From 42726fded298910b07c34cf6e5713933e5fd4dcc Mon Sep 17 00:00:00 2001 From: Subsonic154 Date: Tue, 5 May 2026 11:30:34 -0400 Subject: [PATCH] Disable friendly-fire warning for amenities in VR --- .../net/psforever/actors/session/support/SessionData.scala | 3 --- 1 file changed, 3 deletions(-) diff --git a/src/main/scala/net/psforever/actors/session/support/SessionData.scala b/src/main/scala/net/psforever/actors/session/support/SessionData.scala index ef4a2daa4..c72427aa3 100644 --- a/src/main/scala/net/psforever/actors/session/support/SessionData.scala +++ b/src/main/scala/net/psforever/actors/session/support/SessionData.scala @@ -462,9 +462,6 @@ class SessionData( case obj: Amenity if obj.CanDamage => if (obj.IsInVRZone && obj.Faction == player.Faction) { //disable friendly-fire in VR zones - if (data.resolution != DamageResolution.Splash) { //don't do the grief warning against amenities from splash damage - general.trainingGriefWarning() - } } else { obj.Actor ! Vitality.Damage(func) }