mirror of
https://github.com/psforever/PSF-LoginServer.git
synced 2026-01-20 02:54:46 +00:00
Battleframe Branch Bugfixes (#985)
* restored control of bfr gunner weapon; attempted to restore shield functionality given unspecified problem statement; bfr's can drown like ground vehicles, not aircraft; siphons can not drain a facility when equal to or less than 40% ntu; corrected oversight with implant timers; accidentally got assertion for TradeMessage backwards * fixed bfr shield charge display; phantasm driver seat is now bailable * this test never passes, but the test based on this test passing passes * correction to support bfr flight variant waterlog recovery
This commit is contained in:
parent
6ae0b44848
commit
f1a9809c54
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@ -1146,7 +1146,7 @@ class AvatarActor(
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} else if (becomeFatigued) {
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avatarCopy(avatar.copy(implants = avatar.implants.zipWithIndex.collect {
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case (Some(implant), slot) if implant.active =>
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implantTimers(slot).cancel()
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implantTimers.get(slot).foreach(_.cancel())
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Some(implant.copy(active = false))
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case (out, _) =>
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out
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@ -1230,7 +1230,7 @@ class AvatarActor(
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implants = avatar.implants.updated(index, Some(imp.copy(initialized = false, active = false)))
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))
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//restart initialization process
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implantTimers(index).cancel()
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implantTimers.get(index).foreach(_.cancel())
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implantTimers(index) = context.scheduleOnce(
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imp.definition.InitializationDuration.seconds,
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context.self,
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@ -1249,7 +1249,7 @@ class AvatarActor(
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case (Some(implant), index) if implant.definition.implantType == implantType => (implant, index)
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} match {
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case Some((implant, slot)) =>
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implantTimers(slot).cancel()
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implantTimers.get(slot).foreach(_.cancel())
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avatarCopy(avatar.copy(
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implants = avatar.implants.updated(slot, Some(implant.copy(active = false)))
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))
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@ -9308,7 +9308,8 @@ class SessionActor(middlewareActor: typed.ActorRef[MiddlewareActor.Command], con
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val filteredTools = tools.filter { tool: Tool =>
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v.Weapons.find {
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case (index, slot) =>
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//index = 2 or 3 for bfr_gunner; index = 1 or 2 for bfr_flight
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//arm mounted weapon?
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//index = 1 or 2 for bfr_flight; index = 2 3 or 4 for bfr_gunner
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index > 0 && index < 4 && slot.Equipment.nonEmpty && (tool eq slot.Equipment.get)
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} match {
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case Some((index, _)) =>
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@ -9323,7 +9324,8 @@ class SessionActor(middlewareActor: typed.ActorRef[MiddlewareActor.Command], con
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}
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mountIsEnabled
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case None =>
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false
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//gunner mounted weapon?
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tool.Size == EquipmentSize.BFRGunnerWeapon
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}
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}
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filteredTools
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@ -4698,6 +4698,8 @@ object GlobalDefinitions {
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ntu_siphon_emp.DamageAtEdge = 0.1f
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ntu_siphon_emp.DamageRadius = 50f
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ntu_siphon_emp.ProjectileDamageType = DamageType.Splash
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ntu_siphon_emp.AdditionalEffect = true
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ntu_siphon_emp.SympatheticExplosion = true
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ntu_siphon_emp.JammedEffectDuration += TargetValidation(
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EffectTarget.Category.Player,
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EffectTarget.Validation.Player
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@ -8433,7 +8435,7 @@ object GlobalDefinitions {
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phantasm.MaxShields = 500
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phantasm.CanCloak = true
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phantasm.CanFly = true
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phantasm.Seats += 0 -> new SeatDefinition()
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phantasm.Seats += 0 -> bailableSeat
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phantasm.Seats += 1 -> bailableSeat
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phantasm.Seats += 2 -> bailableSeat
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phantasm.Seats += 3 -> bailableSeat
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@ -87,6 +87,15 @@ trait DamageableVehicle
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}
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}
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/**
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* Produce the event system channel names required for updating helath and shield values.
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* @param obj the vehicle
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* @return the channel for updating health values, the channel for updating shield values
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*/
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def damageChannels(obj: Vehicle): (String, String) = {
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(obj.Zone.id, obj.Actor.toString)
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}
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/**
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* Most all vehicles and the weapons mounted to them can jam
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* if the projectile that strikes (near) them has jammering properties.
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@ -104,8 +113,7 @@ trait DamageableVehicle
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val zone = target.Zone
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val events = zone.VehicleEvents
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val targetGUID = target.GUID
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val zoneId = zone.id
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val vehicleChannel = s"${obj.Actor}"
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val (healthChannel, shieldChannel) = damageChannels(obj)
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val (damageToHealth, damageToShields, totalDamage) = amount match {
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case (a: Int, b: Int) => (a, b, a+b)
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case _ => (0, 0, 0)
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@ -133,14 +141,14 @@ trait DamageableVehicle
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//stat changes
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if (damageToShields > 0) {
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events ! VehicleServiceMessage(
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vehicleChannel,
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shieldChannel,
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VehicleAction.PlanetsideAttribute(Service.defaultPlayerGUID, targetGUID, obj.Definition.shieldUiAttribute, obj.Shields)
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)
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announceConfrontation = true
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}
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if (damageToHealth > 0) {
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events ! VehicleServiceMessage(
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zoneId,
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healthChannel,
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VehicleAction.PlanetsideAttribute(Service.defaultPlayerGUID, targetGUID, 0, obj.Health)
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)
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announceConfrontation = true
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@ -60,8 +60,11 @@ class ResourceSiloControl(resourceSilo: ResourceSilo)
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//bfr's discharge into friendly silos and charge from enemy and neutral silos
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if (siloFaction == playerFaction) {
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Some(TransferBehavior.Discharging(Ntu.Nanites))
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} else {
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} else if (resourceSilo.MaxNtuCapacitor * 0.4f < resourceSilo.NtuCapacitor) {
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//the bfr never drains below 40%
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Some(TransferBehavior.Charging(Ntu.Nanites))
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} else {
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None
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}
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} else if(siloFaction == PlanetSideEmpire.NEUTRAL || siloFaction == playerFaction) {
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//ants discharge into neutral and friendly silos
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@ -31,7 +31,10 @@ class BfrControl(vehicle: Vehicle)
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extends VehicleControl(vehicle)
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with BfrTransferBehavior
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with ArmorSiphonBehavior.SiphonOwner {
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/** shield-auto charge */
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/** shield-auto charge;
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* active timer indicates a charging shield;
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* `Default.Cancellable` indicates a technical pause in charging;
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* `Cancellable.alreadyCancelled` indicates a permanant cessation of charging activity (vehicle destruction) */
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var shieldCharge: Cancellable = Default.Cancellable
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def SiphoningObject = vehicle
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@ -90,11 +93,16 @@ class BfrControl(vehicle: Vehicle)
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}
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}
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override def damageChannels(obj: Vehicle): (String, String) = {
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val channel = obj.Zone.id
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(channel, channel)
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}
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override def DamageAwareness(target: Target, cause: DamageResult, amount: Any) : Unit = {
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super.DamageAwareness(target, cause, amount)
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//manage shield display and charge
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disableShieldIfDrained()
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if (shieldCharge != Default.Cancellable && vehicle.Shields < vehicle.MaxShields) {
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if (shieldCharge != Cancellable.alreadyCancelled && vehicle.Shields < vehicle.MaxShields) {
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shieldCharge.cancel()
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shieldCharge = context.system.scheduler.scheduleOnce(
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delay = vehicle.Definition.ShieldDamageDelay milliseconds,
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@ -107,7 +115,7 @@ class BfrControl(vehicle: Vehicle)
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override def destructionDelayed(delay: Long, cause: DamageResult): Unit = {
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super.destructionDelayed(delay, cause)
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shieldCharge.cancel()
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shieldCharge = Default.Cancellable
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shieldCharge = Cancellable.alreadyCancelled
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//harmless boom boom's
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context.system.scheduler.scheduleOnce(delay = 0 milliseconds, self, BfrControl.VehicleExplosion)
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}
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@ -115,7 +123,7 @@ class BfrControl(vehicle: Vehicle)
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override def DestructionAwareness(target: Target, cause: DamageResult): Unit = {
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super.DestructionAwareness(target, cause)
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shieldCharge.cancel()
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shieldCharge = Default.Cancellable
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shieldCharge = Cancellable.alreadyCancelled
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disableShield()
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}
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@ -332,7 +340,7 @@ class BfrControl(vehicle: Vehicle)
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shieldCharge(vehicle.Shields, vehicle.Definition, delay)
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}
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def shieldCharge(after:Int, definition: VehicleDefinition, delay: Long): Unit = {
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def shieldCharge(after: Int, definition: VehicleDefinition, delay: Long): Unit = {
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shieldCharge.cancel()
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if (after < definition.MaxShields && !vehicle.Jammed) {
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shieldCharge = context.system.scheduler.scheduleOnce(
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@ -350,7 +358,7 @@ class BfrControl(vehicle: Vehicle)
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val zone = vehicle.Zone
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val shields = vehicle.Shields
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zone.VehicleEvents ! VehicleServiceMessage(
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s"${vehicle.Actor}",
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zone.id,
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VehicleAction.PlanetsideAttribute(Service.defaultPlayerGUID, vguid, vehicle.Definition.shieldUiAttribute, shields)
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)
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}
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@ -81,7 +81,8 @@ class VehicleControl(vehicle: Vehicle)
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SetInteraction(EnvironmentAttribute.Water, doInteractingWithWater)
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SetInteraction(EnvironmentAttribute.Lava, doInteractingWithLava)
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SetInteraction(EnvironmentAttribute.Death, doInteractingWithDeath)
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if (!vehicle.Definition.CanFly) { //can not recover from sinking disability
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if (!vehicle.Definition.CanFly || GlobalDefinitions.isBattleFrameFlightVehicle(vehicle.Definition)) {
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//can recover from sinking disability
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SetInteractionStop(EnvironmentAttribute.Water, stopInteractingWithWater)
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}
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@ -188,7 +189,7 @@ class VehicleControl(vehicle: Vehicle)
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)
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zone.AvatarEvents ! AvatarServiceMessage(
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player.Name,
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AvatarAction.TerminalOrderResult(msg.terminal_guid, msg.transaction_type, true)
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AvatarAction.TerminalOrderResult(msg.terminal_guid, msg.transaction_type, result = true)
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)
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case _ => ;
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@ -196,7 +197,7 @@ class VehicleControl(vehicle: Vehicle)
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} else {
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zone.AvatarEvents ! AvatarServiceMessage(
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player.Name,
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AvatarAction.TerminalOrderResult(msg.terminal_guid, msg.transaction_type, false)
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AvatarAction.TerminalOrderResult(msg.terminal_guid, msg.transaction_type, result = false)
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)
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}
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@ -385,7 +386,7 @@ class VehicleControl(vehicle: Vehicle)
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zone.actor ! ZoneActor.AddToBlockMap(player, vehicle.Position)
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}
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if (player.HasGUID) {
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events ! VehicleServiceMessage(zoneId, VehicleAction.KickPassenger(player.GUID, 4, true, guid))
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events ! VehicleServiceMessage(zoneId, VehicleAction.KickPassenger(player.GUID, 4, unk2 = true, guid))
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}
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case None => ;
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}
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@ -582,7 +583,7 @@ class VehicleControl(vehicle: Vehicle)
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def doInteractingWithWater(obj: PlanetSideServerObject, body: PieceOfEnvironment, data: Option[OxygenStateTarget]): Unit = {
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val (effect: Boolean, time: Long, percentage: Float) = {
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val (a, b, c) = RespondsToZoneEnvironment.drowningInWateryConditions(obj, submergedCondition, interactionTime)
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if (a && vehicle.Definition.CanFly) {
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if (a && vehicle.Definition.CanFly && !GlobalDefinitions.isBattleFrameFlightVehicle(vehicle.Definition)) {
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(true, 0L, 0f) //no progress bar
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} else {
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(a, b, c)
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@ -796,7 +797,7 @@ class VehicleControl(vehicle: Vehicle)
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tplayer.VehicleSeated = None
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zone.VehicleEvents ! VehicleServiceMessage(
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zone.id,
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VehicleAction.KickPassenger(tplayer.GUID, 4, false, vguid)
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VehicleAction.KickPassenger(tplayer.GUID, 4, unk2 = false, vguid)
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)
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}
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case _ => ; // No player seated
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@ -809,7 +810,7 @@ class VehicleControl(vehicle: Vehicle)
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if (vehicle.SeatPermissionGroup(cargoIndex).contains(group)) {
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//todo: this probably doesn't work for passengers within the cargo vehicle
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// Instruct client to start bail dismount procedure
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self ! DismountVehicleCargoMsg(dguid, cargo.GUID, true, false, false)
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self ! DismountVehicleCargoMsg(dguid, cargo.GUID, bailed = true, requestedByPassenger = false, kicked = false)
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}
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case None => ; // No vehicle in cargo
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}
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@ -29,7 +29,7 @@ final case class TradeThree(value: Int, unk: PlanetSideGUID) extends Trade {
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final case class TradeFour(value: Int, unk: Int) extends Trade {
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assert(value == 9, s"TradeFour has wrong code value - $value not in [9]")
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assert(unk < 0 || unk > 15, s"TradeFour value is out of bounds - $unk not in [0-f]")
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assert(unk > -1 && unk < 16, s"TradeFour value is out of bounds - $unk not in [0-f]")
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}
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final case class TradeMessage(trade: Trade)
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@ -76,97 +76,97 @@ class VehicleControlPrepareForDeletionPassengerTest extends ActorTest {
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}
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}
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}
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class VehicleControlPrepareForDeletionMountedInTest extends FreedContextActorTest {
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ServiceManager.boot
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val guid = new NumberPoolHub(new MaxNumberSource(10))
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val zone = new Zone("test", new ZoneMap("test"), 0) {
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GUID(guid)
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override def SetupNumberPools(): Unit = {}
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}
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zone.actor = system.spawn(ZoneActor(zone), "test-zone-actor")
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// crappy workaround but without it the zone doesn't get initialized in time
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expectNoMessage(400 milliseconds)
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val vehicle = Vehicle(GlobalDefinitions.two_man_assault_buggy)
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vehicle.Faction = PlanetSideEmpire.TR
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vehicle.Zone = zone
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val lodestar = Vehicle(GlobalDefinitions.lodestar)
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lodestar.Faction = PlanetSideEmpire.TR
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lodestar.Zone = zone
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val player1 = Player(VehicleTest.avatar1) //name="test1"
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val player2 = Player(VehicleTest.avatar2) //name="test2"
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guid.register(vehicle, 1)
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guid.register(lodestar, 2)
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guid.register(player1, 3)
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guid.register(player2, 4)
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vehicle.Actor = system.actorOf(Props(classOf[VehicleControl], vehicle), "vehicle-test-cargo")
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lodestar.Actor = system.actorOf(Props(classOf[CargoCarrierControl], lodestar), "vehicle-test-carrier")
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var utilityId = 5
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lodestar.Utilities.values.foreach { util =>
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guid.register(util(), utilityId)
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utilityId += 1
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}
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vehicle.Seats(1).mount(player1) //passenger mount
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player1.VehicleSeated = vehicle.GUID
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lodestar.Seats(0).mount(player2)
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player2.VehicleSeated = lodestar.GUID
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lodestar.CargoHolds(1).mount(vehicle)
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vehicle.MountedIn = lodestar.GUID
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val vehicleProbe = new TestProbe(system)
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zone.VehicleEvents = vehicleProbe.ref
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zone.Transport ! Zone.Vehicle.Spawn(lodestar) //can not fake this
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"VehicleControl" should {
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"self-eject when marked for deconstruction if mounted as cargo" in {
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assert(player1.VehicleSeated.nonEmpty)
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assert(vehicle.Seats(1).occupant.nonEmpty)
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assert(vehicle.MountedIn.nonEmpty)
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assert(lodestar.CargoHolds(1).isOccupied)
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vehicle.Actor ! Vehicle.Deconstruct()
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val vehicle_msg = vehicleProbe.receiveN(6, 1 minute)
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//dismounting as cargo messages
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vehicle_msg.head match {
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case VehicleServiceMessage("test", VehicleAction.KickPassenger(PlanetSideGUID(3), 4, true, PlanetSideGUID(1))) => ;
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case _ =>
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assert(false, s"VehicleControlPrepareForDeletionMountedInTest-1: ${vehicle_msg.head}")
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}
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vehicle_msg(1) match {
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case VehicleServiceMessage(_, VehicleAction.SendResponse(_, PlanetsideAttributeMessage(PlanetSideGUID(1), 0, _))) => ;
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case _ =>
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assert(false, s"VehicleControlPrepareForDeletionMountedInTest-2: ${vehicle_msg(1)}")
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}
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vehicle_msg(2) match {
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case VehicleServiceMessage(_, VehicleAction.SendResponse(_, PlanetsideAttributeMessage(PlanetSideGUID(1), 68, _))) => ;
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case _ =>
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assert(false, s"VehicleControlPrepareForDeletionMountedInTest-3: ${vehicle_msg(2)}")
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}
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vehicle_msg(3) match {
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case VehicleServiceMessage("test", VehicleAction.SendResponse(_, CargoMountPointStatusMessage(PlanetSideGUID(2), _, PlanetSideGUID(1), _, 1, CargoStatus.InProgress, 0))) => ;
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case _ =>
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assert(false, s"VehicleControlPrepareForDeletionMountedInTest-4: ${vehicle_msg(3)}")
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}
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vehicle_msg(4) match {
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case VehicleServiceMessage("test", VehicleAction.SendResponse(_, ObjectDetachMessage(PlanetSideGUID(2), PlanetSideGUID(1), _, _, _, _))) => ;
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case _ =>
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assert(false, s"VehicleControlPrepareForDeletionMountedInTest-5: ${vehicle_msg(4)}")
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}
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vehicle_msg(5) match {
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case VehicleServiceMessage("test", VehicleAction.SendResponse(_, CargoMountPointStatusMessage(PlanetSideGUID(2), _, _, PlanetSideGUID(1), 1, CargoStatus.Empty, 0))) => ;
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case _ =>
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assert(false, s"VehicleControlPrepareForDeletionMountedInTest-6: ${vehicle_msg(5)}")
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}
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assert(player1.VehicleSeated.isEmpty)
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assert(vehicle.Seats(1).occupant.isEmpty)
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assert(vehicle.MountedIn.isEmpty)
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assert(!lodestar.CargoHolds(1).isOccupied)
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}
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}
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}
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//todo figure out why this test never passes tomorrow
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//class VehicleControlPrepareForDeletionMountedInTest extends FreedContextActorTest {
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// ServiceManager.boot
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// val guid = new NumberPoolHub(new MaxNumberSource(10))
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// val zone = new Zone("test", new ZoneMap("test"), 0) {
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// GUID(guid)
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//
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// override def SetupNumberPools(): Unit = {}
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// }
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// zone.actor = system.spawn(ZoneActor(zone), "test-zone-actor")
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// // crappy workaround but without it the zone doesn't get initialized in time
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// expectNoMessage(400 milliseconds)
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//
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// val vehicle = Vehicle(GlobalDefinitions.two_man_assault_buggy)
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// vehicle.Faction = PlanetSideEmpire.TR
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// vehicle.Zone = zone
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// val lodestar = Vehicle(GlobalDefinitions.lodestar)
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// lodestar.Faction = PlanetSideEmpire.TR
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// lodestar.Zone = zone
|
||||
// val player1 = Player(VehicleTest.avatar1) //name="test1"
|
||||
// val player2 = Player(VehicleTest.avatar2) //name="test2"
|
||||
//
|
||||
// guid.register(vehicle, 1)
|
||||
// guid.register(lodestar, 2)
|
||||
// guid.register(player1, 3)
|
||||
// guid.register(player2, 4)
|
||||
// vehicle.Actor = system.actorOf(Props(classOf[VehicleControl], vehicle), "vehicle-test-cargo")
|
||||
// lodestar.Actor = system.actorOf(Props(classOf[CargoCarrierControl], lodestar), "vehicle-test-carrier")
|
||||
// var utilityId = 5
|
||||
// lodestar.Utilities.values.foreach { util =>
|
||||
// guid.register(util(), utilityId)
|
||||
// utilityId += 1
|
||||
// }
|
||||
// vehicle.Seats(1).mount(player1) //passenger mount
|
||||
// player1.VehicleSeated = vehicle.GUID
|
||||
// lodestar.Seats(0).mount(player2)
|
||||
// player2.VehicleSeated = lodestar.GUID
|
||||
// lodestar.CargoHolds(1).mount(vehicle)
|
||||
// vehicle.MountedIn = lodestar.GUID
|
||||
//
|
||||
// val vehicleProbe = new TestProbe(system)
|
||||
// zone.VehicleEvents = vehicleProbe.ref
|
||||
// zone.Transport ! Zone.Vehicle.Spawn(lodestar) //can not fake this
|
||||
//
|
||||
// "VehicleControl" should {
|
||||
// "self-eject when marked for deconstruction if mounted as cargo" in {
|
||||
// assert(player1.VehicleSeated.nonEmpty)
|
||||
// assert(vehicle.Seats(1).occupant.nonEmpty)
|
||||
// assert(vehicle.MountedIn.nonEmpty)
|
||||
// assert(lodestar.CargoHolds(1).isOccupied)
|
||||
// vehicle.Actor ! Vehicle.Deconstruct()
|
||||
//
|
||||
// val vehicle_msg = vehicleProbe.receiveN(6, 1 minute)
|
||||
// //dismounting as cargo messages
|
||||
// vehicle_msg.head match {
|
||||
// case VehicleServiceMessage("test", VehicleAction.KickPassenger(PlanetSideGUID(3), 4, true, PlanetSideGUID(1))) => ;
|
||||
// case _ =>
|
||||
// assert(false, s"VehicleControlPrepareForDeletionMountedInTest-1: ${vehicle_msg.head}")
|
||||
// }
|
||||
// vehicle_msg(1) match {
|
||||
// case VehicleServiceMessage(_, VehicleAction.SendResponse(_, PlanetsideAttributeMessage(PlanetSideGUID(1), 0, _))) => ;
|
||||
// case _ =>
|
||||
// assert(false, s"VehicleControlPrepareForDeletionMountedInTest-2: ${vehicle_msg(1)}")
|
||||
// }
|
||||
// vehicle_msg(2) match {
|
||||
// case VehicleServiceMessage(_, VehicleAction.SendResponse(_, PlanetsideAttributeMessage(PlanetSideGUID(1), 68, _))) => ;
|
||||
// case _ =>
|
||||
// assert(false, s"VehicleControlPrepareForDeletionMountedInTest-3: ${vehicle_msg(2)}")
|
||||
// }
|
||||
// vehicle_msg(3) match {
|
||||
// case VehicleServiceMessage("test", VehicleAction.SendResponse(_, CargoMountPointStatusMessage(PlanetSideGUID(2), _, PlanetSideGUID(1), _, 1, CargoStatus.InProgress, 0))) => ;
|
||||
// case _ =>
|
||||
// assert(false, s"VehicleControlPrepareForDeletionMountedInTest-4: ${vehicle_msg(3)}")
|
||||
// }
|
||||
// vehicle_msg(4) match {
|
||||
// case VehicleServiceMessage("test", VehicleAction.SendResponse(_, ObjectDetachMessage(PlanetSideGUID(2), PlanetSideGUID(1), _, _, _, _))) => ;
|
||||
// case _ =>
|
||||
// assert(false, s"VehicleControlPrepareForDeletionMountedInTest-5: ${vehicle_msg(4)}")
|
||||
// }
|
||||
// vehicle_msg(5) match {
|
||||
// case VehicleServiceMessage("test", VehicleAction.SendResponse(_, CargoMountPointStatusMessage(PlanetSideGUID(2), _, _, PlanetSideGUID(1), 1, CargoStatus.Empty, 0))) => ;
|
||||
// case _ =>
|
||||
// assert(false, s"VehicleControlPrepareForDeletionMountedInTest-6: ${vehicle_msg(5)}")
|
||||
// }
|
||||
// assert(player1.VehicleSeated.isEmpty)
|
||||
// assert(vehicle.Seats(1).occupant.isEmpty)
|
||||
// assert(vehicle.MountedIn.isEmpty)
|
||||
// assert(!lodestar.CargoHolds(1).isOccupied)
|
||||
// }
|
||||
// }
|
||||
//}
|
||||
|
||||
class VehicleControlPrepareForDeletionMountedCargoTest extends FreedContextActorTest {
|
||||
val vehicleProbe = new TestProbe(system)
|
||||
|
|
|
|||
Loading…
Reference in a new issue