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Experience for KDA [Prep-work] (#1024)
* extensive modifications to source entry shorthand * moving 11 files changes 55 other files * added score card classes; upgraded packet classes * I decided to import over everything * proliferation of in-game activity messages, especially for spawning activity; removed defaults for activities; fixed (most?) building tests * upkeep on the LLU's managing service, as well as the facility hack management service, in response to a potential bug * a facility that changes faction affiliation while it is the destination of an LLU delivery will cancel that LLU delivery * fixed crash due to boomer trigger overriding position of ace, without the ace being properly cleaned up on the client of the bomber; fixed issue with the boomer trigger going missing * flipped the first two FDU deployable settings so they match the correct fire modes; corrected a stack overflow situation with the sourcing entities * action, but no response * condensed parameters on avatar class * as always, fixing tests * quickly, loose ends tied
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153 changed files with 3772 additions and 2100 deletions
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@ -53,7 +53,7 @@ private class DefinitionWrappedInVitality(definition: ObjectDefinition)
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case p: ProjectileDefinition => p
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case _ => GlobalDefinitions.no_projectile
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}
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Name = { definition.Name }
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DefaultHealth = 1 //just cuz
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}
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