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Gating (#248)
* resolved merge of multi-PR-merge master branch supporting gating branch * making adjustments to the distinctions between building map id and building GUID, where necessary, to assist with the loading process * custom spawn tube definitions for the sanctuary VT_building's
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45 changed files with 2348 additions and 948 deletions
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@ -104,7 +104,7 @@ class BuildingTest extends Specification {
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class WarpGateTest extends Specification {
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"WarpGate" should {
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"construct" in {
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val bldg = WarpGate(0, 10, Zone.Nowhere)
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val bldg = WarpGate(0, 10, Zone.Nowhere, GlobalDefinitions.warpgate)
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bldg.MapId mustEqual 10
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bldg.Actor mustEqual ActorRef.noSender
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bldg.Amenities mustEqual Nil
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