diff --git a/net/psforever/services/teamwork/SquadService.html b/net/psforever/services/teamwork/SquadService.html index f396449d2..94acb5d1e 100644 --- a/net/psforever/services/teamwork/SquadService.html +++ b/net/psforever/services/teamwork/SquadService.html @@ -57,7 +57,7 @@ or when messaging the squad leader about an invite.
At this point in the squad join process, the only consent required is that of the squad leader. An automatic consent flag exists on the squad; but, if that is not set, then the squad leader must be asked whether or not to accept or to reject the recruit. -If the squad leader changes in the middle of the latter half of the process, +If the squad leader changes in the middle or the latter half of the process, the invitation may still fail even if the old squad leader accepts. If the squad leader changes in the middle of the latter half of the process, the inquiry might be posed again of the new squad leader, of whether to accept or to reject the recruit.

bid

the Invitation object that was the target of this request

guid

the unique squad identifier number

player

the player who wants to join the squad

returns

true, if the player is not denied the possibility of joining the squad;