sphere of influence is now activated by zone denizens; painboxes are activated by sphere of influence denizens

This commit is contained in:
FateJH 2020-01-03 11:25:31 -05:00
parent a5f1638fd6
commit 4261693ae1
7 changed files with 121 additions and 54 deletions

View file

@ -10,7 +10,9 @@ class Painbox(tdef : PainboxDefinition) extends Amenity {
}
object Painbox {
final case class Start()
final case class Tick()
final case class Stop()
def apply(tdef : PainboxDefinition) : Painbox = {
new Painbox(tdef)

View file

@ -22,15 +22,19 @@ class PainboxControl(painbox: Painbox) extends Actor {
nearestDoor = obj.Amenities
.collect { case door : Door => door }
.minBy(door => Vector3.DistanceSquared(painbox.Position, door.Position))
painboxTick = context.system.scheduler.schedule(0 seconds,1 second, self, Painbox.Tick())
context.become(Processing)
context.become(Stopped)
case _ => ;
}
case _ => ;
}
def Processing : Receive = {
def Running : Receive = {
case Painbox.Stop() =>
context.become(Stopped)
painboxTick.cancel
painboxTick = DefaultCancellable.obj
case Painbox.Tick() =>
//todo: Account for overlapping pain fields
//todo: Pain module
@ -49,5 +53,16 @@ class PainboxControl(painbox: Painbox) extends Actor {
events ! AvatarServiceMessage(p.Name, AvatarAction.EnvironmentalDamage(p.GUID, damage))
}
}
case _ => ;
}
def Stopped : Receive = {
case Painbox.Start() =>
context.become(Running)
painboxTick.cancel
painboxTick = context.system.scheduler.schedule(0 seconds, 1 second, self, Painbox.Tick())
case _ => ;
}
}

View file

@ -7,6 +7,7 @@ import akka.actor.{ActorContext, ActorRef}
import net.psforever.objects.{GlobalDefinitions, Player}
import net.psforever.objects.definition.ObjectDefinition
import net.psforever.objects.serverobject.hackable.Hackable
import net.psforever.objects.serverobject.painbox.Painbox
import net.psforever.objects.serverobject.resourcesilo.ResourceSilo
import net.psforever.objects.serverobject.terminals.CaptureTerminal
import net.psforever.objects.serverobject.tube.SpawnTube
@ -56,6 +57,18 @@ class Building(private val name: String,
def PlayersInSOI : List[Player] = playersInSOI
def PlayersInSOI_=(list : List[Player]) : List[Player] = {
if(playersInSOI.isEmpty && list.nonEmpty) {
Amenities.collect {
case box : Painbox =>
box.Actor ! Painbox.Start()
}
}
else if(playersInSOI.nonEmpty && list.isEmpty) {
Amenities.collect {
case box : Painbox =>
box.Actor ! Painbox.Stop()
}
}
playersInSOI = list
playersInSOI
}

View file

@ -6,7 +6,6 @@ import net.psforever.objects._
import net.psforever.objects.serverobject.CommonMessages
import net.psforever.objects.serverobject.affinity.{FactionAffinity, FactionAffinityBehavior}
import net.psforever.objects.serverobject.hackable.HackableBehavior
import services.Service
import scala.collection.mutable
import scala.concurrent.duration._
@ -27,17 +26,7 @@ class ProximityTerminalControl(term : Terminal with ProximityUnit) extends Actor
def TerminalObject : Terminal with ProximityUnit = term
def receive : Receive = Start
def Start : Receive = checkBehavior
.orElse {
case Service.Startup() =>
context.become(Run)
case _ => ;
}
def Run : Receive = checkBehavior
def receive : Receive = checkBehavior
.orElse(hackableBehavior)
.orElse {
case CommonMessages.Use(_, Some(target : PlanetSideGameObject)) =>

View file

@ -1,45 +1,77 @@
package net.psforever.objects.zones;
package net.psforever.objects.zones
import akka.actor.{Actor, Cancellable}
import net.psforever.objects.{DefaultCancellable, Player}
import net.psforever.objects.definition.ObjectDefinition
import net.psforever.objects.serverobject.structures.{Building, SphereOfInfluence}
import net.psforever.types.Vector3
import scala.annotation.tailrec
import scala.concurrent.ExecutionContext.Implicits.global
import scala.concurrent.duration._
class SphereOfInfluenceActor(zone: Zone) extends Actor {
def receive : Receive = Established
var sois : Iterable[(Building, Int)] = Nil
var populateTick : Cancellable = DefaultCancellable.obj
//private[this] val log = org.log4s.getLogger(s"${zone.Id.capitalize}-SphereOfInfluenceActor")
private var populateTick: Cancellable = context.system.scheduler.scheduleOnce(5 seconds, self, SOI.Populate())
private[this] val log = org.log4s.getLogger(s"${zone.Id.capitalize}-SphereOfInfluenceActor")
def receive : Receive = Stopped
def Established : Receive = {
def Build : Receive = {
case SOI.Build() =>
BuildSOI()
}
def Running : Receive = Build.orElse {
case SOI.Populate() =>
UpdateSOI()
case SOI.StopPopulation() =>
context.become(Stopped)
populateTick.cancel
sois.foreach { case (facility, _) => facility.PlayersInSOI = Nil }
case _ => ;
}
def Stopped : Receive = Build.orElse {
case SOI.Populate() =>
context.become(Running)
UpdateSOI()
case _ => ;
}
def BuildSOI() : Unit = {
sois = zone.Buildings
.values
.map { facility => (facility, facility.Definition) }
.collect { case (facility, soi : ObjectDefinition with SphereOfInfluence) if soi.SOIRadius > 0 =>
(facility, soi.SOIRadius * soi.SOIRadius)
}
}
def UpdateSOI(): Unit = {
val players = zone.LivePlayers
zone.Buildings.foreach({
case (_, building : Building) =>
building.Definition match {
case _ : ObjectDefinition with SphereOfInfluence =>
// todo: overlapping soi (e.g. tower soi in base soi) order by smallest soi first?
val playersInSoi = players.filter(p => Math.pow(p.Position.x - building.Position.x, 2) + Math.pow(p.Position.y - building.Position.y, 2) < Math.pow(300, 2) )
if(playersInSoi.length > 0) {
// log.info(s"Building ${building.GUID} players in soi: ${playersInSoi.toString()}" )
}
building.PlayersInSOI = playersInSoi
case _ => ;
}
})
SOI.Populate(sois.iterator, zone.LivePlayers)
populateTick = context.system.scheduler.scheduleOnce(5 seconds, self, SOI.Populate())
}
}
object SOI {
/** Rebuild the list of facility SOI data **/
final case class Build()
/** Populate the list of players within a SOI **/
final case class Populate()
}
/** Stop sorting players into sois */
final case class StopPopulation()
@tailrec
def Populate(buildings : Iterator[(Building, Int)], players : List[Player]) : Unit = {
if(players.nonEmpty && buildings.hasNext) {
val (facility, radius) = buildings.next
val (tenants, remainder) = players.partition(p => Vector3.DistanceSquared(facility.Position.xy, p.Position.xy) < radius)
facility.PlayersInSOI = tenants
Populate(buildings, remainder)
}
}
}

View file

@ -13,15 +13,12 @@ import net.psforever.objects.guid.actor.UniqueNumberSystem
import net.psforever.objects.guid.selector.RandomSelector
import net.psforever.objects.guid.source.LimitedNumberSource
import net.psforever.objects.inventory.Container
import net.psforever.objects.serverobject.PlanetSideServerObject
import net.psforever.objects.serverobject.painbox.{Painbox, PainboxDefinition}
import net.psforever.objects.serverobject.resourcesilo.ResourceSilo
import net.psforever.objects.serverobject.structures.{Amenity, Building, WarpGate}
import net.psforever.objects.serverobject.terminals.ProximityUnit
import net.psforever.objects.serverobject.turret.FacilityTurret
import net.psforever.packet.game.PlanetSideGUID
import net.psforever.types.{PlanetSideEmpire, Vector3}
import services.Service
import services.avatar.AvatarService
import services.local.LocalService
import services.vehicle.VehicleService
@ -30,9 +27,9 @@ import scala.collection.concurrent.TrieMap
import scala.collection.mutable.ListBuffer
import scala.collection.immutable.{Map => PairMap}
import scala.concurrent.duration._
import scalax.collection.Graph
import scalax.collection.GraphPredef._, scalax.collection.GraphEdge._
import scalax.collection.GraphPredef._
import scalax.collection.GraphEdge._
/**
* A server object representing the one-landmass planets as well as the individual subterranean caverns.<br>
@ -413,31 +410,27 @@ class Zone(private val zoneId : String, zoneMap : ZoneMap, zoneNumber : Int) {
case silo : ResourceSilo =>
silo.Actor ! "startup"
}
//proximity terminals need to startup
buildings.values
.flatMap(_.Amenities.filter(_.isInstanceOf[ProximityUnit]))
.collect {
case o : PlanetSideServerObject =>
o.Actor ! Service.Startup()
}
//some painfields need to look for their closest door
buildings.values
.flatMap(_.Amenities.filter(_.Definition.isInstanceOf[PainboxDefinition]))
.collect {
case painbox : Painbox =>
painbox.Actor ! "startup"
}
//allocate soi information
soi ! SOI.Build()
}
private def MakeLattice(): Unit = {
Map.LatticeLink.foreach({ case(source, target) =>
val sourceBuilding = Building(source) match {
case Some(building) => building
case _ => throw new NoSuchElementException(s"Can't create lattice link between ${source} ${target}. Source is missing")
case _ => throw new NoSuchElementException(s"Can't create lattice link between $source $target. Source is missing")
}
val targetBuilding = Building(target) match {
case Some(building) => building
case _ => throw new NoSuchElementException(s"Can't create lattice link between ${source} ${target}. Target is missing")
case _ => throw new NoSuchElementException(s"Can't create lattice link between $source $target. Target is missing")
}
lattice += sourceBuilding~targetBuilding
@ -477,6 +470,24 @@ class Zone(private val zoneId : String, zoneMap : ZoneMap, zoneNumber : Int) {
entry
}
def StartPlayerManagementSystems() : Unit = {
println(s"start player management for $Id")
soi ! SOI.Populate()
// buildings.values.foreach { _.Amenities.collect {
// case box : Painbox =>
// box.Actor ! Painbox.Start()
// } }
}
def StopPlayerManagementSystems() : Unit = {
println(s"stop player management for $Id")
soi ! SOI.StopPopulation()
// buildings.values.foreach { _.Amenities.collect {
// case box : Painbox =>
// box.Actor ! Painbox.Stop()
// } }
}
def Activity : ActorRef = projector
def HotSpots : List[HotSpotInfo] = hotspots toList

View file

@ -3,7 +3,6 @@ package net.psforever.objects.zones
import akka.actor.{Actor, ActorRef, Props}
import net.psforever.objects.avatar.PlayerControl
import net.psforever.objects.vehicles.VehicleControl
import net.psforever.objects.{Avatar, Player}
import scala.annotation.tailrec
@ -24,13 +23,18 @@ class ZonePopulationActor(zone : Zone, playerMap : TrieMap[Avatar, Option[Player
def receive : Receive = {
case Zone.Population.Join(avatar) =>
PopulationJoin(avatar, playerMap)
if(PopulationJoin(avatar, playerMap) && playerMap.size == 1) {
zone.StartPlayerManagementSystems()
}
case Zone.Population.Leave(avatar) =>
PopulationLeave(avatar, playerMap) match {
case None => ;
case player @ Some(_) =>
sender ! Zone.Population.PlayerHasLeft(zone, player)
if(playerMap.isEmpty) {
zone.StopPlayerManagementSystems()
}
}
case Zone.Population.Spawn(avatar, player) =>
@ -42,6 +46,7 @@ class ZonePopulationActor(zone : Zone, playerMap : TrieMap[Avatar, Option[Player
}
else {
player.Actor = context.actorOf(Props(classOf[PlayerControl], player), s"${player.Name}_${player.GUID.guid}")
player.Zone = zone
}
case None =>
sender ! Zone.Population.PlayerCanNotSpawn(zone, player)