diff --git a/net/psforever/objects/GlobalDefinitions$.html b/net/psforever/objects/GlobalDefinitions$.html index 67856c5d7..2ef33838a 100644 --- a/net/psforever/objects/GlobalDefinitions$.html +++ b/net/psforever/objects/GlobalDefinitions$.html @@ -12,7 +12,7 @@ The ammunition value here must work with the result of obtaining the pistol usin if such a damage proxy is defined in the appropriate field by its unique object identifier.

Return projectiles that are the damage proxies of another projectile, if such a damage proxy is defined in the appropriate field by its unique object identifier.

projectile

the original projectile

returns

the damage proxy projectiles, if they can be produced

See also

ProjectileDefinition.DamageProxy

  • val gr_door_mb_orb: DoorDefinition
  • val grenade_launcher_marauder: ToolDefinition
  • val grenade_projectile: ProjectileDefinition
  • val ground_bldg_a: BuildingDefinition
  • val ground_bldg_b: BuildingDefinition
  • val ground_bldg_c: BuildingDefinition
  • val ground_bldg_d: BuildingDefinition
  • val ground_bldg_e: BuildingDefinition
  • val ground_bldg_f: BuildingDefinition
  • val ground_bldg_g: BuildingDefinition
  • val ground_bldg_h: BuildingDefinition
  • val ground_bldg_i: BuildingDefinition
  • val ground_bldg_j: BuildingDefinition
  • val ground_bldg_z: BuildingDefinition
  • val ground_rearm_terminal: OrderTerminalDefinition
  • val ground_vehicle_terminal: OrderTerminalDefinition
  • def hashCode(): Int
    Definition Classes
    AnyRef → Any
    Annotations
    @native()
  • val he_mine: ExplosiveDeployableDefinition
  • val health_canister: AmmoBoxDefinition
  • val heavy_grenade_mortar: AmmoBoxDefinition
  • val heavy_grenade_projectile: ProjectileDefinition
  • val heavy_rail_beam_battery: AmmoBoxDefinition
  • val heavy_rail_beam_magrider: ToolDefinition
  • val heavy_rail_beam_projectile: ProjectileDefinition
  • val heavy_sniper: ToolDefinition
  • val heavy_sniper_projectile: ProjectileDefinition
  • val hellfire_ammo: AmmoBoxDefinition
  • val hellfire_projectile: ProjectileDefinition
  • val hst: WarpGateDefinition
  • val hunter_seeker_missile: AmmoBoxDefinition
  • val hunter_seeker_missile_dumbfire: ProjectileDefinition
  • val hunter_seeker_missile_projectile: ProjectileDefinition
  • val hunterseeker: ToolDefinition
  • val ilc9: ToolDefinition
  • val implant_terminal_interface: OrderTerminalDefinition
  • val implant_terminal_mech: ImplantTerminalMechDefinition
  • val internal_router_telepad_deployable: InternalTelepadDefinition
  • def isBattleFrameArmorSiphon(edef: EquipmentDefinition): Boolean
  • def isBattleFrameFlightVehicle(vdef: VehicleDefinition): Boolean

    Using the definition for a Vehicle determine whether it is a frame vehicle, primarily a flight-variant battleframe vehicle.

    Using the definition for a Vehicle determine whether it is a frame vehicle, -primarily a flight-variant battleframe vehicle.

    vdef

    the VehicleDefinition of the vehicle

    returns

    true, if it is; false, otherwise

  • def isBattleFrameGunnerVehicle(vdef: VehicleDefinition): Boolean

    Using the definition for a Vehicle determine whether it is a frame vehicle, +primarily a flight-variant battleframe vehicle.

    vdef

    the VehicleDefinition of the vehicle

    returns

    true, if it is; false, otherwise

    See also

    isFlightVehicle

  • def isBattleFrameGunnerVehicle(vdef: VehicleDefinition): Boolean

    Using the definition for a Vehicle determine whether it is a frame vehicle, primarily a gunner-variant battleframe vehicle.

    Using the definition for a Vehicle determine whether it is a frame vehicle, primarily a gunner-variant battleframe vehicle.

    vdef

    the VehicleDefinition of the vehicle

    returns

    true, if it is; false, otherwise

  • def isBattleFrameNTUSiphon(edef: EquipmentDefinition): Boolean
  • def isBattleFrameVehicle(vdef: VehicleDefinition): Boolean

    Using the definition for a Vehicle determine whether it is a frame vehicle.

    Using the definition for a Vehicle determine whether it is a frame vehicle.

    vdef

    the VehicleDefinition of the vehicle

    returns

    true, if it is; false, otherwise

  • def isBattleFrameWeapon(tdef: EquipmentDefinition, faction: types.PlanetSideEmpire.Value): Boolean

    Given the the definition of a battle frame robotics weapon, determine whether it is used by the specific faction.

    Given the the definition of a battle frame robotics weapon, determine whether it is used by the specific faction.

    tdef

    the EquipmentDefinition of the alleged weapon

    faction

    the suggested alignment of the weapon

    returns

    true, if a battle frame robotics weapon and associated with the given faction; false, otherwise

  • def isBattleFrameWeapon(tdef: EquipmentDefinition): Boolean

    Given the the definition of a piece of equipment, @@ -26,7 +26,8 @@ Useful for determining if some item has to be dropped during an activity like Loadout switching.

    edef

    the EquipmentDefinition of the item

    returns

    true, if it is; otherwise, false

  • def isFactionEquipment(edef: EquipmentDefinition): types.PlanetSideEmpire.Value

    Using the definition for a piece of Equipment determine with which faction it aligns.

    Using the definition for a piece of Equipment determine with which faction it aligns. Checks both Tool objects and unique AmmoBox objects.

    edef

    the EquipmentDefinition of the item

    returns

    the faction alignment, or Neutral

  • def isFactionWeapon(edef: EquipmentDefinition): types.PlanetSideEmpire.Value

    Using the definition for a piece of Equipment determine with which faction it aligns if it is a weapon.

    Using the definition for a piece of Equipment determine with which faction it aligns if it is a weapon. Only checks Tool objects. -Useful for determining if some item has to be dropped during an activity like Loadout switching.

    edef

    the EquipmentDefinition of the item

    returns

    the faction alignment, or Neutral

  • def isFlightVehicle(vdef: VehicleDefinition): Boolean

    Using the definition for a Vehicle determine whether it can fly.

    Using the definition for a Vehicle determine whether it can fly.

    vdef

    the VehicleDefinition of the vehicle

    returns

    true, if it is; false, otherwise

  • def isGrenade(edef: EquipmentDefinition): Boolean

    Using the definition for a piece of Equipment determine if it is a grenade-type weapon.

    Using the definition for a piece of Equipment determine if it is a grenade-type weapon. +Useful for determining if some item has to be dropped during an activity like Loadout switching.

    edef

    the EquipmentDefinition of the item

    returns

    the faction alignment, or Neutral

  • def isFlightVehicle(vdef: VehicleDefinition): Boolean

    Using the definition for a Vehicle determine whether it can fly.

    Using the definition for a Vehicle determine whether it can fly. +Does not count the flying battleframe robotics vehicles.

    vdef

    the VehicleDefinition of the vehicle

    returns

    true, if it is; false, otherwise

    See also

    isBattleFrameFlightVehicle

  • def isGrenade(edef: EquipmentDefinition): Boolean

    Using the definition for a piece of Equipment determine if it is a grenade-type weapon.

    Using the definition for a piece of Equipment determine if it is a grenade-type weapon. Only the normal grenades count; the grenade packs are excluded.

    edef

    the EquipmentDefinition of the item

    returns

    true, if it is a grenade-type weapon; false, otherwise

  • def isGrenadePack(edef: EquipmentDefinition): Boolean

    Using the definition for a piece of Equipment determine if it is a grenade-type weapon.

    Using the definition for a piece of Equipment determine if it is a grenade-type weapon. Only the grenade packs count; the normal grenades are excluded.

    edef

    the EquipmentDefinition of the item

    returns

    true, if it is a grenade-type weapon; false, otherwise

  • def isHoverVehicle(vdef: VehicleDefinition): Boolean

    Using the definition for a Vehicle determine whether it hovers.

    Using the definition for a Vehicle determine whether it hovers.

    vdef

    the VehicleDefinition of the vehicle

    returns

    true, if it can; false, otherwise

  • final def isInstanceOf[T0]: Boolean
    Definition Classes
    Any
  • def isMaxArms(tdef: ToolDefinition): Boolean
  • def isSpecialEquipment(edef: EquipmentDefinition): Boolean

    Using the definition for a piece of Equipment determine whether it is "special." "Special equipment" is any non-standard Equipment that, while it can be obtained from a Terminal, has artificial prerequisites.

    Using the definition for a piece of Equipment determine whether it is "special."