changing the conditions for the original first int value, and the conditions for the last int value; rewrote tests

This commit is contained in:
FateJH 2017-01-11 23:56:38 -05:00
parent 66a0ebe24b
commit 4143732977
2 changed files with 57 additions and 69 deletions

View file

@ -3,7 +3,7 @@ package net.psforever.packet.game
import net.psforever.packet.{GamePacketOpcode, Marshallable, PlanetSideGamePacket}
import net.psforever.types.Vector3
import scodec.Codec
import scodec.{Attempt, Codec, Err}
import scodec.codecs._
import shapeless.{::, HNil}
@ -25,13 +25,15 @@ import shapeless.{::, HNil}
* stopping in an invalid part of the range will cause the avatar to align to the __earliest__ still-valid 60-degree mark.
* For that reason, even if the avatar's final angle is closest to the "left mark," it may re-align to the "right mark."
* This also resets the avatar's angular displacement.
* @param unk na
* @param pos the position to move the character to in the world environment
* @param viewYawLim an angle with respect to the horizon towards which the avatar is looking (to some respect)
* @param vel if defined, the velocity to apply to to the character at the given position
*/
final case class ShiftState(pos : Vector3,
viewYawLim : Int,
vel : Option[Vector3])
final case class ShiftState(unk : Int,
pos : Vector3,
viewYawLim : Int,
vel : Option[Vector3])
/**
* Push specific motion-based stimuli on a specific character.<br>
@ -41,18 +43,12 @@ final case class ShiftState(pos : Vector3,
* `PlayerStateShiftMessage` involves data transmitted from the server to a client about that client's avatar.
* It temporarily asserts itself before normal player movement and asserts specific placement and motion.
* An application of this packet is being `/warp`ed within a zone via a non-triggering agent (like a teleporter).
* Another, more common, application of this packet is being thrown about when the target of an attempted roadkill.<br>
* <br>
* Exploration:<br>
* What do the leading and trailing values do?
* @param unk1 na;
* seems to have different purposes depending on whether `state` is defined
* Another, more common, application of this packet is being thrown about when the target of an attempted roadkill.
* @param state if defined, the behaviors to influence the character
* @param unk2 na
* @param unk na
*/
final case class PlayerStateShiftMessage(unk1 : Int,
state : Option[ShiftState],
unk2 : Boolean)
final case class PlayerStateShiftMessage(state : Option[ShiftState],
unk : Option[Int] = None)
extends PlanetSideGamePacket {
type Packet = TimeOfDayMessage
def opcode = GamePacketOpcode.PlayerStateShiftMessage
@ -62,42 +58,38 @@ final case class PlayerStateShiftMessage(unk1 : Int,
object ShiftState extends Marshallable[ShiftState] {
/**
* An abbreviated constructor for creating `ShiftState`, assuming velocity is not applied.
* @param unk na
* @param pos the position of the character in the world environment
* @param viewYawLim an angle with respect to the horizon towards which the avatar is looking (to some respect)
* @param vel the velocity to apply to to the character at the given position
* @return a `ShiftState` object
*/
def apply(pos : Vector3, viewYawLim : Int, vel : Vector3) : ShiftState =
ShiftState(pos, viewYawLim, Some(vel))
def apply(unk : Int, pos : Vector3, viewYawLim : Int, vel : Vector3) : ShiftState =
ShiftState(unk, pos, viewYawLim, Some(vel))
/**
* An abbreviated constructor for creating `ShiftState`, removing the optional condition of all parameters.
* @param unk na
* @param pos the position of the character in the world environment
* @param viewYawLim an angle with respect to the horizon towards which the avatar is looking (to some respect)
* @return a `ShiftState` object
*/
def apply(pos : Vector3, viewYawLim : Int) : ShiftState =
ShiftState(pos, viewYawLim, None)
def apply(unk : Int, pos : Vector3, viewYawLim : Int) : ShiftState =
ShiftState(unk, pos, viewYawLim, None)
implicit val codec : Codec[ShiftState] = (
("unk1" | uintL(3)) ::
("pos" | Vector3.codec_pos) ::
("unk2" | uint8L) ::
(bool >>:~ { test =>
ignore(0) ::
conditional(test, "pos" | Vector3.codec_vel)
})
("viewYawLim" | uint8L) ::
optional(bool, "pos" | Vector3.codec_vel)
).xmap[ShiftState] (
{
case a :: b :: false :: _ :: None :: HNil =>
ShiftState(a, b, None)
case a :: b :: true :: _ :: Some(vel) :: HNil =>
ShiftState(a, b, Some(vel))
case a :: b :: c :: d :: HNil =>
ShiftState(a, b, c, d)
},
{
case ShiftState(a, b, None) =>
a :: b :: false :: () :: None :: HNil
case ShiftState(a, b, Some(vel)) =>
a :: b :: true :: () :: Some(vel) :: HNil
case ShiftState(a, b, c, d) =>
a :: b :: c :: d :: HNil
}
).as[ShiftState]
}
@ -105,40 +97,40 @@ object ShiftState extends Marshallable[ShiftState] {
object PlayerStateShiftMessage extends Marshallable[PlayerStateShiftMessage] {
/**
* An abbreviated constructor for creating `PlayerStateShiftMessage`, removing the optional condition of `state`.
* @param unk1 na
* @param state the behaviors to influence the character
* @param unk2 na
* @param unk na
* @return a `PlayerStateShiftMessage` packet
*/
def apply(unk1 : Int, state : ShiftState, unk2 : Boolean) : PlayerStateShiftMessage =
PlayerStateShiftMessage(unk1, Some(state), unk2)
def apply(state : ShiftState, unk : Int) : PlayerStateShiftMessage =
PlayerStateShiftMessage(Some(state), Some(unk))
/**
* An abbreviated constructor for creating `PlayerStateShiftMessage`, assuming the parameter `state` is not defined.
* @param unk1 na
* @param unk2 na
* An abbreviated constructor for creating `PlayerStateShiftMessage`, removing the optional condition of `unk2`.
* @param state the behaviors to influence the character
* @return a `PlayerStateShiftMessage` packet
*/
def apply(unk1 : Int, unk2 : Boolean) : PlayerStateShiftMessage =
PlayerStateShiftMessage(unk1, None, unk2)
def apply(state : ShiftState) : PlayerStateShiftMessage =
PlayerStateShiftMessage(Some(state), None)
/**
* An abbreviated constructor for creating `PlayerStateShiftMessage`, assuming the parameters `unk1` and `state` are not defined.
* @param unk na
* @return a `PlayerStateShiftMessage` packet
*/
def apply(unk : Int) : PlayerStateShiftMessage =
PlayerStateShiftMessage(None, Some(unk))
implicit val codec : Codec[PlayerStateShiftMessage] = (
bool >>:~ { test =>
("unk1" | uintL(3)) ::
conditional(test, "state" | ShiftState.codec) ::
("unk2" | bool)
}).xmap[PlayerStateShiftMessage] (
optional(bool, "state" | ShiftState.codec) ::
optional(bool, "unk" | uintL(3))
).xmap[PlayerStateShiftMessage] (
{
case false :: a :: None :: b :: HNil =>
PlayerStateShiftMessage(a, None, b)
case true :: a :: Some(pos) :: b :: HNil =>
PlayerStateShiftMessage(a, Some(pos), b)
case a :: b :: HNil =>
PlayerStateShiftMessage(a, b)
},
{
case PlayerStateShiftMessage(a, None, b) =>
false :: a :: None :: b :: HNil
case PlayerStateShiftMessage(a, Some(pos), b) =>
true :: a :: Some(pos) :: b :: HNil
case PlayerStateShiftMessage(a, b) =>
a :: b :: HNil
}
).as[PlayerStateShiftMessage]
}

View file

@ -534,10 +534,10 @@ class GamePacketTest extends Specification {
"decode (short)" in {
PacketCoding.DecodePacket(string_short).require match {
case PlayerStateShiftMessage(unk1, state, unk2) =>
unk1 mustEqual 6
case PlayerStateShiftMessage(state, unk) =>
state.isDefined mustEqual false
unk2 mustEqual true
unk.isDefined mustEqual true
unk.get mustEqual 5
case _ =>
ko
}
@ -545,15 +545,15 @@ class GamePacketTest extends Specification {
"decode (pos)" in {
PacketCoding.DecodePacket(string_pos).require match {
case PlayerStateShiftMessage(unk1, state, unk2) =>
unk1 mustEqual 1
case PlayerStateShiftMessage(state, unk) =>
state.isDefined mustEqual true
state.get.unk mustEqual 1
state.get.pos.x mustEqual 4624.703f
state.get.pos.y mustEqual 5922.1484f
state.get.pos.z mustEqual 46.171875f
state.get.viewYawLim mustEqual 255
state.get.vel.isDefined mustEqual false
unk2 mustEqual false
unk.isDefined mustEqual false
case _ =>
ko
}
@ -561,9 +561,9 @@ class GamePacketTest extends Specification {
"decode (pos and vel)" in {
PacketCoding.DecodePacket(string_posAndVel).require match {
case PlayerStateShiftMessage(unk1, state, unk2) =>
unk1 mustEqual 2
case PlayerStateShiftMessage(state, unk) =>
state.isDefined mustEqual true
state.get.unk mustEqual 2
state.get.pos.x mustEqual 4645.75f
state.get.pos.y mustEqual 5811.6016f
state.get.pos.z mustEqual 50.3125f
@ -572,32 +572,28 @@ class GamePacketTest extends Specification {
state.get.vel.get.x mustEqual 2.8125f
state.get.vel.get.y mustEqual -8.0f
state.get.vel.get.z mustEqual 0.375f
unk2 mustEqual false
unk.isDefined mustEqual false
case _ =>
ko
}
}
"encode (short)" in {
val msg = PlayerStateShiftMessage(6, true)
val msg = PlayerStateShiftMessage(5)
val pkt = PacketCoding.EncodePacket(msg).require.toByteVector
pkt mustEqual string_short
}
"encode (pos)" in {
val msg = PlayerStateShiftMessage(1,
ShiftState(Vector3(4624.703f, 5922.1484f, 46.171875f), 255),
false)
val msg = PlayerStateShiftMessage(ShiftState(1, Vector3(4624.703f, 5922.1484f, 46.171875f), 255))
val pkt = PacketCoding.EncodePacket(msg).require.toByteVector
pkt mustEqual string_pos
}
"encode (pos and vel)" in {
val msg = PlayerStateShiftMessage(2,
ShiftState(Vector3(4645.75f, 5811.6016f, 50.3125f), 14, Vector3(2.8125f, -8.0f, 0.375f)),
false)
val msg = PlayerStateShiftMessage(ShiftState(2, Vector3(4645.75f, 5811.6016f, 50.3125f), 14, Vector3(2.8125f, -8.0f, 0.375f)))
val pkt = PacketCoding.EncodePacket(msg).require.toByteVector
pkt mustEqual string_posAndVel