Auto-Repair Tuning (#652)

* difficulty modifiers for repair rate and drain in config

* changed autorepair request-repair pattern to wait until a repair is fulfilled before issuing the next request; moved integration tests for efficiency

* auto-repair accounts for delay between request-reply when schduling next request; base ntu drain is halved; auto-repair mending values adjusted based on wiki times

* moving config call into auto-repair mixin

* deleting the old integration testing code

* obligatory test fixes

* more of the same

* correcting exceptions with calculating subsequent auto-repair time and transfer messaging behavior with WarpGate objects; transfer animation and transfer delivery now have slightly different timing; wrote  bunch of tests that don't work in the standard manner, but do pass
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Fate-JH 2021-01-12 14:27:33 -05:00 committed by GitHub
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// Copyright (c) 2020 PSForever
package actor.objects
import akka.actor.Props
import akka.testkit.TestProbe
import base.FreedContextActorTest
import net.psforever.actors.zone.BuildingActor
import net.psforever.objects.avatar.Avatar
import net.psforever.objects.ballistics.{Projectile, SourceEntry}
import net.psforever.objects.guid.NumberPoolHub
import net.psforever.objects.guid.source.MaxNumberSource
import net.psforever.objects.serverobject.CommonMessages
import net.psforever.objects.serverobject.deploy.Deployment
import net.psforever.objects.serverobject.resourcesilo.{ResourceSilo, ResourceSiloControl}
import net.psforever.objects.serverobject.structures.{AutoRepairStats, Building, StructureType}
import net.psforever.objects.serverobject.terminals.{OrderTerminalDefinition, Terminal, TerminalControl}
import net.psforever.objects.vehicles.VehicleControl
import net.psforever.objects.vital.Vitality
import net.psforever.objects.vital.base.DamageResolution
import net.psforever.objects.vital.damage.DamageProfile
import net.psforever.objects.vital.interaction.DamageInteraction
import net.psforever.objects.vital.projectile.ProjectileReason
import net.psforever.objects.zones.{Zone, ZoneMap}
import net.psforever.objects.{GlobalDefinitions, Player, Tool, Vehicle}
import net.psforever.services.galaxy.GalaxyService
import net.psforever.services.{InterstellarClusterService, ServiceManager}
import net.psforever.types._
import scala.collection.concurrent.TrieMap
import scala.concurrent.duration._
class AutoRepairFacilityIntegrationTest extends FreedContextActorTest {
import akka.actor.typed.scaladsl.adapter._
system.spawn(InterstellarClusterService(Nil), InterstellarClusterService.InterstellarClusterServiceKey.id)
ServiceManager.boot(system) ! ServiceManager.Register(Props[GalaxyService](), "galaxy")
expectNoMessage(1000 milliseconds)
val guid = new NumberPoolHub(new MaxNumberSource(max = 10))
val avatarProbe = new TestProbe(system)
val catchall = new TestProbe(system).ref
val zone = new Zone("test", new ZoneMap("test"), 0) {
override def SetupNumberPools() = {}
GUID(guid)
override def AvatarEvents = avatarProbe.ref
override def LocalEvents = catchall
override def VehicleEvents = catchall
override def Activity = catchall
}
val building = Building.Structure(StructureType.Facility)(name = "integ-fac-test-building", guid = 6, map_id = 0, zone, context)
building.Invalidate()
val player = Player(Avatar(0, "TestCharacter", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Mute))
player.Spawn()
val weapon = new Tool(GlobalDefinitions.suppressor)
val terminal = new Terminal(AutoRepairIntegrationTest.terminal_definition)
val silo = new ResourceSilo()
guid.register(player, number = 1)
guid.register(weapon, number = 2)
guid.register(weapon.AmmoSlot.Box, number = 3)
guid.register(terminal, number = 4)
guid.register(silo, number = 5)
guid.register(building, number = 6)
building.Amenities = silo
building.Amenities = terminal
terminal.Actor = context.actorOf(Props(classOf[TerminalControl], terminal), name = "test-terminal")
silo.NtuCapacitor = 1000
silo.Actor = system.actorOf(Props(classOf[ResourceSiloControl], silo), "test-silo")
silo.Actor ! "startup"
val wep_fmode = weapon.FireMode
val wep_prof = wep_fmode.Add
val proj = weapon.Projectile
val proj_prof = proj.asInstanceOf[DamageProfile]
val projectile = Projectile(proj, weapon.Definition, wep_fmode, player, Vector3(2, 0, 0), Vector3.Zero)
val resolved = DamageInteraction(
SourceEntry(terminal),
ProjectileReason(
DamageResolution.Hit,
projectile,
terminal.DamageModel
),
Vector3(1, 0, 0)
)
val applyDamageTo = resolved.calculate()
"AutoRepair" should {
"should activate on damage and trade NTU from the facility's resource silo for repairs" in {
assert(silo.NtuCapacitor == silo.MaxNtuCapacitor)
assert(terminal.Health == terminal.MaxHealth)
terminal.Actor ! Vitality.Damage(applyDamageTo)
avatarProbe.receiveOne(max = 1000 milliseconds) //health update event
assert(terminal.Health < terminal.MaxHealth)
var i = 0 //safety counter
while(terminal.Health < terminal.MaxHealth && i < 100) {
i += 1
avatarProbe.receiveOne(max = 1000 milliseconds) //health update event
}
assert(silo.NtuCapacitor < silo.MaxNtuCapacitor)
assert(terminal.Health == terminal.MaxHealth)
}
}
}
class AutoRepairFacilityIntegrationGiveNtuTest extends FreedContextActorTest {
import akka.actor.typed.scaladsl.adapter._
system.spawn(InterstellarClusterService(Nil), InterstellarClusterService.InterstellarClusterServiceKey.id)
ServiceManager.boot(system) ! ServiceManager.Register(Props[GalaxyService](), "galaxy")
expectNoMessage(1000 milliseconds)
val guid = new NumberPoolHub(new MaxNumberSource(max = 10))
val avatarProbe = new TestProbe(system)
val catchall = new TestProbe(system).ref
val zone = new Zone("test", new ZoneMap("test"), 0) {
override def SetupNumberPools() = {}
GUID(guid)
override def AvatarEvents = avatarProbe.ref
override def LocalEvents = catchall
override def VehicleEvents = catchall
override def Activity = catchall
}
val building = Building.Structure(StructureType.Facility)(name = "integ-fac-test-building", guid = 6, map_id = 0, zone, context)
building.Invalidate()
val terminal = new Terminal(AutoRepairIntegrationTest.terminal_definition)
val silo = new ResourceSilo()
guid.register(terminal, number = 4)
guid.register(silo, number = 5)
guid.register(building, number = 6)
building.Amenities = silo
building.Amenities = terminal
terminal.Actor = context.actorOf(Props(classOf[TerminalControl], terminal), name = "test-terminal")
terminal.Health = 0
terminal.Destroyed = true
silo.Actor = system.actorOf(Props(classOf[ResourceSiloControl], silo), "test-silo")
silo.Actor ! "startup"
"AutoRepair" should {
"should activate and trade NTU frpom the silo only when NTU is made available" in {
assert(silo.NtuCapacitor == 0)
assert(terminal.Health == 0)
assert(terminal.Destroyed)
avatarProbe.expectNoMessage(max = 1000 milliseconds) //nothing
silo.Actor ! ResourceSilo.UpdateChargeLevel(1000) //then ...
avatarProbe.receiveOne(max = 1000 milliseconds) //health update event
assert(terminal.Health < terminal.MaxHealth)
var i = 0 //safety counter
while(terminal.Health < terminal.MaxHealth && i < 1000) {
i += 1
avatarProbe.receiveOne(max = 1000 milliseconds) //health update event
}
assert(silo.NtuCapacitor > 0 && silo.NtuCapacitor < silo.MaxNtuCapacitor)
assert(terminal.Health == terminal.MaxHealth)
assert(!terminal.Destroyed)
}
}
}
class AutoRepairFacilityIntegrationAntGiveNtuTest extends FreedContextActorTest {
import akka.actor.typed.scaladsl.adapter._
system.spawn(InterstellarClusterService(Nil), InterstellarClusterService.InterstellarClusterServiceKey.id)
ServiceManager.boot(system) ! ServiceManager.Register(Props[GalaxyService](), "galaxy")
expectNoMessage(1000 milliseconds)
var buildingMap = new TrieMap[Int, Building]()
val guid = new NumberPoolHub(new MaxNumberSource(max = 10))
val player = Player(Avatar(0, "TestCharacter", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Mute))
val ant = Vehicle(GlobalDefinitions.ant)
val terminal = new Terminal(AutoRepairIntegrationTest.slow_terminal_definition)
val silo = new ResourceSilo()
val avatarProbe = new TestProbe(system)
val catchall = new TestProbe(system).ref
val zone = new Zone("test", new ZoneMap("test-map"), 0) {
override def SetupNumberPools() = {}
GUID(guid)
override def AvatarEvents = avatarProbe.ref
override def LocalEvents = catchall
override def VehicleEvents = catchall
override def Activity = catchall
override def Vehicles = List(ant)
override def Buildings = { buildingMap.toMap }
}
val building = new Building(
name = "integ-fac-test-building",
building_guid = 6,
map_id = 0,
zone,
StructureType.Facility,
GlobalDefinitions.cryo_facility
)
buildingMap += 6 -> building
building.Actor = context.spawn(BuildingActor(zone, building), "integ-fac-test-building-control").toClassic
building.Invalidate()
guid.register(player, number = 1)
guid.register(ant, number = 2)
guid.register(terminal, number = 4)
guid.register(silo, number = 5)
guid.register(building, number = 6)
val maxNtuCap = ant.Definition.MaxNtuCapacitor
player.Spawn()
ant.NtuCapacitor = maxNtuCap
ant.Actor = context.actorOf(Props(classOf[VehicleControl], ant), name = "test-ant")
ant.Zone = zone
ant.Seats(0).Occupant = player
ant.DeploymentState = DriveState.Deployed
building.Amenities = terminal
building.Amenities = silo
terminal.Actor = context.actorOf(Props(classOf[TerminalControl], terminal), name = "test-terminal")
terminal.Health = 0
terminal.Destroyed = true
silo.Actor = system.actorOf(Props(classOf[ResourceSiloControl], silo), "test-silo")
silo.Actor ! "startup"
"AutoRepair" should {
"should activate and trade NTU from the silo only when NTU is made available from an ANT" in {
assert(silo.NtuCapacitor == 0)
assert(ant.NtuCapacitor == maxNtuCap)
assert(terminal.Health == 0)
assert(terminal.Destroyed)
avatarProbe.expectNoMessage(max = 1000 milliseconds) //nothing
silo.Actor ! CommonMessages.Use(player) //then ...
avatarProbe.receiveOne(max = 1000 milliseconds) //health update event
assert(terminal.Health < terminal.MaxHealth)
var i = 0 //safety counter
while(terminal.Health < terminal.MaxHealth && i < 1000) {
i += 1
avatarProbe.receiveOne(max = 1000 milliseconds) //health update event
}
assert(silo.NtuCapacitor > 0 && silo.NtuCapacitor < silo.MaxNtuCapacitor)
val ntuAfterRepairs = ant.NtuCapacitor
assert(ntuAfterRepairs < maxNtuCap)
assert(terminal.Health == terminal.MaxHealth)
assert(!terminal.Destroyed)
if(silo.NtuCapacitor < maxNtuCap) {
var j = 0 //safety counter
while(silo.NtuCapacitor < silo.MaxNtuCapacitor && j < 1000) {
j += 1
avatarProbe.receiveOne(max = 1000 milliseconds) //health update event
}
}
assert(silo.NtuCapacitor == silo.MaxNtuCapacitor)
assert(ant.NtuCapacitor < ntuAfterRepairs)
println(s"Test '${testNames.head}' successful.")
}
}
}
class AutoRepairFacilityIntegrationTerminalDestroyedTerminalAntTest extends FreedContextActorTest {
import akka.actor.typed.scaladsl.adapter._
system.spawn(InterstellarClusterService(Nil), InterstellarClusterService.InterstellarClusterServiceKey.id)
ServiceManager.boot(system) ! ServiceManager.Register(Props[GalaxyService](), "galaxy")
expectNoMessage(1000 milliseconds)
var buildingMap = new TrieMap[Int, Building]()
val guid = new NumberPoolHub(new MaxNumberSource(max = 10))
val player = Player(Avatar(0, "TestCharacter", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Mute))
val weapon = new Tool(GlobalDefinitions.suppressor)
val ant = Vehicle(GlobalDefinitions.ant)
val terminal = new Terminal(AutoRepairIntegrationTest.slow_terminal_definition)
val silo = new ResourceSilo()
val avatarProbe = new TestProbe(system)
val catchall = new TestProbe(system).ref
val zone = new Zone("test", new ZoneMap("test-map"), 0) {
override def SetupNumberPools() = {}
GUID(guid)
override def AvatarEvents = avatarProbe.ref
override def LocalEvents = catchall
override def VehicleEvents = catchall
override def Activity = catchall
override def Vehicles = List(ant)
override def Buildings = { buildingMap.toMap }
}
val building = new Building(
name = "integ-fac-test-building",
building_guid = 6,
map_id = 0,
zone,
StructureType.Facility,
GlobalDefinitions.cryo_facility
)
buildingMap += 6 -> building
building.Actor = context.spawn(BuildingActor(zone, building), "integ-fac-test-building-control").toClassic
building.Invalidate()
guid.register(player, number = 1)
guid.register(ant, number = 2)
guid.register(weapon, number = 3)
guid.register(terminal, number = 4)
guid.register(silo, number = 5)
guid.register(building, number = 6)
guid.register(weapon.AmmoSlot.Box, number = 7)
val maxNtuCap = ant.Definition.MaxNtuCapacitor
player.Spawn()
ant.NtuCapacitor = maxNtuCap
ant.Actor = context.actorOf(Props(classOf[VehicleControl], ant), name = "test-ant")
ant.Zone = zone
ant.Seats(0).Occupant = player
ant.DeploymentState = DriveState.Deployed
building.Amenities = terminal
building.Amenities = silo
terminal.Actor = context.actorOf(Props(classOf[TerminalControl], terminal), name = "test-terminal")
terminal.Health = 1 //not yet destroyed, but one shot away from it
silo.Actor = system.actorOf(Props(classOf[ResourceSiloControl], silo), "test-silo")
silo.Actor ! "startup"
val wep_fmode = weapon.FireMode
val wep_prof = wep_fmode.Add
val proj = weapon.Projectile
val proj_prof = proj.asInstanceOf[DamageProfile]
val projectile = Projectile(proj, weapon.Definition, wep_fmode, player, Vector3(2, 0, 0), Vector3.Zero)
val resolved = DamageInteraction(
SourceEntry(terminal),
ProjectileReason(
DamageResolution.Hit,
projectile,
terminal.DamageModel
),
Vector3(1, 0, 0)
)
val applyDamageTo = resolved.calculate()
"AutoRepair" should {
"should activate upon destruction and trade NTU from the silo only when NTU is made available from an ANT" in {
assert(silo.NtuCapacitor == 0)
assert(ant.NtuCapacitor == maxNtuCap)
assert(!terminal.Destroyed)
avatarProbe.expectNoMessage(max = 1000 milliseconds) //nothing
terminal.Actor ! Vitality.Damage(applyDamageTo)
while(avatarProbe.receiveOne(max = 1000 milliseconds) != null) { /* health loss event(s) + state updates */ }
assert(terminal.Destroyed)
avatarProbe.expectNoMessage(max = 1000 milliseconds) //nothing
silo.Actor ! CommonMessages.Use(player) //then ...
avatarProbe.receiveOne(max = 1000 milliseconds) //health update event
assert(terminal.Health < terminal.MaxHealth)
var i = 0 //safety counter
while(terminal.Health < terminal.MaxHealth && i < 1000) {
i += 1
avatarProbe.receiveOne(max = 1000 milliseconds) //health update event
}
assert(silo.NtuCapacitor > 0 && silo.NtuCapacitor <= silo.MaxNtuCapacitor)
assert(ant.NtuCapacitor < maxNtuCap)
assert(terminal.Health == terminal.MaxHealth)
assert(!terminal.Destroyed)
println(s"Test '${testNames.head}' successful.")
}
}
}
class AutoRepairFacilityIntegrationTerminalIncompleteRepairTest extends FreedContextActorTest {
import akka.actor.typed.scaladsl.adapter._
system.spawn(InterstellarClusterService(Nil), InterstellarClusterService.InterstellarClusterServiceKey.id)
ServiceManager.boot(system) ! ServiceManager.Register(Props[GalaxyService](), "galaxy")
expectNoMessage(1000 milliseconds)
var buildingMap = new TrieMap[Int, Building]()
val guid = new NumberPoolHub(new MaxNumberSource(max = 10))
val player = Player(Avatar(0, "TestCharacter", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Mute))
val weapon = new Tool(GlobalDefinitions.suppressor)
val ant = Vehicle(GlobalDefinitions.ant)
val terminal = new Terminal(AutoRepairIntegrationTest.slow_terminal_definition)
val silo = new ResourceSilo()
val avatarProbe = new TestProbe(system)
val catchall = new TestProbe(system).ref
val zone = new Zone("test", new ZoneMap("test-map"), 0) {
override def SetupNumberPools() = {}
GUID(guid)
override def AvatarEvents = avatarProbe.ref
override def LocalEvents = catchall
override def VehicleEvents = catchall
override def Activity = catchall
override def Vehicles = List(ant)
override def Buildings = { buildingMap.toMap }
}
val building = new Building(
name = "integ-fac-test-building",
building_guid = 6,
map_id = 0,
zone,
StructureType.Facility,
GlobalDefinitions.cryo_facility
)
buildingMap += 6 -> building
building.Actor = context.spawn(BuildingActor(zone, building), "integ-fac-test-building-control").toClassic
building.Invalidate()
guid.register(player, number = 1)
guid.register(ant, number = 2)
guid.register(weapon, number = 3)
guid.register(terminal, number = 4)
guid.register(silo, number = 5)
guid.register(building, number = 6)
guid.register(weapon.AmmoSlot.Box, number = 7)
val maxNtuCap = ant.Definition.MaxNtuCapacitor
player.Spawn()
ant.NtuCapacitor = maxNtuCap
ant.Actor = context.actorOf(Props(classOf[VehicleControl], ant), name = "test-ant")
ant.Zone = zone
ant.Seats(0).Occupant = player
ant.DeploymentState = DriveState.Deployed
building.Amenities = terminal
building.Amenities = silo
terminal.Actor = context.actorOf(Props(classOf[TerminalControl], terminal), name = "test-terminal")
terminal.Health = 1 //not yet destroyed, but one shot away from it
silo.Actor = system.actorOf(Props(classOf[ResourceSiloControl], silo), "test-silo")
silo.Actor ! "startup"
val wep_fmode = weapon.FireMode
val wep_prof = wep_fmode.Add
val proj = weapon.Projectile
val proj_prof = proj.asInstanceOf[DamageProfile]
val projectile = Projectile(proj, weapon.Definition, wep_fmode, player, Vector3(2, 0, 0), Vector3.Zero)
val resolved = DamageInteraction(
SourceEntry(terminal),
ProjectileReason(
DamageResolution.Hit,
projectile,
terminal.DamageModel
),
Vector3(1, 0, 0)
)
val applyDamageTo = resolved.calculate()
"AutoRepair" should {
"should activate and trade NTU from the silo; if the ANT stops depositing, auto-repair continues" in {
assert(silo.NtuCapacitor == 0)
assert(ant.NtuCapacitor == maxNtuCap)
assert(!terminal.Destroyed)
avatarProbe.expectNoMessage(max = 1000 milliseconds) //nothing
terminal.Actor ! Vitality.Damage(applyDamageTo)
while(avatarProbe.receiveOne(max = 1000 milliseconds) != null) { /* health loss event(s) + state updates */ }
assert(terminal.Destroyed)
avatarProbe.expectNoMessage(max = 1000 milliseconds) //nothing
silo.Actor ! CommonMessages.Use(player) //then ...
avatarProbe.receiveOne(max = 1000 milliseconds) //health update event
assert(terminal.Health < terminal.MaxHealth)
var i = 0 //safety counter
while(terminal.Health < terminal.MaxHealth && i < 10) {
i += 1
avatarProbe.receiveOne(max = 1000 milliseconds) //some health update events ...
}
ant.Actor ! Deployment.TryUndeploy(DriveState.Undeploying)
ant.Actor ! Deployment.TryUndeploy(DriveState.Mobile)
while( avatarProbe.receiveOne(max = 1000 milliseconds) != null ) { /* remainder of the messages */ }
val siloCapacitor = silo.NtuCapacitor
val antCapacitor = ant.NtuCapacitor
val termHealth = terminal.Health
assert(ant.DeploymentState == DriveState.Mobile)
assert(siloCapacitor > 0 && siloCapacitor < silo.MaxNtuCapacitor)
assert(antCapacitor > 0 && antCapacitor < maxNtuCap)
assert(termHealth > 0 && termHealth < terminal.MaxHealth)
while(terminal.Health < terminal.MaxHealth && i < 20) {
i += 1
avatarProbe.receiveOne(max = 1000 milliseconds) //some health update events ...
}
//while( avatarProbe.receiveOne(max = 1000 milliseconds) != null ) { /* remainder of the messages */ }
assert(siloCapacitor != silo.NtuCapacitor) //changing ...
assert(antCapacitor == ant.NtuCapacitor) //not supplying anymore
assert(terminal.Health > termHealth && terminal.Health <= terminal.MaxHealth) //still auto-repairing
println(s"Test '${testNames.head}' successful.")
}
}
}
class AutoRepairTowerIntegrationTest extends FreedContextActorTest {
import akka.actor.typed.scaladsl.adapter._
system.spawn(InterstellarClusterService(Nil), InterstellarClusterService.InterstellarClusterServiceKey.id)
ServiceManager.boot(system) ! ServiceManager.Register(Props[GalaxyService](), "galaxy")
expectNoMessage(1000 milliseconds)
val guid = new NumberPoolHub(new MaxNumberSource(max = 10))
val avatarProbe = new TestProbe(system)
val catchall = new TestProbe(system).ref
val zone = new Zone("test", new ZoneMap("test"), 0) {
override def SetupNumberPools() = {}
GUID(guid)
override def AvatarEvents = avatarProbe.ref
override def LocalEvents = catchall
override def VehicleEvents = catchall
override def Activity = catchall
}
val building = Building.Structure(StructureType.Tower)(name = "integ-twr-test-building", guid = 6, map_id = 0, zone, context)
building.Invalidate()
val player = Player(Avatar(0, "TestCharacter", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Mute))
player.Spawn()
val weapon = new Tool(GlobalDefinitions.suppressor)
val terminal = new Terminal(AutoRepairIntegrationTest.terminal_definition)
terminal.Actor = context.actorOf(Props(classOf[TerminalControl], terminal), name = "test-terminal")
guid.register(player, number = 1)
guid.register(weapon, number = 2)
guid.register(weapon.AmmoSlot.Box, number = 3)
guid.register(terminal, number = 4)
guid.register(building, number = 6)
building.Amenities = terminal
building.Actor ! BuildingActor.SuppliedWithNtu() //artificial
building.Actor ! BuildingActor.PowerOn() //artificial
val wep_fmode = weapon.FireMode
val wep_prof = wep_fmode.Add
val proj = weapon.Projectile
val proj_prof = proj.asInstanceOf[DamageProfile]
val projectile = Projectile(proj, weapon.Definition, wep_fmode, player, Vector3(2, 0, 0), Vector3.Zero)
val resolved = DamageInteraction(
SourceEntry(terminal),
ProjectileReason(
DamageResolution.Hit,
projectile,
terminal.DamageModel
),
Vector3(1, 0, 0)
)
val applyDamageTo = resolved.calculate()
"AutoRepair" should {
"should activate on damage and trade NTU from the tower for repairs" in {
assert(terminal.Health == terminal.MaxHealth)
terminal.Actor ! Vitality.Damage(applyDamageTo)
avatarProbe.receiveOne(max = 500 milliseconds) //health update event
assert(terminal.Health < terminal.MaxHealth)
var i = 0 //safety counter
while(terminal.Health < terminal.MaxHealth && i < 100) {
i += 1
avatarProbe.receiveOne(max = 1000 milliseconds) //health update event
}
assert(terminal.Health == terminal.MaxHealth)
}
}
}
object AutoRepairIntegrationTest {
val terminal_definition = new OrderTerminalDefinition(objId = 612) {
Name = "order_terminal"
MaxHealth = 500
Damageable = true
Repairable = true
autoRepair = AutoRepairStats(200, 500, 500, 1)
RepairIfDestroyed = true
}
val slow_terminal_definition = new OrderTerminalDefinition(objId = 612) {
Name = "order_terminal"
MaxHealth = 500
Damageable = true
Repairable = true
autoRepair = AutoRepairStats(5, 500, 500, 1)
RepairIfDestroyed = true
}
}

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// Copyright (c) 2020 PSForever
package actor.objects
import akka.actor.Props
import akka.testkit.TestProbe
import base.FreedContextActorTest
import net.psforever.actors.commands.NtuCommand
import net.psforever.actors.zone.BuildingActor
import net.psforever.objects.avatar.Avatar
import net.psforever.objects.ballistics.{Projectile, SourceEntry}
import net.psforever.objects.guid.NumberPoolHub
import net.psforever.objects.guid.source.MaxNumberSource
import net.psforever.objects.serverobject.structures.{AutoRepairStats, Building, StructureType}
import net.psforever.objects.serverobject.terminals.{OrderTerminalDefinition, Terminal, TerminalControl}
import net.psforever.objects.vital.Vitality
import net.psforever.objects.vital.base.DamageResolution
import net.psforever.objects.vital.damage.DamageProfile
import net.psforever.objects.vital.interaction.DamageInteraction
import net.psforever.objects.vital.projectile.ProjectileReason
import net.psforever.objects.zones.{Zone, ZoneMap}
import net.psforever.objects.{GlobalDefinitions, Player, Tool}
import net.psforever.services.ServiceManager
import net.psforever.types.{CharacterGender, CharacterVoice, PlanetSideEmpire, Vector3}
import scala.concurrent.duration._
class AutoRepairRequestNtuTest extends FreedContextActorTest {
ServiceManager.boot
val player = Player(Avatar(0, "TestCharacter", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Mute))
player.Spawn()
val weapon = new Tool(GlobalDefinitions.suppressor)
val terminal = new Terminal(AutoRepairTest.terminal_definition)
val guid = new NumberPoolHub(new MaxNumberSource(max = 10))
val zone = new Zone("test", new ZoneMap("test"), 0) {
override def SetupNumberPools() = {}
GUID(guid)
}
val avatarProbe = new TestProbe(system)
zone.AvatarEvents = avatarProbe.ref
guid.register(player, number = 1)
guid.register(weapon, number = 2)
guid.register(weapon.AmmoSlot.Box, number = 3)
guid.register(terminal, number = 4)
val building = Building("test-building", 1, 1, zone, StructureType.Facility)
building.Invalidate()
guid.register(building, number = 6)
val buildingProbe = new TestProbe(system)
building.Actor = buildingProbe.ref
building.Zone = zone
terminal.Actor = context.actorOf(Props(classOf[TerminalControl], terminal), name = "test-terminal")
terminal.Owner = building
val wep_fmode = weapon.FireMode
val wep_prof = wep_fmode.Add
val proj = weapon.Projectile
val proj_prof = proj.asInstanceOf[DamageProfile]
val projectile = Projectile(proj, weapon.Definition, wep_fmode, player, Vector3(2, 0, 0), Vector3.Zero)
val resolved = DamageInteraction(
DamageResolution.Hit,
SourceEntry(terminal),
ProjectileReason(
DamageResolution.Hit,
projectile,
terminal.DamageModel
),
Vector3(1, 0, 0)
)
val applyDamageTo = resolved.calculate()
"AutoRepair" should {
"asks owning building for NTU after damage" in {
assert(terminal.Health == terminal.MaxHealth)
terminal.Actor ! Vitality.Damage(applyDamageTo)
avatarProbe.receiveOne(max = 200 milliseconds) //health update event
assert(terminal.Health < terminal.MaxHealth)
val buildingMsg = buildingProbe.receiveOne(max = 600 milliseconds)
assert(buildingMsg match {
case BuildingActor.Ntu(NtuCommand.Request(_, _)) => true
case _ => false
})
}
}
}
class AutoRepairRequestNtuRepeatTest extends FreedContextActorTest {
ServiceManager.boot
val player = Player(Avatar(0, "TestCharacter", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Mute))
player.Spawn()
val weapon = new Tool(GlobalDefinitions.suppressor)
val terminal = new Terminal(AutoRepairTest.terminal_definition)
val guid = new NumberPoolHub(new MaxNumberSource(max = 10))
val zone = new Zone("test", new ZoneMap("test"), 0) {
override def SetupNumberPools() = {}
GUID(guid)
}
val avatarProbe = new TestProbe(system)
zone.AvatarEvents = avatarProbe.ref
guid.register(player, number = 1)
guid.register(weapon, number = 2)
guid.register(weapon.AmmoSlot.Box, number = 3)
guid.register(terminal, number = 4)
val building = Building("test-building", 1, 1, zone, StructureType.Facility)
building.Invalidate()
guid.register(building, number = 6)
val buildingProbe = new TestProbe(system)
building.Actor = buildingProbe.ref
building.Zone = zone
terminal.Actor = context.actorOf(Props(classOf[TerminalControl], terminal), name = "test-terminal")
terminal.Owner = building
val wep_fmode = weapon.FireMode
val wep_prof = wep_fmode.Add
val proj = weapon.Projectile
val proj_prof = proj.asInstanceOf[DamageProfile]
val projectile = Projectile(proj, weapon.Definition, wep_fmode, player, Vector3(2, 0, 0), Vector3.Zero)
val resolved = DamageInteraction(
DamageResolution.Hit,
SourceEntry(terminal),
ProjectileReason(
DamageResolution.Hit,
projectile,
terminal.DamageModel
),
Vector3(1, 0, 0)
)
val applyDamageTo = resolved.calculate()
"AutoRepair" should {
"repeatedly asks owning building for NTU after damage" in {
assert(terminal.Health == terminal.MaxHealth)
terminal.Actor ! Vitality.Damage(applyDamageTo)
avatarProbe.receiveOne(max = 200 milliseconds) //health update event
assert(terminal.Health < terminal.MaxHealth)
(0 to 3).foreach { _ =>
val buildingMsg = buildingProbe.receiveOne(max = 1000 milliseconds)
assert(buildingMsg match {
case BuildingActor.Ntu(NtuCommand.Request(_, _)) => true
case _ => false
})
terminal.Actor ! NtuCommand.Grant(null, 0)
}
}
}
}
class AutoRepairNoRequestNtuTest extends FreedContextActorTest {
ServiceManager.boot
val player = Player(Avatar(0, "TestCharacter", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Mute))
player.Spawn()
val weapon = new Tool(GlobalDefinitions.suppressor)
val terminal = new Terminal(AutoRepairTest.terminal_definition)
val guid = new NumberPoolHub(new MaxNumberSource(max = 10))
val zone = new Zone("test", new ZoneMap("test"), 0) {
override def SetupNumberPools() = {}
GUID(guid)
}
val avatarProbe = new TestProbe(system)
zone.AvatarEvents = avatarProbe.ref
guid.register(player, number = 1)
guid.register(weapon, number = 2)
guid.register(weapon.AmmoSlot.Box, number = 3)
guid.register(terminal, number = 4)
val building = Building("test-building", 1, 1, zone, StructureType.Facility)
building.Invalidate()
guid.register(building, number = 6)
val buildingProbe = new TestProbe(system)
building.Actor = buildingProbe.ref
building.Zone = zone
terminal.Actor = context.actorOf(Props(classOf[TerminalControl], terminal), name = "test-terminal")
terminal.Owner = building
val wep_fmode = weapon.FireMode
val wep_prof = wep_fmode.Add
val proj = weapon.Projectile
val proj_prof = proj.asInstanceOf[DamageProfile]
val projectile = Projectile(proj, weapon.Definition, wep_fmode, player, Vector3(2, 0, 0), Vector3.Zero)
val resolved = DamageInteraction(
DamageResolution.Hit,
SourceEntry(terminal),
ProjectileReason(
DamageResolution.Hit,
projectile,
terminal.DamageModel
),
Vector3(1, 0, 0)
)
val applyDamageTo = resolved.calculate()
"AutoRepair" should {
"not ask for NTU after damage if it expects no NTU" in {
assert(terminal.Health == terminal.MaxHealth)
terminal.Actor ! BuildingActor.NtuDepleted()
terminal.Actor ! Vitality.Damage(applyDamageTo)
avatarProbe.receiveOne(max = 200 milliseconds) //health update event
assert(terminal.Health < terminal.MaxHealth)
buildingProbe.expectNoMessage(max = 2000 milliseconds)
}
}
}
class AutoRepairRestoreRequestNtuTest extends FreedContextActorTest {
ServiceManager.boot
val player = Player(Avatar(0, "TestCharacter", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Mute))
player.Spawn()
val weapon = new Tool(GlobalDefinitions.suppressor)
val terminal = new Terminal(AutoRepairTest.terminal_definition)
val guid = new NumberPoolHub(new MaxNumberSource(max = 10))
val zone = new Zone("test", new ZoneMap("test"), 0) {
override def SetupNumberPools() = {}
GUID(guid)
}
val avatarProbe = new TestProbe(system)
zone.AvatarEvents = avatarProbe.ref
guid.register(player, number = 1)
guid.register(weapon, number = 2)
guid.register(weapon.AmmoSlot.Box, number = 3)
guid.register(terminal, number = 4)
val building = Building("test-building", 1, 1, zone, StructureType.Facility)
building.Invalidate()
guid.register(building, number = 6)
val buildingProbe = new TestProbe(system)
building.Actor = buildingProbe.ref
building.Zone = zone
terminal.Actor = context.actorOf(Props(classOf[TerminalControl], terminal), name = "test-terminal")
terminal.Owner = building
val wep_fmode = weapon.FireMode
val wep_prof = wep_fmode.Add
val proj = weapon.Projectile
val proj_prof = proj.asInstanceOf[DamageProfile]
val projectile = Projectile(proj, weapon.Definition, wep_fmode, player, Vector3(2, 0, 0), Vector3.Zero)
val resolved = DamageInteraction(
DamageResolution.Hit,
SourceEntry(terminal),
ProjectileReason(
DamageResolution.Hit,
projectile,
terminal.DamageModel
),
Vector3(1, 0, 0)
)
val applyDamageTo = resolved.calculate()
"AutoRepair" should {
"ask for NTU after damage if its expectation of NTU is restored" in {
assert(terminal.Health == terminal.MaxHealth)
terminal.Actor ! BuildingActor.NtuDepleted()
terminal.Actor ! Vitality.Damage(applyDamageTo)
avatarProbe.receiveOne(max = 200 milliseconds) //health update event
assert(terminal.Health < terminal.MaxHealth)
buildingProbe.expectNoMessage(max = 2000 milliseconds)
terminal.Actor ! BuildingActor.SuppliedWithNtu()
val buildingMsg = buildingProbe.receiveOne(max = 600 milliseconds)
assert(buildingMsg match {
case BuildingActor.Ntu(NtuCommand.Request(_, _)) => true
case _ => false
})
}
}
}
class AutoRepairRepairWithNtuTest extends FreedContextActorTest {
ServiceManager.boot
val player = Player(Avatar(0, "TestCharacter", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Mute))
player.Spawn()
val weapon = new Tool(GlobalDefinitions.suppressor)
val terminal = new Terminal(AutoRepairTest.terminal_definition)
val guid = new NumberPoolHub(new MaxNumberSource(max = 10))
val zone = new Zone("test", new ZoneMap("test"), 0) {
override def SetupNumberPools() = {}
GUID(guid)
}
val avatarProbe = new TestProbe(system)
zone.AvatarEvents = avatarProbe.ref
guid.register(player, number = 1)
guid.register(weapon, number = 2)
guid.register(weapon.AmmoSlot.Box, number = 3)
guid.register(terminal, number = 4)
val building = Building("test-building", 1, 1, zone, StructureType.Facility)
building.Invalidate()
guid.register(building, number = 6)
val buildingProbe = new TestProbe(system)
building.Actor = buildingProbe.ref
building.Zone = zone
terminal.Actor = context.actorOf(Props(classOf[TerminalControl], terminal), name = "test-terminal")
terminal.Owner = building
val wep_fmode = weapon.FireMode
val wep_prof = wep_fmode.Add
val proj = weapon.Projectile
val proj_prof = proj.asInstanceOf[DamageProfile]
val projectile = Projectile(proj, weapon.Definition, wep_fmode, player, Vector3(2, 0, 0), Vector3.Zero)
val resolved = DamageInteraction(
DamageResolution.Hit,
SourceEntry(terminal),
ProjectileReason(
DamageResolution.Hit,
projectile,
terminal.DamageModel
),
Vector3(1, 0, 0)
)
val applyDamageTo = resolved.calculate()
"AutoRepair" should {
"repair some of the damage when it receives NTU" in {
assert(terminal.Health == terminal.MaxHealth)
terminal.Actor ! BuildingActor.NtuDepleted() //don't worry about requests
terminal.Actor ! Vitality.Damage(applyDamageTo)
avatarProbe.receiveOne(max = 200 milliseconds) //health update event
assert(terminal.Health < terminal.MaxHealth)
val reducedHealth = terminal.Health
buildingProbe.expectNoMessage(max = 2000 milliseconds)
terminal.Actor ! NtuCommand.Grant(null, 1)
avatarProbe.receiveOne(max = 200 milliseconds) //health update event
assert(terminal.Health > reducedHealth)
}
}
}
class AutoRepairRepairWithNtuUntilDoneTest extends FreedContextActorTest {
ServiceManager.boot
val player = Player(Avatar(0, "TestCharacter", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Mute))
player.Spawn()
val weapon = new Tool(GlobalDefinitions.suppressor)
val terminal = new Terminal(AutoRepairTest.terminal_definition)
val guid = new NumberPoolHub(new MaxNumberSource(max = 10))
val zone = new Zone("test", new ZoneMap("test"), 0) {
override def SetupNumberPools() = {}
GUID(guid)
}
val avatarProbe = new TestProbe(system)
zone.AvatarEvents = avatarProbe.ref
guid.register(player, number = 1)
guid.register(weapon, number = 2)
guid.register(weapon.AmmoSlot.Box, number = 3)
guid.register(terminal, number = 4)
val building = Building("test-building", 1, 1, zone, StructureType.Facility)
building.Invalidate()
guid.register(building, number = 6)
val buildingProbe = new TestProbe(system)
building.Actor = buildingProbe.ref
building.Zone = zone
terminal.Actor = context.actorOf(Props(classOf[TerminalControl], terminal), name = "test-terminal")
terminal.Owner = building
val wep_fmode = weapon.FireMode
val wep_prof = wep_fmode.Add
val proj = weapon.Projectile
val proj_prof = proj.asInstanceOf[DamageProfile]
val projectile = Projectile(proj, weapon.Definition, wep_fmode, player, Vector3(2, 0, 0), Vector3.Zero)
val resolved = DamageInteraction(
DamageResolution.Hit,
SourceEntry(terminal),
ProjectileReason(
DamageResolution.Hit,
projectile,
terminal.DamageModel
),
Vector3(1, 0, 0)
)
val applyDamageTo = resolved.calculate()
"AutoRepair" should {
"ask for NTU after damage and repair some of the damage when it receives NTU, until fully-repaired" in {
assert(terminal.Health == terminal.MaxHealth)
terminal.Actor ! Vitality.Damage(applyDamageTo)
avatarProbe.receiveOne(max = 200 milliseconds) //health update event
assert(terminal.Health < terminal.MaxHealth)
var i = 0
while(terminal.Health < terminal.MaxHealth && i < 100) {
i += 1 //safety counter
val buildingMsg = buildingProbe.receiveOne(max = 1000 milliseconds)
buildingMsg match {
case BuildingActor.Ntu(NtuCommand.Request(_, _)) =>
terminal.Actor ! NtuCommand.Grant(null, 1)
case _ => ;
}
}
assert(terminal.Health == terminal.MaxHealth)
}
}
}
object AutoRepairTest {
val terminal_definition = new OrderTerminalDefinition(objId = 612) {
Name = "order_terminal"
MaxHealth = 500
Damageable = true
Repairable = true
autoRepair = AutoRepairStats(1, 500, 500, 1)
RepairIfDestroyed = true
}
}