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https://github.com/psforever/PSF-LoginServer.git
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renamed Continent* to Zone*; fleshed out example loading fucntionality
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commit
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6 changed files with 238 additions and 104 deletions
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@ -12,7 +12,7 @@ import ch.qos.logback.core.status._
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import ch.qos.logback.core.util.StatusPrinter
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import com.typesafe.config.ConfigFactory
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import net.psforever.crypto.CryptoInterface
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import net.psforever.objects.continent.{Continent, IntergalacticCluster}
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import net.psforever.objects.continent.{Zone, IntergalacticCluster}
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import net.psforever.objects.guid.TaskResolver
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import org.slf4j
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import org.fusesource.jansi.Ansi._
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@ -219,8 +219,8 @@ object PsLogin {
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}
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}
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def createContinents() : List[Continent] = {
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Continent("home3","map13") :: Nil
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def createContinents() : List[Zone] = {
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Zone("home3",13,"map13") :: Nil
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}
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def main(args : Array[String]) : Unit = {
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@ -11,7 +11,7 @@ import org.log4s.MDC
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import MDCContextAware.Implicits._
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import ServiceManager.Lookup
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import net.psforever.objects._
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import net.psforever.objects.continent.{Continent, IntergalacticCluster}
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import net.psforever.objects.continent.{Zone, IntergalacticCluster}
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import net.psforever.objects.entity.IdentifiableEntity
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import net.psforever.objects.equipment._
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import net.psforever.objects.guid.{Task, TaskResolver}
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@ -34,7 +34,7 @@ class WorldSessionActor extends Actor with MDCContextAware {
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var avatarService = Actor.noSender
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var taskResolver = Actor.noSender
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var galaxy = Actor.noSender
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var continent : Continent = Continent.Nowhere
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var continent : Zone = Zone.Nowhere
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var clientKeepAlive : Cancellable = WorldSessionActor.DefaultCancellable
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@ -45,10 +45,12 @@ class WorldSessionActor extends Actor with MDCContextAware {
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avatarService ! Leave()
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LivePlayerList.Remove(sessionId) match {
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case Some(tplayer) =>
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val guid = tplayer.GUID
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avatarService ! AvatarServiceMessage(tplayer.Continent, AvatarAction.ObjectDelete(guid, guid))
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taskResolver ! UnregisterAvatar(tplayer)
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//TODO normally, the actual player avatar persists a minute or so after the user disconnects
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if(tplayer.HasGUID) {
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val guid = tplayer.GUID
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avatarService ! AvatarServiceMessage(tplayer.Continent, AvatarAction.ObjectDelete(guid, guid))
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taskResolver ! UnregisterAvatar(tplayer)
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//TODO normally, the actual player avatar persists a minute or so after the user disconnects
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}
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case None => ;
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}
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}
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@ -417,7 +419,23 @@ class WorldSessionActor extends Actor with MDCContextAware {
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case PlayerLoaded(tplayer) =>
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log.info(s"Player $tplayer has been loaded")
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//init for whole server
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//...
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galaxy ! IntergalacticCluster.RequestZoneInitialization(tplayer)
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case PlayerFailedToLoad(tplayer) =>
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player.Continent match {
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case "tzshvs" =>
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log.error(s"$tplayer failed to load anywhere")
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self ! IntergalacticCluster.GiveWorld("", Zone.Nowhere)
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case "tzdrvs" =>
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galaxy ! IntergalacticCluster.GetWorld("tzshvs")
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case "home3" =>
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galaxy ! IntergalacticCluster.GetWorld("tzdrvs")
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case _ =>
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galaxy ! IntergalacticCluster.GetWorld("home3")
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}
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case Zone.ZoneInitialization(initList) =>
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//TODO iterate over initList; for now, just do this
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sendResponse(
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PacketCoding.CreateGamePacket(0,
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BuildingInfoUpdateMessage(
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@ -447,8 +465,11 @@ class WorldSessionActor extends Actor with MDCContextAware {
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)
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sendResponse(PacketCoding.CreateGamePacket(0, ContinentalLockUpdateMessage(PlanetSideGUID(13), PlanetSideEmpire.VS))) // "The VS have captured the VS Sanctuary."
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sendResponse(PacketCoding.CreateGamePacket(0, BroadcastWarpgateUpdateMessage(PlanetSideGUID(13), PlanetSideGUID(1), false, false, true))) // VS Sanctuary: Inactive Warpgate -> Broadcast Warpgate
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//LoadMapMessage -> BeginZoningMessage
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sendResponse(PacketCoding.CreateGamePacket(0, LoadMapMessage("map13","home3",40100,25,true,3770441820L))) //VS Sanctuary
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sendResponse(PacketCoding.CreateGamePacket(0, ZonePopulationUpdateMessage(PlanetSideGUID(13), 414, 138, 0, 138, 0, 138, 0, 138, 0)))
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case IntergalacticCluster.ZoneInitializationComplete(tplayer)=>
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//this will cause the client to send back a BeginZoningMessage packet (see below)
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sendResponse(PacketCoding.CreateGamePacket(0, LoadMapMessage(continent.Map, continent.ZoneId, 40100,25,true,3770441820L))) //VS Sanctuary
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//load the now-registered player
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tplayer.Spawn
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sendResponse(PacketCoding.CreateGamePacket(0,
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@ -457,33 +478,18 @@ class WorldSessionActor extends Actor with MDCContextAware {
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avatarService ! AvatarServiceMessage(tplayer.Continent, AvatarAction.LoadPlayer(tplayer.GUID, tplayer.Definition.Packet.ConstructorData(tplayer).get))
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log.debug(s"ObjectCreateDetailedMessage: ${tplayer.Definition.Packet.DetailedConstructorData(tplayer).get}")
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case PlayerFailedToLoad(tplayer) =>
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player.Continent match {
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case "tzshvs" =>
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failWithError(s"$tplayer failed to load anywhere")
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case "tzdrvs" =>
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galaxy ! IntergalacticCluster.GetWorld("tzshvs")
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case "home3" =>
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galaxy ! IntergalacticCluster.GetWorld("tzdrvs")
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case _ =>
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galaxy ! IntergalacticCluster.GetWorld("home3")
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}
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case SetCurrentAvatar(tplayer) =>
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//avatar-specific
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val guid = tplayer.GUID
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LivePlayerList.Assign(sessionId, guid)
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LivePlayerList.Assign(continent.ZoneNumber, sessionId, guid)
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sendResponse(PacketCoding.CreateGamePacket(0, SetCurrentAvatarMessage(guid,0,0)))
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sendResponse(PacketCoding.CreateGamePacket(0, CreateShortcutMessage(guid, 1, 0, true, Shortcut.MEDKIT)))
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//temporary location
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case Continent.ItemFromGround(tplayer, item) =>
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case Zone.ItemFromGround(tplayer, item) =>
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val obj_guid = item.GUID
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val player_guid = tplayer.GUID
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tplayer.Fit(item) match {
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case Some(slot) =>
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tplayer.Slot(slot).Equipment = item
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//sendResponse(PacketCoding.CreateGamePacket(0, ObjectAttachMessage(tplayer.GUID, obj_guid, slot)))
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avatarService ! AvatarServiceMessage(tplayer.Continent, AvatarAction.ObjectDelete(player_guid, obj_guid))
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val definition = item.Definition
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sendResponse(
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@ -500,7 +506,7 @@ class WorldSessionActor extends Actor with MDCContextAware {
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avatarService ! AvatarServiceMessage(tplayer.Continent, AvatarAction.EquipmentInHand(player_guid, slot, item))
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}
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case None =>
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continent.Actor ! Continent.DropItemOnGround(item, item.Position, item.Orientation) //restore
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continent.Actor ! Zone.DropItemOnGround(item, item.Position, item.Orientation) //restore
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}
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case ResponseToSelf(pkt) =>
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@ -603,7 +609,7 @@ class WorldSessionActor extends Actor with MDCContextAware {
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player = Player("IlllIIIlllIlIllIlllIllI", PlanetSideEmpire.VS, CharacterGender.Female, 41, 1)
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player.Position = Vector3(3674.8438f, 2726.789f, 91.15625f)
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player.Orientation = Vector3(0f, 0f, 90f)
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player.Continent = "home3"
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//player.Continent = "home3"
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player.Slot(0).Equipment = beamer1
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player.Slot(2).Equipment = suppressor1
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player.Slot(4).Equipment = forceblade1
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@ -684,13 +690,14 @@ class WorldSessionActor extends Actor with MDCContextAware {
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sendResponse(PacketCoding.CreateGamePacket(0, ActionResultMessage(false, Some(1))))
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case CharacterRequestAction.Select =>
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LivePlayerList.Add(sessionId, player)
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//check can spawn on last continent/location from player
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//if yes, get continent guid accessors
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//if no, get sanctuary guid accessors and reset the player's expectations
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//TODO check if can spawn on last continent/location from player?
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//TODO if yes, get continent guid accessors
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//TODO if no, get sanctuary guid accessors and reset the player's expectations
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galaxy ! IntergalacticCluster.GetWorld("home3")
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import scala.concurrent.duration._
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import scala.concurrent.ExecutionContext.Implicits.global
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clientKeepAlive.cancel
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clientKeepAlive = context.system.scheduler.schedule(0 seconds, 500 milliseconds, self, PokeClient())
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case default =>
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log.error("Unsupported " + default + " in " + msg)
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@ -701,27 +708,25 @@ class WorldSessionActor extends Actor with MDCContextAware {
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case msg @ BeginZoningMessage() =>
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log.info("Reticulating splines ...")
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//map-specific initializations (VS sanctuary)
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//map-specific initializations
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//TODO continent.ZoneConfiguration()
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sendResponse(PacketCoding.CreateGamePacket(0, SetEmpireMessage(PlanetSideGUID(2), PlanetSideEmpire.VS))) //HART building C
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sendResponse(PacketCoding.CreateGamePacket(0, SetEmpireMessage(PlanetSideGUID(29), PlanetSideEmpire.NC))) //South Villa Gun Tower
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sendResponse(PacketCoding.CreateGamePacket(0, object2Hex))
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//sendResponse(PacketCoding.CreateGamePacket(0, object2Hex))
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//sendResponse(PacketCoding.CreateGamePacket(0, furyHex))
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sendResponse(PacketCoding.CreateGamePacket(0, ZonePopulationUpdateMessage(PlanetSideGUID(13), 414, 138, 0, 138, 0, 138, 0, 138, 0)))
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sendResponse(PacketCoding.CreateGamePacket(0, TimeOfDayMessage(1191182336)))
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sendResponse(PacketCoding.CreateGamePacket(0, ReplicationStreamMessage(5, Some(6), Vector(SquadListing())))) //clear squad list
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//all players are part of the same zone right now, so don't expect much
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val playerContinent = player.Continent
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val player_guid = player.GUID
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LivePlayerList.WorldPopulation({ case (_, char : Player) => char.Continent == playerContinent && char.HasGUID && char.GUID != player_guid}).foreach(char => {
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//load active players in zone
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LivePlayerList.ZonePopulation(continent.ZoneNumber, _ => true).foreach(char => {
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sendResponse(
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PacketCoding.CreateGamePacket(0,
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ObjectCreateMessage(ObjectClass.avatar, char.GUID, char.Definition.Packet.ConstructorData(char).get)
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)
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)
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})
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//render Equipment that was dropped into world before player arrived
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//render Equipment that was dropped into zone before the player arrived
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continent.EquipmentOnGround.toList.foreach(item => {
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val definition = item.Definition
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sendResponse(
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@ -735,7 +740,7 @@ class WorldSessionActor extends Actor with MDCContextAware {
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)
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})
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avatarService ! Join(playerContinent)
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avatarService ! Join(player.Continent)
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self ! SetCurrentAvatar(player)
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case msg @ PlayerStateMessageUpstream(avatar_guid, pos, vel, yaw, pitch, yaw_upper, seq_time, unk3, is_crouching, is_jumping, unk4, is_cloaking, unk5, unk6) =>
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@ -809,7 +814,7 @@ class WorldSessionActor extends Actor with MDCContextAware {
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if(item.GUID == item_guid) {
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val orient : Vector3 = Vector3(0f, 0f, player.Orientation.z)
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player.FreeHand.Equipment = None
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continent.Actor ! Continent.DropItemOnGround(item, player.Position, orient) //TODO do I need to wait for callback?
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continent.Actor ! Zone.DropItemOnGround(item, player.Position, orient) //TODO do I need to wait for callback?
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sendResponse(PacketCoding.CreateGamePacket(0, ObjectDetachMessage(player.GUID, item.GUID, player.Position, 0f, 0f, player.Orientation.z)))
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avatarService ! AvatarServiceMessage(player.Continent, AvatarAction.EquipmentOnGround(player.GUID, player.Position, orient, item))
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}
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@ -822,7 +827,7 @@ class WorldSessionActor extends Actor with MDCContextAware {
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case msg @ PickupItemMessage(item_guid, player_guid, unk1, unk2) =>
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log.info("PickupItem: " + msg)
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continent.Actor ! Continent.GetItemOnGround(player, item_guid)
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continent.Actor ! Zone.GetItemOnGround(player, item_guid)
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case msg @ ReloadMessage(item_guid, ammo_clip, unk1) =>
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log.info("Reload: " + msg)
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@ -939,7 +944,7 @@ class WorldSessionActor extends Actor with MDCContextAware {
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val pos = player.Position
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val playerOrient = player.Orientation
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val orient : Vector3 = Vector3(0f, 0f, playerOrient.z)
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continent.Actor ! Continent.DropItemOnGround(item2, pos, orient)
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continent.Actor ! Zone.DropItemOnGround(item2, pos, orient)
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sendResponse(PacketCoding.CreateGamePacket(0, ObjectDetachMessage(player.GUID, item2.GUID, pos, 0f, 0f, playerOrient.z))) //ground
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avatarService ! AvatarServiceMessage(player.Continent, AvatarAction.EquipmentOnGround(player.GUID, pos, orient, item2))
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}
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@ -1324,6 +1329,10 @@ class WorldSessionActor extends Actor with MDCContextAware {
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localAnnounce ! PlayerLoaded(localPlayer) //alerts WSA
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resolver ! scala.util.Success(localPlayer)
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}
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override def onFailure(ex : Throwable) : Unit = {
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localAnnounce ! PlayerFailedToLoad(localPlayer) //alerts WSA
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}
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}, RegisterObjectTask(tplayer) +: (holsterTasks ++ fifthHolsterTask ++ inventoryTasks)
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)
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}
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@ -1547,9 +1556,9 @@ class WorldSessionActor extends Actor with MDCContextAware {
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}
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}
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final case class ResponseToSelf(pkt : GamePacket)
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object WorldSessionActor {
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final case class ResponseToSelf(pkt : GamePacket)
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private final case class PokeClient()
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private final case class ServerLoaded()
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private final case class PlayerLoaded(tplayer : Player)
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