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identified a field for PlayerStateMessageUpstream; modified file and tests; comments
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@ -6,10 +6,26 @@ import net.psforever.types.Vector3
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import scodec.Codec
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import scodec.codecs._
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/** PlayerStateMessageUpstream is constantly sent from the client to the server to update avatar properties.
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*
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* Note: seq_time appears to be used in other message definitions as well. It
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* seems to represent a timestamp for ordering of e.g. player and weapon events.
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/**
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* Constantly sent from the client to the server to update player avatar properties.<br>
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* <br>
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* Exploration:<br>
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* `seq_time` appears to be used in other message definitions as well.
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* It seems to represent a timestamp for ordering, e.g., player and weapon events.
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* @param avatar_guid the player's GUID
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* @param pos where the player is in the world
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* @param vel how the player is moving
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* @param unk1 na
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* @param aim_pitch the vertical angle of viewing
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* @param unk2 na
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* @param seq_time na
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* @param unk3 na
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* @param is_crouching whether the player is crouched
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* @param unk4 na
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* @param unk5 na
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* @param is_cloaking whether the player is cloaked (Infiltration Suit)
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* @param unk6 na
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* @param unk7 na
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*/
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final case class PlayerStateMessageUpstream(avatar_guid : PlanetSideGUID,
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pos : Vector3,
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@ -22,9 +38,9 @@ final case class PlayerStateMessageUpstream(avatar_guid : PlanetSideGUID,
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is_crouching : Boolean,
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unk4 : Boolean,
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unk5 : Boolean,
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unk6 : Boolean,
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unk7 : Int,
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unk8 : Int)
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is_cloaking : Boolean,
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unk6 : Int,
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unk7 : Int)
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extends PlanetSideGamePacket {
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type Packet = PlayerStateMessageUpstream
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def opcode = GamePacketOpcode.PlayerStateMessageUpstream
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@ -44,8 +60,8 @@ object PlayerStateMessageUpstream extends Marshallable[PlayerStateMessageUpstrea
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("is_crouching" | bool) ::
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("unk4" | bool) ::
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("unk5" | bool) ::
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("unk6" | bool) ::
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("unk7" | uint8L) ::
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("unk8" | uint16L)
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("is_cloaking" | bool) ::
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("unk6" | uint8L) ::
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("unk7" | uint16L)
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).as[PlayerStateMessageUpstream]
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}
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@ -499,7 +499,7 @@ class GamePacketTest extends Specification {
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"decode" in {
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PacketCoding.DecodePacket(string).require match {
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case PlayerStateMessageUpstream(avatar_guid, pos, vel, unk1, aim_pitch, unk2, seq_time, unk3, is_crouching, unk4, unk5, unk6, unk7, unk8) =>
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case PlayerStateMessageUpstream(avatar_guid, pos, vel, unk1, aim_pitch, unk2, seq_time, unk3, is_crouching, unk4, unk5, is_cloaking, unk6, unk7) =>
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avatar_guid mustEqual PlanetSideGUID(75)
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pos mustEqual Vector3(3694.1094f, 2735.4531f, 90.84375f)
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vel mustEqual Some(Vector3(4.375f, 2.59375f, 0.0f))
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@ -511,9 +511,9 @@ class GamePacketTest extends Specification {
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is_crouching mustEqual false
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unk4 mustEqual false
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unk5 mustEqual false
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unk6 mustEqual false
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unk7 mustEqual 112
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unk8 mustEqual 0
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is_cloaking mustEqual false
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unk6 mustEqual 112
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unk7 mustEqual 0
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case default =>
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ko
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}
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