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https://github.com/psforever/PSF-LoginServer.git
synced 2026-01-20 02:54:46 +00:00
how painbox doors work; moved constant chat system subscriptions; swapped around medical terminal coordinates on home3
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parent
d2ef5a76a4
commit
837e9cb2ff
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@ -11,19 +11,31 @@ import scala.concurrent.duration._
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import scala.concurrent.ExecutionContext.Implicits.global
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class PainboxControl(painbox: Painbox) extends Actor {
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//private[this] val log = org.log4s.getLogger(s"Painbox")
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private var painboxTick: Cancellable = DefaultCancellable.obj
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private var nearestDoor : Door = null
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private[this] val log = org.log4s.getLogger(s"Painbox")
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var painboxTick: Cancellable = DefaultCancellable.obj
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var nearestDoor : Option[Door] = None
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def receive : Receive = {
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case "startup" =>
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painbox.Owner match {
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case obj : Building =>
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nearestDoor = obj.Amenities
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.collect { case door : Door => door }
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.minBy(door => Vector3.DistanceSquared(painbox.Position, door.Position))
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context.become(Stopped)
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case _ => ;
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if(painbox.Definition.HasNearestDoorDependency) {
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(painbox.Owner match {
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case obj : Building =>
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obj.Amenities
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.collect { case door : Door => door }
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.sortBy(door => Vector3.DistanceSquared(painbox.Position, door.Position))
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.headOption
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case _ =>
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None
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}) match {
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case door @ Some(_) =>
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nearestDoor = door
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context.become(Stopped)
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case _ =>
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log.error(s"object #${painbox.GUID.guid} can not find a door that it needed")
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}
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}
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else {
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context.become(Stopped)
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}
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case _ => ;
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@ -42,7 +54,7 @@ class PainboxControl(painbox: Painbox) extends Actor {
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val guid = painbox.GUID
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val owner = painbox.Owner.asInstanceOf[Building]
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val faction = owner.Faction
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if(faction != PlanetSideEmpire.NEUTRAL && (!painbox.Definition.HasNearestDoorDependency || (painbox.Definition.HasNearestDoorDependency && nearestDoor.Open.nonEmpty))) {
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if(faction != PlanetSideEmpire.NEUTRAL && (nearestDoor match { case Some(door) => door.Open.nonEmpty; case _ => true })) {
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val events = owner.Zone.AvatarEvents
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val damage = painbox.Definition.Damage
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val radius = painbox.Definition.Radius * painbox.Definition.Radius
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@ -68,6 +68,12 @@ object SOI {
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/** Stop sorting players into sois */
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final case class Stop()
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/**
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* Recursively populate each facility's sphere of influence with players.
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* @param buildings an iterator of buildings and the radius of its sphere of influence
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* @param players a list of players to allocate;
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* the list gets shorter as each building is allocated
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*/
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@tailrec
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def Populate(buildings : Iterator[(Building, Int)], players : List[Player]) : Unit = {
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if(players.nonEmpty && buildings.hasNext) {
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@ -121,7 +121,9 @@ class WorldSessionActor extends Actor
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var drawDeloyableIcon : PlanetSideGameObject with Deployable => Unit = RedrawDeployableIcons
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var updateSquad : () => Unit = NoSquadUpdates
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var recentTeleportAttempt : Long = 0
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var lastTerminalOrderFulfillment : Boolean = true /**
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var lastTerminalOrderFulfillment : Boolean = true
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var shiftPosition : Option[Vector3] = None
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/**
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* used during zone transfers to maintain reference to seated vehicle (which does not yet exist in the new zone)
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* used during intrazone gate transfers, but not in a way distinct from prior zone transfer procedures
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* should only be set during the transient period when moving between one spawn point and the next
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@ -1033,10 +1035,19 @@ class WorldSessionActor extends Actor
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sendResponse(ReplicationStreamMessage(5, Some(6), Vector.empty)) //clear squad list
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sendResponse(FriendsResponse(FriendAction.InitializeFriendList, 0, true, true, Nil))
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sendResponse(FriendsResponse(FriendAction.InitializeIgnoreList, 0, true, true, Nil))
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//the following subscriptions last until character switch/logout
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chatService ! Service.Join("local")
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chatService ! Service.Join("squad")
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chatService ! Service.Join("voice")
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chatService ! Service.Join("tell")
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chatService ! Service.Join("broadcast")
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chatService ! Service.Join("note")
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chatService ! Service.Join("gm")
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galaxyService ! Service.Join("galaxy") //for galaxy-wide messages
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galaxyService ! Service.Join(s"${avatar.faction}") //for hotspots
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squadService ! Service.Join(s"${avatar.faction}") //channel will be player.Faction
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squadService ! Service.Join(s"${avatar.CharId}") //channel will be player.CharId (in order to work with packets)
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//go home
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cluster ! InterstellarCluster.GetWorld("home3")
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case InterstellarCluster.GiveWorld(zoneId, zone) =>
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@ -3061,7 +3072,8 @@ class WorldSessionActor extends Actor
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sendResponse(PlanetsideAttributeMessage(PlanetSideGUID(0), 75, 0))
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sendResponse(SetCurrentAvatarMessage(guid, 0, 0))
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sendResponse(ChatMsg(ChatMessageType.CMT_EXPANSIONS, true, "", "1 on", None)) //CC on //TODO once per respawn?
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sendResponse(PlayerStateShiftMessage(ShiftState(1, tplayer.Position, tplayer.Orientation.z)))
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sendResponse(PlayerStateShiftMessage(ShiftState(1, shiftPosition.getOrElse(tplayer.Position), tplayer.Orientation.z)))
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shiftPosition = None
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if(spectator) {
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sendResponse(ChatMsg(ChatMessageType.CMT_TOGGLESPECTATORMODE, false, "", "on", None))
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}
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@ -3279,7 +3291,7 @@ class WorldSessionActor extends Actor
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import net.psforever.objects.GlobalDefinitions._
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import net.psforever.types.CertificationType._
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val faction = PlanetSideEmpire.TR
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val faction = PlanetSideEmpire.VS
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val avatar = new Avatar(41605313L+sessionId, s"TestCharacter$sessionId", faction, CharacterGender.Female, 41, CharacterVoice.Voice1)
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avatar.Certifications += StandardAssault
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avatar.Certifications += MediumAssault
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@ -3669,15 +3681,6 @@ class WorldSessionActor extends Actor
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}
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}
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continent.VehicleEvents ! VehicleServiceMessage(continent.Id, VehicleAction.UpdateAmsSpawnPoint(continent))
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chatService ! Service.Join("local")
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chatService ! Service.Join("squad")
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chatService ! Service.Join("voice")
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chatService ! Service.Join("tell")
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chatService ! Service.Join("broadcast")
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chatService ! Service.Join("note")
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chatService ! Service.Join("gm")
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self ! SetCurrentAvatar(player)
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case msg @ PlayerStateMessageUpstream(avatar_guid, pos, vel, yaw, pitch, yaw_upper, seq_time, unk3, is_crouching, is_jumping, jump_thrust, is_cloaking, unk5, unk6) =>
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@ -9098,6 +9101,7 @@ class WorldSessionActor extends Actor
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val respawnTimeMillis = respawnTime * 1000 //ms
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deadState = DeadState.RespawnTime
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sendResponse(AvatarDeadStateMessage(DeadState.RespawnTime, respawnTimeMillis, respawnTimeMillis, Vector3.Zero, player.Faction, true))
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shiftPosition = Some(pos)
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val (target, msg) = if(backpack) { //if the player is dead, he is handled as dead infantry, even if he died in a vehicle
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//new player is spawning
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val newPlayer = RespawnClone(player)
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@ -201,8 +201,8 @@ object Map13 {
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LocalObject(868, Terminal.Constructor(Vector3(3760.041f, 2809.603f, 94.65012f), order_terminal), owning_building_guid = 2)
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LocalObject(869, Terminal.Constructor(Vector3(3763.91f, 2806.405f, 94.65012f), order_terminal), owning_building_guid = 2)
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LocalObject(870, Terminal.Constructor(Vector3(3763.931f, 2809.603f, 94.65012f), order_terminal), owning_building_guid = 2)
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LocalObject(778, ProximityTerminal.Constructor(Vector3(3617.307f, 2830.855f, 93.34412f), medical_terminal), owning_building_guid = 2)
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LocalObject(779, ProximityTerminal.Constructor(Vector3(3617.369f, 2785.151f, 93.34412f), medical_terminal), owning_building_guid = 2)
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LocalObject(778, ProximityTerminal.Constructor(Vector3(3617.369f, 2785.151f, 93.34412f), medical_terminal), owning_building_guid = 2)
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LocalObject(779, ProximityTerminal.Constructor(Vector3(3617.307f, 2830.855f, 93.34412f), medical_terminal), owning_building_guid = 2)
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LocalObject(780, ProximityTerminal.Constructor(Vector3(3758.667f, 2785.151f, 93.34412f), medical_terminal), owning_building_guid = 2)
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LocalObject(781, ProximityTerminal.Constructor(Vector3(3758.689f, 2830.855f, 93.34412f), medical_terminal), owning_building_guid = 2)
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LocalObject(522, ImplantTerminalMech.Constructor, owning_building_guid = 2)
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