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reusing prior logic
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1 changed files with 2 additions and 1 deletions
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@ -73,7 +73,8 @@ object Players {
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//give credit even if the player does not revive
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//give credit even if the player does not revive
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target.LogActivity(RevivingActivity(PlayerSource(target), PlayerSource(medic), target.MaxHealth, item.Definition))
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target.LogActivity(RevivingActivity(PlayerSource(target), PlayerSource(medic), target.MaxHealth, item.Definition))
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val magazine = item.Discharge(Some(25))
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val magazine = item.Discharge(Some(25))
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target.Zone.AvatarEvents ! AvatarServiceMessage(
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PlayerControl.sendResponse(
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target.Zone,
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medicName,
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medicName,
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AvatarAction.SendResponse(
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AvatarAction.SendResponse(
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Service.defaultPlayerGUID,
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Service.defaultPlayerGUID,
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