mirror of
https://github.com/psforever/PSF-LoginServer.git
synced 2026-04-29 16:25:30 +00:00
37% Less Galaxy Gunship (#596)
* galaxy gunship incoming damage reduction modifier * health damage, not shield damage
This commit is contained in:
parent
fcb2635730
commit
e4664d1727
3 changed files with 110 additions and 34 deletions
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@ -5582,7 +5582,7 @@ object GlobalDefinitions {
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fury.Damageable = true
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fury.Damageable = true
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fury.Repairable = true
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fury.Repairable = true
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fury.RepairIfDestroyed = false
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fury.RepairIfDestroyed = false
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fury.MaxShields = 130 + 1
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fury.MaxShields = 130
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fury.Seats += 0 -> new SeatDefinition()
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fury.Seats += 0 -> new SeatDefinition()
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fury.Seats(0).Bailable = true
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fury.Seats(0).Bailable = true
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fury.Seats(0).ControlledWeapon = 1
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fury.Seats(0).ControlledWeapon = 1
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@ -5601,7 +5601,7 @@ object GlobalDefinitions {
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quadassault.Damageable = true
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quadassault.Damageable = true
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quadassault.Repairable = true
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quadassault.Repairable = true
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quadassault.RepairIfDestroyed = false
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quadassault.RepairIfDestroyed = false
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quadassault.MaxShields = 130 + 1
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quadassault.MaxShields = 130
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quadassault.Seats += 0 -> new SeatDefinition()
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quadassault.Seats += 0 -> new SeatDefinition()
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quadassault.Seats(0).Bailable = true
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quadassault.Seats(0).Bailable = true
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quadassault.Seats(0).ControlledWeapon = 1
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quadassault.Seats(0).ControlledWeapon = 1
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@ -5620,7 +5620,7 @@ object GlobalDefinitions {
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quadstealth.Damageable = true
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quadstealth.Damageable = true
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quadstealth.Repairable = true
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quadstealth.Repairable = true
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quadstealth.RepairIfDestroyed = false
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quadstealth.RepairIfDestroyed = false
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quadstealth.MaxShields = 130 + 1
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quadstealth.MaxShields = 130
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quadstealth.CanCloak = true
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quadstealth.CanCloak = true
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quadstealth.Seats += 0 -> new SeatDefinition()
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quadstealth.Seats += 0 -> new SeatDefinition()
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quadstealth.Seats(0).Bailable = true
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quadstealth.Seats(0).Bailable = true
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@ -5639,7 +5639,7 @@ object GlobalDefinitions {
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two_man_assault_buggy.Damageable = true
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two_man_assault_buggy.Damageable = true
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two_man_assault_buggy.Repairable = true
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two_man_assault_buggy.Repairable = true
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two_man_assault_buggy.RepairIfDestroyed = false
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two_man_assault_buggy.RepairIfDestroyed = false
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two_man_assault_buggy.MaxShields = 250 + 1
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two_man_assault_buggy.MaxShields = 250
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two_man_assault_buggy.Seats += 0 -> new SeatDefinition()
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two_man_assault_buggy.Seats += 0 -> new SeatDefinition()
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two_man_assault_buggy.Seats(0).Bailable = true
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two_man_assault_buggy.Seats(0).Bailable = true
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two_man_assault_buggy.Seats += 1 -> new SeatDefinition()
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two_man_assault_buggy.Seats += 1 -> new SeatDefinition()
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@ -5660,7 +5660,7 @@ object GlobalDefinitions {
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skyguard.Damageable = true
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skyguard.Damageable = true
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skyguard.Repairable = true
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skyguard.Repairable = true
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skyguard.RepairIfDestroyed = false
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skyguard.RepairIfDestroyed = false
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skyguard.MaxShields = 200 + 1
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skyguard.MaxShields = 200
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skyguard.Seats += 0 -> new SeatDefinition()
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skyguard.Seats += 0 -> new SeatDefinition()
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skyguard.Seats(0).Bailable = true
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skyguard.Seats(0).Bailable = true
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skyguard.Seats += 1 -> new SeatDefinition()
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skyguard.Seats += 1 -> new SeatDefinition()
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@ -5682,7 +5682,7 @@ object GlobalDefinitions {
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threemanheavybuggy.Damageable = true
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threemanheavybuggy.Damageable = true
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threemanheavybuggy.Repairable = true
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threemanheavybuggy.Repairable = true
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threemanheavybuggy.RepairIfDestroyed = false
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threemanheavybuggy.RepairIfDestroyed = false
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threemanheavybuggy.MaxShields = 340 + 1
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threemanheavybuggy.MaxShields = 340
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threemanheavybuggy.Seats += 0 -> new SeatDefinition()
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threemanheavybuggy.Seats += 0 -> new SeatDefinition()
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threemanheavybuggy.Seats(0).Bailable = true
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threemanheavybuggy.Seats(0).Bailable = true
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threemanheavybuggy.Seats += 1 -> new SeatDefinition()
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threemanheavybuggy.Seats += 1 -> new SeatDefinition()
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@ -5709,7 +5709,7 @@ object GlobalDefinitions {
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twomanheavybuggy.Damageable = true
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twomanheavybuggy.Damageable = true
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twomanheavybuggy.Repairable = true
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twomanheavybuggy.Repairable = true
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twomanheavybuggy.RepairIfDestroyed = false
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twomanheavybuggy.RepairIfDestroyed = false
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twomanheavybuggy.MaxShields = 360 + 1
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twomanheavybuggy.MaxShields = 360
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twomanheavybuggy.Seats += 0 -> new SeatDefinition()
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twomanheavybuggy.Seats += 0 -> new SeatDefinition()
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twomanheavybuggy.Seats(0).Bailable = true
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twomanheavybuggy.Seats(0).Bailable = true
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twomanheavybuggy.Seats += 1 -> new SeatDefinition()
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twomanheavybuggy.Seats += 1 -> new SeatDefinition()
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@ -5731,7 +5731,7 @@ object GlobalDefinitions {
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twomanhoverbuggy.Damageable = true
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twomanhoverbuggy.Damageable = true
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twomanhoverbuggy.Repairable = true
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twomanhoverbuggy.Repairable = true
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twomanhoverbuggy.RepairIfDestroyed = false
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twomanhoverbuggy.RepairIfDestroyed = false
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twomanhoverbuggy.MaxShields = 320 + 1
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twomanhoverbuggy.MaxShields = 320
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twomanhoverbuggy.Seats += 0 -> new SeatDefinition()
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twomanhoverbuggy.Seats += 0 -> new SeatDefinition()
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twomanhoverbuggy.Seats(0).Bailable = true
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twomanhoverbuggy.Seats(0).Bailable = true
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twomanhoverbuggy.Seats += 1 -> new SeatDefinition()
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twomanhoverbuggy.Seats += 1 -> new SeatDefinition()
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@ -5753,7 +5753,7 @@ object GlobalDefinitions {
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mediumtransport.Damageable = true
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mediumtransport.Damageable = true
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mediumtransport.Repairable = true
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mediumtransport.Repairable = true
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mediumtransport.RepairIfDestroyed = false
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mediumtransport.RepairIfDestroyed = false
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mediumtransport.MaxShields = 500 + 1
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mediumtransport.MaxShields = 500
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mediumtransport.Seats += 0 -> new SeatDefinition()
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mediumtransport.Seats += 0 -> new SeatDefinition()
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mediumtransport.Seats(0).ArmorRestriction = SeatArmorRestriction.NoReinforcedOrMax
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mediumtransport.Seats(0).ArmorRestriction = SeatArmorRestriction.NoReinforcedOrMax
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mediumtransport.Seats += 1 -> new SeatDefinition()
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mediumtransport.Seats += 1 -> new SeatDefinition()
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@ -5782,7 +5782,7 @@ object GlobalDefinitions {
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battlewagon.Damageable = true
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battlewagon.Damageable = true
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battlewagon.Repairable = true
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battlewagon.Repairable = true
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battlewagon.RepairIfDestroyed = false
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battlewagon.RepairIfDestroyed = false
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battlewagon.MaxShields = 500 + 1
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battlewagon.MaxShields = 500
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battlewagon.Seats += 0 -> new SeatDefinition()
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battlewagon.Seats += 0 -> new SeatDefinition()
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battlewagon.Seats(0).ArmorRestriction = SeatArmorRestriction.NoReinforcedOrMax
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battlewagon.Seats(0).ArmorRestriction = SeatArmorRestriction.NoReinforcedOrMax
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battlewagon.Seats += 1 -> new SeatDefinition()
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battlewagon.Seats += 1 -> new SeatDefinition()
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@ -5814,7 +5814,7 @@ object GlobalDefinitions {
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thunderer.Damageable = true
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thunderer.Damageable = true
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thunderer.Repairable = true
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thunderer.Repairable = true
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thunderer.RepairIfDestroyed = false
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thunderer.RepairIfDestroyed = false
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thunderer.MaxShields = 500 + 1
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thunderer.MaxShields = 500
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thunderer.Seats += 0 -> new SeatDefinition()
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thunderer.Seats += 0 -> new SeatDefinition()
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thunderer.Seats(0).ArmorRestriction = SeatArmorRestriction.NoReinforcedOrMax
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thunderer.Seats(0).ArmorRestriction = SeatArmorRestriction.NoReinforcedOrMax
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thunderer.Seats += 1 -> new SeatDefinition()
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thunderer.Seats += 1 -> new SeatDefinition()
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@ -5843,7 +5843,7 @@ object GlobalDefinitions {
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aurora.Damageable = true
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aurora.Damageable = true
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aurora.Repairable = true
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aurora.Repairable = true
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aurora.RepairIfDestroyed = false
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aurora.RepairIfDestroyed = false
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aurora.MaxShields = 500 + 1
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aurora.MaxShields = 500
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aurora.Seats += 0 -> new SeatDefinition()
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aurora.Seats += 0 -> new SeatDefinition()
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aurora.Seats(0).ArmorRestriction = SeatArmorRestriction.NoReinforcedOrMax
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aurora.Seats(0).ArmorRestriction = SeatArmorRestriction.NoReinforcedOrMax
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aurora.Seats += 1 -> new SeatDefinition()
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aurora.Seats += 1 -> new SeatDefinition()
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@ -5872,7 +5872,7 @@ object GlobalDefinitions {
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apc_tr.Damageable = true
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apc_tr.Damageable = true
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apc_tr.Repairable = true
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apc_tr.Repairable = true
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apc_tr.RepairIfDestroyed = false
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apc_tr.RepairIfDestroyed = false
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apc_tr.MaxShields = 1200 + 1
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apc_tr.MaxShields = 1200
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apc_tr.Seats += 0 -> new SeatDefinition()
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apc_tr.Seats += 0 -> new SeatDefinition()
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apc_tr.Seats(0).ArmorRestriction = SeatArmorRestriction.NoReinforcedOrMax
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apc_tr.Seats(0).ArmorRestriction = SeatArmorRestriction.NoReinforcedOrMax
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apc_tr.Seats += 1 -> new SeatDefinition()
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apc_tr.Seats += 1 -> new SeatDefinition()
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@ -5923,7 +5923,7 @@ object GlobalDefinitions {
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apc_nc.Damageable = true
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apc_nc.Damageable = true
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apc_nc.Repairable = true
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apc_nc.Repairable = true
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apc_nc.RepairIfDestroyed = false
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apc_nc.RepairIfDestroyed = false
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apc_nc.MaxShields = 1200 + 1
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apc_nc.MaxShields = 1200
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apc_nc.Seats += 0 -> new SeatDefinition()
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apc_nc.Seats += 0 -> new SeatDefinition()
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apc_nc.Seats(0).ArmorRestriction = SeatArmorRestriction.NoReinforcedOrMax
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apc_nc.Seats(0).ArmorRestriction = SeatArmorRestriction.NoReinforcedOrMax
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apc_nc.Seats += 1 -> new SeatDefinition()
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apc_nc.Seats += 1 -> new SeatDefinition()
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@ -5974,7 +5974,7 @@ object GlobalDefinitions {
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apc_vs.Damageable = true
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apc_vs.Damageable = true
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apc_vs.Repairable = true
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apc_vs.Repairable = true
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apc_vs.RepairIfDestroyed = false
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apc_vs.RepairIfDestroyed = false
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apc_vs.MaxShields = 1200 + 1
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apc_vs.MaxShields = 1200
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apc_vs.Seats += 0 -> new SeatDefinition()
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apc_vs.Seats += 0 -> new SeatDefinition()
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apc_vs.Seats(0).ArmorRestriction = SeatArmorRestriction.NoReinforcedOrMax
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apc_vs.Seats(0).ArmorRestriction = SeatArmorRestriction.NoReinforcedOrMax
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apc_vs.Seats += 1 -> new SeatDefinition()
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apc_vs.Seats += 1 -> new SeatDefinition()
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@ -6025,7 +6025,7 @@ object GlobalDefinitions {
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lightning.Damageable = true
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lightning.Damageable = true
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lightning.Repairable = true
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lightning.Repairable = true
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lightning.RepairIfDestroyed = false
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lightning.RepairIfDestroyed = false
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lightning.MaxShields = 400 + 1
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lightning.MaxShields = 400
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lightning.Seats += 0 -> new SeatDefinition()
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lightning.Seats += 0 -> new SeatDefinition()
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lightning.Seats(0).ArmorRestriction = SeatArmorRestriction.NoReinforcedOrMax
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lightning.Seats(0).ArmorRestriction = SeatArmorRestriction.NoReinforcedOrMax
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lightning.Seats(0).ControlledWeapon = 1
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lightning.Seats(0).ControlledWeapon = 1
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@ -6045,7 +6045,7 @@ object GlobalDefinitions {
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prowler.Damageable = true
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prowler.Damageable = true
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prowler.Repairable = true
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prowler.Repairable = true
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prowler.RepairIfDestroyed = false
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prowler.RepairIfDestroyed = false
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prowler.MaxShields = 960 + 1
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prowler.MaxShields = 960
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prowler.Seats += 0 -> new SeatDefinition()
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prowler.Seats += 0 -> new SeatDefinition()
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prowler.Seats(0).ArmorRestriction = SeatArmorRestriction.NoReinforcedOrMax
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prowler.Seats(0).ArmorRestriction = SeatArmorRestriction.NoReinforcedOrMax
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prowler.Seats += 1 -> new SeatDefinition()
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prowler.Seats += 1 -> new SeatDefinition()
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@ -6070,7 +6070,7 @@ object GlobalDefinitions {
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vanguard.Damageable = true
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vanguard.Damageable = true
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vanguard.Repairable = true
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vanguard.Repairable = true
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vanguard.RepairIfDestroyed = false
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vanguard.RepairIfDestroyed = false
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vanguard.MaxShields = 1080 + 1
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vanguard.MaxShields = 1080
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vanguard.Seats += 0 -> new SeatDefinition()
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vanguard.Seats += 0 -> new SeatDefinition()
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vanguard.Seats(0).ArmorRestriction = SeatArmorRestriction.NoReinforcedOrMax
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vanguard.Seats(0).ArmorRestriction = SeatArmorRestriction.NoReinforcedOrMax
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vanguard.Seats += 1 -> new SeatDefinition()
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vanguard.Seats += 1 -> new SeatDefinition()
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@ -6091,7 +6091,7 @@ object GlobalDefinitions {
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magrider.Damageable = true
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magrider.Damageable = true
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magrider.Repairable = true
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magrider.Repairable = true
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magrider.RepairIfDestroyed = false
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magrider.RepairIfDestroyed = false
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magrider.MaxShields = 840 + 1
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magrider.MaxShields = 840
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magrider.Seats += 0 -> new SeatDefinition()
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magrider.Seats += 0 -> new SeatDefinition()
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magrider.Seats(0).ArmorRestriction = SeatArmorRestriction.NoReinforcedOrMax
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magrider.Seats(0).ArmorRestriction = SeatArmorRestriction.NoReinforcedOrMax
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magrider.Seats(0).ControlledWeapon = 2
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magrider.Seats(0).ControlledWeapon = 2
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@ -6115,7 +6115,7 @@ object GlobalDefinitions {
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ant.Damageable = true
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ant.Damageable = true
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ant.Repairable = true
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ant.Repairable = true
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ant.RepairIfDestroyed = false
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ant.RepairIfDestroyed = false
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ant.MaxShields = 400 + 1
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ant.MaxShields = 400
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ant.Seats += 0 -> new SeatDefinition()
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ant.Seats += 0 -> new SeatDefinition()
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ant.Seats(0).ArmorRestriction = SeatArmorRestriction.NoReinforcedOrMax
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ant.Seats(0).ArmorRestriction = SeatArmorRestriction.NoReinforcedOrMax
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ant.MountPoints += 1 -> 0
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ant.MountPoints += 1 -> 0
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@ -6135,7 +6135,7 @@ object GlobalDefinitions {
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ams.Damageable = true
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ams.Damageable = true
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ams.Repairable = true
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ams.Repairable = true
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ams.RepairIfDestroyed = false
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ams.RepairIfDestroyed = false
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ams.MaxShields = 1000 + 1 // Temporary - original value is 600 + 1
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ams.MaxShields = 1000 // Temporary - original value is 600 + 1
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ams.Seats += 0 -> new SeatDefinition()
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ams.Seats += 0 -> new SeatDefinition()
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ams.Seats(0).ArmorRestriction = SeatArmorRestriction.NoReinforcedOrMax
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ams.Seats(0).ArmorRestriction = SeatArmorRestriction.NoReinforcedOrMax
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ams.MountPoints += 1 -> 0
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ams.MountPoints += 1 -> 0
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@ -6160,7 +6160,7 @@ object GlobalDefinitions {
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router.Damageable = true
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router.Damageable = true
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router.Repairable = true
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router.Repairable = true
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router.RepairIfDestroyed = false
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router.RepairIfDestroyed = false
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router.MaxShields = 800 + 1
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router.MaxShields = 800
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router.Seats += 0 -> new SeatDefinition()
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router.Seats += 0 -> new SeatDefinition()
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router.MountPoints += 1 -> 0
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router.MountPoints += 1 -> 0
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router.Utilities += 1 -> UtilityType.teleportpad_terminal
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router.Utilities += 1 -> UtilityType.teleportpad_terminal
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@ -6183,7 +6183,7 @@ object GlobalDefinitions {
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switchblade.Damageable = true
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switchblade.Damageable = true
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switchblade.Repairable = true
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switchblade.Repairable = true
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switchblade.RepairIfDestroyed = false
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switchblade.RepairIfDestroyed = false
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switchblade.MaxShields = 350 + 1
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switchblade.MaxShields = 350
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switchblade.Seats += 0 -> new SeatDefinition()
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switchblade.Seats += 0 -> new SeatDefinition()
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switchblade.Seats(0).ControlledWeapon = 1
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switchblade.Seats(0).ControlledWeapon = 1
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switchblade.Weapons += 1 -> scythe
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switchblade.Weapons += 1 -> scythe
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@ -6207,7 +6207,7 @@ object GlobalDefinitions {
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flail.Damageable = true
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flail.Damageable = true
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flail.Repairable = true
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flail.Repairable = true
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flail.RepairIfDestroyed = false
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flail.RepairIfDestroyed = false
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flail.MaxShields = 480 + 1
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flail.MaxShields = 480
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flail.Seats += 0 -> new SeatDefinition()
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flail.Seats += 0 -> new SeatDefinition()
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flail.Seats(0).ControlledWeapon = 1
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flail.Seats(0).ControlledWeapon = 1
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flail.Weapons += 1 -> flail_weapon
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flail.Weapons += 1 -> flail_weapon
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@ -6229,7 +6229,7 @@ object GlobalDefinitions {
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mosquito.Damageable = true
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mosquito.Damageable = true
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mosquito.Repairable = true
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mosquito.Repairable = true
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mosquito.RepairIfDestroyed = false
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mosquito.RepairIfDestroyed = false
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mosquito.MaxShields = 133 + 1
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mosquito.MaxShields = 133
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mosquito.CanFly = true
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mosquito.CanFly = true
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mosquito.Seats += 0 -> new SeatDefinition()
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mosquito.Seats += 0 -> new SeatDefinition()
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mosquito.Seats(0).Bailable = true
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mosquito.Seats(0).Bailable = true
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@ -6251,7 +6251,7 @@ object GlobalDefinitions {
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lightgunship.Damageable = true
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lightgunship.Damageable = true
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lightgunship.Repairable = true
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lightgunship.Repairable = true
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lightgunship.RepairIfDestroyed = false
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lightgunship.RepairIfDestroyed = false
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lightgunship.MaxShields = 200 + 1
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lightgunship.MaxShields = 200
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||||||
lightgunship.CanFly = true
|
lightgunship.CanFly = true
|
||||||
lightgunship.Seats += 0 -> new SeatDefinition()
|
lightgunship.Seats += 0 -> new SeatDefinition()
|
||||||
lightgunship.Seats(0).Bailable = true
|
lightgunship.Seats(0).Bailable = true
|
||||||
|
|
@ -6274,7 +6274,7 @@ object GlobalDefinitions {
|
||||||
wasp.Damageable = true
|
wasp.Damageable = true
|
||||||
wasp.Repairable = true
|
wasp.Repairable = true
|
||||||
wasp.RepairIfDestroyed = false
|
wasp.RepairIfDestroyed = false
|
||||||
wasp.MaxShields = 103 + 1
|
wasp.MaxShields = 103
|
||||||
wasp.CanFly = true
|
wasp.CanFly = true
|
||||||
wasp.Seats += 0 -> new SeatDefinition()
|
wasp.Seats += 0 -> new SeatDefinition()
|
||||||
wasp.Seats(0).Bailable = true
|
wasp.Seats(0).Bailable = true
|
||||||
|
|
@ -6296,7 +6296,7 @@ object GlobalDefinitions {
|
||||||
liberator.Damageable = true
|
liberator.Damageable = true
|
||||||
liberator.Repairable = true
|
liberator.Repairable = true
|
||||||
liberator.RepairIfDestroyed = false
|
liberator.RepairIfDestroyed = false
|
||||||
liberator.MaxShields = 500 + 1
|
liberator.MaxShields = 500
|
||||||
liberator.CanFly = true
|
liberator.CanFly = true
|
||||||
liberator.Seats += 0 -> new SeatDefinition()
|
liberator.Seats += 0 -> new SeatDefinition()
|
||||||
liberator.Seats(0).ControlledWeapon = 3
|
liberator.Seats(0).ControlledWeapon = 3
|
||||||
|
|
@ -6326,7 +6326,7 @@ object GlobalDefinitions {
|
||||||
vulture.Damageable = true
|
vulture.Damageable = true
|
||||||
vulture.Repairable = true
|
vulture.Repairable = true
|
||||||
vulture.RepairIfDestroyed = false
|
vulture.RepairIfDestroyed = false
|
||||||
vulture.MaxShields = 500 + 1
|
vulture.MaxShields = 500
|
||||||
vulture.CanFly = true
|
vulture.CanFly = true
|
||||||
vulture.Seats += 0 -> new SeatDefinition()
|
vulture.Seats += 0 -> new SeatDefinition()
|
||||||
vulture.Seats(0).ControlledWeapon = 3
|
vulture.Seats(0).ControlledWeapon = 3
|
||||||
|
|
@ -6358,7 +6358,7 @@ object GlobalDefinitions {
|
||||||
dropship.Repairable = true
|
dropship.Repairable = true
|
||||||
dropship.RepairDistance = 20
|
dropship.RepairDistance = 20
|
||||||
dropship.RepairIfDestroyed = false
|
dropship.RepairIfDestroyed = false
|
||||||
dropship.MaxShields = 1000 + 1
|
dropship.MaxShields = 1000
|
||||||
dropship.CanFly = true
|
dropship.CanFly = true
|
||||||
dropship.Seats += 0 -> new SeatDefinition()
|
dropship.Seats += 0 -> new SeatDefinition()
|
||||||
dropship.Seats += 1 -> new SeatDefinition()
|
dropship.Seats += 1 -> new SeatDefinition()
|
||||||
|
|
@ -6416,12 +6416,12 @@ object GlobalDefinitions {
|
||||||
dropship.DamageUsing = DamageCalculations.AgainstAircraft
|
dropship.DamageUsing = DamageCalculations.AgainstAircraft
|
||||||
|
|
||||||
galaxy_gunship.Name = "galaxy_gunship"
|
galaxy_gunship.Name = "galaxy_gunship"
|
||||||
galaxy_gunship.MaxHealth = 9500 //Temporary - original value is 6000
|
galaxy_gunship.MaxHealth = 6000
|
||||||
galaxy_gunship.Damageable = true
|
galaxy_gunship.Damageable = true
|
||||||
galaxy_gunship.Repairable = true
|
galaxy_gunship.Repairable = true
|
||||||
galaxy_gunship.RepairDistance = 20
|
galaxy_gunship.RepairDistance = 20
|
||||||
galaxy_gunship.RepairIfDestroyed = false
|
galaxy_gunship.RepairIfDestroyed = false
|
||||||
galaxy_gunship.MaxShields = 1200 + 1
|
galaxy_gunship.MaxShields = 1200
|
||||||
galaxy_gunship.CanFly = true
|
galaxy_gunship.CanFly = true
|
||||||
galaxy_gunship.Seats += 0 -> new SeatDefinition()
|
galaxy_gunship.Seats += 0 -> new SeatDefinition()
|
||||||
galaxy_gunship.Seats += 1 -> new SeatDefinition()
|
galaxy_gunship.Seats += 1 -> new SeatDefinition()
|
||||||
|
|
@ -6455,6 +6455,7 @@ object GlobalDefinitions {
|
||||||
galaxy_gunship.Subtract.Damage1 = 7
|
galaxy_gunship.Subtract.Damage1 = 7
|
||||||
galaxy_gunship.JackingDuration = Array(0, 60, 20, 10)
|
galaxy_gunship.JackingDuration = Array(0, 60, 20, 10)
|
||||||
galaxy_gunship.DamageUsing = DamageCalculations.AgainstAircraft
|
galaxy_gunship.DamageUsing = DamageCalculations.AgainstAircraft
|
||||||
|
galaxy_gunship.Modifiers = DamageModifiers.GalaxyGunshipReduction(0.63f)
|
||||||
|
|
||||||
lodestar.Name = "lodestar"
|
lodestar.Name = "lodestar"
|
||||||
lodestar.MaxHealth = 5000
|
lodestar.MaxHealth = 5000
|
||||||
|
|
@ -6462,7 +6463,7 @@ object GlobalDefinitions {
|
||||||
lodestar.Repairable = true
|
lodestar.Repairable = true
|
||||||
lodestar.RepairDistance = 20
|
lodestar.RepairDistance = 20
|
||||||
lodestar.RepairIfDestroyed = false
|
lodestar.RepairIfDestroyed = false
|
||||||
lodestar.MaxShields = 1000 + 1
|
lodestar.MaxShields = 1000
|
||||||
lodestar.CanFly = true
|
lodestar.CanFly = true
|
||||||
lodestar.Seats += 0 -> new SeatDefinition()
|
lodestar.Seats += 0 -> new SeatDefinition()
|
||||||
lodestar.MountPoints += 1 -> 0
|
lodestar.MountPoints += 1 -> 0
|
||||||
|
|
@ -6491,7 +6492,7 @@ object GlobalDefinitions {
|
||||||
phantasm.Damageable = true
|
phantasm.Damageable = true
|
||||||
phantasm.Repairable = true
|
phantasm.Repairable = true
|
||||||
phantasm.RepairIfDestroyed = false
|
phantasm.RepairIfDestroyed = false
|
||||||
phantasm.MaxShields = 500 + 1
|
phantasm.MaxShields = 500
|
||||||
phantasm.CanCloak = true
|
phantasm.CanCloak = true
|
||||||
phantasm.CanFly = true
|
phantasm.CanFly = true
|
||||||
phantasm.Seats += 0 -> new SeatDefinition()
|
phantasm.Seats += 0 -> new SeatDefinition()
|
||||||
|
|
|
||||||
|
|
@ -1,6 +1,7 @@
|
||||||
// Copyright (c) 2020 PSForever
|
// Copyright (c) 2020 PSForever
|
||||||
package net.psforever.objects.vital.damage
|
package net.psforever.objects.vital.damage
|
||||||
|
|
||||||
|
import net.psforever.objects.GlobalDefinitions
|
||||||
import net.psforever.objects.ballistics._
|
import net.psforever.objects.ballistics._
|
||||||
import net.psforever.objects.equipment.ChargeFireModeDefinition
|
import net.psforever.objects.equipment.ChargeFireModeDefinition
|
||||||
import net.psforever.objects.vital.DamageType
|
import net.psforever.objects.vital.DamageType
|
||||||
|
|
@ -371,6 +372,27 @@ object DamageModifiers {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* The input value degrades (lessens)
|
||||||
|
* to the percentage of its original value
|
||||||
|
* if the target is a vehicle with no shields.
|
||||||
|
* Mainly used for the `galaxy_gunship` vehicle.
|
||||||
|
* @see `ResolvedProjectile`
|
||||||
|
*/
|
||||||
|
case class GalaxyGunshipReduction(multiplier: Float) extends Mod {
|
||||||
|
def Calculate: DamageModifiers.Format = formula
|
||||||
|
|
||||||
|
private def formula(damage: Int, data: ResolvedProjectile): Int = {
|
||||||
|
data.target match {
|
||||||
|
case v: VehicleSource
|
||||||
|
if v.Definition == GlobalDefinitions.galaxy_gunship && v.Shields == 0 =>
|
||||||
|
(damage * multiplier).toInt
|
||||||
|
case _ =>
|
||||||
|
damage
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
/* Functions */
|
/* Functions */
|
||||||
|
|
||||||
/**
|
/**
|
||||||
|
|
|
||||||
|
|
@ -353,6 +353,59 @@ class DamageCalculationsTests extends Specification {
|
||||||
damage < 100 mustEqual true
|
damage < 100 mustEqual true
|
||||||
}
|
}
|
||||||
|
|
||||||
|
"galaxy gunship reduction (target is galaxy_gunship, no shields)" in {
|
||||||
|
val vehicle = Vehicle(GlobalDefinitions.galaxy_gunship)
|
||||||
|
val resfprojectile = ResolvedProjectile(
|
||||||
|
ProjectileResolution.Hit,
|
||||||
|
projectile,
|
||||||
|
SourceEntry(vehicle),
|
||||||
|
vehicle.DamageModel,
|
||||||
|
Vector3(5, 0, 0)
|
||||||
|
)
|
||||||
|
val damage = DamageModifiers.GalaxyGunshipReduction(0.63f).Calculate(100, resfprojectile)
|
||||||
|
damage == 63 mustEqual true
|
||||||
|
}
|
||||||
|
|
||||||
|
"galaxy gunship reduction (target is galaxy_gunship)" in {
|
||||||
|
val vehicle = Vehicle(GlobalDefinitions.galaxy_gunship)
|
||||||
|
vehicle.Shields = 1
|
||||||
|
val resfprojectile = ResolvedProjectile(
|
||||||
|
ProjectileResolution.Hit,
|
||||||
|
projectile,
|
||||||
|
SourceEntry(vehicle),
|
||||||
|
vehicle.DamageModel,
|
||||||
|
Vector3(5, 0, 0)
|
||||||
|
)
|
||||||
|
val damage = DamageModifiers.GalaxyGunshipReduction(0.63f).Calculate(100, resfprojectile)
|
||||||
|
damage == 100 mustEqual true
|
||||||
|
}
|
||||||
|
|
||||||
|
"galaxy gunship reduction (target is vehicle, but not a galaxy_gunship)" in {
|
||||||
|
val resfprojectile = ResolvedProjectile(
|
||||||
|
ProjectileResolution.Hit,
|
||||||
|
projectile,
|
||||||
|
SourceEntry(target),
|
||||||
|
target.DamageModel,
|
||||||
|
Vector3(5, 0, 0)
|
||||||
|
)
|
||||||
|
val damage = DamageModifiers.GalaxyGunshipReduction(0.63f).Calculate(100, resfprojectile)
|
||||||
|
damage == 100 mustEqual true
|
||||||
|
}
|
||||||
|
|
||||||
|
"galaxy gunship reduction (target is not a vehicle)" in {
|
||||||
|
val tplayer =
|
||||||
|
Player(Avatar(0, "TestCharacter2", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Mute))
|
||||||
|
val resfprojectile = ResolvedProjectile(
|
||||||
|
ProjectileResolution.Hit,
|
||||||
|
projectile,
|
||||||
|
SourceEntry(tplayer),
|
||||||
|
tplayer.DamageModel,
|
||||||
|
Vector3(5, 0, 0)
|
||||||
|
)
|
||||||
|
val damage = DamageModifiers.GalaxyGunshipReduction(0.63f).Calculate(100, resfprojectile)
|
||||||
|
damage == 100 mustEqual true
|
||||||
|
}
|
||||||
|
|
||||||
"extract a complete damage profile" in {
|
"extract a complete damage profile" in {
|
||||||
val result1 = DamageModifiers.RadialDegrade.Calculate(
|
val result1 = DamageModifiers.RadialDegrade.Calculate(
|
||||||
AgainstVehicle(proj_prof) + AgainstVehicle(wep_prof),
|
AgainstVehicle(proj_prof) + AgainstVehicle(wep_prof),
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue