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Overwrite shortcut slots 2/3/4 with installed implants, and allow active implants to be reactivated
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parent
4b25205c32
commit
9d3a163545
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@ -44,9 +44,12 @@ class PlayerControl(player : Player) extends Actor
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implantSlot.Active = false
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player.Zone.AvatarEvents ! AvatarServiceMessage(player.Zone.Id, AvatarAction.PlanetsideAttribute(player.GUID, 28, player.Implant(slot).id * 2)) // Deactivation sound / effect
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player.Zone.AvatarEvents ! AvatarServiceMessage(player.Zone.Id, AvatarAction.DeactivateImplantSlot(player.GUID, slot))
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} else if (status == 1 && implantSlot.Initialized && !implantSlot.Active && !player.Fatigued) {
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} else if (status == 1 && implantSlot.Initialized && !player.Fatigued) {
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implantSlot.Installed match {
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case Some(implant: ImplantDefinition) =>
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if(implantSlot.Active) {
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log.warn(s"Implant ${slot} is already active, but activating again")
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}
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implantSlot.Active = true
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if (implant.ActivationStaminaCost >= 0) {
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@ -61,6 +64,9 @@ class PlayerControl(player : Player) extends Actor
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player.Zone.AvatarEvents ! AvatarServiceMessage(player.Zone.Id, AvatarAction.ActivateImplantSlot(player.GUID, slot))
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}
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}
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else {
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log.warn(s"Can't handle ImplantActivation: Player GUID: ${player.GUID} Slot ${slot} Status: ${status} Initialized: ${implantSlot.Initialized} Active: ${implantSlot.Active} Fatigued: ${player.Fatigued}")
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}
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case Player.UninitializeImplant(slot: Int) => {
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PlayerControl.UninitializeImplant(player, slot)
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@ -2,7 +2,7 @@
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package net.psforever.packet.game
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import net.psforever.packet.{GamePacketOpcode, Marshallable, PacketHelpers, PlanetSideGamePacket}
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import net.psforever.types.PlanetSideGUID
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import net.psforever.types.{ImplantType, PlanetSideGUID}
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import scodec.Codec
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import scodec.codecs._
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@ -85,6 +85,23 @@ final case class CreateShortcutMessage(player_guid : PlanetSideGUID,
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object Shortcut extends Marshallable[Shortcut] {
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// Convenient predefined Shortcuts for the Medkit and Implants
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/**
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A map to convert between ImplantTypes and Implant Shortcuts
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*/
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final lazy val ImplantsMap = Map(
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ImplantType.AdvancedRegen->REGENERATION,
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ImplantType.Targeting->ENHANCED_TARGETING,
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ImplantType.AudioAmplifier->AUDIO_AMPLIFIER,
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ImplantType.DarklightVision->DARKLIGHT_VISION,
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ImplantType.MeleeBooster->MELEE_BOOSTER,
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ImplantType.PersonalShield->PERSONAL_SHIELD,
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ImplantType.RangeMagnifier->RANGE_MAGNIFIER,
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ImplantType.SecondWind->SECOND_WIND,
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ImplantType.SilentRun->SENSOR_SHIELD,
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ImplantType.Surge->SURGE
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)
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/**
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* Preset for the Audio Amplifier implant. */
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final val AUDIO_AMPLIFIER : Some[Shortcut] = Some(Shortcut(2, "audio_amplifier"))
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@ -3374,7 +3374,14 @@ class WorldSessionActor extends Actor
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player.Actor ! Player.ImplantInitializationStart(slot)
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}
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//TODO if this implant is Installed but does not have shortcut, add to a free slot or write over slot 61/62/63
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// for now, just write into slots 2, 3 and 4
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Shortcut.ImplantsMap(implantSlot.Implant) match {
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case Some(shortcut : Shortcut) =>
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sendResponse(CreateShortcutMessage(guid, slot + 2, 0, addShortcut = true, Some(shortcut)))
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case _ => log.warn(s"Could not find shortcut for implant ${implantSlot.Implant.toString()}")
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}
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})
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sendResponse(PlanetsideAttributeMessage(PlanetSideGUID(0), 82, 0))
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//TODO if Medkit does not have shortcut, add to a free slot or write over slot 64
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sendResponse(CreateShortcutMessage(guid, 1, 0, true, Shortcut.MEDKIT))
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