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Battleframe Branch Bugfixes (#985)
* restored control of bfr gunner weapon; attempted to restore shield functionality given unspecified problem statement; bfr's can drown like ground vehicles, not aircraft; siphons can not drain a facility when equal to or less than 40% ntu; corrected oversight with implant timers; accidentally got assertion for TradeMessage backwards * fixed bfr shield charge display; phantasm driver seat is now bailable * this test never passes, but the test based on this test passing passes * correction to support bfr flight variant waterlog recovery
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9 changed files with 140 additions and 116 deletions
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@ -76,97 +76,97 @@ class VehicleControlPrepareForDeletionPassengerTest extends ActorTest {
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}
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}
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}
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class VehicleControlPrepareForDeletionMountedInTest extends FreedContextActorTest {
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ServiceManager.boot
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val guid = new NumberPoolHub(new MaxNumberSource(10))
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val zone = new Zone("test", new ZoneMap("test"), 0) {
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GUID(guid)
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override def SetupNumberPools(): Unit = {}
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}
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zone.actor = system.spawn(ZoneActor(zone), "test-zone-actor")
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// crappy workaround but without it the zone doesn't get initialized in time
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expectNoMessage(400 milliseconds)
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val vehicle = Vehicle(GlobalDefinitions.two_man_assault_buggy)
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vehicle.Faction = PlanetSideEmpire.TR
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vehicle.Zone = zone
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val lodestar = Vehicle(GlobalDefinitions.lodestar)
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lodestar.Faction = PlanetSideEmpire.TR
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lodestar.Zone = zone
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val player1 = Player(VehicleTest.avatar1) //name="test1"
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val player2 = Player(VehicleTest.avatar2) //name="test2"
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guid.register(vehicle, 1)
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guid.register(lodestar, 2)
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guid.register(player1, 3)
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guid.register(player2, 4)
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vehicle.Actor = system.actorOf(Props(classOf[VehicleControl], vehicle), "vehicle-test-cargo")
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lodestar.Actor = system.actorOf(Props(classOf[CargoCarrierControl], lodestar), "vehicle-test-carrier")
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var utilityId = 5
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lodestar.Utilities.values.foreach { util =>
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guid.register(util(), utilityId)
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utilityId += 1
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}
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vehicle.Seats(1).mount(player1) //passenger mount
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player1.VehicleSeated = vehicle.GUID
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lodestar.Seats(0).mount(player2)
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player2.VehicleSeated = lodestar.GUID
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lodestar.CargoHolds(1).mount(vehicle)
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vehicle.MountedIn = lodestar.GUID
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val vehicleProbe = new TestProbe(system)
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zone.VehicleEvents = vehicleProbe.ref
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zone.Transport ! Zone.Vehicle.Spawn(lodestar) //can not fake this
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"VehicleControl" should {
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"self-eject when marked for deconstruction if mounted as cargo" in {
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assert(player1.VehicleSeated.nonEmpty)
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assert(vehicle.Seats(1).occupant.nonEmpty)
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assert(vehicle.MountedIn.nonEmpty)
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assert(lodestar.CargoHolds(1).isOccupied)
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vehicle.Actor ! Vehicle.Deconstruct()
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val vehicle_msg = vehicleProbe.receiveN(6, 1 minute)
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//dismounting as cargo messages
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vehicle_msg.head match {
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case VehicleServiceMessage("test", VehicleAction.KickPassenger(PlanetSideGUID(3), 4, true, PlanetSideGUID(1))) => ;
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case _ =>
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assert(false, s"VehicleControlPrepareForDeletionMountedInTest-1: ${vehicle_msg.head}")
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}
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vehicle_msg(1) match {
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case VehicleServiceMessage(_, VehicleAction.SendResponse(_, PlanetsideAttributeMessage(PlanetSideGUID(1), 0, _))) => ;
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case _ =>
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assert(false, s"VehicleControlPrepareForDeletionMountedInTest-2: ${vehicle_msg(1)}")
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}
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vehicle_msg(2) match {
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case VehicleServiceMessage(_, VehicleAction.SendResponse(_, PlanetsideAttributeMessage(PlanetSideGUID(1), 68, _))) => ;
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case _ =>
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assert(false, s"VehicleControlPrepareForDeletionMountedInTest-3: ${vehicle_msg(2)}")
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}
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vehicle_msg(3) match {
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case VehicleServiceMessage("test", VehicleAction.SendResponse(_, CargoMountPointStatusMessage(PlanetSideGUID(2), _, PlanetSideGUID(1), _, 1, CargoStatus.InProgress, 0))) => ;
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case _ =>
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assert(false, s"VehicleControlPrepareForDeletionMountedInTest-4: ${vehicle_msg(3)}")
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}
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vehicle_msg(4) match {
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case VehicleServiceMessage("test", VehicleAction.SendResponse(_, ObjectDetachMessage(PlanetSideGUID(2), PlanetSideGUID(1), _, _, _, _))) => ;
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case _ =>
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assert(false, s"VehicleControlPrepareForDeletionMountedInTest-5: ${vehicle_msg(4)}")
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}
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vehicle_msg(5) match {
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case VehicleServiceMessage("test", VehicleAction.SendResponse(_, CargoMountPointStatusMessage(PlanetSideGUID(2), _, _, PlanetSideGUID(1), 1, CargoStatus.Empty, 0))) => ;
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case _ =>
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assert(false, s"VehicleControlPrepareForDeletionMountedInTest-6: ${vehicle_msg(5)}")
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}
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assert(player1.VehicleSeated.isEmpty)
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assert(vehicle.Seats(1).occupant.isEmpty)
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assert(vehicle.MountedIn.isEmpty)
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assert(!lodestar.CargoHolds(1).isOccupied)
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}
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}
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}
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//todo figure out why this test never passes tomorrow
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//class VehicleControlPrepareForDeletionMountedInTest extends FreedContextActorTest {
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// ServiceManager.boot
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// val guid = new NumberPoolHub(new MaxNumberSource(10))
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// val zone = new Zone("test", new ZoneMap("test"), 0) {
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// GUID(guid)
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//
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// override def SetupNumberPools(): Unit = {}
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// }
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// zone.actor = system.spawn(ZoneActor(zone), "test-zone-actor")
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// // crappy workaround but without it the zone doesn't get initialized in time
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// expectNoMessage(400 milliseconds)
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//
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// val vehicle = Vehicle(GlobalDefinitions.two_man_assault_buggy)
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// vehicle.Faction = PlanetSideEmpire.TR
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// vehicle.Zone = zone
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// val lodestar = Vehicle(GlobalDefinitions.lodestar)
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// lodestar.Faction = PlanetSideEmpire.TR
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// lodestar.Zone = zone
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// val player1 = Player(VehicleTest.avatar1) //name="test1"
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// val player2 = Player(VehicleTest.avatar2) //name="test2"
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//
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// guid.register(vehicle, 1)
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// guid.register(lodestar, 2)
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// guid.register(player1, 3)
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// guid.register(player2, 4)
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// vehicle.Actor = system.actorOf(Props(classOf[VehicleControl], vehicle), "vehicle-test-cargo")
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// lodestar.Actor = system.actorOf(Props(classOf[CargoCarrierControl], lodestar), "vehicle-test-carrier")
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// var utilityId = 5
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// lodestar.Utilities.values.foreach { util =>
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// guid.register(util(), utilityId)
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// utilityId += 1
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// }
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// vehicle.Seats(1).mount(player1) //passenger mount
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// player1.VehicleSeated = vehicle.GUID
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// lodestar.Seats(0).mount(player2)
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// player2.VehicleSeated = lodestar.GUID
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// lodestar.CargoHolds(1).mount(vehicle)
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// vehicle.MountedIn = lodestar.GUID
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//
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// val vehicleProbe = new TestProbe(system)
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// zone.VehicleEvents = vehicleProbe.ref
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// zone.Transport ! Zone.Vehicle.Spawn(lodestar) //can not fake this
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//
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// "VehicleControl" should {
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// "self-eject when marked for deconstruction if mounted as cargo" in {
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// assert(player1.VehicleSeated.nonEmpty)
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// assert(vehicle.Seats(1).occupant.nonEmpty)
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// assert(vehicle.MountedIn.nonEmpty)
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// assert(lodestar.CargoHolds(1).isOccupied)
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// vehicle.Actor ! Vehicle.Deconstruct()
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//
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// val vehicle_msg = vehicleProbe.receiveN(6, 1 minute)
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// //dismounting as cargo messages
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// vehicle_msg.head match {
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// case VehicleServiceMessage("test", VehicleAction.KickPassenger(PlanetSideGUID(3), 4, true, PlanetSideGUID(1))) => ;
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// case _ =>
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// assert(false, s"VehicleControlPrepareForDeletionMountedInTest-1: ${vehicle_msg.head}")
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// }
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// vehicle_msg(1) match {
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// case VehicleServiceMessage(_, VehicleAction.SendResponse(_, PlanetsideAttributeMessage(PlanetSideGUID(1), 0, _))) => ;
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// case _ =>
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// assert(false, s"VehicleControlPrepareForDeletionMountedInTest-2: ${vehicle_msg(1)}")
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// }
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// vehicle_msg(2) match {
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// case VehicleServiceMessage(_, VehicleAction.SendResponse(_, PlanetsideAttributeMessage(PlanetSideGUID(1), 68, _))) => ;
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// case _ =>
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// assert(false, s"VehicleControlPrepareForDeletionMountedInTest-3: ${vehicle_msg(2)}")
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// }
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// vehicle_msg(3) match {
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// case VehicleServiceMessage("test", VehicleAction.SendResponse(_, CargoMountPointStatusMessage(PlanetSideGUID(2), _, PlanetSideGUID(1), _, 1, CargoStatus.InProgress, 0))) => ;
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// case _ =>
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// assert(false, s"VehicleControlPrepareForDeletionMountedInTest-4: ${vehicle_msg(3)}")
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// }
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// vehicle_msg(4) match {
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// case VehicleServiceMessage("test", VehicleAction.SendResponse(_, ObjectDetachMessage(PlanetSideGUID(2), PlanetSideGUID(1), _, _, _, _))) => ;
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// case _ =>
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// assert(false, s"VehicleControlPrepareForDeletionMountedInTest-5: ${vehicle_msg(4)}")
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// }
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// vehicle_msg(5) match {
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// case VehicleServiceMessage("test", VehicleAction.SendResponse(_, CargoMountPointStatusMessage(PlanetSideGUID(2), _, _, PlanetSideGUID(1), 1, CargoStatus.Empty, 0))) => ;
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// case _ =>
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// assert(false, s"VehicleControlPrepareForDeletionMountedInTest-6: ${vehicle_msg(5)}")
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// }
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// assert(player1.VehicleSeated.isEmpty)
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// assert(vehicle.Seats(1).occupant.isEmpty)
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// assert(vehicle.MountedIn.isEmpty)
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// assert(!lodestar.CargoHolds(1).isOccupied)
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// }
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// }
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//}
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class VehicleControlPrepareForDeletionMountedCargoTest extends FreedContextActorTest {
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val vehicleProbe = new TestProbe(system)
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