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@ -10,7 +10,7 @@ and, placed into an inventory system;
and, special carried (like a lattice logic unit);
and, dropped on the ground in the game world and render where it was deposited.</p></li><li class="indented0 " name="net.psforever.objects.equipment.EquipmentSlot" group="Ungrouped" fullComment="yes" data-isabs="false" visbl="pub"><a id="EquipmentSlotextendsAnyRef"></a><a id="EquipmentSlot:EquipmentSlot"></a> <span class="permalink"><a href="../../../../net/psforever/objects/equipment/EquipmentSlot.html" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier"></span> <span class="kind">class</span></span> <span class="symbol"><a href="EquipmentSlot.html" title="A size-checked unit of storage (or mounting) for Equipment."><span class="name">EquipmentSlot</span></a><span class="result"> extends <span name="scala.AnyRef" class="extype">AnyRef</span></span></span><p class="shortcomment cmt">A size-checked unit of storage (or mounting) for <code>Equipment</code>.</p><div class="fullcomment"><div class="comment cmt"><p>A size-checked unit of storage (or mounting) for <code>Equipment</code>.
Unlike inventory space, anything placed in "slot" space is expected to be visible to the game world in some fashion.
</p></div></div></li><li class="indented0 " name="net.psforever.objects.equipment.FireModeDefinition" group="Ungrouped" fullComment="no" data-isabs="false" visbl="pub"><a id="FireModeDefinitionextendsDamageModifiers"></a><a id="FireModeDefinition:FireModeDefinition"></a> <span class="permalink"><a href="../../../../net/psforever/objects/equipment/FireModeDefinition.html" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier"></span> <span class="kind">class</span></span> <span class="symbol"><a href="FireModeDefinition.html" title=""><span class="name">FireModeDefinition</span></a><span class="result"> extends <a href="../vital/damage/DamageModifiers.html" name="net.psforever.objects.vital.damage.DamageModifiers" id="net.psforever.objects.vital.damage.DamageModifiers" class="extype">DamageModifiers</a></span></span></li><li class="indented0 " name="net.psforever.objects.equipment.FireModeSwitch" group="Ungrouped" fullComment="yes" data-isabs="true" visbl="pub"><a id="FireModeSwitch[Mode]extendsAnyRef"></a><a id="FireModeSwitch[Mode]:FireModeSwitch[Mode]"></a> <span class="permalink"><a href="../../../../net/psforever/objects/equipment/FireModeSwitch.html" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier"></span> <span class="kind">trait</span></span> <span class="symbol"><a href="FireModeSwitch.html" title="Fire mode is a non-complex method of representing variance in Equipment output. All weapons and some support items have fire modes, though most only have one."><span class="name">FireModeSwitch</span></a><span class="tparams">[<span name="Mode">Mode</span>]</span><span class="result"> extends <span name="scala.AnyRef" class="extype">AnyRef</span></span></span><p class="shortcomment cmt">Fire mode is a non-complex method of representing variance in <code>Equipment</code> output.<br>
</p></div></div></li><li class="indented0 " name="net.psforever.objects.equipment.FireModeDefinition" group="Ungrouped" fullComment="no" data-isabs="false" visbl="pub"><a id="FireModeDefinitionextendsDamageModifiers"></a><a id="FireModeDefinition:FireModeDefinition"></a> <span class="permalink"><a href="../../../../net/psforever/objects/equipment/FireModeDefinition.html" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier"></span> <span class="kind">class</span></span> <span class="symbol"><a href="FireModeDefinition.html" title=""><span class="name">FireModeDefinition</span></a><span class="result"> extends <a href="../vital/base/DamageModifiers.html" name="net.psforever.objects.vital.base.DamageModifiers" id="net.psforever.objects.vital.base.DamageModifiers" class="extype">DamageModifiers</a></span></span></li><li class="indented0 " name="net.psforever.objects.equipment.FireModeSwitch" group="Ungrouped" fullComment="yes" data-isabs="true" visbl="pub"><a id="FireModeSwitch[Mode]extendsAnyRef"></a><a id="FireModeSwitch[Mode]:FireModeSwitch[Mode]"></a> <span class="permalink"><a href="../../../../net/psforever/objects/equipment/FireModeSwitch.html" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier"></span> <span class="kind">trait</span></span> <span class="symbol"><a href="FireModeSwitch.html" title="Fire mode is a non-complex method of representing variance in Equipment output. All weapons and some support items have fire modes, though most only have one."><span class="name">FireModeSwitch</span></a><span class="tparams">[<span name="Mode">Mode</span>]</span><span class="result"> extends <span name="scala.AnyRef" class="extype">AnyRef</span></span></span><p class="shortcomment cmt">Fire mode is a non-complex method of representing variance in <code>Equipment</code> output.<br>
<br>
All weapons and some support items have fire modes, though most only have one.</p><div class="fullcomment"><div class="comment cmt"><p>Fire mode is a non-complex method of representing variance in <code>Equipment</code> output.<br>
<br>