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@ -4,7 +4,7 @@ var toRoot = '../../../../';</script></head><body><div id="search"><span id="doc
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Hold down the fire trigger to create a damage multiplier.</p><div class="fullcomment"><div class="comment cmt"><p>Shoot a weapon, remove an anticipated amount of ammunition.<br>
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<br>
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Hold down the fire trigger to create a damage multiplier.
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After the multiplier has reach complete/full, expend additional ammunition to sustain it.</p></div></div></li><li class="indented0 " name="net.psforever.objects.equipment.Equipment" group="Ungrouped" fullComment="no" data-isabs="true" visbl="pub"><a id="EquipmentextendsPlanetSideGameObjectwithFactionAffinity"></a><a id="Equipment:Equipment"></a> <span class="permalink"><a href="../../../../net/psforever/objects/equipment/Equipment.html" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier">abstract </span> <span class="kind">class</span></span> <span class="symbol"><a href="Equipment.html" title="Equipment is anything that can be: placed into a slot of a certain "size"; and, placed into an inventory system; and, special carried (like a lattice logic unit); and, dropped on the ground in the game world and render where it was deposited."><span class="name">Equipment</span></a><span class="result"> extends <a href="../PlanetSideGameObject.html" name="net.psforever.objects.PlanetSideGameObject" id="net.psforever.objects.PlanetSideGameObject" class="extype">PlanetSideGameObject</a> with <a href="../serverobject/affinity/FactionAffinity.html" name="net.psforever.objects.serverobject.affinity.FactionAffinity" id="net.psforever.objects.serverobject.affinity.FactionAffinity" class="extype">FactionAffinity</a></span></span><p class="shortcomment cmt"><code>Equipment</code> is anything that can be:
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After the multiplier has reach complete/full, expend additional ammunition to sustain it.</p></div></div></li><li class="indented0 " name="net.psforever.objects.equipment.Equipment" group="Ungrouped" fullComment="no" data-isabs="true" visbl="pub"><a id="EquipmentextendsPlanetSideGameObjectwithFactionAffinitywithBlockMapEntity"></a><a id="Equipment:Equipment"></a> <span class="permalink"><a href="../../../../net/psforever/objects/equipment/Equipment.html" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier">abstract </span> <span class="kind">class</span></span> <span class="symbol"><a href="Equipment.html" title="Equipment is anything that can be: placed into a slot of a certain "size"; and, placed into an inventory system; and, special carried (like a lattice logic unit); and, dropped on the ground in the game world and render where it was deposited."><span class="name">Equipment</span></a><span class="result"> extends <a href="../PlanetSideGameObject.html" name="net.psforever.objects.PlanetSideGameObject" id="net.psforever.objects.PlanetSideGameObject" class="extype">PlanetSideGameObject</a> with <a href="../serverobject/affinity/FactionAffinity.html" name="net.psforever.objects.serverobject.affinity.FactionAffinity" id="net.psforever.objects.serverobject.affinity.FactionAffinity" class="extype">FactionAffinity</a> with <a href="../zones/blockmap/BlockMapEntity.html" name="net.psforever.objects.zones.blockmap.BlockMapEntity" id="net.psforever.objects.zones.blockmap.BlockMapEntity" class="extype">BlockMapEntity</a></span></span><p class="shortcomment cmt"><code>Equipment</code> is anything that can be:
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placed into a slot of a certain "size";
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and, placed into an inventory system;
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and, special carried (like a lattice logic unit);
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