From 846cb066d5410cf61205f923425e7b8c0065bbeb Mon Sep 17 00:00:00 2001
From: jgillich 0 is or straight-on mounting, valid for almost all cases
Disassociate a player from a vehicle that he owns without associating a different player as the owner.
Disassociate a player from a vehicle that he owns.
Disassociate a player from a vehicle that he owns. +This is the vehicle side of vehicle ownership removal.
the player
the vehicle
Disassociate a player from a vehicle that he owns.
Disassociate a player from a vehicle that he owns. The vehicle must exist in the game world on the specified continent. This is similar but unrelated to the natural exchange of ownership when someone else sits in the vehicle's driver mount. This is the player side of vehicle ownership removal.
the player
Disassociate a player from a vehicle that he owns.
Disassociate a player from a vehicle that he owns. diff --git a/net/psforever/objects/serverobject/deploy/Deployment$.html b/net/psforever/objects/serverobject/deploy/Deployment$.html index 984653f0a..24adedfd2 100644 --- a/net/psforever/objects/serverobject/deploy/Deployment$.html +++ b/net/psforever/objects/serverobject/deploy/Deployment$.html @@ -6,5 +6,4 @@ Two sequences are defined.
Mobile --> Deploying --> Deployed --> Undeploying --> Mobile.
This is the standard in-game deploy cycle.
-The sequence void of complexity is State7 --> State7.
-State7 is an odd condition possessed mainly by vehicles that do not deploy.the original deployment state
the deployment state that is being transitioned
Disassociate a player from a vehicle that he owns without associating a different player as the owner. Set the vehicle's driver mount permissions and passenger and gunner mount permissions to "allow empire," then reload them for all clients. -This is the vehicle side of vehicle ownership removal.
the player