mirror of
https://github.com/psforever/PSF-LoginServer.git
synced 2026-03-05 13:30:24 +00:00
Fixing Tests (#1204)
* fixed about half of the unworking tests, and commented out one * stubborn tests that pass on their own but don't tend to pass in clusters; also, a certain test that terminates an actor when a mostly unrelated entity has its propertries changed from default, just weird * reviewing logic and operations pairs to ensure that functionality should have been retained from parent structure; moving handling case from individual player modes to session actor, which makes it much closer to the pattern * while it's still a dice roll, all tests currently implemented are capable of passing * deployable vehicles should properly deploy again now that they don't have to fight with themselves for the ability to deploy * boomers are no longer owned if the trigger is dropped (how long has this been not working?) * redid DamageFeedbackMessage packet because I thought I could use it for something; didn't use it for anything; boomers are no longer responsive to explosive sympathy * redid combat engineering explosive logic * redid (cleaned-up) implant logic * implant initialization timers now saved to the database; uninitialized implants will appear as uninitialized when the character loads; passive initialized implants will always start as activate * renaming methods; progress bar calculations change * accounting for implants that are in the act of being initialized
This commit is contained in:
parent
306e2a63c0
commit
92063ba3a2
68 changed files with 2454 additions and 2861 deletions
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@ -371,7 +371,7 @@ class ConverterTest extends Specification {
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PlanetSideEmpire.TR,
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false,
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false,
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false,
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true,
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None,
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false,
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Some(true),
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@ -547,8 +547,17 @@ class ConverterTest extends Specification {
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pkt mustEqual AegisShieldGeneratorData(
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CommonFieldDataWithPlacement(
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PlacementData(Vector3.Zero, Vector3.Zero),
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PlanetSideEmpire.TR,
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0
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CommonFieldData(
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PlanetSideEmpire.TR,
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bops = false,
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alternate = false,
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v1 = true,
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v2 = None,
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jammered = false,
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v4 = None,
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v5 = None,
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PlanetSideGUID(0)
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)
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),
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255
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)
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@ -742,7 +751,7 @@ class ConverterTest extends Specification {
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obj.Definition.Packet.DetailedConstructorData(obj) match {
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case Success(pkt) =>
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pkt mustEqual DetailedLockerContainerData(
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CommonFieldData(PlanetSideEmpire.NEUTRAL, false, false, true, None, false, None, None, PlanetSideGUID(0)),
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CommonFieldData(PlanetSideEmpire.NEUTRAL, false, false, false, None, false, None, None, PlanetSideGUID(0)),
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None
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)
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case _ =>
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File diff suppressed because it is too large
Load diff
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@ -9,7 +9,7 @@ import net.psforever.objects.ballistics._
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import net.psforever.objects.ce.{Deployable, DeployedItem}
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import net.psforever.objects.guid.NumberPoolHub
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import net.psforever.objects.guid.source.MaxNumberSource
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import net.psforever.objects.serverobject.mount.{MountInfo, Mountable}
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import net.psforever.objects.serverobject.mount.{MountInfo, Mountable, SeatDefinition}
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import net.psforever.objects.vital.Vitality
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import net.psforever.objects.zones.{Zone, ZoneDeployableActor, ZoneMap}
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import net.psforever.objects.{TurretDeployable, _}
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@ -25,7 +25,6 @@ import net.psforever.objects.vital.interaction.DamageInteraction
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import net.psforever.objects.vital.projectile.ProjectileReason
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import akka.actor.typed.scaladsl.adapter._
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import net.psforever.objects.sourcing.{PlayerSource, SourceEntry}
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import net.psforever.services.local.LocalAction.DeployableMapIcon
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import scala.collection.mutable
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import scala.concurrent.duration._
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@ -39,12 +38,13 @@ class DeployableTest extends Specification {
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obj.OwnerGuid.contains(PlanetSideGUID(10)) mustEqual true
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}
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"know its owner by GUID" in {
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// val obj = new ExplosiveDeployable(GlobalDefinitions.he_mine)
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// obj.OwnerName.isEmpty mustEqual true
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// obj.OwnerName = "TestCharacter"
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// obj.OwnerName.contains("TestCharacter") mustEqual true
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ko
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"know its owner by name" in {
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val obj = new ExplosiveDeployable(GlobalDefinitions.he_mine)
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val owner = Player(Avatar(1, "TestCharacter", PlanetSideEmpire.TR, CharacterSex.Male, 1, CharacterVoice.Mute))
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owner.GUID = PlanetSideGUID(1)
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owner.Spawn()
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obj.AssignOwnership(owner)
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obj.OwnerName.contains("TestCharacter") mustEqual true
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}
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"know its faction allegiance" in {
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@ -449,17 +449,16 @@ class ExplosiveDeployableJammerExplodeTest extends ActorTest {
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assert(!h_mine.Destroyed)
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h_mine.Actor ! Vitality.Damage(applyDamageToH)
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val eventMsgs = eventsProbe.receiveN(4, 200 milliseconds)
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val p1Msgs = player1Probe.receiveN(1, 200 milliseconds)
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val p2Msgs = player2Probe.receiveN(1, 200 milliseconds)
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val p1Msgs = player1Probe.receiveN(1, 5000 milliseconds)
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val eventMsgs = eventsProbe.receiveN(3, 5000 milliseconds)
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eventMsgs.head match {
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case Zone.HotSpot.Conflict(target, attacker, _)
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if (target.Definition eq h_mine.Definition) && (attacker eq pSource) => ;
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if (target.Definition eq h_mine.Definition) && (attacker eq pSource) => ()
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case _ => assert(false, "")
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}
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eventMsgs(1) match {
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case LocalServiceMessage("test", LocalAction.Detonate(PlanetSideGUID(2), target))
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if target eq h_mine => ;
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if target eq h_mine => ()
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case _ => assert(false, "")
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}
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eventMsgs(2) match {
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@ -473,21 +472,10 @@ class ExplosiveDeployableJammerExplodeTest extends ActorTest {
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) => ;
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case _ => assert(false, "")
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}
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eventMsgs(3) match {
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case AvatarServiceMessage(
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"test",
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AvatarAction.Destroy(PlanetSideGUID(2), PlanetSideGUID(3), Service.defaultPlayerGUID, Vector3.Zero)
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) => ;
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case _ => assert(false, "")
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}
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p1Msgs.head match {
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case Vitality.Damage(_) => ;
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case Vitality.Damage(_) => ()
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case _ => assert(false, "")
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}
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p2Msgs.head match {
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case Player.LoseDeployable(_) => ;
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case _ => assert(false, "")
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}
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assert(h_mine.Destroyed)
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}
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}
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@ -529,8 +517,7 @@ class ExplosiveDeployableDestructionTest extends ActorTest {
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guid.register(player2, 4)
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guid.register(weapon, 5)
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h_mine.Zone = zone
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h_mine.OwnerGuid = player2
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//h_mine.OwnerName = player2.Name
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h_mine.AssignOwnership(player2)
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h_mine.Faction = PlanetSideEmpire.NC
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h_mine.Actor = system.actorOf(Props(classOf[MineDeployableControl], h_mine), "h-mine-control")
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@ -748,6 +735,7 @@ class TurretControlBetrayalMountTest extends ActorTest {
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val obj = new TurretDeployable(
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new TurretDeployableDefinition(685) {
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MountPoints += 1 -> MountInfo(0, Vector3.Zero)
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Seats += 0 -> new SeatDefinition()
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FactionLocked = false
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} //required (defaults to true)
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) {
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@ -102,26 +102,32 @@ class FacilityTurretControl1Test extends ActorTest {
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}
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class FacilityTurretControl2Test extends ActorTest {
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val player = Player(Avatar(0, "", PlanetSideEmpire.TR, CharacterSex.Male, 0, CharacterVoice.Mute))
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val obj = FacilityTurret(GlobalDefinitions.manned_turret)
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obj.GUID = PlanetSideGUID(1)
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obj.Zone = new Zone("test", new ZoneMap("test"), 0) {
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//todo why does the terminal actor terminate when the building faction is set to a different value?
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val zone = new Zone("test", new ZoneMap("test"), 0) {
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override def SetupNumberPools() = {}
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this.actor = new TestProbe(system).ref.toTyped[ZoneActor.Command]
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}
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val player = Player(Avatar(0, "", PlanetSideEmpire.NEUTRAL, CharacterSex.Male, 0, CharacterVoice.Mute))
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player.Spawn()
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player.Zone = zone
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player.GUID = PlanetSideGUID(2)
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val obj = FacilityTurret(GlobalDefinitions.manned_turret)
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obj.GUID = PlanetSideGUID(1)
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obj.Zone = zone
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obj.Actor = system.actorOf(Props(classOf[FacilityTurretControl], obj), "turret-control")
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val bldg = Building("Building", guid = 0, map_id = 0, Zone.Nowhere, StructureType.Building)
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val bldg = Building("Building", guid = 0, map_id = 0, zone, StructureType.Building)
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bldg.Amenities = obj
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bldg.Faction = PlanetSideEmpire.TR
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bldg.Zone = zone
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//bldg.Faction = PlanetSideEmpire.TR
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val resultProbe = TestProbe()
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"FacilityTurretControl" should {
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"mount on faction affiliation when FactionLock is true" in {
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assert(player.Faction == PlanetSideEmpire.TR)
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assert(obj.Faction == PlanetSideEmpire.TR)
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//assert(player.Faction == obj.Faction)
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assert(obj.Definition.FactionLocked)
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obj.Actor ! Mountable.TryMount(player, 1)
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val reply = receiveOne(300 milliseconds)
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obj.Actor.tell(Mountable.TryMount(player, 1), resultProbe.ref)
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val reply = resultProbe.receiveOne(5000 milliseconds)
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reply match {
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case msg: Mountable.MountMessages =>
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assert(msg.response.isInstanceOf[Mountable.CanMount])
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@ -133,12 +139,22 @@ class FacilityTurretControl2Test extends ActorTest {
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}
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class FacilityTurretControl3Test extends ActorTest {
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val zone = new Zone("test", new ZoneMap("test"), 0) {
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override def SetupNumberPools() = {}
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this.actor = new TestProbe(system).ref.toTyped[ZoneActor.Command]
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}
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val player = Player(Avatar(0, "", PlanetSideEmpire.TR, CharacterSex.Male, 0, CharacterVoice.Mute))
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val obj = FacilityTurret(GlobalDefinitions.manned_turret)
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obj.GUID = PlanetSideGUID(1)
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player.Spawn()
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player.Zone = zone
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player.GUID = PlanetSideGUID(1)
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val obj = FacilityTurret(GlobalDefinitions.manned_turret)
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obj.GUID = PlanetSideGUID(2)
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obj.Zone = zone
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obj.Actor = system.actorOf(Props(classOf[FacilityTurretControl], obj), "turret-control")
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val bldg = Building("Building", guid = 0, map_id = 0, Zone.Nowhere, StructureType.Building)
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val bldg = Building("Building", guid = 0, map_id = 0, zone, StructureType.Building)
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bldg.Amenities = obj
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bldg.Zone = zone
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val resultProbe = TestProbe()
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"FacilityTurretControl" should {
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"block seating on mismatched faction affiliation when FactionLock is true" in {
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@ -146,8 +162,8 @@ class FacilityTurretControl3Test extends ActorTest {
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assert(obj.Faction == PlanetSideEmpire.NEUTRAL)
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assert(obj.Definition.FactionLocked)
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obj.Actor ! Mountable.TryMount(player, 1)
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val reply = receiveOne(300 milliseconds)
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obj.Actor.tell(Mountable.TryMount(player, 1), resultProbe.ref)
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val reply = resultProbe.receiveOne(5000 milliseconds)
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reply match {
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case msg: Mountable.MountMessages =>
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assert(msg.response.isInstanceOf[Mountable.CanNotMount])
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@ -1,26 +1,32 @@
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package objects
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import akka.actor.ActorRef
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import akka.testkit.TestProbe
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import base.ActorTest
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import net.psforever.objects.definition.ObjectDefinition
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import net.psforever.objects.Player
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import net.psforever.objects.avatar.Avatar
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import net.psforever.objects.serverobject.PlanetSideServerObject
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import net.psforever.objects.serverobject.aura.{Aura, AuraEffectBehavior}
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import net.psforever.objects.serverobject.environment._
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import net.psforever.objects.serverobject.environment.interaction.{EscapeFromEnvironment, InteractWithEnvironment, InteractingWithEnvironment}
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import net.psforever.objects.vital.{Vitality, VitalityDefinition}
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import net.psforever.objects.serverobject.environment.interaction.RespondsToZoneEnvironment
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import net.psforever.objects.vital.Vitality
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import net.psforever.objects.zones.{InteractsWithZone, Zone, ZoneMap}
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import net.psforever.types.{PlanetSideEmpire, Vector3}
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import net.psforever.types.{CharacterSex, CharacterVoice, PlanetSideEmpire, PlanetSideGUID, Vector3}
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import scala.concurrent.duration._
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class InteractsWithZoneEnvironmentTest extends ActorTest {
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val pool1 = Pool(EnvironmentAttribute.Water, DeepSquare(-1, 10, 10, 0, 0))
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val pool2 = Pool(EnvironmentAttribute.Water, DeepSquare(-1, 10, 15, 5, 10))
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val pool3 = Pool(EnvironmentAttribute.Lava, DeepSquare(-1, 15, 10, 10, 5))
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val testZone = {
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val pool1: Pool = Pool(EnvironmentAttribute.Water, DeepSquare(5, 10, 10, 0, 0))
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val pool2: Pool = Pool(EnvironmentAttribute.Water, DeepSquare(5, 10, 15, 5, 10))
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val pool3: Pool = Pool(EnvironmentAttribute.Lava, DeepSquare(5, 15, 10, 10, 5))
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val zoneEvents: TestProbe = TestProbe()
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val testZone: Zone = {
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val testMap = new ZoneMap(name = "test-map") {
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environment = List(pool1, pool2, pool3)
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}
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new Zone("test-zone", testMap, zoneNumber = 0)
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new Zone("test-zone", testMap, zoneNumber = 0) {
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override def AvatarEvents: ActorRef = zoneEvents.ref
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}
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}
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testZone.blockMap.addTo(pool1)
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testZone.blockMap.addTo(pool2)
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@ -32,8 +38,8 @@ class InteractsWithZoneEnvironmentTest extends ActorTest {
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val obj = InteractsWithZoneEnvironmentTest.testObject()
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obj.Zone = testZone
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obj.Actor = testProbe.ref
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obj.Position = Vector3(0,0,50)
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assert(obj.Position == Vector3.Zero)
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obj.zoneInteractions()
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testProbe.expectNoMessage(max = 500 milliseconds)
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}
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@ -44,12 +50,12 @@ class InteractsWithZoneEnvironmentTest extends ActorTest {
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obj.Zone = testZone
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obj.Actor = testProbe.ref
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obj.Position = Vector3(1,1,-2)
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obj.Position = Vector3(1,1,2)
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obj.zoneInteractions()
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val msg = testProbe.receiveOne(max = 250 milliseconds)
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assert(
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msg match {
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case InteractingWithEnvironment(b, _) => (b eq pool1)
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case RespondsToZoneEnvironment.Timer(EnvironmentAttribute.Water, _, _, _) => true
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case _ => false
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}
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)
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@ -57,28 +63,28 @@ class InteractsWithZoneEnvironmentTest extends ActorTest {
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testProbe.expectNoMessage(max = 500 milliseconds)
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}
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"acknowledge ceasation of interaction when moved out of a previous occupied the critical region (just once)" in {
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"acknowledge cessation of interaction when moved out of a previous occupied the critical region (just once)" in {
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val testProbe = TestProbe()
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val obj = InteractsWithZoneEnvironmentTest.testObject()
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obj.Zone = testZone
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obj.Actor = testProbe.ref
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obj.Position = Vector3(1,1,-2)
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obj.Position = Vector3(1,1,2)
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obj.zoneInteractions()
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val msg1 = testProbe.receiveOne(max = 250 milliseconds)
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assert(
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msg1 match {
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case InteractingWithEnvironment(b, _) => (b eq pool1)
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case RespondsToZoneEnvironment.Timer(EnvironmentAttribute.Water, _, _, _) => true
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case _ => false
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}
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)
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obj.Position = Vector3(1,1,1)
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obj.Position = Vector3(1,1,50)
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obj.zoneInteractions()
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val msg2 = testProbe.receiveOne(max = 250 milliseconds)
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assert(
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msg2 match {
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case EscapeFromEnvironment(b, _) => (b eq pool1)
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case RespondsToZoneEnvironment.Timer(EnvironmentAttribute.Water, _, _, _) => true
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case _ => false
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}
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)
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@ -92,26 +98,25 @@ class InteractsWithZoneEnvironmentTest extends ActorTest {
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obj.Zone = testZone
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obj.Actor = testProbe.ref
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obj.Position = Vector3(7,7,-2)
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obj.Position = Vector3(7,7,2)
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obj.zoneInteractions()
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val msg1 = testProbe.receiveOne(max = 250 milliseconds)
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assert(
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msg1 match {
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case InteractingWithEnvironment(b, _) => (b eq pool1)
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case RespondsToZoneEnvironment.Timer(EnvironmentAttribute.Water, _, _, _) => true
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case _ => false
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}
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)
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obj.Position = Vector3(12,7,-2)
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obj.Position = Vector3(12,7,2)
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obj.zoneInteractions()
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val msg2 = testProbe.receiveOne(max = 250 milliseconds)
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assert(
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msg2 match {
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case InteractingWithEnvironment(b, _) => (b eq pool1)
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case RespondsToZoneEnvironment.Timer(EnvironmentAttribute.Water, _, _, _) => true
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case _ => false
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}
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)
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assert(pool1.attribute == pool2.attribute)
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}
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"transition between two different critical regions when the regions have different attributes" in {
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@ -120,32 +125,37 @@ class InteractsWithZoneEnvironmentTest extends ActorTest {
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obj.Zone = testZone
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obj.Actor = testProbe.ref
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obj.Position = Vector3(7,7,-2)
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obj.Position = Vector3(7,7,2)
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obj.zoneInteractions()
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val msg1 = testProbe.receiveOne(max = 250 milliseconds)
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assert(
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msg1 match {
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case InteractingWithEnvironment(b, _) => (b eq pool1)
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case RespondsToZoneEnvironment.Timer(EnvironmentAttribute.Water, _, _, _) => true
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case _ => false
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}
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)
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obj.Position = Vector3(7,12,-2)
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obj.Position = Vector3(7,12,2)
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obj.zoneInteractions()
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val msgs = testProbe.receiveN(2, max = 250 milliseconds)
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val msgs = testProbe.receiveN(3, max = 250 milliseconds)
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assert(
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msgs.head match {
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case EscapeFromEnvironment(b, _) => (b eq pool1)
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case Vitality.Damage(_) => true
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case _ => false
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}
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)
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assert(
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msgs(1) match {
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case InteractingWithEnvironment(b, _) => (b eq pool1)
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case AuraEffectBehavior.StartEffect(Aura.Fire, _) => true
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case _ => false
|
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}
|
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)
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assert(
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msgs(2) match {
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case RespondsToZoneEnvironment.Timer(EnvironmentAttribute.Lava, _, _, _) => true
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case _ => false
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}
|
||||
)
|
||||
assert(pool1.attribute != pool3.attribute)
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -155,22 +165,24 @@ class InteractsWithZoneEnvironmentTest extends ActorTest {
|
|||
obj.Zone = testZone
|
||||
obj.Actor = testProbe.ref
|
||||
|
||||
obj.Position = Vector3(1,1,-2)
|
||||
obj.Position = Vector3(1,1,2)
|
||||
obj.zoneInteractions()
|
||||
val msg1 = testProbe.receiveOne(max = 250 milliseconds)
|
||||
assert(
|
||||
msg1 match {
|
||||
case InteractingWithEnvironment(b, _) => (b eq pool1)
|
||||
case RespondsToZoneEnvironment.Timer(EnvironmentAttribute.Water, _, _, _) => true
|
||||
case _ => false
|
||||
}
|
||||
)
|
||||
|
||||
obj.allowInteraction = false
|
||||
val msg2 = testProbe.receiveOne(max = 250 milliseconds)
|
||||
msg2 match {
|
||||
case EscapeFromEnvironment(b, _) => (b eq pool1)
|
||||
case _ => assert( false)
|
||||
}
|
||||
assert(
|
||||
msg2 match {
|
||||
case RespondsToZoneEnvironment.Timer(EnvironmentAttribute.Water, _, _, _) => true
|
||||
case _ => false
|
||||
}
|
||||
)
|
||||
obj.zoneInteractions()
|
||||
testProbe.expectNoMessage(max = 500 milliseconds)
|
||||
}
|
||||
|
|
@ -182,7 +194,7 @@ class InteractsWithZoneEnvironmentTest extends ActorTest {
|
|||
obj.Actor = testProbe.ref
|
||||
|
||||
obj.allowInteraction = false
|
||||
obj.Position = Vector3(1,1,-2)
|
||||
obj.Position = Vector3(1,1,2)
|
||||
obj.zoneInteractions()
|
||||
testProbe.expectNoMessage(max = 500 milliseconds)
|
||||
|
||||
|
|
@ -190,7 +202,7 @@ class InteractsWithZoneEnvironmentTest extends ActorTest {
|
|||
val msg1 = testProbe.receiveOne(max = 250 milliseconds)
|
||||
assert(
|
||||
msg1 match {
|
||||
case InteractingWithEnvironment(b, _) => (b eq pool1)
|
||||
case RespondsToZoneEnvironment.Timer(EnvironmentAttribute.Water, _, _, _) => true
|
||||
case _ => false
|
||||
}
|
||||
)
|
||||
|
|
@ -199,15 +211,9 @@ class InteractsWithZoneEnvironmentTest extends ActorTest {
|
|||
|
||||
object InteractsWithZoneEnvironmentTest {
|
||||
def testObject(): PlanetSideServerObject with InteractsWithZone = {
|
||||
new PlanetSideServerObject
|
||||
with InteractsWithZone {
|
||||
interaction(new InteractWithEnvironment())
|
||||
def Faction: PlanetSideEmpire.Value = PlanetSideEmpire.VS
|
||||
def DamageModel = null
|
||||
def Definition: ObjectDefinition with VitalityDefinition = new ObjectDefinition(objectId = 0) with VitalityDefinition {
|
||||
Damageable = true
|
||||
DrownAtMaxDepth = true
|
||||
}
|
||||
}
|
||||
val p = new Player(Avatar(1, "test", PlanetSideEmpire.VS, CharacterSex.Male, 1, CharacterVoice.Mute))
|
||||
p.GUID = PlanetSideGUID(1)
|
||||
p.Spawn()
|
||||
p
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,20 +1,20 @@
|
|||
// Copyright (c) 2020 PSForever
|
||||
package objects
|
||||
|
||||
import akka.actor.{ActorRef => ClassicActorRef}
|
||||
import akka.actor.typed.ActorRef
|
||||
import akka.actor.{ActorSystem, Props}
|
||||
import akka.actor.typed.scaladsl.adapter._
|
||||
import akka.testkit.TestProbe
|
||||
import base.ActorTest
|
||||
import net.psforever.actors.session.AvatarActor
|
||||
import net.psforever.actors.zone.ZoneActor
|
||||
import net.psforever.objects.avatar.{Avatar, Certification, PlayerControl}
|
||||
import net.psforever.objects.ballistics._
|
||||
import net.psforever.objects.guid.NumberPoolHub
|
||||
import net.psforever.objects.guid.source.MaxNumberSource
|
||||
import net.psforever.objects.vital.Vitality
|
||||
import net.psforever.objects.vital.{SpawningActivity, Vitality}
|
||||
import net.psforever.objects.zones.{Zone, ZoneMap}
|
||||
import net.psforever.objects._
|
||||
import net.psforever.objects.definition.ProjectileDefinition
|
||||
import net.psforever.objects.serverobject.CommonMessages
|
||||
import net.psforever.objects.serverobject.environment.interaction.common.Watery.OxygenStateTarget
|
||||
import net.psforever.objects.serverobject.environment.{DeepSquare, EnvironmentAttribute, Pool}
|
||||
|
|
@ -22,6 +22,7 @@ import net.psforever.objects.sourcing.{PlayerSource, SourceEntry}
|
|||
import net.psforever.objects.vital.base.DamageResolution
|
||||
import net.psforever.objects.vital.interaction.DamageInteraction
|
||||
import net.psforever.objects.vital.projectile.ProjectileReason
|
||||
import net.psforever.objects.vital.resolution.ResolutionCalculations.Output
|
||||
import net.psforever.packet.game._
|
||||
import net.psforever.types._
|
||||
import net.psforever.services.avatar.{AvatarAction, AvatarServiceMessage}
|
||||
|
|
@ -29,17 +30,17 @@ import net.psforever.services.avatar.{AvatarAction, AvatarServiceMessage}
|
|||
import scala.concurrent.duration._
|
||||
|
||||
class PlayerControlHealTest extends ActorTest {
|
||||
val player1 =
|
||||
val player1: Player =
|
||||
Player(Avatar(0, "TestCharacter1", PlanetSideEmpire.TR, CharacterSex.Male, 0, CharacterVoice.Mute)) //guid=1
|
||||
val player2 =
|
||||
val player2: Player =
|
||||
Player(Avatar(1, "TestCharacter2", PlanetSideEmpire.TR, CharacterSex.Male, 0, CharacterVoice.Mute)) //guid=2
|
||||
val avatarProbe = TestProbe()
|
||||
val avatarProbe: TestProbe = TestProbe()
|
||||
val guid = new NumberPoolHub(new MaxNumberSource(15))
|
||||
val zone = new Zone("test", new ZoneMap("test"), 0) {
|
||||
override def SetupNumberPools() = {}
|
||||
val zone: Zone = new Zone("test", new ZoneMap("test"), 0) {
|
||||
override def SetupNumberPools(): Unit = {}
|
||||
GUID(guid)
|
||||
override def LivePlayers = List(player1, player2)
|
||||
override def AvatarEvents = avatarProbe.ref
|
||||
override def LivePlayers: List[Player] = List(player1, player2)
|
||||
override def AvatarEvents: ClassicActorRef = avatarProbe.ref
|
||||
}
|
||||
|
||||
player1.Zone = zone
|
||||
|
|
@ -52,7 +53,7 @@ class PlayerControlHealTest extends ActorTest {
|
|||
guid.register(player2.avatar.locker, 6)
|
||||
player2.Actor = system.actorOf(Props(classOf[PlayerControl], player2, null), "player2-control")
|
||||
|
||||
val tool = Tool(GlobalDefinitions.medicalapplicator) //guid=3 & 4
|
||||
val tool: Tool = Tool(GlobalDefinitions.medicalapplicator) //guid=3 & 4
|
||||
guid.register(player1, 1)
|
||||
guid.register(player2, 2)
|
||||
guid.register(tool, 3)
|
||||
|
|
@ -114,15 +115,15 @@ class PlayerControlHealTest extends ActorTest {
|
|||
}
|
||||
}
|
||||
class PlayerControlHealSelfTest extends ActorTest {
|
||||
val player1 =
|
||||
val player1: Player =
|
||||
Player(Avatar(0, "TestCharacter1", PlanetSideEmpire.TR, CharacterSex.Male, 0, CharacterVoice.Mute)) //guid=1
|
||||
val avatarProbe = TestProbe()
|
||||
val avatarProbe: TestProbe = TestProbe()
|
||||
val guid = new NumberPoolHub(new MaxNumberSource(15))
|
||||
val zone = new Zone("test", new ZoneMap("test"), 0) {
|
||||
override def SetupNumberPools() = {}
|
||||
val zone: Zone = new Zone("test", new ZoneMap("test"), 0) {
|
||||
override def SetupNumberPools(): Unit = {}
|
||||
GUID(guid)
|
||||
override def LivePlayers = List(player1)
|
||||
override def AvatarEvents = avatarProbe.ref
|
||||
override def LivePlayers: List[Player] = List(player1)
|
||||
override def AvatarEvents: ClassicActorRef = avatarProbe.ref
|
||||
}
|
||||
|
||||
player1.Zone = zone
|
||||
|
|
@ -131,7 +132,7 @@ class PlayerControlHealSelfTest extends ActorTest {
|
|||
guid.register(player1.avatar.locker, 5)
|
||||
player1.Actor = system.actorOf(Props(classOf[PlayerControl], player1, null), "player1-control")
|
||||
|
||||
val tool = Tool(GlobalDefinitions.medicalapplicator) //guid=3 & 4
|
||||
val tool: Tool = Tool(GlobalDefinitions.medicalapplicator) //guid=3 & 4
|
||||
guid.register(player1, 1)
|
||||
guid.register(tool, 3)
|
||||
guid.register(tool.AmmoSlot.Box, 4)
|
||||
|
|
@ -189,18 +190,18 @@ class PlayerControlHealSelfTest extends ActorTest {
|
|||
}
|
||||
|
||||
class PlayerControlRepairTest extends ActorTest {
|
||||
val avatar = Avatar(0, "TestCharacter1", PlanetSideEmpire.TR, CharacterSex.Male, 0, CharacterVoice.Mute)
|
||||
val avatar: Avatar = Avatar(0, "TestCharacter1", PlanetSideEmpire.TR, CharacterSex.Male, 0, CharacterVoice.Mute)
|
||||
.copy(certifications = Set(Certification.Engineering))
|
||||
val player1 = Player(avatar) //guid=1
|
||||
val player2 =
|
||||
val player1: Player = Player(avatar) //guid=1
|
||||
val player2: Player =
|
||||
Player(Avatar(1, "TestCharacter2", PlanetSideEmpire.TR, CharacterSex.Male, 0, CharacterVoice.Mute)) //guid=2
|
||||
val avatarProbe = TestProbe()
|
||||
val avatarProbe: TestProbe = TestProbe()
|
||||
val guid = new NumberPoolHub(new MaxNumberSource(15))
|
||||
val zone = new Zone("test", new ZoneMap("test"), 0) {
|
||||
override def SetupNumberPools() = {}
|
||||
val zone: Zone = new Zone("test", new ZoneMap("test"), 0) {
|
||||
override def SetupNumberPools(): Unit = {}
|
||||
GUID(guid)
|
||||
override def LivePlayers = List(player1, player2)
|
||||
override def AvatarEvents = avatarProbe.ref
|
||||
override def LivePlayers: List[Player] = List(player1, player2)
|
||||
override def AvatarEvents: ClassicActorRef = avatarProbe.ref
|
||||
}
|
||||
|
||||
player1.Zone = zone
|
||||
|
|
@ -213,7 +214,7 @@ class PlayerControlRepairTest extends ActorTest {
|
|||
guid.register(player2.avatar.locker, 6)
|
||||
player2.Actor = system.actorOf(Props(classOf[PlayerControl], player2, null), "player2-control")
|
||||
|
||||
val tool = Tool(GlobalDefinitions.bank) //guid=3 & 4
|
||||
val tool: Tool = Tool(GlobalDefinitions.bank) //guid=3 & 4
|
||||
guid.register(player1, 1)
|
||||
guid.register(player2, 2)
|
||||
guid.register(tool, 3)
|
||||
|
|
@ -286,16 +287,16 @@ class PlayerControlRepairTest extends ActorTest {
|
|||
}
|
||||
|
||||
class PlayerControlRepairSelfTest extends ActorTest {
|
||||
val avatar = Avatar(0, "TestCharacter1", PlanetSideEmpire.TR, CharacterSex.Male, 0, CharacterVoice.Mute)
|
||||
val avatar: Avatar = Avatar(0, "TestCharacter1", PlanetSideEmpire.TR, CharacterSex.Male, 0, CharacterVoice.Mute)
|
||||
.copy(certifications = Set(Certification.Engineering))
|
||||
val player1 = Player(avatar) //guid=1
|
||||
val avatarProbe = TestProbe()
|
||||
val player1: Player = Player(avatar) //guid=1
|
||||
val avatarProbe: TestProbe = TestProbe()
|
||||
val guid = new NumberPoolHub(new MaxNumberSource(15))
|
||||
val zone = new Zone("test", new ZoneMap("test"), 0) {
|
||||
override def SetupNumberPools() = {}
|
||||
val zone: Zone = new Zone("test", new ZoneMap("test"), 0) {
|
||||
override def SetupNumberPools(): Unit = {}
|
||||
GUID(guid)
|
||||
override def LivePlayers = List(player1)
|
||||
override def AvatarEvents = avatarProbe.ref
|
||||
override def LivePlayers: List[Player] = List(player1)
|
||||
override def AvatarEvents: ClassicActorRef = avatarProbe.ref
|
||||
}
|
||||
|
||||
player1.Zone = zone
|
||||
|
|
@ -304,7 +305,7 @@ class PlayerControlRepairSelfTest extends ActorTest {
|
|||
guid.register(player1.avatar.locker, 5)
|
||||
player1.Actor = system.actorOf(Props(classOf[PlayerControl], player1, null), "player1-control")
|
||||
|
||||
val tool = Tool(GlobalDefinitions.bank) //guid=3 & 4
|
||||
val tool: Tool = Tool(GlobalDefinitions.bank) //guid=3 & 4
|
||||
guid.register(player1, 1)
|
||||
guid.register(tool, 3)
|
||||
guid.register(tool.AmmoSlot.Box, 4)
|
||||
|
|
@ -362,19 +363,19 @@ class PlayerControlRepairSelfTest extends ActorTest {
|
|||
}
|
||||
|
||||
class PlayerControlDamageTest extends ActorTest {
|
||||
val player1 =
|
||||
val player1: Player =
|
||||
Player(Avatar(0, "TestCharacter1", PlanetSideEmpire.TR, CharacterSex.Male, 0, CharacterVoice.Mute)) //guid=1
|
||||
val player2 =
|
||||
val player2: Player =
|
||||
Player(Avatar(1, "TestCharacter2", PlanetSideEmpire.TR, CharacterSex.Male, 0, CharacterVoice.Mute)) //guid=2
|
||||
val avatarProbe = TestProbe()
|
||||
val activityProbe = TestProbe()
|
||||
val avatarProbe: TestProbe = TestProbe()
|
||||
val activityProbe: TestProbe = TestProbe()
|
||||
val guid = new NumberPoolHub(new MaxNumberSource(15))
|
||||
val zone = new Zone("test", new ZoneMap("test"), 0) {
|
||||
override def SetupNumberPools() = {}
|
||||
val zone: Zone = new Zone("test", new ZoneMap("test"), 0) {
|
||||
override def SetupNumberPools(): Unit = {}
|
||||
GUID(guid)
|
||||
override def LivePlayers = List(player1, player2)
|
||||
override def AvatarEvents = avatarProbe.ref
|
||||
override def Activity = activityProbe.ref
|
||||
override def LivePlayers: List[Player] = List(player1, player2)
|
||||
override def AvatarEvents: ClassicActorRef = avatarProbe.ref
|
||||
override def Activity: ClassicActorRef = activityProbe.ref
|
||||
}
|
||||
|
||||
player1.Zone = zone
|
||||
|
|
@ -388,10 +389,10 @@ class PlayerControlDamageTest extends ActorTest {
|
|||
val (probe, avatarActor) = PlayerControlTest.DummyAvatar(system)
|
||||
player2.Actor = system.actorOf(Props(classOf[PlayerControl], player2, avatarActor), name = "player2-control")
|
||||
|
||||
val tool = Tool(GlobalDefinitions.suppressor) //guid 3 & 4
|
||||
val projectile = tool.Projectile
|
||||
val player1Source = PlayerSource(player1)
|
||||
val resolved = DamageInteraction(
|
||||
val tool: Tool = Tool(GlobalDefinitions.suppressor) //guid 3 & 4
|
||||
val projectile: ProjectileDefinition = tool.Projectile
|
||||
val player1Source: PlayerSource = PlayerSource(player1)
|
||||
val resolved: DamageInteraction = DamageInteraction(
|
||||
SourceEntry(player2),
|
||||
ProjectileReason(
|
||||
DamageResolution.Hit,
|
||||
|
|
@ -408,7 +409,7 @@ class PlayerControlDamageTest extends ActorTest {
|
|||
),
|
||||
Vector3(1, 0, 0)
|
||||
)
|
||||
val applyDamageTo = resolved.calculate()
|
||||
val applyDamageTo: Output = resolved.calculate()
|
||||
guid.register(player1, 1)
|
||||
guid.register(player2, 2)
|
||||
guid.register(tool, 3)
|
||||
|
|
@ -467,19 +468,19 @@ class PlayerControlDamageTest extends ActorTest {
|
|||
}
|
||||
|
||||
class PlayerControlDeathStandingTest extends ActorTest {
|
||||
val player1 =
|
||||
val player1: Player =
|
||||
Player(Avatar(0, "TestCharacter1", PlanetSideEmpire.TR, CharacterSex.Male, 0, CharacterVoice.Mute)) //guid=1
|
||||
val player2 =
|
||||
val player2: Player =
|
||||
Player(Avatar(1, "TestCharacter2", PlanetSideEmpire.NC, CharacterSex.Male, 0, CharacterVoice.Mute)) //guid=2
|
||||
val avatarProbe = TestProbe()
|
||||
val activityProbe = TestProbe()
|
||||
val avatarProbe: TestProbe = TestProbe()
|
||||
val activityProbe: TestProbe = TestProbe()
|
||||
val guid = new NumberPoolHub(new MaxNumberSource(15))
|
||||
val zone = new Zone("test", new ZoneMap("test"), 0) {
|
||||
override def SetupNumberPools() = {}
|
||||
val zone: Zone = new Zone("test", new ZoneMap("test"), 0) {
|
||||
override def SetupNumberPools(): Unit = {}
|
||||
GUID(guid)
|
||||
override def LivePlayers = List(player1, player2)
|
||||
override def AvatarEvents = avatarProbe.ref
|
||||
override def Activity = activityProbe.ref
|
||||
override def LivePlayers: List[Player] = List(player1, player2)
|
||||
override def AvatarEvents: ClassicActorRef = avatarProbe.ref
|
||||
override def Activity: ClassicActorRef = activityProbe.ref
|
||||
}
|
||||
|
||||
player1.Zone = zone
|
||||
|
|
@ -493,10 +494,10 @@ class PlayerControlDeathStandingTest extends ActorTest {
|
|||
val (probe, avatarActor) = PlayerControlTest.DummyAvatar(system)
|
||||
player2.Actor = system.actorOf(Props(classOf[PlayerControl], player2, avatarActor), name = "player2-control")
|
||||
|
||||
val tool = Tool(GlobalDefinitions.suppressor) //guid 3 & 4
|
||||
val projectile = tool.Projectile
|
||||
val player1Source = PlayerSource(player1)
|
||||
val resolved = DamageInteraction(
|
||||
val tool: Tool = Tool(GlobalDefinitions.suppressor) //guid 3 & 4
|
||||
val projectile: ProjectileDefinition = tool.Projectile
|
||||
val player1Source: PlayerSource = PlayerSource(player1)
|
||||
val resolved: DamageInteraction = DamageInteraction(
|
||||
SourceEntry(player2),
|
||||
ProjectileReason(
|
||||
DamageResolution.Hit,
|
||||
|
|
@ -513,7 +514,7 @@ class PlayerControlDeathStandingTest extends ActorTest {
|
|||
),
|
||||
Vector3(1, 0, 0)
|
||||
)
|
||||
val applyDamageTo = resolved.calculate()
|
||||
val applyDamageTo: Output = resolved.calculate()
|
||||
guid.register(player1, 1)
|
||||
guid.register(player2, 2)
|
||||
guid.register(tool, 3)
|
||||
|
|
@ -543,8 +544,8 @@ class PlayerControlDeathStandingTest extends ActorTest {
|
|||
)
|
||||
assert(
|
||||
msg_stamina match {
|
||||
case AvatarActor.DeinitializeImplants() => true
|
||||
case _ => false
|
||||
case AvatarActor.DeinitializeImplants => true
|
||||
case _ => false
|
||||
}
|
||||
)
|
||||
assert(
|
||||
|
|
@ -684,8 +685,8 @@ class PlayerControlDeathStandingTest extends ActorTest {
|
|||
// activityProbe.expectNoMessage(200 milliseconds)
|
||||
// assert(
|
||||
// msg_stamina match {
|
||||
// case AvatarActor.DeinitializeImplants() => true
|
||||
// case _ => false
|
||||
// case AvatarActor.DeinitializeImplants => true
|
||||
// case _ => false
|
||||
// }
|
||||
// )
|
||||
// assert(
|
||||
|
|
@ -774,22 +775,22 @@ class PlayerControlDeathStandingTest extends ActorTest {
|
|||
//}
|
||||
|
||||
class PlayerControlInteractWithWaterTest extends ActorTest {
|
||||
val player1 =
|
||||
val player1: Player =
|
||||
Player(Avatar(0, "TestCharacter1", PlanetSideEmpire.TR, CharacterSex.Male, 0, CharacterVoice.Mute)) //guid=1
|
||||
val avatarProbe = TestProbe()
|
||||
val avatarProbe: TestProbe = TestProbe()
|
||||
val guid = new NumberPoolHub(new MaxNumberSource(15))
|
||||
val pool = Pool(EnvironmentAttribute.Water, DeepSquare(-1, 10, 10, 0, 0))
|
||||
val zone = new Zone(
|
||||
val pool: Pool = Pool(EnvironmentAttribute.Water, DeepSquare(-1, 10, 10, 0, 0))
|
||||
val zone: Zone = new Zone(
|
||||
id = "test",
|
||||
new ZoneMap(name = "test-map") {
|
||||
environment = List(pool)
|
||||
},
|
||||
zoneNumber = 0
|
||||
) {
|
||||
override def SetupNumberPools() = {}
|
||||
override def SetupNumberPools(): Unit = {}
|
||||
GUID(guid)
|
||||
override def LivePlayers = List(player1)
|
||||
override def AvatarEvents = avatarProbe.ref
|
||||
override def LivePlayers: List[Player] = List(player1)
|
||||
override def AvatarEvents: ClassicActorRef = avatarProbe.ref
|
||||
}
|
||||
zone.blockMap.addTo(player1)
|
||||
zone.blockMap.addTo(pool)
|
||||
|
|
@ -828,22 +829,22 @@ class PlayerControlInteractWithWaterTest extends ActorTest {
|
|||
}
|
||||
|
||||
class PlayerControlStopInteractWithWaterTest extends ActorTest {
|
||||
val player1 =
|
||||
val player1: Player =
|
||||
Player(Avatar(0, "TestCharacter1", PlanetSideEmpire.TR, CharacterSex.Male, 0, CharacterVoice.Mute)) //guid=1
|
||||
val avatarProbe = TestProbe()
|
||||
val avatarProbe: TestProbe = TestProbe()
|
||||
val guid = new NumberPoolHub(new MaxNumberSource(15))
|
||||
val pool = Pool(EnvironmentAttribute.Water, DeepSquare(-1, 10, 10, 0, 0))
|
||||
val zone = new Zone(
|
||||
val pool: Pool = Pool(EnvironmentAttribute.Water, DeepSquare(-1, 10, 10, 0, 0))
|
||||
val zone: Zone = new Zone(
|
||||
id = "test",
|
||||
new ZoneMap(name = "test-map") {
|
||||
environment = List(pool)
|
||||
},
|
||||
zoneNumber = 0
|
||||
) {
|
||||
override def SetupNumberPools() = {}
|
||||
override def SetupNumberPools(): Unit = {}
|
||||
GUID(guid)
|
||||
override def LivePlayers = List(player1)
|
||||
override def AvatarEvents = avatarProbe.ref
|
||||
override def LivePlayers: List[Player] = List(player1)
|
||||
override def AvatarEvents: ClassicActorRef = avatarProbe.ref
|
||||
}
|
||||
zone.blockMap.addTo(player1)
|
||||
zone.blockMap.addTo(pool)
|
||||
|
|
@ -893,23 +894,23 @@ class PlayerControlStopInteractWithWaterTest extends ActorTest {
|
|||
}
|
||||
|
||||
class PlayerControlInteractWithLavaTest extends ActorTest {
|
||||
val player1 =
|
||||
val player1: Player =
|
||||
Player(Avatar(0, "TestCharacter1", PlanetSideEmpire.TR, CharacterSex.Male, 0, CharacterVoice.Mute)) //guid=1
|
||||
val avatarProbe = TestProbe()
|
||||
val avatarProbe: TestProbe = TestProbe()
|
||||
val guid = new NumberPoolHub(new MaxNumberSource(15))
|
||||
val pool = Pool(EnvironmentAttribute.Lava, DeepSquare(-1, 10, 10, 0, 0))
|
||||
val zone = new Zone(
|
||||
val pool: Pool = Pool(EnvironmentAttribute.Lava, DeepSquare(-1, 10, 10, 0, 0))
|
||||
val zone: Zone = new Zone(
|
||||
id = "test-map",
|
||||
new ZoneMap(name = "test-map") {
|
||||
environment = List(pool)
|
||||
},
|
||||
zoneNumber = 0
|
||||
) {
|
||||
override def SetupNumberPools() = {}
|
||||
override def SetupNumberPools(): Unit = {}
|
||||
GUID(guid)
|
||||
override def LivePlayers = List(player1)
|
||||
override def AvatarEvents = avatarProbe.ref
|
||||
override def Activity = TestProbe().ref
|
||||
override def LivePlayers: List[Player] = List(player1)
|
||||
override def AvatarEvents: ClassicActorRef = avatarProbe.ref
|
||||
override def Activity: ClassicActorRef = TestProbe().ref
|
||||
}
|
||||
zone.blockMap.addTo(player1)
|
||||
zone.blockMap.addTo(pool)
|
||||
|
|
@ -948,49 +949,49 @@ class PlayerControlInteractWithLavaTest extends ActorTest {
|
|||
}
|
||||
)
|
||||
assert(player1.Health > 0) //still alive?
|
||||
probe.receiveOne(65 seconds) //wait until player1's implants deinitialize
|
||||
probe.receiveOne(65 seconds)
|
||||
assert(player1.Health == 0) //ded
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
class PlayerControlInteractWithDeathTest extends ActorTest {
|
||||
val player1 =
|
||||
val player1: Player =
|
||||
Player(Avatar(0, "TestCharacter1", PlanetSideEmpire.TR, CharacterSex.Male, 0, CharacterVoice.Mute)) //guid=1
|
||||
val avatarProbe = TestProbe()
|
||||
val avatarProbe: TestProbe = TestProbe()
|
||||
val guid = new NumberPoolHub(new MaxNumberSource(15))
|
||||
val pool = Pool(EnvironmentAttribute.Death, DeepSquare(-1, 10, 10, 0, 0))
|
||||
val zone = new Zone(
|
||||
val pool: Pool = Pool(EnvironmentAttribute.Death, DeepSquare(10, 10, 10, 0, 0))
|
||||
val zone: Zone = new Zone(
|
||||
id = "test-map",
|
||||
new ZoneMap(name = "test-map") {
|
||||
environment = List(pool)
|
||||
},
|
||||
zoneNumber = 0
|
||||
) {
|
||||
override def SetupNumberPools() = {}
|
||||
override def SetupNumberPools(): Unit = {}
|
||||
GUID(guid)
|
||||
override def LivePlayers = List(player1)
|
||||
override def AvatarEvents = avatarProbe.ref
|
||||
override def Activity = TestProbe().ref
|
||||
override def LivePlayers: List[Player] = List(player1)
|
||||
override def Activity: ClassicActorRef = TestProbe().ref
|
||||
override def AvatarEvents: ClassicActorRef = avatarProbe.ref
|
||||
}
|
||||
zone.blockMap.addTo(player1)
|
||||
zone.blockMap.addTo(pool)
|
||||
guid.register(player1, 1)
|
||||
guid.register(player1.avatar.locker, 5)
|
||||
|
||||
player1.Zone = zone
|
||||
player1.Spawn()
|
||||
guid.register(player1.avatar.locker, 5)
|
||||
player1.Position = Vector3(5,5,3) //right in the pool
|
||||
zone.blockMap.addTo(player1)
|
||||
zone.blockMap.addTo(pool)
|
||||
val (probe, avatarActor) = PlayerControlTest.DummyAvatar(system)
|
||||
player1.Actor = system.actorOf(Props(classOf[PlayerControl], player1, avatarActor), "player1-control")
|
||||
|
||||
guid.register(player1, 1)
|
||||
player1.LogActivity(SpawningActivity(PlayerSource(player1), 0, None))
|
||||
|
||||
"PlayerControl" should {
|
||||
"take continuous damage if player steps into a pool of death" in {
|
||||
"kill the player if that player steps into a pool of death" in {
|
||||
assert(player1.Health == 100) //alive
|
||||
player1.Position = Vector3(5,5,-3) //right in the pool
|
||||
probe.expectNoMessage(5.seconds)
|
||||
player1.zoneInteractions() //trigger
|
||||
|
||||
probe.receiveOne(250 milliseconds) //wait until oplayer1's implants deinitialize
|
||||
probe.receiveOne(3.seconds)
|
||||
assert(player1.Health == 0) //ded
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -14,12 +14,13 @@ import net.psforever.objects.guid.NumberPoolHub
|
|||
import net.psforever.objects.guid.source.MaxNumberSource
|
||||
import net.psforever.objects.serverobject.CommonMessages
|
||||
import net.psforever.objects.serverobject.environment._
|
||||
import net.psforever.objects.serverobject.environment.interaction.{EscapeFromEnvironment, InteractingWithEnvironment}
|
||||
import net.psforever.objects.serverobject.environment.interaction.{EscapeFromEnvironment, InteractingWithEnvironment, RespondsToZoneEnvironment}
|
||||
import net.psforever.objects.serverobject.environment.interaction.common.Watery.OxygenStateTarget
|
||||
import net.psforever.objects.serverobject.mount.Mountable
|
||||
import net.psforever.objects.sourcing.VehicleSource
|
||||
import net.psforever.objects.vehicles.VehicleLockState
|
||||
import net.psforever.objects.vehicles.control.VehicleControl
|
||||
import net.psforever.objects.vital.{ShieldCharge, Vitality}
|
||||
import net.psforever.objects.vital.{ShieldCharge, SpawningActivity, Vitality}
|
||||
import net.psforever.objects.zones.{Zone, ZoneMap}
|
||||
import net.psforever.packet.game._
|
||||
import net.psforever.services.ServiceManager
|
||||
|
|
@ -634,9 +635,10 @@ class VehicleControlInteractWithWaterTest extends ActorTest {
|
|||
val player1 =
|
||||
Player(Avatar(0, "TestCharacter1", PlanetSideEmpire.TR, CharacterSex.Male, 0, CharacterVoice.Mute)) //guid=1
|
||||
val avatarProbe = TestProbe()
|
||||
val playerProbe = TestProbe()
|
||||
val vehicleProbe = TestProbe()
|
||||
val guid = new NumberPoolHub(new MaxNumberSource(15))
|
||||
val pool = Pool(EnvironmentAttribute.Water, DeepSquare(-1, 10, 10, 0, 0))
|
||||
val pool = Pool(EnvironmentAttribute.Water, DeepSquare(10, 10, 10, 0, 0))
|
||||
val zone = new Zone(
|
||||
id = "test-zone",
|
||||
new ZoneMap(name = "test-map") {
|
||||
|
|
@ -649,7 +651,7 @@ class VehicleControlInteractWithWaterTest extends ActorTest {
|
|||
override def LivePlayers = List(player1)
|
||||
override def Vehicles = List(vehicle)
|
||||
override def AvatarEvents = avatarProbe.ref
|
||||
override def VehicleEvents = vehicleProbe.ref
|
||||
override def VehicleEvents = avatarProbe.ref
|
||||
|
||||
this.actor = new TestProbe(system).ref.toTyped[ZoneActor.Command]
|
||||
}
|
||||
|
|
@ -666,38 +668,24 @@ class VehicleControlInteractWithWaterTest extends ActorTest {
|
|||
vehicle.Seats(0).mount(player1)
|
||||
player1.VehicleSeated = vehicle.GUID
|
||||
val (probe, avatarActor) = PlayerControlTest.DummyAvatar(system)
|
||||
player1.Actor = system.actorOf(Props(classOf[PlayerControl], player1, avatarActor), "player1-control")
|
||||
vehicle.Actor = system.actorOf(Props(classOf[VehicleControl], vehicle), "vehicle-control")
|
||||
player1.Actor = playerProbe.ref
|
||||
vehicle.Actor = vehicleProbe.ref
|
||||
|
||||
"VehicleControl" should {
|
||||
"causes disability when the vehicle drives too deep in water" in {
|
||||
vehicle.Position = Vector3(5,5,-3) //right in the pool
|
||||
vehicle.Position = Vector3(5,5,3) //right in the pool
|
||||
vehicle.zoneInteractions() //trigger
|
||||
|
||||
val msg_drown = avatarProbe.receiveOne(250 milliseconds)
|
||||
assert(
|
||||
msg_drown match {
|
||||
case AvatarServiceMessage(
|
||||
"TestCharacter1",
|
||||
AvatarAction.OxygenState(
|
||||
OxygenStateTarget(PlanetSideGUID(1), _, OxygenState.Suffocation, 100f),
|
||||
Some(OxygenStateTarget(PlanetSideGUID(2), _, OxygenState.Suffocation, 100f))
|
||||
)
|
||||
) => true
|
||||
case _ => false
|
||||
}
|
||||
)
|
||||
//player will die in 60s
|
||||
//vehicle will disable in 5s; driver will be kicked
|
||||
val msg_kick = vehicleProbe.receiveOne(10 seconds)
|
||||
msg_kick match {
|
||||
case VehicleServiceMessage(
|
||||
"test-zone",
|
||||
VehicleAction.KickPassenger(PlanetSideGUID(1), 4, _, PlanetSideGUID(2))
|
||||
) => assert(true)
|
||||
case _ => assert(false)
|
||||
}
|
||||
//player will die, but detailing players death messages is not necessary for this test
|
||||
val msg_drown = playerProbe.receiveOne(250 milliseconds)
|
||||
assert(msg_drown match {
|
||||
case InteractingWithEnvironment(body, _) => body eq pool
|
||||
case _ => false
|
||||
})
|
||||
val msg_disable = vehicleProbe.receiveOne(10 seconds)
|
||||
assert(msg_disable match {
|
||||
case RespondsToZoneEnvironment.Timer(EnvironmentAttribute.Water, _, _, VehicleControl.Disable(true)) => true
|
||||
case _ => false
|
||||
})
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -835,7 +823,7 @@ class VehicleControlInteractWithDeathTest extends ActorTest {
|
|||
val player1 =
|
||||
Player(Avatar(0, "TestCharacter1", PlanetSideEmpire.TR, CharacterSex.Male, 0, CharacterVoice.Mute)) //guid=1
|
||||
val guid = new NumberPoolHub(new MaxNumberSource(15))
|
||||
val pool = Pool(EnvironmentAttribute.Death, DeepSquare(-1, 10, 10, 0, 0))
|
||||
val pool = Pool(EnvironmentAttribute.Death, DeepSquare(5, 10, 10, 0, 0))
|
||||
val zone = new Zone(
|
||||
id = "test-zone",
|
||||
new ZoneMap(name = "test-map") {
|
||||
|
|
@ -866,15 +854,17 @@ class VehicleControlInteractWithDeathTest extends ActorTest {
|
|||
val (probe, avatarActor) = PlayerControlTest.DummyAvatar(system)
|
||||
player1.Actor = system.actorOf(Props(classOf[PlayerControl], player1, avatarActor), "player1-control")
|
||||
vehicle.Actor = system.actorOf(Props(classOf[VehicleControl], vehicle), "vehicle-control")
|
||||
vehicle.LogActivity(SpawningActivity(VehicleSource(vehicle), 0, None))
|
||||
|
||||
"VehicleControl" should {
|
||||
"take continuous damage if vehicle drives into a pool of death" in {
|
||||
assert(vehicle.Health > 0) //alive
|
||||
assert(player1.Health == 100) //alive
|
||||
vehicle.Position = Vector3(5,5,-3) //right in the pool
|
||||
vehicle.Position = Vector3(5,5,1) //right in the pool
|
||||
probe.expectNoMessage(5 seconds)
|
||||
vehicle.zoneInteractions() //trigger
|
||||
|
||||
probe.receiveOne(2 seconds) //wait until player1's implants deinitialize
|
||||
probe.receiveOne(2 seconds)
|
||||
assert(vehicle.Health == 0) //ded
|
||||
assert(player1.Health == 0) //ded
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue