wrote aggravated damage properties into the definitions of projectiles that convey them; basic workflow for aggravation from projectile damage is in place, but not tested

This commit is contained in:
FateJH 2020-07-14 00:14:43 -04:00
parent 5c8331ed9b
commit 811c7b09b5
6 changed files with 233 additions and 65 deletions

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@ -0,0 +1,10 @@
// Copyright (c) 2020 PSForever
package net.psforever.objects.avatar
object Aura extends Enumeration {
final val None = Value(0)
final val Plasma = Value(1)
final val Comet = Value(2)
final val Napalm = Value(4)
final val Fire = Value(8)
}

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@ -0,0 +1,130 @@
// Copyright (c) 2020 PSForever
package net.psforever.objects.avatar
import akka.actor.{Actor, Cancellable}
import net.psforever.objects.Player
import net.psforever.objects.ballistics.{AggravatedDamage, AggravatedInfo, ResolvedProjectile}
import net.psforever.objects.vital.DamageType
import scala.collection.mutable
import scala.concurrent.duration._
import scala.concurrent.ExecutionContext.Implicits.global
trait AuraEffectBehavior {
_ : Actor =>
private var activeEffectIndex : Long = 0
private var effectsToIds : mutable.HashMap[Aura.Value, List[Long]] = mutable.HashMap.empty[Aura.Value, List[Long]]
private var idsToTimers : mutable.LongMap[Cancellable] = mutable.LongMap.empty[Cancellable]
private var idsToEntries : mutable.LongMap[AuraEffectBehavior.Entry] = mutable.LongMap.empty[AuraEffectBehavior.Entry]
def AuraTargetObject : Player
val auraBehavior : Receive = {
case AuraEffectBehavior.Aggravate(id, 0) =>
CleanupEffect(id) match {
case Aura.None => ;
case _ => UpdateAggravatedEffect(AuraTargetObject)
}
case AuraEffectBehavior.Aggravate(id, iteration) => ;
idsToTimers.remove(id) match {
case Some(timer) => timer.cancel
case _ => ;
}
idsToEntries.get(id) match {
case Some(entry) =>
//TODO stuff ...
idsToTimers += id -> context.system.scheduler.scheduleOnce(
entry.effect.infliction_rate milliseconds, self, AuraEffectBehavior.Aggravate(id, iteration - 1))
case _ => ;
}
}
def AggravationEffect(data : ResolvedProjectile) : Unit = {
data.projectile.profile.Aggravated match {
case Some(damage)
if data.projectile.profile.ProjectileDamageType == DamageType.Aggravated && damage.effect_type != Aura.None =>
AggravationEffect(damage, data)
case _ => ;
}
}
private def AggravationEffect(aggravation : AggravatedDamage, data : ResolvedProjectile) : Unit = {
val effect = aggravation.effect_type
val obj = AuraTargetObject
if(obj.Aura.contains(effect)) { //TODO cumulative?
SetupAggravationEntry(aggravation)
}
else if(obj.Aura.diff(obj.AddEffectToAura(effect)).contains(effect)) {
SetupAggravationEntry(aggravation)
UpdateAggravatedEffect(obj)
}
}
private def SetupAggravationEntry(aggravation : AggravatedDamage) : Unit = {
val effect = aggravation.effect_type
aggravation.info.foreach { infos =>
//get unused id
val id = activeEffectIndex
activeEffectIndex += 1
//pair aura effect with id
effectsToIds.get(effect) match {
case None | Some(Nil) => effectsToIds += effect -> List(id)
case Some(list) => effectsToIds -> (list :+ id)
}
//pair id with entry
idsToEntries += id -> AuraEffectBehavior.Entry(id, infos, aggravation, 0)
//pair id with timer
val iterations = (aggravation.duration / infos.infliction_rate).toInt
idsToTimers += id -> context.system.scheduler.scheduleOnce(infos.infliction_rate milliseconds, self, AuraEffectBehavior.Aggravate(id, iterations))
}
}
def CleanupEffect(id : Long) : Aura.Value = {
//remove and cancel timer
idsToTimers.remove(id) match {
case Some(timer) => timer.cancel
case _ => ;
}
//remove entry and cache effect
val out = idsToEntries.remove(id) match {
case Some(entry) => entry.aggravation.effect_type
case _ => Aura.None
}
//remove id and, if now unsupported, effect
(effectsToIds.get(out) match {
case Some(list) => (out, list.filterNot(_ == id))
case _ => (Aura.None, Nil)
}) match {
case (Aura.None, _) =>
Aura.None
case (effect, Nil) =>
effectsToIds.remove(effect)
effect
case (effect, list) =>
effectsToIds += effect -> list
Aura.None
}
}
def EndAllEffects() : Unit = {
idsToEntries.clear
idsToTimers.values.foreach { _.cancel }
idsToTimers.clear
effectsToIds.clear
UpdateAggravatedEffect(AuraTargetObject)
}
def UpdateAggravatedEffect(target : Player) : Unit = {
import services.avatar.{AvatarAction, AvatarServiceMessage}
val zone = target.Zone
val value = target.Aura.foldLeft(0)(_ + _.id)
zone.AvatarEvents ! AvatarServiceMessage(zone.Id, AvatarAction.PlanetsideAttributeToAll(target.GUID, 54, value))
}
}
object AuraEffectBehavior {
private case class Entry(id : Long, effect : AggravatedInfo, aggravation : AggravatedDamage, damage : Any)
private case class Aggravate(id : Long, iteration : Int)
}

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@ -1,13 +1,9 @@
// Copyright (c) 2017 PSForever
package net.psforever.objects.ballistics
import net.psforever.objects.avatar.Aura
import net.psforever.objects.vital.DamageType
object AggravatedEffect extends Enumeration {
type Type = Value
val Comet, Fire, Plasma, Napalm, None = Value
}
final case class AggravatedInfo(damage_type : DamageType.Value,
degradation_percentage : Float,
infliction_rate : Long) {
@ -15,7 +11,7 @@ final case class AggravatedInfo(damage_type : DamageType.Value,
}
final case class AggravatedDamage(info : List[AggravatedInfo],
effect_type : AggravatedEffect.Value,
effect_type : Aura.Value,
duration : Long,
max_factor : Float,
cumulative_damage_degrade : Boolean,
@ -23,13 +19,13 @@ final case class AggravatedDamage(info : List[AggravatedInfo],
object AggravatedDamage {
def apply(info : AggravatedInfo,
effect_type : AggravatedEffect.Value,
effect_type : Aura.Value,
duration : Long,
max_factor : Float) : AggravatedDamage =
AggravatedDamage(List(info), effect_type, duration, max_factor, cumulative_damage_degrade = true, vanu_aggravated = false)
def apply(info : AggravatedInfo,
effect_type : AggravatedEffect.Value,
effect_type : Aura.Value,
duration : Long,
max_factor : Float,
vanu_aggravated : Boolean) : AggravatedDamage =

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@ -3383,10 +3383,10 @@ class SessionActor extends Actor with MDCContextAware {
context.system.scheduler.scheduleWithFixedDelay(0 seconds, 500 milliseconds, self, PokeClient())
accountIntermediary ! RetrieveAccountData(token)
case msg @ MountVehicleCargoMsg(player_guid, cargo_guid, carrier_guid, unk4) =>
case msg@MountVehicleCargoMsg(player_guid, cargo_guid, carrier_guid, unk4) =>
log.info(msg.toString)
(continent.GUID(cargo_guid), continent.GUID(carrier_guid)) match {
case (Some(cargo: Vehicle), Some(carrier: Vehicle)) =>
case (Some(cargo : Vehicle), Some(carrier : Vehicle)) =>
carrier.CargoHolds.find({ case (_, hold) => !hold.isOccupied }) match {
case Some((mountPoint, _)) => //try begin the mount process
cargo.Actor ! CargoBehavior.CheckCargoMounting(carrier_guid, mountPoint, 0)
@ -3402,24 +3402,24 @@ class SessionActor extends Actor with MDCContextAware {
case _ => ;
}
case msg @ DismountVehicleCargoMsg(player_guid, cargo_guid, bailed, requestedByPassenger, kicked) =>
case msg@DismountVehicleCargoMsg(player_guid, cargo_guid, bailed, requestedByPassenger, kicked) =>
log.info(msg.toString)
//when kicked by carrier driver, player_guid will be PlanetSideGUID(0)
//when exiting of the cargo vehicle driver's own accord, player_guid will be the cargo vehicle driver
continent.GUID(cargo_guid) match {
case Some(cargo: Vehicle) if !requestedByPassenger =>
case Some(cargo : Vehicle) if !requestedByPassenger =>
continent.GUID(cargo.MountedIn) match {
case Some(carrier: Vehicle) =>
case Some(carrier : Vehicle) =>
CargoBehavior.HandleVehicleCargoDismount(continent, cargo_guid, bailed, requestedByPassenger, kicked)
case _ => ;
}
case _ => ;
}
case msg @ CharacterCreateRequestMessage(name, head, voice, gender, empire) =>
case msg@CharacterCreateRequestMessage(name, head, voice, gender, empire) =>
avatarActor ! AvatarActor.CreateAvatar(name, head, voice, gender, empire)
case msg @ CharacterRequestMessage(charId, action) =>
case msg@CharacterRequestMessage(charId, action) =>
action match {
case CharacterRequestAction.Delete =>
avatarActor ! AvatarActor.DeleteAvatar(charId.toInt)
@ -3430,11 +3430,11 @@ class SessionActor extends Actor with MDCContextAware {
case KeepAliveMessage(_) =>
keepAliveFunc()
case msg @ BeginZoningMessage() =>
case msg@BeginZoningMessage() =>
log.info("Reticulating splines ...")
zoneLoaded = None
val continentId = continent.id
val faction = player.Faction
val continentId = continent.id
val faction = player.Faction
val factionChannel = s"$faction"
continent.AvatarEvents ! Service.Join(continentId)
continent.AvatarEvents ! Service.Join(factionChannel)
@ -3447,7 +3447,7 @@ class SessionActor extends Actor with MDCContextAware {
if (connectionState != 100) configZone(continent)
sendResponse(TimeOfDayMessage(1191182336))
//custom
sendResponse(ReplicationStreamMessage(5, Some(6), Vector.empty)) //clear squad list
sendResponse(ReplicationStreamMessage(5, Some(6), Vector.empty)) //clear squad list
sendResponse(PlanetsideAttributeMessage(PlanetSideGUID(0), 112, 0)) // disable festive backpacks
//find and reclaim own deployables, if any
@ -3476,7 +3476,7 @@ class SessionActor extends Actor with MDCContextAware {
)
})
turrets.foreach(obj => {
val objGUID = obj.GUID
val objGUID = obj.GUID
val definition = obj.Definition
sendResponse(
ObjectCreateMessage(
@ -3510,11 +3510,11 @@ class SessionActor extends Actor with MDCContextAware {
normal
.filter(obj =>
obj.Definition.DeployCategory == DeployableCategory.Sensors &&
!obj.Destroyed &&
(obj match {
case jObj: JammableUnit => !jObj.Jammed;
case _ => true
})
!obj.Destroyed &&
(obj match {
case jObj : JammableUnit => !jObj.Jammed;
case _ => true
})
)
.foreach(obj => {
sendResponse(TriggerEffectMessage(obj.GUID, "on", true, 1000))
@ -3581,7 +3581,7 @@ class SessionActor extends Actor with MDCContextAware {
(
a,
(continent.GUID(player.VehicleSeated) match {
case Some(vehicle: Vehicle) if vehicle.PassengerInSeat(player).isDefined =>
case Some(vehicle : Vehicle) if vehicle.PassengerInSeat(player).isDefined =>
b.partition {
_.GUID != vehicle.GUID
}
@ -3599,7 +3599,7 @@ class SessionActor extends Actor with MDCContextAware {
val allActiveVehicles = vehicles ++ usedVehicle
//active vehicles (and some wreckage)
vehicles.foreach(vehicle => {
val vguid = vehicle.GUID
val vguid = vehicle.GUID
val vdefinition = vehicle.Definition
sendResponse(
ObjectCreateMessage(vdefinition.ObjectId, vguid, vdefinition.Packet.ConstructorData(vehicle).get)
@ -3609,7 +3609,7 @@ class SessionActor extends Actor with MDCContextAware {
.filter({ case (index, seat) => seat.isOccupied && live.contains(seat.Occupant.get) && index > 0 })
.foreach({
case (index, seat) =>
val targetPlayer = seat.Occupant.get
val targetPlayer = seat.Occupant.get
val targetDefiniton = targetPlayer.avatar.definition
sendResponse(
ObjectCreateMessage(
@ -3637,7 +3637,7 @@ class SessionActor extends Actor with MDCContextAware {
})
.foreach({
case (index, seat) =>
val targetPlayer = seat.Occupant.get
val targetPlayer = seat.Occupant.get
val targetDefinition = targetPlayer.avatar.definition
sendResponse(
ObjectCreateMessage(
@ -3691,9 +3691,9 @@ class SessionActor extends Actor with MDCContextAware {
//special effects
sendResponse(PlanetsideAttributeMessage(obj.GUID, 52, 1)) // ant panel glow
Vehicles.FindANTChargingSource(obj, None).orElse(Vehicles.FindANTDischargingTarget(obj, None)) match {
case Some(silo: ResourceSilo) =>
case Some(silo : ResourceSilo) =>
sendResponse(PlanetsideAttributeMessage(silo.GUID, 49, 1)) // silo orb particle effect
case Some(_: WarpGate) =>
case Some(_ : WarpGate) =>
sendResponse(PlanetsideAttributeMessage(obj.GUID, 49, 1)) // ant orb particle effect
case _ => ;
}
@ -3710,7 +3710,7 @@ class SessionActor extends Actor with MDCContextAware {
case ((terminal_guid, interface_guid)) =>
val parent_guid = PlanetSideGUID(terminal_guid)
continent.GUID(interface_guid) match {
case Some(obj: Terminal) =>
case Some(obj : Terminal) =>
val objDef = obj.Definition
sendResponse(
ObjectCreateMessage(
@ -3724,7 +3724,7 @@ class SessionActor extends Actor with MDCContextAware {
}
//seat terminal occupants
continent.GUID(terminal_guid) match {
case Some(obj: Mountable) =>
case Some(obj : Mountable) =>
obj.Seats(0).Occupant match {
case Some(targetPlayer) =>
val targetDefinition = targetPlayer.avatar.definition
@ -3746,12 +3746,12 @@ class SessionActor extends Actor with MDCContextAware {
continent.map.turretToWeapon
.map { case ((turret_guid, _)) => continent.GUID(turret_guid) }
.collect {
case Some(turret: FacilityTurret) =>
case Some(turret : FacilityTurret) =>
val pguid = turret.GUID
//attached weapon
if (!turret.isUpgrading) {
turret.ControlledWeapon(wepNumber = 1) match {
case Some(obj: Tool) =>
case Some(obj : Tool) =>
val objDef = obj.Definition
sendResponse(
ObjectCreateMessage(
@ -3781,30 +3781,36 @@ class SessionActor extends Actor with MDCContextAware {
case None => ;
}
}
continent.VehicleEvents ! VehicleServiceMessage(continent.id, VehicleAction.UpdateAmsSpawnPoint(continent))
continent.VehicleEvents ! VehicleServiceMessage(
continent.Id,
VehicleAction.UpdateAmsSpawnPoint(continent)
)
upstreamMessageCount = 0
zoneLoaded = Some(true)
case msg @ PlayerStateMessageUpstream(
avatar_guid,
pos,
vel,
yaw,
pitch,
yaw_upper,
seq_time,
unk3,
is_crouching,
is_jumping,
jump_thrust,
is_cloaking,
unk5,
unk6
) =>
avatar_guid,
pos,
vel,
yaw,
pitch,
yaw_upper,
seq_time,
unk3,
is_crouching,
is_jumping,
jump_thrust,
is_cloaking,
unk5,
unk6
) =>
//log.info(s"$msg")
persist()
turnCounterFunc(avatar_guid)
val isMoving = WorldEntity.isMoving(vel)
if(is_crouching && !player.Crouching) {
//sendResponse(PlanetsideAttributeMessage(player.GUID, 54, 2))
}
val isMoving = WorldEntity.isMoving(vel)
val isMovingPlus = isMoving || is_jumping || jump_thrust
if (isMovingPlus) {
CancelZoningProcessWithDescriptiveReason("cancel_motion")
@ -3829,7 +3835,10 @@ class SessionActor extends Actor with MDCContextAware {
}
accessedContainer match {
case Some(veh: Vehicle) =>
if (isMoving || veh.isMoving(1) || Vector3.DistanceSquared(player.Position, veh.TrunkLocation) > 9) {
if (isMoving || veh.isMoving(1) || Vector3.DistanceSquared(
player.Position,
veh.TrunkLocation
) > 9) {
val guid = player.GUID
sendResponse(UnuseItemMessage(guid, veh.GUID))
sendResponse(UnuseItemMessage(guid, guid))

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@ -2,7 +2,8 @@
package net.psforever.objects
import net.psforever.objects.avatar.Certification
import net.psforever.objects.ballistics.{AggravatedDamage, AggravatedEffect, AggravatedInfo, Projectiles}
import net.psforever.objects.avatar.Aura
import net.psforever.objects.ballistics.{AggravatedDamage, AggravatedInfo, Projectiles}
import net.psforever.objects.ce.{DeployableCategory, DeployedItem}
import net.psforever.objects.definition._
import net.psforever.objects.definition.converter._
@ -2318,7 +2319,7 @@ object GlobalDefinitions {
aphelion_starfire_projectile.ProjectileDamageType = DamageType.Aggravated
aphelion_starfire_projectile.Aggravated = AggravatedDamage(
AggravatedInfo(DamageType.Direct, 0.25f, 250),
AggravatedEffect.None,
Aura.None,
0,
0f,
true
@ -2449,7 +2450,7 @@ object GlobalDefinitions {
comet_projectile.ProjectileDamageType = DamageType.Aggravated
comet_projectile.Aggravated = AggravatedDamage(
AggravatedInfo(DamageType.Direct, 0.2f, 500),
AggravatedEffect.Comet,
Aura.Comet,
0,
10f
)
@ -2600,7 +2601,7 @@ object GlobalDefinitions {
flamethrower_fireball.ProjectileDamageType = DamageType.Aggravated
flamethrower_fireball.Aggravated = AggravatedDamage(
List(AggravatedInfo(DamageType.Direct, 0.9f, 500), AggravatedInfo(DamageType.Splash, 0.9f, 500)),
AggravatedEffect.Fire,
Aura.Fire,
5000,
0.1f,
false,
@ -2621,7 +2622,7 @@ object GlobalDefinitions {
flamethrower_projectile.ProjectileDamageType = DamageType.Aggravated
flamethrower_projectile.Aggravated = AggravatedDamage(
List(AggravatedInfo(DamageType.Direct, 0.5f, 500)),
AggravatedEffect.Fire,
Aura.Fire,
5000,
0.5f,
false,
@ -3457,7 +3458,7 @@ object GlobalDefinitions {
plasma_cartridge_projectile.ProjectileDamageType = DamageType.Aggravated
plasma_cartridge_projectile.Aggravated = AggravatedDamage(
List(AggravatedInfo(DamageType.Direct, 0.25f, 750), AggravatedInfo(DamageType.Splash, 0.25f, 1000)),
AggravatedEffect.Plasma,
Aura.Plasma,
0,
1.5f,
true,
@ -3476,7 +3477,7 @@ object GlobalDefinitions {
plasma_cartridge_projectile_b.ProjectileDamageType = DamageType.Aggravated
plasma_cartridge_projectile_b.Aggravated = AggravatedDamage(
List(AggravatedInfo(DamageType.Direct, 0.25f, 750), AggravatedInfo(DamageType.Splash, 0.25f, 1000)),
AggravatedEffect.Plasma,
Aura.Plasma,
0,
1.5f,
true,
@ -3494,7 +3495,7 @@ object GlobalDefinitions {
plasma_grenade_projectile.ProjectileDamageType = DamageType.Aggravated
plasma_grenade_projectile.Aggravated = AggravatedDamage(
List(AggravatedInfo(DamageType.Direct, 0.25f, 750), AggravatedInfo(DamageType.Splash, 0.25f, 1000)),
AggravatedEffect.Plasma,
Aura.Plasma,
0,
1.5f,
true,
@ -3513,7 +3514,7 @@ object GlobalDefinitions {
plasma_grenade_projectile_B.ProjectileDamageType = DamageType.Aggravated
plasma_grenade_projectile_B.Aggravated = AggravatedDamage(
List(AggravatedInfo(DamageType.Direct, 0.25f, 750), AggravatedInfo(DamageType.Splash, 0.25f, 1000)),
AggravatedEffect.Plasma,
Aura.Plasma,
0,
1.5f,
true,
@ -3822,7 +3823,7 @@ object GlobalDefinitions {
starfire_projectile.ProjectileDamageType = DamageType.Aggravated
starfire_projectile.Aggravated = AggravatedDamage(
AggravatedInfo(DamageType.Direct, 0.25f, 250),
AggravatedEffect.Comet,
Aura.Comet,
0,
0f,
true

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@ -1,8 +1,16 @@
// Copyright (c) 2017 PSForever
package net.psforever.objects
import net.psforever.objects.avatar.{Avatar, LoadoutManager}
import net.psforever.objects.definition.{AvatarDefinition, ExoSuitDefinition, SpecialExoSuitDefinition}
import net.psforever.objects.avatar.{
Avatar,
Aura => AuraEffect,
LoadoutManager
}
import net.psforever.objects.definition.{
AvatarDefinition,
ExoSuitDefinition,
SpecialExoSuitDefinition
}
import net.psforever.objects.equipment.{Equipment, EquipmentSize, EquipmentSlot, JammableUnit}
import net.psforever.objects.inventory.{Container, GridInventory, InventoryItem}
import net.psforever.objects.serverobject.PlanetSideServerObject
@ -49,6 +57,8 @@ class Player(var avatar: Avatar)
private var vehicleSeated: Option[PlanetSideGUID] = None
private var aura : Set[AuraEffect.Value] = Set.empty[AuraEffect.Value]
Continent = "home2" //the zone id
var spectator: Boolean = false
@ -345,6 +355,18 @@ class Player(var avatar: Avatar)
afk = away
AwayFromKeyboard
}
def Aura : Set[AuraEffect.Value] = aura
def AddEffectToAura(effect : AuraEffect.Value) : Set[AuraEffect.Value] = {
aura = aura + effect
Aura
}
def RemoveEffectFromAura(effect : AuraEffect.Value) : Set[AuraEffect.Value] = {
aura = aura - effect
Aura
}
private var usingSpecial: SpecialExoSuitDefinition.Mode.Value => SpecialExoSuitDefinition.Mode.Value =
DefaultUsingSpecial