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set the MAX arms to ignore the ammunition checks because I have conflicted expectations for them right now
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434171bcc4
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41acd32914
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@ -540,9 +540,9 @@ object ObjectClass {
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case ObjectClass.mediumtransport_weapon_systemB => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
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case ObjectClass.mini_chaingun => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
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case ObjectClass.oicw => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
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case ObjectClass.nchev_falcon => ConstructorData.genericCodec(DetailedWeaponData.codec(0), "weapon")
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case ObjectClass.nchev_scattercannon => ConstructorData.genericCodec(DetailedWeaponData.codec(0), "weapon")
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case ObjectClass.nchev_sparrow => ConstructorData.genericCodec(DetailedWeaponData.codec(0), "weapon")
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case ObjectClass.nchev_falcon => ConstructorData.genericCodec(DetailedWeaponData.codec(-1), "weapon")
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case ObjectClass.nchev_scattercannon => ConstructorData.genericCodec(DetailedWeaponData.codec(-1), "weapon")
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case ObjectClass.nchev_sparrow => ConstructorData.genericCodec(DetailedWeaponData.codec(-1), "weapon")
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case ObjectClass.particle_beam_magrider => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
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case ObjectClass.pellet_gun => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
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case ObjectClass.peregrine_dual_machine_gun => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
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@ -584,14 +584,14 @@ object ObjectClass {
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case ObjectClass.thumper => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
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case ObjectClass.thunderer_weapon_systema => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
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case ObjectClass.thunderer_weapon_systemb => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
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case ObjectClass.trhev_burster => ConstructorData.genericCodec(DetailedWeaponData.codec(0), "weapon")
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case ObjectClass.trhev_dualcycler => ConstructorData.genericCodec(DetailedWeaponData.codec(0), "weapon")
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case ObjectClass.trhev_pounder => ConstructorData.genericCodec(DetailedWeaponData.codec(0), "weapon")
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case ObjectClass.trhev_burster => ConstructorData.genericCodec(DetailedWeaponData.codec(-1), "weapon")
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case ObjectClass.trhev_dualcycler => ConstructorData.genericCodec(DetailedWeaponData.codec(-1), "weapon")
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case ObjectClass.trhev_pounder => ConstructorData.genericCodec(DetailedWeaponData.codec(-1), "weapon")
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case ObjectClass.vanguard_weapon_system => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
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case ObjectClass.vanu_sentry_turret_weapon => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
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case ObjectClass.vshev_comet => ConstructorData.genericCodec(DetailedWeaponData.codec(0), "weapon")
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case ObjectClass.vshev_starfire => ConstructorData.genericCodec(DetailedWeaponData.codec(0), "weapon")
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case ObjectClass.vshev_quasar => ConstructorData.genericCodec(DetailedWeaponData.codec(0), "weapon")
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case ObjectClass.vshev_comet => ConstructorData.genericCodec(DetailedWeaponData.codec(-1), "weapon")
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case ObjectClass.vshev_starfire => ConstructorData.genericCodec(DetailedWeaponData.codec(-1), "weapon")
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case ObjectClass.vshev_quasar => ConstructorData.genericCodec(DetailedWeaponData.codec(-1), "weapon")
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case ObjectClass.vulture_bomb_bay => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
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case ObjectClass.vulture_nose_weapon_system => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
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case ObjectClass.vulture_tail_cannon => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
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@ -827,9 +827,9 @@ object ObjectClass {
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case ObjectClass.mediumtransport_weapon_systemA => ConstructorData.genericCodec(WeaponData.codec, "weapon")
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case ObjectClass.mediumtransport_weapon_systemB => ConstructorData.genericCodec(WeaponData.codec, "weapon")
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case ObjectClass.mini_chaingun => ConstructorData.genericCodec(WeaponData.codec, "weapon")
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case ObjectClass.nchev_falcon => ConstructorData.genericCodec(WeaponData.codec(0), "weapon")
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case ObjectClass.nchev_scattercannon => ConstructorData.genericCodec(WeaponData.codec(0), "weapon")
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case ObjectClass.nchev_sparrow => ConstructorData.genericCodec(WeaponData.codec(0), "weapon")
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case ObjectClass.nchev_falcon => ConstructorData.genericCodec(WeaponData.codec(-1), "weapon")
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case ObjectClass.nchev_scattercannon => ConstructorData.genericCodec(WeaponData.codec(-1), "weapon")
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case ObjectClass.nchev_sparrow => ConstructorData.genericCodec(WeaponData.codec(-1), "weapon")
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case ObjectClass.oicw => ConstructorData.genericCodec(WeaponData.codec, "weapon")
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case ObjectClass.particle_beam_magrider => ConstructorData.genericCodec(WeaponData.codec, "weapon")
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case ObjectClass.pellet_gun => ConstructorData.genericCodec(WeaponData.codec, "weapon")
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@ -871,14 +871,14 @@ object ObjectClass {
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case ObjectClass.thumper => ConstructorData.genericCodec(WeaponData.codec, "weapon")
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case ObjectClass.thunderer_weapon_systema => ConstructorData.genericCodec(WeaponData.codec, "weapon")
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case ObjectClass.thunderer_weapon_systemb => ConstructorData.genericCodec(WeaponData.codec, "weapon")
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case ObjectClass.trhev_burster => ConstructorData.genericCodec(WeaponData.codec(0), "weapon")
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case ObjectClass.trhev_dualcycler => ConstructorData.genericCodec(WeaponData.codec(0), "weapon")
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case ObjectClass.trhev_pounder => ConstructorData.genericCodec(WeaponData.codec(0), "weapon")
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case ObjectClass.trhev_burster => ConstructorData.genericCodec(WeaponData.codec(-1), "weapon")
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case ObjectClass.trhev_dualcycler => ConstructorData.genericCodec(WeaponData.codec(-1), "weapon")
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case ObjectClass.trhev_pounder => ConstructorData.genericCodec(WeaponData.codec(-1), "weapon")
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case ObjectClass.vanguard_weapon_system => ConstructorData.genericCodec(WeaponData.codec, "weapon")
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case ObjectClass.vanu_sentry_turret_weapon => ConstructorData.genericCodec(WeaponData.codec, "weapon")
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case ObjectClass.vshev_comet => ConstructorData.genericCodec(WeaponData.codec(0), "weapon")
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case ObjectClass.vshev_quasar => ConstructorData.genericCodec(WeaponData.codec(0), "weapon")
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case ObjectClass.vshev_starfire => ConstructorData.genericCodec(WeaponData.codec(0), "weapon")
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case ObjectClass.vshev_comet => ConstructorData.genericCodec(WeaponData.codec(-1), "weapon")
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case ObjectClass.vshev_quasar => ConstructorData.genericCodec(WeaponData.codec(-1), "weapon")
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case ObjectClass.vshev_starfire => ConstructorData.genericCodec(WeaponData.codec(-1), "weapon")
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case ObjectClass.vulture_bomb_bay => ConstructorData.genericCodec(WeaponData.codec, "weapon")
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case ObjectClass.vulture_nose_weapon_system => ConstructorData.genericCodec(WeaponData.codec, "weapon")
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case ObjectClass.vulture_tail_cannon => ConstructorData.genericCodec(WeaponData.codec, "weapon")
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