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changed position of proxy projectiles
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4bb294c621
commit
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@ -710,12 +710,14 @@ class WeaponAndProjectileOperations(
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queueLittleBuddyExplosion(proxy)
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queueLittleBuddyExplosion(proxy)
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Nil
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Nil
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} else if (proxy.profile.ExistsOnRemoteClients) {
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} else if (proxy.profile.ExistsOnRemoteClients) {
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proxy.Position = hitPos
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proxy.WhichSide = projectile.WhichSide
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proxy.WhichSide = projectile.WhichSide
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continent.Projectile ! ZoneProjectile.Add(player.GUID, proxy)
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continent.Projectile ! ZoneProjectile.Add(player.GUID, proxy)
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Nil
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Nil
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} else if (proxy.tool_def == GlobalDefinitions.maelstrom) {
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} else if (proxy.tool_def == GlobalDefinitions.maelstrom) {
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//server-side maelstrom grenade target selection
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//server-side maelstrom grenade target selection
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//for convenience purposes, all resulting chain lashing is handled here and resolves in one pass
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//for convenience purposes, all resulting chain lashing is handled here and resolves in one pass
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proxy.Position = hitPos
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proxy.WhichSide = Sidedness.StrictlyBetweenSides
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proxy.WhichSide = Sidedness.StrictlyBetweenSides
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val radiusSquared = proxy.profile.LashRadius * proxy.profile.LashRadius
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val radiusSquared = proxy.profile.LashRadius * proxy.profile.LashRadius
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var availableTargets = sessionLogic.localSector.livePlayerList
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var availableTargets = sessionLogic.localSector.livePlayerList
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