initial PlayerStasisMessage packet work

This commit is contained in:
FateJH 2017-01-20 23:53:56 -05:00
parent 491e263f71
commit 91a429506f
2 changed files with 27 additions and 1 deletions

View file

@ -482,7 +482,7 @@ object GamePacketOpcode extends Enumeration {
// 0x88
case 0x88 => game.WeaponDelayFireMessage.decode
case 0x89 => noDecoder(BugReportMessage)
case 0x8a => noDecoder(PlayerStasisMessage)
case 0x8a => game.PlayerStasisMessage.decode
case 0x8b => noDecoder(UnknownMessage139)
case 0x8c => noDecoder(OutfitMembershipRequest)
case 0x8d => noDecoder(OutfitMembershipResponse)

View file

@ -0,0 +1,26 @@
// Copyright (c) 2016 PSForever.net to present
package net.psforever.packet.game
import net.psforever.packet.{GamePacketOpcode, Marshallable, PlanetSideGamePacket}
import scodec.Codec
import scodec.codecs._
/**
* na
* @param player_guid the player
* @param stasis whether or not the player is held in stasis
*/
final case class PlayerStasisMessage(player_guid : PlanetSideGUID,
stasis : Boolean)
extends PlanetSideGamePacket {
type Packet = PlayerStasisMessage
def opcode = GamePacketOpcode.PlayerStasisMessage
def encode = PlayerStasisMessage.encode(this)
}
object PlayerStasisMessage extends Marshallable[PlayerStasisMessage] {
implicit val codec : Codec[PlayerStasisMessage] = (
("player_guid" | PlanetSideGUID.codec) ::
("stasis" | bool)
).as[PlayerStasisMessage]
}