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Miscellaneous Fixes (#760)
* suicide can pull outdated damage entry when no other option is available; occupied seats need to be collected * kicking one player does not kick all players anymore * augmenting persistence when using KAM packets to include avatar release condition as well as initial login
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@ -265,7 +265,7 @@ class SessionActor(middlewareActor: typed.ActorRef[MiddlewareActor.Command], con
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var zoneReload: Boolean = false
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var interimUngunnedVehicle: Option[PlanetSideGUID] = None
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var interimUngunnedVehicleSeat: Option[Int] = None
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var keepAliveFunc: () => Unit = NormalKeepAlive
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var keepAliveFunc: () => Unit = KeepAlivePersistenceInitial
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var setAvatar: Boolean = false
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var turnCounterFunc: PlanetSideGUID => Unit = TurnCounterDuringInterim
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@ -1321,7 +1321,7 @@ class SessionActor(middlewareActor: typed.ActorRef[MiddlewareActor.Command], con
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* These correspond to the message `NewPlayerLoaded` for the case of "dying" or the latter zone switching case,
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* and `PlayerLoaded` for "deconstruction."
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* In the latter case, the user must wait for the zone to be recognized as loaded for the server
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* and this is performed through the send LoadMapMessage, receive BeginZoningMessage exchange
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* and this is performed through the send `LoadMapMessage`, receive `BeginZoningMessage` exchange.
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* The user's player should have already been registered into the new zone
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* and is at some stage of being added to the zone in which they will have control agency in that zone.
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* Whether or not the zone is loaded in the earlier case depends on the destination with respect to the current location.
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@ -1379,6 +1379,12 @@ class SessionActor(middlewareActor: typed.ActorRef[MiddlewareActor.Command], con
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self,
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SetCurrentAvatar(tplayer, max_attempts, attempt + max_attempts / 3)
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)
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} else {
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keepAliveFunc = GetMountableAndSeat(None, player, continent) match {
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case (Some(v: Vehicle), Some(seatNumber))
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if seatNumber > 0 && v.WeaponControlledFromSeat(seatNumber).isEmpty => KeepAlivePersistence
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case _ => NormalKeepAlive
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}
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}
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//if not the condition above, player has started playing normally
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} else {
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@ -2455,11 +2461,10 @@ class SessionActor(middlewareActor: typed.ActorRef[MiddlewareActor.Command], con
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*/
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def HandleMountMessages(tplayer: Player, reply: Mountable.Exchange): Unit = {
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reply match {
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case Mountable.CanMount(obj: ImplantTerminalMech, seat_number, mount_point) =>
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case Mountable.CanMount(obj: ImplantTerminalMech, seat_number, _) =>
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CancelZoningProcessWithDescriptiveReason("cancel_use")
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CancelAllProximityUnits()
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MountingAction(tplayer, obj, seat_number)
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// the player will receive no messages consistently except the KeepAliveMessage echo
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keepAliveFunc = KeepAlivePersistence
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case Mountable.CanMount(obj: Vehicle, seat_number, _)
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@ -2467,7 +2472,6 @@ class SessionActor(middlewareActor: typed.ActorRef[MiddlewareActor.Command], con
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CancelZoningProcessWithDescriptiveReason("cancel_mount")
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CancelAllProximityUnits()
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MountingAction(tplayer, obj, seat_number)
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// the player will receive no messages consistently except the KeepAliveMessage echo
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keepAliveFunc = KeepAlivePersistence
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case Mountable.CanMount(obj: Vehicle, seat_number, _) =>
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@ -2491,14 +2495,13 @@ class SessionActor(middlewareActor: typed.ActorRef[MiddlewareActor.Command], con
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obj.Cloaked = tplayer.Cloaked
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}
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} else if (obj.WeaponControlledFromSeat(seat_number).isEmpty) {
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// the player will receive no messages consistently except the KeepAliveMessage echo
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keepAliveFunc = KeepAlivePersistence
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}
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AccessContainer(obj)
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UpdateWeaponAtSeatPosition(obj, seat_number)
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MountingAction(tplayer, obj, seat_number)
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case Mountable.CanMount(obj: FacilityTurret, seat_number, mount_point) =>
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case Mountable.CanMount(obj: FacilityTurret, seat_number, _) =>
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CancelZoningProcessWithDescriptiveReason("cancel_mount")
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if (!obj.isUpgrading) {
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log.info(s"${player.Name} mounts ${obj.Definition.Name}")
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@ -2508,20 +2511,17 @@ class SessionActor(middlewareActor: typed.ActorRef[MiddlewareActor.Command], con
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sendResponse(PlanetsideAttributeMessage(obj.GUID, 0, obj.Health))
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UpdateWeaponAtSeatPosition(obj, seat_number)
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MountingAction(tplayer, obj, seat_number)
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// the player will receive no messages consistently except the KeepAliveMessage echo
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keepAliveFunc = KeepAlivePersistence
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} else {
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log.warn(
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s"MountVehicleMsg: ${tplayer.Name} wants to mount turret ${obj.GUID.guid}, but needs to wait until it finishes updating"
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)
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}
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case Mountable.CanMount(obj: PlanetSideGameObject with WeaponTurret, seat_number, mount_point) =>
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case Mountable.CanMount(obj: PlanetSideGameObject with WeaponTurret, seat_number, _) =>
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CancelZoningProcessWithDescriptiveReason("cancel_mount")
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sendResponse(PlanetsideAttributeMessage(obj.GUID, 0, obj.Health))
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UpdateWeaponAtSeatPosition(obj, seat_number)
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MountingAction(tplayer, obj, seat_number)
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// the player will receive no messages consistently except the KeepAliveMessage echo
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keepAliveFunc = KeepAlivePersistence
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case Mountable.CanMount(obj: Mountable, _, _) =>
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@ -2792,8 +2792,8 @@ class SessionActor(middlewareActor: typed.ActorRef[MiddlewareActor.Command], con
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//seat number (first field) seems to be correct if passenger is kicked manually by driver
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//but always seems to return 4 if user is kicked by mount permissions changing
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sendResponse(DismountVehicleMsg(guid, BailType.Kicked, wasKickedByDriver))
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player.VehicleSeated = None
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if (tplayer_guid == guid) {
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log.info(s"{${player.Name} has been kicked from ${player.Sex.possessive} ride!")
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continent.GUID(vehicle_guid) match {
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case Some(obj: Vehicle) =>
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UnaccessContainer(obj)
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@ -9300,6 +9300,7 @@ class SessionActor(middlewareActor: typed.ActorRef[MiddlewareActor.Command], con
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* @param zone na
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*/
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def HandleReleaseAvatar(tplayer: Player, zone: Zone): Unit = {
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keepAliveFunc = KeepAlivePersistence
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tplayer.Release
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tplayer.VehicleSeated match {
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case None =>
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@ -9396,7 +9397,7 @@ class SessionActor(middlewareActor: typed.ActorRef[MiddlewareActor.Command], con
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* The atypical response to receiving a `KeepAliveMessage` packet from the client.<br>
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* <br>
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* `KeepAliveMessage` packets are the primary vehicle for persistence due to client reporting
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* in the case where the player's avatar is riding in a vehicle in a mount with no vehicle.
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* in the case where the player's avatar is riding in a vehicle in a mount with no weapon to control.
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* @see `KeepAliveMessage`
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* @see `keepAliveFunc`
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* @see `turnCounterFunc`
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@ -9408,6 +9409,17 @@ class SessionActor(middlewareActor: typed.ActorRef[MiddlewareActor.Command], con
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turnCounterFunc(player.GUID)
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}
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/**
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* A really atypical response to receiving a `KeepAliveMessage` packet from the client
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* that applies only during the character select portion and part of the first zone load activity.
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*/
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def KeepAlivePersistenceInitial(): Unit = {
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persist()
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if (player != null && player.HasGUID) {
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keepAliveFunc = KeepAlivePersistence
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}
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}
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def AdministrativeKick(tplayer: Player) = {
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log.warn(s"${tplayer.Name} has been kicked by ${player.Name}")
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tplayer.death_by = -1
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@ -777,7 +777,7 @@ class PlayerControl(player: Player, avatarActor: typed.ActorRef[AvatarActor.Comm
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target.LastDamage match {
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case Some(attack) if System.currentTimeMillis() - attack.interaction.hitTime < (10 seconds).toMillis =>
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attack.adversarial
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case None =>
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case _ =>
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None
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}
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}) match {
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@ -145,7 +145,7 @@ trait DamageableVehicle
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if (aggravated) {
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val msg = VehicleAction.SendResponse(Service.defaultPlayerGUID, DamageWithPositionMessage(totalDamage, Vector3.Zero))
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obj.Seats.values
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.map { case seat if seat.occupant.nonEmpty => seat.occupant.get.Name }
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.collect { case seat if seat.occupant.nonEmpty => seat.occupant.get.Name }
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.foreach { channel =>
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events ! VehicleServiceMessage(channel, msg)
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}
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