fix "override should not be private" error

new in 2.13.10:

[error] /home/runner/work/PSF-LoginServer/PSF-LoginServer/src/main/scala/net/psforever/actors/net/LoginActor.scala:48:21: weaker access privileges in overriding
[error] def log: akka.event.LoggingAdapter (defined in trait ActorLogging)
[error]   override should not be private
[error]   private[this] val log = org.log4s.getLogger
[error]                     ^
This commit is contained in:
Jakob Gillich 2023-03-26 13:54:22 +00:00
parent 6584bdff9b
commit e221c85bf2
No known key found for this signature in database
GPG key ID: FD8BF52DB8452C91
2 changed files with 23 additions and 18 deletions

View file

@ -45,7 +45,6 @@ class LoginActor(
class LoginActor(middlewareActor: typed.ActorRef[MiddlewareActor.Command], connectionId: String, sessionId: Long)
extends Actor
with MDCContextAware {
private[this] val log = org.log4s.getLogger
import scala.concurrent.ExecutionContext.Implicits.global
@ -100,9 +99,9 @@ class LoginActor(middlewareActor: typed.ActorRef[MiddlewareActor.Command], conne
val clientVersion = s"Client Version: $majorVersion.$minorVersion.$revision, $buildDate"
if (token.isDefined)
log.trace(s"New login UN:$username Token:${token.get}. $clientVersion")
log.debug(s"New login UN:$username Token:${token.get}. $clientVersion")
else {
log.trace(s"New login UN:$username. $clientVersion")
log.debug(s"New login UN:$username. $clientVersion")
}
accountLogin(username, password.getOrElse(""))
@ -114,7 +113,7 @@ class LoginActor(middlewareActor: typed.ActorRef[MiddlewareActor.Command], conne
middlewareActor ! MiddlewareActor.Close()
case _ =>
log.warn(s"Unhandled GamePacket $pkt")
log.warning(s"Unhandled GamePacket $pkt")
}
def accountLogin(username: String, password: String): Unit = {
@ -196,7 +195,7 @@ class LoginActor(middlewareActor: typed.ActorRef[MiddlewareActor.Command], conne
}
def loginPwdFailureResponse(username: String, newToken: String) = {
log.warn(s"Failed login to account $username")
log.warning(s"Failed login to account $username")
middlewareActor ! MiddlewareActor.Send(
LoginRespMessage(
newToken,
@ -211,7 +210,7 @@ class LoginActor(middlewareActor: typed.ActorRef[MiddlewareActor.Command], conne
}
def loginFailureResponse(username: String, newToken: String) = {
log.warn("DB problem")
log.warning("DB problem")
middlewareActor ! MiddlewareActor.Send(
LoginRespMessage(
newToken,
@ -226,7 +225,7 @@ class LoginActor(middlewareActor: typed.ActorRef[MiddlewareActor.Command], conne
}
def loginAccountFailureResponse(username: String, newToken: String) = {
log.warn(s"Account $username inactive")
log.warning(s"Account $username inactive")
middlewareActor ! MiddlewareActor.Send(
LoginRespMessage(
newToken,

View file

@ -102,7 +102,10 @@ object SessionActor {
tickTime: Long = 250L
)
private[session] final case class AvatarAwardMessageBundle(bundle: Iterable[Iterable[PlanetSideGamePacket]], delay: Long)
private[session] final case class AvatarAwardMessageBundle(
bundle: Iterable[Iterable[PlanetSideGamePacket]],
delay: Long
)
}
class SessionActor(middlewareActor: typed.ActorRef[MiddlewareActor.Command], connectionId: String, sessionId: Long)
@ -110,7 +113,6 @@ class SessionActor(middlewareActor: typed.ActorRef[MiddlewareActor.Command], con
with MDCContextAware {
MDC("connectionId") = connectionId
private[this] val log = org.log4s.getLogger
private[this] val buffer: mutable.ListBuffer[Any] = new mutable.ListBuffer[Any]()
private[this] val sessionFuncs = new SessionData(middlewareActor, context)
@ -195,7 +197,7 @@ class SessionActor(middlewareActor: typed.ActorRef[MiddlewareActor.Command], con
sessionFuncs.zoning.spawn.handlePlayerLoaded(tplayer)
case Zone.Population.PlayerHasLeft(zone, None) =>
log.trace(s"PlayerHasLeft: ${sessionFuncs.player.Name} does not have a body on ${zone.id}")
log.debug(s"PlayerHasLeft: ${sessionFuncs.player.Name} does not have a body on ${zone.id}")
case Zone.Population.PlayerHasLeft(zone, Some(tplayer)) =>
if (tplayer.isAlive) {
@ -203,16 +205,20 @@ class SessionActor(middlewareActor: typed.ActorRef[MiddlewareActor.Command], con
}
case Zone.Population.PlayerCanNotSpawn(zone, tplayer) =>
log.warn(s"${tplayer.Name} can not spawn in zone ${zone.id}; why?")
log.warning(s"${tplayer.Name} can not spawn in zone ${zone.id}; why?")
case Zone.Population.PlayerAlreadySpawned(zone, tplayer) =>
log.warn(s"${tplayer.Name} is already spawned on zone ${zone.id}; is this a clerical error?")
log.warning(s"${tplayer.Name} is already spawned on zone ${zone.id}; is this a clerical error?")
case Zone.Vehicle.CanNotSpawn(zone, vehicle, reason) =>
log.warn(s"${sessionFuncs.player.Name}'s ${vehicle.Definition.Name} can not spawn in ${zone.id} because $reason")
log.warning(
s"${sessionFuncs.player.Name}'s ${vehicle.Definition.Name} can not spawn in ${zone.id} because $reason"
)
case Zone.Vehicle.CanNotDespawn(zone, vehicle, reason) =>
log.warn(s"${sessionFuncs.player.Name}'s ${vehicle.Definition.Name} can not deconstruct in ${zone.id} because $reason")
log.warning(
s"${sessionFuncs.player.Name}'s ${vehicle.Definition.Name} can not deconstruct in ${zone.id} because $reason"
)
case ICS.ZoneResponse(Some(zone)) =>
sessionFuncs.zoning.handleZoneResponse(zone)
@ -349,7 +355,7 @@ class SessionActor(middlewareActor: typed.ActorRef[MiddlewareActor.Command], con
log.debug(s"CanNotPutItemInSlot: $msg")
case default =>
log.warn(s"Invalid packet class received: $default from ${sender()}")
log.warning(s"Invalid packet class received: $default from ${sender()}")
}
private def handleGamePkt: PlanetSideGamePacket => Unit = {
@ -588,6 +594,6 @@ class SessionActor(middlewareActor: typed.ActorRef[MiddlewareActor.Command], con
sessionFuncs.handleHitHint(packet)
case pkt =>
log.warn(s"Unhandled GamePacket $pkt")
log.warning(s"Unhandled GamePacket $pkt")
}
}