mirror of
https://github.com/psforever/PSF-LoginServer.git
synced 2026-07-16 00:44:46 +00:00
added separate trigger radius rules for players and vehicles
This commit is contained in:
parent
3956c1edad
commit
4a37d24b9a
5 changed files with 52 additions and 8 deletions
|
|
@ -1,7 +1,7 @@
|
|||
// Copyright (c) 2017 PSForever
|
||||
package net.psforever.objects
|
||||
|
||||
import net.psforever.objects.avatar.interaction.{WithEntrance, WithGantry, WithLava, WithWater}
|
||||
import net.psforever.objects.avatar.interaction.{TriggerOnPlayerRule, WithEntrance, WithGantry, WithLava, WithWater}
|
||||
import net.psforever.objects.avatar.{Avatar, LoadoutManager, SpecialCarry}
|
||||
import net.psforever.objects.ballistics.InteractWithRadiationClouds
|
||||
import net.psforever.objects.ce.{Deployable, InteractWithMines, InteractWithTurrets}
|
||||
|
|
@ -47,7 +47,7 @@ class Player(var avatar: Avatar)
|
|||
new WithGantry(avatar.name),
|
||||
new WithMovementTrigger()
|
||||
)))
|
||||
interaction(new InteractWithMines(range = 10))
|
||||
interaction(new InteractWithMines(range = 10, TriggerOnPlayerRule))
|
||||
interaction(new InteractWithTurrets())
|
||||
interaction(new InteractWithRadiationClouds(range = 10f, Some(this)))
|
||||
|
||||
|
|
|
|||
|
|
@ -16,7 +16,7 @@ import net.psforever.objects.serverobject.hackable.Hackable
|
|||
import net.psforever.objects.serverobject.interior.{InteriorAwareFromInteraction, Sidedness}
|
||||
import net.psforever.objects.serverobject.structures.AmenityOwner
|
||||
import net.psforever.objects.vehicles._
|
||||
import net.psforever.objects.vehicles.interaction.{WithLava, WithWater}
|
||||
import net.psforever.objects.vehicles.interaction.{TriggerOnVehicleRule, WithLava, WithWater}
|
||||
import net.psforever.objects.vital.resistance.StandardResistanceProfile
|
||||
import net.psforever.objects.vital.Vitality
|
||||
import net.psforever.objects.vital.resolution.DamageResistanceModel
|
||||
|
|
@ -101,7 +101,7 @@ class Vehicle(private val vehicleDef: VehicleDefinition)
|
|||
new WithDeath(),
|
||||
new WithMovementTrigger()
|
||||
)))
|
||||
interaction(new InteractWithMines(range = 20))
|
||||
interaction(new InteractWithMines(range = 20, TriggerOnVehicleRule))
|
||||
interaction(new InteractWithTurrets())
|
||||
interaction(new InteractWithRadiationCloudsSeatedInVehicle(obj = this, range = 20))
|
||||
|
||||
|
|
|
|||
|
|
@ -0,0 +1,14 @@
|
|||
// Copyright (c) 2025 PSForever
|
||||
package net.psforever.objects.avatar.interaction
|
||||
|
||||
import net.psforever.objects.ce.TriggerTest
|
||||
import net.psforever.objects.ExplosiveDeployable
|
||||
import net.psforever.objects.geometry.d3.VolumetricGeometry
|
||||
import net.psforever.objects.zones.Zone
|
||||
|
||||
case object TriggerOnPlayerRule
|
||||
extends TriggerTest {
|
||||
def test(g: VolumetricGeometry, obj: ExplosiveDeployable, radius: Float): Boolean = {
|
||||
Zone.distanceCheck(g, obj, radius)
|
||||
}
|
||||
}
|
||||
|
|
@ -1,8 +1,9 @@
|
|||
// Copyright (c) 2021 PSForever
|
||||
package net.psforever.objects.ce
|
||||
|
||||
import net.psforever.objects.geometry.d3.VolumetricGeometry
|
||||
import net.psforever.objects.zones.blockmap.SectorPopulation
|
||||
import net.psforever.objects.zones.{InteractsWithZone, Zone, ZoneInteraction, ZoneInteractionType}
|
||||
import net.psforever.objects.zones.{InteractsWithZone, ZoneInteraction, ZoneInteractionType}
|
||||
import net.psforever.objects.{BoomerDeployable, ExplosiveDeployable}
|
||||
import net.psforever.types.PlanetSideGUID
|
||||
|
||||
|
|
@ -13,7 +14,7 @@ case object MineInteraction extends ZoneInteractionType
|
|||
* "Interact", here, is a graceful word for "trample upon" and the consequence should be an explosion
|
||||
* and maybe death.
|
||||
*/
|
||||
class InteractWithMines(val range: Float)
|
||||
class InteractWithMines(val range: Float, rule: TriggerTest)
|
||||
extends ZoneInteraction {
|
||||
/**
|
||||
* mines that, though detected, are skipped from being alerted;
|
||||
|
|
@ -37,8 +38,7 @@ class InteractWithMines(val range: Float)
|
|||
.deployableList
|
||||
.filter {
|
||||
case _: BoomerDeployable => false //boomers are a specific type of ExplosiveDeployable that do not count here
|
||||
case ex: ExplosiveDeployable => ex.Faction != faction &&
|
||||
Zone.distanceCheck(targetGeometry, ex, ex.Definition.triggerRadius * ex.Definition.triggerRadius)
|
||||
case ex: ExplosiveDeployable => ex.Faction != faction && rule.test(targetGeometry, ex, ex.Definition.triggerRadius)
|
||||
case _ => false
|
||||
}
|
||||
val notSkipped = targets.filterNot { t => skipTargets.contains(t.GUID) }
|
||||
|
|
@ -57,3 +57,19 @@ class InteractWithMines(val range: Float)
|
|||
skipTargets = List()
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* The testing rule used to determine if a target is within range
|
||||
* to agitate the game world deployable extra-territorial munitions.
|
||||
*/
|
||||
trait TriggerTest {
|
||||
/**
|
||||
* Perform the test
|
||||
* @param g the geometric representation of a game entity
|
||||
* @param obj a game entity
|
||||
* @param distance the maximum distance permissible between game entities
|
||||
* @return `true`, if the two entities are near enough to each other;
|
||||
* `false`, otherwise
|
||||
*/
|
||||
def test(g: VolumetricGeometry, obj: ExplosiveDeployable, distance: Float): Boolean
|
||||
}
|
||||
|
|
|
|||
|
|
@ -0,0 +1,14 @@
|
|||
// Copyright (c) 2025 PSForever
|
||||
package net.psforever.objects.vehicles.interaction
|
||||
|
||||
import net.psforever.objects.ce.TriggerTest
|
||||
import net.psforever.objects.ExplosiveDeployable
|
||||
import net.psforever.objects.geometry.d3.VolumetricGeometry
|
||||
import net.psforever.objects.zones.Zone
|
||||
|
||||
case object TriggerOnVehicleRule
|
||||
extends TriggerTest {
|
||||
def test(g: VolumetricGeometry, obj: ExplosiveDeployable, radius: Float): Boolean = {
|
||||
Zone.distanceCheck(g, obj, radius * radius)
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue