diff --git a/common/src/main/scala/net/psforever/packet/game/ObjectAttachMessage.scala b/common/src/main/scala/net/psforever/packet/game/ObjectAttachMessage.scala
index 3afb55704..b8cf2bcc9 100644
--- a/common/src/main/scala/net/psforever/packet/game/ObjectAttachMessage.scala
+++ b/common/src/main/scala/net/psforever/packet/game/ObjectAttachMessage.scala
@@ -22,21 +22,20 @@ import scodec.codecs._
* It waits until it receives an `ObjectAttachMessage` in confirmation.
*
* Destination codes:
- * `0x80` is the first pistol slot
- * `0x81` is the second pistol slot
- * `0x82` is the first rifle slot
- * `0x83` is the second rifle slot
- * `0x84` is the melee/knife slot
- * `0x86` is the first entry in the player's grid inventory
- * `0x00FA` is a special dest/extra code that "attaches the object to the player's cursor"
- *
- * Exploration:
- * What is slot `0x85`?
- * @param player_guid the player GUID
- * @param item_guid the item GUID
- * @param slot a codified location within the player's inventory;
- * may be 8u (0 is 0x80, to 127) or 16u (128 is 0x0080)
- * @see MoveItemMessage
+ * `0x80` - pistol slot 1
+ * `0x81` - pistol slot 2
+ * `0x82` - rifle slot 1
+ * `0x83` - rifle slot 2
+ * `0x84` - melee/knife slot
+ * `0x85` - mystery slot
+ * `0x86` - grid inventory (1,1)
+ * `0x00FA` is a special dest/extra code that "attaches the item to the player's cursor"
+ * @param player_guid the player
+ * @param item_guid the item
+ * @param slot a codified location within an inventory, and overlapping the player's holsters if need be;
+ * 8u (0 - 127 or `0x80 - 0xFF`) or
+ * 16u (128 - 32767 or `0x0080 - 0x7FFF`)
+ * @see `MoveItemMessage`, `objectcreate\ObjectClass.SLOT_BLOCKER`
*/
final case class ObjectAttachMessage(player_guid : PlanetSideGUID,
item_guid : PlanetSideGUID,