mirror of
https://github.com/psforever/PSF-LoginServer.git
synced 2026-07-14 07:55:33 +00:00
Deploying to gh-pages from @ psforever/PSF-LoginServer@ebfc028f5c 🚀
This commit is contained in:
parent
950a4ca7d5
commit
5bf6de5bf7
181 changed files with 485 additions and 433 deletions
File diff suppressed because one or more lines are too long
|
|
@ -25,7 +25,7 @@ A special dropping keybind has been prepared to relinquish the capture flag back
|
|||
-jammered - the player has been caught in an EMP blast recently;
|
||||
creates a jammered sound effect that follows the player around and can be heard by others<br>
|
||||
-player_guid - does nothing?</p></dd><dt class="param">exosuit</dt><dd class="cmt"><p>the type of exo-suit the avatar will be depicted in;
|
||||
for Black OPs, the agile exo-suit and the reinforced exo-suit are replaced with the Black OPs exo-suits</p></dd><dt class="param">char_id</dt><dd class="cmt"><p>a unique character reference identification number</p></dd></dl><dl class="attributes block"><dt>See also</dt><dd><span class="cmt"><p><code>CharacterData</code></p></span><span class="cmt"><p><code>DetailedCharacterData</code></p></span><span class="cmt"><p><code>ExoSuitType</code></p></span></dd></dl></div></li><li class="indented0 " name="net.psforever.packet.game.objectcreate.CharacterAppearanceB" group="Ungrouped" fullComment="yes" data-isabs="false" visbl="pub"><a id="CharacterAppearanceBextendsStreamBitSizewithProductwithSerializable"></a><a id="CharacterAppearanceB:CharacterAppearanceB"></a> <span class="permalink"><a href="../../../../../net/psforever/packet/game/objectcreate/CharacterAppearanceB.html" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier">final </span> <span class="kind">case class</span></span> <span class="symbol"><a href="CharacterAppearanceB.html" title="A part of a representation of the avatar portion of ObjectCreateDetailedMessage packet data."><span class="name">CharacterAppearanceB</span></a><span class="params">(<span name="unk0">unk0: <span name="scala.Long" class="extype">Long</span></span>, <span name="outfit_name">outfit_name: <span name="scala.Predef.String" class="extype">String</span></span>, <span name="outfit_logo">outfit_logo: <span name="scala.Int" class="extype">Int</span></span>, <span name="unk1">unk1: <span name="scala.Boolean" class="extype">Boolean</span></span>, <span name="backpack">backpack: <span name="scala.Boolean" class="extype">Boolean</span></span>, <span name="unk2">unk2: <span name="scala.Boolean" class="extype">Boolean</span></span>, <span name="unk3">unk3: <span name="scala.Boolean" class="extype">Boolean</span></span>, <span name="unk4">unk4: <span name="scala.Boolean" class="extype">Boolean</span></span>, <span name="facingPitch">facingPitch: <span name="scala.Float" class="extype">Float</span></span>, <span name="facingYawUpper">facingYawUpper: <span name="scala.Float" class="extype">Float</span></span>, <span name="lfs">lfs: <span name="scala.Boolean" class="extype">Boolean</span></span>, <span name="grenade_state">grenade_state: <a href="../../../types/GrenadeState$.html#ValueextendsOrdered[Enumeration.this.Value]withSerializable" name="net.psforever.types.GrenadeState.Value" id="net.psforever.types.GrenadeState.Value" class="extmbr">types.GrenadeState.Value</a></span>, <span name="is_cloaking">is_cloaking: <span name="scala.Boolean" class="extype">Boolean</span></span>, <span name="unk5">unk5: <span name="scala.Boolean" class="extype">Boolean</span></span>, <span name="unk6">unk6: <span name="scala.Boolean" class="extype">Boolean</span></span>, <span name="charging_pose">charging_pose: <span name="scala.Boolean" class="extype">Boolean</span></span>, <span name="unk7">unk7: <span name="scala.Boolean" class="extype">Boolean</span></span>, <span name="on_zipline">on_zipline: <span name="scala.Option" class="extype">Option</span>[<a href="CharacterAppearanceData$$ZiplineData.html" name="net.psforever.packet.game.objectcreate.CharacterAppearanceData.ZiplineData" id="net.psforever.packet.game.objectcreate.CharacterAppearanceData.ZiplineData" class="extype">ZiplineData</a>]</span>)</span><span class="params">(<span name="alt_model">alt_model: <span name="scala.Boolean" class="extype">Boolean</span></span>, <span name="name_padding">name_padding: <span name="scala.Int" class="extype">Int</span></span>)</span><span class="result"> extends <a href="StreamBitSize.html" name="net.psforever.packet.game.objectcreate.StreamBitSize" id="net.psforever.packet.game.objectcreate.StreamBitSize" class="extype">StreamBitSize</a> with <span name="scala.Product" class="extype">Product</span> with <span name="scala.Serializable" class="extype">Serializable</span></span></span><p class="shortcomment cmt">A part of a representation of the avatar portion of <code>ObjectCreateDetailedMessage</code> packet data.</p><div class="fullcomment"><div class="comment cmt"><p>A part of a representation of the avatar portion of <code>ObjectCreateDetailedMessage</code> packet data.</p></div><dl class="paramcmts block"><dt class="param">outfit_name</dt><dd class="cmt"><p>the name of the outfit to which this player belongs;
|
||||
for Black OPs, the agile exo-suit and the reinforced exo-suit are replaced with the Black OPs exo-suits</p></dd><dt class="param">char_id</dt><dd class="cmt"><p>a unique character reference identification number</p></dd></dl><dl class="attributes block"><dt>See also</dt><dd><span class="cmt"><p><code>CharacterData</code></p></span><span class="cmt"><p><code>DetailedCharacterData</code></p></span><span class="cmt"><p><code>ExoSuitType</code></p></span></dd></dl></div></li><li class="indented0 " name="net.psforever.packet.game.objectcreate.CharacterAppearanceB" group="Ungrouped" fullComment="yes" data-isabs="false" visbl="pub"><a id="CharacterAppearanceBextendsStreamBitSizewithProductwithSerializable"></a><a id="CharacterAppearanceB:CharacterAppearanceB"></a> <span class="permalink"><a href="../../../../../net/psforever/packet/game/objectcreate/CharacterAppearanceB.html" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier">final </span> <span class="kind">case class</span></span> <span class="symbol"><a href="CharacterAppearanceB.html" title="A part of a representation of the avatar portion of ObjectCreateDetailedMessage packet data."><span class="name">CharacterAppearanceB</span></a><span class="params">(<span name="outfit_id">outfit_id: <span name="scala.Long" class="extype">Long</span></span>, <span name="outfit_name">outfit_name: <span name="scala.Predef.String" class="extype">String</span></span>, <span name="outfit_logo">outfit_logo: <span name="scala.Int" class="extype">Int</span></span>, <span name="unk1">unk1: <span name="scala.Boolean" class="extype">Boolean</span></span>, <span name="backpack">backpack: <span name="scala.Boolean" class="extype">Boolean</span></span>, <span name="unk2">unk2: <span name="scala.Boolean" class="extype">Boolean</span></span>, <span name="unk3">unk3: <span name="scala.Boolean" class="extype">Boolean</span></span>, <span name="unk4">unk4: <span name="scala.Boolean" class="extype">Boolean</span></span>, <span name="facingPitch">facingPitch: <span name="scala.Float" class="extype">Float</span></span>, <span name="facingYawUpper">facingYawUpper: <span name="scala.Float" class="extype">Float</span></span>, <span name="lfs">lfs: <span name="scala.Boolean" class="extype">Boolean</span></span>, <span name="grenade_state">grenade_state: <a href="../../../types/GrenadeState$.html#ValueextendsOrdered[Enumeration.this.Value]withSerializable" name="net.psforever.types.GrenadeState.Value" id="net.psforever.types.GrenadeState.Value" class="extmbr">types.GrenadeState.Value</a></span>, <span name="is_cloaking">is_cloaking: <span name="scala.Boolean" class="extype">Boolean</span></span>, <span name="unk5">unk5: <span name="scala.Boolean" class="extype">Boolean</span></span>, <span name="unk6">unk6: <span name="scala.Boolean" class="extype">Boolean</span></span>, <span name="charging_pose">charging_pose: <span name="scala.Boolean" class="extype">Boolean</span></span>, <span name="unk7">unk7: <span name="scala.Boolean" class="extype">Boolean</span></span>, <span name="on_zipline">on_zipline: <span name="scala.Option" class="extype">Option</span>[<a href="CharacterAppearanceData$$ZiplineData.html" name="net.psforever.packet.game.objectcreate.CharacterAppearanceData.ZiplineData" id="net.psforever.packet.game.objectcreate.CharacterAppearanceData.ZiplineData" class="extype">ZiplineData</a>]</span>)</span><span class="params">(<span name="alt_model">alt_model: <span name="scala.Boolean" class="extype">Boolean</span></span>, <span name="name_padding">name_padding: <span name="scala.Int" class="extype">Int</span></span>)</span><span class="result"> extends <a href="StreamBitSize.html" name="net.psforever.packet.game.objectcreate.StreamBitSize" id="net.psforever.packet.game.objectcreate.StreamBitSize" class="extype">StreamBitSize</a> with <span name="scala.Product" class="extype">Product</span> with <span name="scala.Serializable" class="extype">Serializable</span></span></span><p class="shortcomment cmt">A part of a representation of the avatar portion of <code>ObjectCreateDetailedMessage</code> packet data.</p><div class="fullcomment"><div class="comment cmt"><p>A part of a representation of the avatar portion of <code>ObjectCreateDetailedMessage</code> packet data.</p></div><dl class="paramcmts block"><dt class="param">outfit_name</dt><dd class="cmt"><p>the name of the outfit to which this player belongs;
|
||||
if the option is selected, allies with see either "[<code>outfit_name</code>]" or "{No Outfit}" under the player's name</p></dd><dt class="param">outfit_logo</dt><dd class="cmt"><p>the decal seen on the player's exo-suit (and beret and cap) associated with the player's outfit;
|
||||
if there is a variable color for that decal, the faction-appropriate one is selected</p></dd><dt class="param">facingPitch</dt><dd class="cmt"><p>a "pitch" angle</p></dd><dt class="param">facingYawUpper</dt><dd class="cmt"><p>a "yaw" angle that represents the angle of the avatar's upper body with respect to its forward-facing direction;
|
||||
this number is normally 0 for forward facing;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue