diff --git a/src/main/scala/net/psforever/actors/session/support/WeaponAndProjectileOperations.scala b/src/main/scala/net/psforever/actors/session/support/WeaponAndProjectileOperations.scala index 5be9ab5b6..8e18811e3 100644 --- a/src/main/scala/net/psforever/actors/session/support/WeaponAndProjectileOperations.scala +++ b/src/main/scala/net/psforever/actors/session/support/WeaponAndProjectileOperations.scala @@ -308,14 +308,14 @@ class WeaponAndProjectileOperations( sendResponse(PlanetsideAttributeMessage(player.GUID, 57, 1200000)) avatarActor ! AvatarActor.UpdateCUDTime("reveal_friendlies") sendResponse(UplinkPositionEvent(5, Event0(5))) - sendResponse(UplinkPositionEvent(4, Event1(4, revealZone))) + sendResponse(UplinkPositionEvent(3, Event1(3, revealZone))) val friendlies = player.Zone.LivePlayers.filter { friend => friend.Faction == player.Faction } val friendlyVehicles = player.Zone.Vehicles.filter { vehicle => vehicle.Faction == player.Faction && !vehicle.Destroyed } friendlies.foreach { f => - sendResponse(UplinkPositionEvent(0, Event2(0, Vector3(f.Position.x, f.Position.y, 0.0f), 255, revealZone, 0, 1127348721, 300000, 298858, Some(true)))) + sendResponse(UplinkPositionEvent(0, Event2(0, Vector3(f.Position.x, f.Position.y, 0.0f), 255, revealZone, 0, 1117348721, 300000, 299497, Some(true)))) } friendlyVehicles.foreach { v => - sendResponse(UplinkPositionEvent(0, Event2(0, Vector3(v.Position.x, v.Position.y, 0.0f), v.Definition.MapRevealId, revealZone, 0, 1127348721, 300000, 298858, Some(true)))) + sendResponse(UplinkPositionEvent(0, Event2(0, Vector3(v.Position.x, v.Position.y, 0.0f), v.Definition.MapRevealId, revealZone, 0, 1127348721, 300000, 299497, Some(true)))) } sendResponse(UplinkPositionEvent(6, Event0(6))) case UplinkRequestType.RevealEnemies => @@ -330,10 +330,10 @@ class WeaponAndProjectileOperations( val enemyVehicles = player.Zone.Vehicles.filter { vehicle => vehicle.Faction != player.Faction && !vehicle.Destroyed && Zone.orbitalStrikeDistanceCheck(player.Position, vehicle.Position, 200f)} //reusing distance check enemies.foreach { e => - sendResponse(UplinkPositionEvent(1, Event2(1, Vector3(e.Position.x, e.Position.y, 0.0f), 255, revealZone, 0, 1118938442, 300000, 299080, Some(false)))) + sendResponse(UplinkPositionEvent(1, Event2(1, Vector3(e.Position.x, e.Position.y, 0.0f), 255, revealZone, 0, 1138938442, 300000, 299080, Some(false)))) } enemyVehicles.foreach { v => - sendResponse(UplinkPositionEvent(1, Event2(1, Vector3(v.Position.x, v.Position.y, 0.0f), v.Definition.MapRevealId, revealZone, 0, 1118938442, 300000, 299080, Some(false)))) + sendResponse(UplinkPositionEvent(1, Event2(1, Vector3(v.Position.x, v.Position.y, 0.0f), v.Definition.MapRevealId, revealZone, 0, 1148938442, 300000, 299080, Some(false)))) } sendResponse(UplinkPositionEvent(6, Event0(6))) case UplinkRequestType.ElectroMagneticPulse =>