From 64777626b0fda81bfbb7982773376a6959cac8b7 Mon Sep 17 00:00:00 2001
From: Fate-JH
Using the definition for a Vehicle determine whether it is a frame vehicle,
primarily a flight-variant battleframe vehicle.
Using the definition for a Vehicle determine whether it is a frame vehicle,
-primarily a flight-variant battleframe vehicle.
the VehicleDefinition of the vehicle
true, if it is; false, otherwise
Using the definition for a Vehicle determine whether it is a frame vehicle,
+primarily a flight-variant battleframe vehicle.
the VehicleDefinition of the vehicle
true, if it is; false, otherwise
isFlightVehicle
Using the definition for a Vehicle determine whether it is a frame vehicle,
primarily a gunner-variant battleframe vehicle.
Using the definition for a Vehicle determine whether it is a frame vehicle,
primarily a gunner-variant battleframe vehicle.
the VehicleDefinition of the vehicle
true, if it is; false, otherwise
Using the definition for a Vehicle determine whether it is a frame vehicle.
Using the definition for a Vehicle determine whether it is a frame vehicle.
the VehicleDefinition of the vehicle
true, if it is; false, otherwise
Given the the definition of a battle frame robotics weapon, determine whether it is used by the specific faction.
Given the the definition of a battle frame robotics weapon, determine whether it is used by the specific faction.
the EquipmentDefinition of the alleged weapon
the suggested alignment of the weapon
true, if a battle frame robotics weapon and associated with the given faction;
false, otherwise
Given the the definition of a piece of equipment,
@@ -26,7 +26,8 @@ Useful for determining if some item has to be dropped during an activity like
the EquipmentDefinition of the item
true, if it is; otherwise, false
Using the definition for a piece of Equipment determine with which faction it aligns.
Using the definition for a piece of Equipment determine with which faction it aligns.
Checks both Tool objects and unique AmmoBox objects.
the EquipmentDefinition of the item
the faction alignment, or Neutral
Using the definition for a piece of Equipment determine with which faction it aligns if it is a weapon.
Using the definition for a piece of Equipment determine with which faction it aligns if it is a weapon.
Only checks Tool objects.
-Useful for determining if some item has to be dropped during an activity like Loadout switching.
the EquipmentDefinition of the item
the faction alignment, or Neutral
Using the definition for a Vehicle determine whether it can fly.
Using the definition for a Vehicle determine whether it can fly.
the VehicleDefinition of the vehicle
true, if it is; false, otherwise
Using the definition for a piece of Equipment determine if it is a grenade-type weapon.
Using the definition for a piece of Equipment determine if it is a grenade-type weapon.
+Useful for determining if some item has to be dropped during an activity like Loadout switching.
the EquipmentDefinition of the item
the faction alignment, or Neutral
Using the definition for a Vehicle determine whether it can fly.
Using the definition for a Vehicle determine whether it can fly.
+Does not count the flying battleframe robotics vehicles.
the VehicleDefinition of the vehicle
true, if it is; false, otherwise
isBattleFrameFlightVehicle
Using the definition for a piece of Equipment determine if it is a grenade-type weapon.
Using the definition for a piece of Equipment determine if it is a grenade-type weapon.
Only the normal grenades count; the grenade packs are excluded.
the EquipmentDefinition of the item
true, if it is a grenade-type weapon; false, otherwise
Using the definition for a piece of Equipment determine if it is a grenade-type weapon.
Using the definition for a piece of Equipment determine if it is a grenade-type weapon.
Only the grenade packs count; the normal grenades are excluded.
the EquipmentDefinition of the item
true, if it is a grenade-type weapon; false, otherwise
Using the definition for a Vehicle determine whether it hovers.
Using the definition for a Vehicle determine whether it hovers.
the VehicleDefinition of the vehicle
true, if it can; false, otherwise
Using the definition for a piece of Equipment determine whether it is "special."
"Special equipment" is any non-standard Equipment that, while it can be obtained from a Terminal, has artificial prerequisites.
Using the definition for a piece of Equipment determine whether it is "special."
Return projectiles that are the damage proxies of another projectile, if such a damage proxy is defined in the appropriate field by its unique object identifier.
the original projectile
the damage proxy projectiles, if they can be produced
ProjectileDefinition.DamageProxy