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@ -7,7 +7,7 @@ Each object performs on (or more than one related) actions upon the vehicle orde
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<br>
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This object is the first link in the process chain that spawns the ordered vehicle.
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It is devoted to causing the prospective driver to become hidden during the first part of the process
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with the goal of appearing to be "teleported" into the driver seat.
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with the goal of appearing to be "teleported" into the driver mount.
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It has failure cases should the driver be in an incorrect state.</p></div></div></li><li class="indented0 " name="net.psforever.objects.serverobject.pad.process.VehicleSpawnControlDriverControl" group="Ungrouped" fullComment="yes" data-isabs="false" visbl="pub"><a id="VehicleSpawnControlDriverControlextendsVehicleSpawnControlBase"></a><a id="VehicleSpawnControlDriverControl:VehicleSpawnControlDriverControl"></a> <span class="permalink"><a href="../../../../../../net/psforever/objects/serverobject/pad/process/VehicleSpawnControlDriverControl.html" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier"></span> <span class="kind">class</span></span> <span class="symbol"><a href="VehicleSpawnControlDriverControl.html" title="An Actor that handles vehicle spawning orders for a VehicleSpawnPad."><span class="name">VehicleSpawnControlDriverControl</span></a><span class="result"> extends <a href="VehicleSpawnControlBase.html" name="net.psforever.objects.serverobject.pad.process.VehicleSpawnControlBase" id="net.psforever.objects.serverobject.pad.process.VehicleSpawnControlBase" class="extype">VehicleSpawnControlBase</a></span></span><p class="shortcomment cmt">An <code>Actor</code> that handles vehicle spawning orders for a <code>VehicleSpawnPad</code>.</p><div class="fullcomment"><div class="comment cmt"><p>An <code>Actor</code> that handles vehicle spawning orders for a <code>VehicleSpawnPad</code>.
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The basic <code>VehicleSpawnControl</code> is the root of a simple tree of "spawn control" objects that chain to each other.
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Each object performs on (or more than one related) actions upon the vehicle order that was submitted.<br>
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@ -40,11 +40,11 @@ It has failure cases should the driver be in an incorrect state.</p></div></div>
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The basic <code>VehicleSpawnControl</code> is the root of a simple tree of "spawn control" objects that chain to each other.
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Each object performs on (or more than one related) actions upon the vehicle order that was submitted.<br>
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<br>
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This object forces the prospective driver to take the driver seat.
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This object forces the prospective driver to take the driver mount.
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Multiple separate but sequentially significant steps occur within the scope of this object.
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First, this step waits for the vehicle to be completely ready to accept the driver.
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Second, this step triggers the player to actually be moved into the driver seat.
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Finally, this step waits until the driver is properly in the driver seat.
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Second, this step triggers the player to actually be moved into the driver mount.
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Finally, this step waits until the driver is properly in the driver mount.
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It has failure cases should the driver or the vehicle be in an incorrect state.</p></div><dl class="attributes block"><dt>See also</dt><dd><span class="cmt"><p><code>ZonePopulationActor</code></p></span></dd></dl></div></li><li class="indented0 " name="net.psforever.objects.serverobject.pad.process.VehicleSpawnControlServerVehicleOverride" group="Ungrouped" fullComment="yes" data-isabs="false" visbl="pub"><a id="VehicleSpawnControlServerVehicleOverrideextendsVehicleSpawnControlBase"></a><a id="VehicleSpawnControlServerVehicleOverride:VehicleSpawnControlServerVehicleOverride"></a> <span class="permalink"><a href="../../../../../../net/psforever/objects/serverobject/pad/process/VehicleSpawnControlServerVehicleOverride.html" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier"></span> <span class="kind">class</span></span> <span class="symbol"><a href="VehicleSpawnControlServerVehicleOverride.html" title="An Actor that handles vehicle spawning orders for a VehicleSpawnPad."><span class="name">VehicleSpawnControlServerVehicleOverride</span></a><span class="result"> extends <a href="VehicleSpawnControlBase.html" name="net.psforever.objects.serverobject.pad.process.VehicleSpawnControlBase" id="net.psforever.objects.serverobject.pad.process.VehicleSpawnControlBase" class="extype">VehicleSpawnControlBase</a></span></span><p class="shortcomment cmt">An <code>Actor</code> that handles vehicle spawning orders for a <code>VehicleSpawnPad</code>.</p><div class="fullcomment"><div class="comment cmt"><p>An <code>Actor</code> that handles vehicle spawning orders for a <code>VehicleSpawnPad</code>.
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The basic <code>VehicleSpawnControl</code> is the root of a simple tree of "spawn control" objects that chain to each other.
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Each object performs on (or more than one related) actions upon the vehicle order that was submitted.<br>
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