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minor adjustments to shortcut packet before merge
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@ -8,12 +8,14 @@ import scodec.codecs._
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/**
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* Details regarding this shortcut.<br>
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* <br>
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* The parameters `purpose` and `tile` are closely related, as is explained below.
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* These two fields are constant for all shortcuts.
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* The parameters `effect1` and `effect2` are exclusive to text macro shortcuts and are defaulted to empty `String`s.
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* `tile` is related to what kind of graphic is displayed in this shortcut's slot on the hotbar.
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* Implants and the medkit have self-explanatory graphics.
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* The parameters `purpose` and `tile` are closely related.
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* These two fields are consistent for all shortcuts of the same type.
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* `purpose` indicates the purpose of the shortcut.
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* `tile` is related to what kind of graphic is displayed in this shortcut's slot on the hotbar based on its purpose.
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* The parameters `effect1` and `effect2` are exclusive to text macro shortcuts and are defaulted to empty `String`s.<br>
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* <br>
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* The `shortcut_macro` setting displays a word bubble superimposed by the (first three letters of) `effect1` text.<br>
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* Implants and the medkit should have self-explanatory graphics.
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* <br>
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* Purpose:<br>
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* `0 - Medkit`<br>
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@ -35,8 +37,8 @@ import scodec.codecs._
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* `targeting` (enhanced targetting)<br>
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* <br>
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* Exploration:<br>
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* Does the shortcut do something different when `purpose` is set to 3?
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* @param purpose the primary purpose/use of this shortcut
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* What is `purpose` when 3?
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* @param purpose the primary use of this shortcut
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* @param tile the visual element of the shortcut
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* @param effect1 for macros, a three letter acronym displayed in the hotbar
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* @param effect2 for macros, the chat message content
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@ -50,11 +52,11 @@ final case class Shortcut(purpose : Int,
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* Facilitate a quick-use button for the hotbar.<br>
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* <br>
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* The hotbar is the eight quick-use slots along the bottom center of the HUD.
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* Each of these slots is a shortcut to the application of medkits from one's inventory, or use of an implant, or repetition of a text macro.
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* There are actually sixty-four of these slots, divided into sets of eight, and tentatively bound to the Function keys depending on which set is selected at the time.<br>
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* Each of these slots is the application of a medkit, or use of an implant, or repetition of a text macro.
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* There are actually sixty-four of these slots, eight bound to the Function keys depending on which set is selected.<br>
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* <br>
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* When `addShortcut` is `true`, the provided `shortcut` will be defined and attached to the respective hotbar slot indicated by `slot`.
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* If it is `false`, the given slot will be unbound and `shortcut` will be undefined.
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* When `addShortcut` is `true`, the provided `Shortcut` will be defined and attached to the respective hotbar slot indicated by `slot`.
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* If it is `false`, the given `slot` will be unbound.
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* Nothing happens if the `slot` selection is invalid.
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* @param player_guid the player
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* @param slot the hotbar slot number (one-indexed)
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@ -75,13 +77,6 @@ final case class CreateShortcutMessage(player_guid : PlanetSideGUID,
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}
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object Shortcut extends Marshallable[Shortcut] {
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implicit val codec : Codec[Shortcut] = (
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("purpose" | uintL(2)) ::
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("tile" | PacketHelpers.encodedStringAligned(5)) ::
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("effect1" | PacketHelpers.encodedWideString) ::
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("effect2" | PacketHelpers.encodedWideString)
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).as[Shortcut]
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// Convenient predefined Shortcuts for the Medkit and Implants
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/**
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* Preset for the Audio Amplifier implant. */
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@ -123,6 +118,13 @@ object Shortcut extends Marshallable[Shortcut] {
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* @return `Some` shortcut that represents a voice macro command
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*/
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def MACRO(effect1 : String, effect2 : String) : Some[Shortcut] = Some(Shortcut(1, "shortcut_macro", effect1, effect2))
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implicit val codec : Codec[Shortcut] = (
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("purpose" | uint2L) ::
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("tile" | PacketHelpers.encodedStringAligned(5)) ::
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("effect1" | PacketHelpers.encodedWideString) ::
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("effect2" | PacketHelpers.encodedWideString)
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).as[Shortcut]
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}
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object CreateShortcutMessage extends Marshallable[CreateShortcutMessage] {
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