Deploying to gh-pages from @ psforever/PSF-LoginServer@71ab35ecab 🚀

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Fate-JH 2021-03-23 13:48:01 +00:00
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@ -7,7 +7,7 @@ Each object performs on (or more than one related) actions upon the vehicle orde
<br>
This object is the first link in the process chain that spawns the ordered vehicle.
It is devoted to causing the prospective driver to become hidden during the first part of the process
with the goal of appearing to be "teleported" into the driver seat.
with the goal of appearing to be "teleported" into the driver mount.
It has failure cases should the driver be in an incorrect state.</p></div></div></li><li class="indented0 " name="net.psforever.objects.serverobject.pad.process.VehicleSpawnControlDriverControl" group="Ungrouped" fullComment="yes" data-isabs="false" visbl="pub"><a id="VehicleSpawnControlDriverControlextendsVehicleSpawnControlBase"></a><a id="VehicleSpawnControlDriverControl:VehicleSpawnControlDriverControl"></a> <span class="permalink"><a href="../../../../../../net/psforever/objects/serverobject/pad/process/VehicleSpawnControlDriverControl.html" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier"></span> <span class="kind">class</span></span> <span class="symbol"><a href="VehicleSpawnControlDriverControl.html" title="An Actor that handles vehicle spawning orders for a VehicleSpawnPad."><span class="name">VehicleSpawnControlDriverControl</span></a><span class="result"> extends <a href="VehicleSpawnControlBase.html" name="net.psforever.objects.serverobject.pad.process.VehicleSpawnControlBase" id="net.psforever.objects.serverobject.pad.process.VehicleSpawnControlBase" class="extype">VehicleSpawnControlBase</a></span></span><p class="shortcomment cmt">An <code>Actor</code> that handles vehicle spawning orders for a <code>VehicleSpawnPad</code>.</p><div class="fullcomment"><div class="comment cmt"><p>An <code>Actor</code> that handles vehicle spawning orders for a <code>VehicleSpawnPad</code>.
The basic <code>VehicleSpawnControl</code> is the root of a simple tree of "spawn control" objects that chain to each other.
Each object performs on (or more than one related) actions upon the vehicle order that was submitted.<br>
@ -40,11 +40,11 @@ It has failure cases should the driver be in an incorrect state.</p></div></div>
The basic <code>VehicleSpawnControl</code> is the root of a simple tree of "spawn control" objects that chain to each other.
Each object performs on (or more than one related) actions upon the vehicle order that was submitted.<br>
<br>
This object forces the prospective driver to take the driver seat.
This object forces the prospective driver to take the driver mount.
Multiple separate but sequentially significant steps occur within the scope of this object.
First, this step waits for the vehicle to be completely ready to accept the driver.
Second, this step triggers the player to actually be moved into the driver seat.
Finally, this step waits until the driver is properly in the driver seat.
Second, this step triggers the player to actually be moved into the driver mount.
Finally, this step waits until the driver is properly in the driver mount.
It has failure cases should the driver or the vehicle be in an incorrect state.</p></div><dl class="attributes block"><dt>See also</dt><dd><span class="cmt"><p><code>ZonePopulationActor</code></p></span></dd></dl></div></li><li class="indented0 " name="net.psforever.objects.serverobject.pad.process.VehicleSpawnControlServerVehicleOverride" group="Ungrouped" fullComment="yes" data-isabs="false" visbl="pub"><a id="VehicleSpawnControlServerVehicleOverrideextendsVehicleSpawnControlBase"></a><a id="VehicleSpawnControlServerVehicleOverride:VehicleSpawnControlServerVehicleOverride"></a> <span class="permalink"><a href="../../../../../../net/psforever/objects/serverobject/pad/process/VehicleSpawnControlServerVehicleOverride.html" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier"></span> <span class="kind">class</span></span> <span class="symbol"><a href="VehicleSpawnControlServerVehicleOverride.html" title="An Actor that handles vehicle spawning orders for a VehicleSpawnPad."><span class="name">VehicleSpawnControlServerVehicleOverride</span></a><span class="result"> extends <a href="VehicleSpawnControlBase.html" name="net.psforever.objects.serverobject.pad.process.VehicleSpawnControlBase" id="net.psforever.objects.serverobject.pad.process.VehicleSpawnControlBase" class="extype">VehicleSpawnControlBase</a></span></span><p class="shortcomment cmt">An <code>Actor</code> that handles vehicle spawning orders for a <code>VehicleSpawnPad</code>.</p><div class="fullcomment"><div class="comment cmt"><p>An <code>Actor</code> that handles vehicle spawning orders for a <code>VehicleSpawnPad</code>.
The basic <code>VehicleSpawnControl</code> is the root of a simple tree of "spawn control" objects that chain to each other.
Each object performs on (or more than one related) actions upon the vehicle order that was submitted.<br>