforever/actors/session/SessionActor.html#UnaccessContainer(container:net.psforever.objects.inventory.Container):Unit" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier"></span> <span class="kind">def</span></span> <span class="symbol"><span class="name">UnaccessContainer</span><span class="params">(<span name="container">container: <a href="../../objects/inventory/Container.html" name="net.psforever.objects.inventory.Container" id="net.psforever.objects.inventory.Container" class="extype">Container</a></span>)</span><span class="result">: <span name="scala.Unit" class="extype">Unit</span></span></span><p class="shortcomment cmt">For the target container, initiate protocol to release it from "access".</p></li><li class="indented0 " name="net.psforever.actors.session.SessionActor#UnaccessContainer" group="Ungrouped" fullComment="no" data-isabs="false" visbl="pub"><a id="UnaccessContainer():Unit"></a> <span class="permalink"><a href="../../../../net/psforever/actors/session/SessionActor.html#UnaccessContainer():Unit" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier"></span> <span class="kind">def</span></span> <span class="symbol"><span class="name">UnaccessContainer</span><span class="params">()</span><span class="result">: <span name="scala.Unit" class="extype">Unit</span></span></span><p class="shortcomment cmt">For whatever conatiner the character considers itself accessing,
|
||||
initiate protocol to release it from "access".</p></li><li class="indented0 " name="net.psforever.actors.session.SessionActor#UnaccessContainerChannel" group="Ungrouped" fullComment="yes" data-isabs="false" visbl="pub"><a id="UnaccessContainerChannel(events:akka.actor.ActorRef,channel:String):Unit"></a><a id="UnaccessContainerChannel(ActorRef,String):Unit"></a> <span class="permalink"><a href="../../../../net/psforever/actors/session/SessionActor.html#UnaccessContainerChannel(events:akka.actor.ActorRef,channel:String):Unit" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier"></span> <span class="kind">def</span></span> <span class="symbol"><span class="name">UnaccessContainerChannel</span><span class="params">(<span name="events">events: <span name="akka.actor.ActorRef" class="extype">ActorRef</span></span>, <span name="channel">channel: <span name="scala.Predef.String" class="extype">String</span></span>)</span><span class="result">: <span name="scala.Unit" class="extype">Unit</span></span></span><p class="shortcomment cmt">Leave an entity-specific group for shared updates.</p><div class="fullcomment"><div class="comment cmt"><p>Leave an entity-specific group for shared updates.</p></div><dl class="paramcmts block"><dt class="param">events</dt><dd class="cmt"><p>the event system bus to which to subscribe</p></dd><dt class="param">channel</dt><dd class="cmt"><p>the channel name</p></dd></dl></div></li><li class="indented0 " name="net.psforever.actors.session.SessionActor#UnaccessCorpseContainer" group="Ungrouped" fullComment="yes" data-isabs="false" visbl="pub"><a id="UnaccessCorpseContainer(tplayer:net.psforever.objects.Player):Unit"></a><a id="UnaccessCorpseContainer(Player):Unit"></a> <span class="permalink"><a href="../../../../net/psforever/actors/session/SessionActor.html#UnaccessCorpseContainer(tplayer:net.psforever.objects.Player):Unit" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier"></span> <span class="kind">def</span></span> <span class="symbol"><span class="name">UnaccessCorpseContainer</span><span class="params">(<span name="tplayer">tplayer: <a href="../../objects/Player.html" name="net.psforever.objects.Player" id="net.psforever.objects.Player" class="extype">Player</a></span>)</span><span class="result">: <span name="scala.Unit" class="extype">Unit</span></span></span><p class="shortcomment cmt">Common preparation for disengaging from a corpse.</p><div class="fullcomment"><div class="comment cmt"><p>Common preparation for disengaging from a corpse.
|
||||
Leave the corpse-specific group that was used for shared updates.
|
||||
Deconstruct every object in the backpack's inventory.</p></div></div></li><li class="indented0 " name="net.psforever.actors.session.SessionActor#UnaccessGenericContainer" group="Ungrouped" fullComment="no" data-isabs="false" visbl="pub"><a id="UnaccessGenericContainer(container:net.psforever.objects.inventory.Container):Unit"></a><a id="UnaccessGenericContainer(Container):Unit"></a> <span class="permalink"><a href="../../../../net/psforever/actors/session/SessionActor.html#UnaccessGenericContainer(container:net.psforever.objects.inventory.Container):Unit" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier"></span> <span class="kind">def</span></span> <span class="symbol"><span class="name">UnaccessGenericContainer</span><span class="params">(<span name="container">container: <a href="../../objects/inventory/Container.html" name="net.psforever.objects.inventory.Container" id="net.psforever.objects.inventory.Container" class="extype">Container</a></span>)</span><span class="result">: <span name="scala.Unit" class="extype">Unit</span></span></span></li><li class="indented0 " name="net.psforever.actors.session.SessionActor#UnaccessVehicleContainer" group="Ungrouped" fullComment="yes" data-isabs="false" visbl="pub"><a id="UnaccessVehicleContainer(vehicle:net.psforever.objects.Vehicle):Unit"></a><a id="UnaccessVehicleContainer(Vehicle):Unit"></a> <span class="permalink"><a href="../../../../net/psforever/actors/session/SessionActor.html#UnaccessVehicleContainer(vehicle:net.psforever.objects.Vehicle):Unit" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier"></span> <span class="kind">def</span></span> <span class="symbol"><span class="name">UnaccessVehicleContainer</span><span class="params">(<span name="vehicle">vehicle: <a href="../../objects/Vehicle.html" name="net.psforever.objects.Vehicle" id="net.psforever.objects.Vehicle" class="extype">Vehicle</a></span>)</span><span class="result">: <span name="scala.Unit" class="extype">Unit</span></span></span><p class="shortcomment cmt">Common preparation for disengaging from a vehicle.</p><div class="fullcomment"><div class="comment cmt"><p>Common preparation for disengaging from a vehicle.
|
||||
Deconstruct every object in the backpack's inventory.</p></div><dl class="paramcmts block"><dt class="param">tplayer</dt><dd class="cmt"><p>the corpse</p></dd></dl></div></li><li class="indented0 " name="net.psforever.actors.session.SessionActor#UnaccessGenericContainer" group="Ungrouped" fullComment="no" data-isabs="false" visbl="pub"><a id="UnaccessGenericContainer(container:net.psforever.objects.inventory.Container):Unit"></a><a id="UnaccessGenericContainer(Container):Unit"></a> <span class="permalink"><a href="../../../../net/psforever/actors/session/SessionActor.html#UnaccessGenericContainer(container:net.psforever.objects.inventory.Container):Unit" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier"></span> <span class="kind">def</span></span> <span class="symbol"><span class="name">UnaccessGenericContainer</span><span class="params">(<span name="container">container: <a href="../../objects/inventory/Container.html" name="net.psforever.objects.inventory.Container" id="net.psforever.objects.inventory.Container" class="extype">Container</a></span>)</span><span class="result">: <span name="scala.Unit" class="extype">Unit</span></span></span></li><li class="indented0 " name="net.psforever.actors.session.SessionActor#UnaccessVehicleContainer" group="Ungrouped" fullComment="yes" data-isabs="false" visbl="pub"><a id="UnaccessVehicleContainer(vehicle:net.psforever.objects.Vehicle):Unit"></a><a id="UnaccessVehicleContainer(Vehicle):Unit"></a> <span class="permalink"><a href="../../../../net/psforever/actors/session/SessionActor.html#UnaccessVehicleContainer(vehicle:net.psforever.objects.Vehicle):Unit" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier"></span> <span class="kind">def</span></span> <span class="symbol"><span class="name">UnaccessVehicleContainer</span><span class="params">(<span name="vehicle">vehicle: <a href="../../objects/Vehicle.html" name="net.psforever.objects.Vehicle" id="net.psforever.objects.Vehicle" class="extype">Vehicle</a></span>)</span><span class="result">: <span name="scala.Unit" class="extype">Unit</span></span></span><p class="shortcomment cmt">Common preparation for disengaging from a vehicle.</p><div class="fullcomment"><div class="comment cmt"><p>Common preparation for disengaging from a vehicle.
|
||||
Leave the vehicle-specific group that was used for shared updates.
|
||||
Deconstruct every object in the vehicle's inventory.</p></div><dl class="paramcmts block"><dt class="param">vehicle</dt><dd class="cmt"><p>the vehicle</p></dd></dl></div></li><li class="indented0 " name="net.psforever.actors.session.SessionActor#UnregisterDrivenVehicle" group="Ungrouped" fullComment="no" data-isabs="false" visbl="pub"><a id="UnregisterDrivenVehicle(obj:net.psforever.objects.Vehicle,driver:net.psforever.objects.Player):net.psforever.objects.guid.TaskResolver.GiveTask"></a><a id="UnregisterDrivenVehicle(Vehicle,Player):GiveTask"></a> <span class="permalink"><a href="../../../../net/psforever/actors/session/SessionActor.html#UnregisterDrivenVehicle(obj:net.psforever.objects.Vehicle,driver:net.psforever.objects.Player):net.psforever.objects.guid.TaskResolver.GiveTask" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier"></span> <span class="kind">def</span></span> <span class="symbol"><span class="name">UnregisterDrivenVehicle</span><span class="params">(<span name="obj">obj: <a href="../../objects/Vehicle.html" name="net.psforever.objects.Vehicle" id="net.psforever.objects.Vehicle" class="extype">Vehicle</a></span>, <span name="driver">driver: <a href="../../objects/Player.html" name="net.psforever.objects.Player" id="net.psforever.objects.Player" class="extype">Player</a></span>)</span><span class="result">: <a href="../../objects/guid/TaskResolver$$GiveTask.html" name="net.psforever.objects.guid.TaskResolver.GiveTask" id="net.psforever.objects.guid.TaskResolver.GiveTask" class="extype">GiveTask</a></span></span></li><li class="indented0 " name="net.psforever.actors.session.SessionActor#UnregisterProjectile" group="Ungrouped" fullComment="yes" data-isabs="false" visbl="pub"><a id="UnregisterProjectile(obj:net.psforever.objects.ballistics.Projectile):net.psforever.objects.guid.TaskResolver.GiveTask"></a><a id="UnregisterProjectile(Projectile):GiveTask"></a> <span class="permalink"><a href="../../../../net/psforever/actors/session/SessionActor.html#UnregisterProjectile(obj:net.psforever.objects.ballistics.Projectile):net.psforever.objects.guid.TaskResolver.GiveTask" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier"></span> <span class="kind">def</span></span> <span class="symbol"><span class="name">UnregisterProjectile</span><span class="params">(<span name="obj">obj: <a href="../../objects/ballistics/Projectile.html" name="net.psforever.objects.ballistics.Projectile" id="net.psforever.objects.ballistics.Projectile" class="extype">Projectile</a></span>)</span><span class="result">: <a href="../../objects/guid/TaskResolver$$GiveTask.html" name="net.psforever.objects.guid.TaskResolver.GiveTask" id="net.psforever.objects.guid.TaskResolver.GiveTask" class="extype">GiveTask</a></span></span><p class="shortcomment cmt">Construct tasking that removes a formerly complete and currently registered projectile from the scene.</p><div class="fullcomment"><div class="comment cmt"><p>Construct tasking that removes a formerly complete and currently registered projectile from the scene.
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||||
After the projectile is unregistered from the curent zone's global unique identifier system,
|
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