mirror of
https://github.com/psforever/PSF-LoginServer.git
synced 2026-03-09 15:30:31 +00:00
Destruction (#330)
* perform no damage if the target is already destroyed; correct destruction timer override on sensor-type deployables * framing vehicle remover tasks differently; screening for valid objects at some places in WSA; fixed router's internal telepad utility * corrected issue with unique control agent Actor names for Players; propagated change to all dynamic objects (not those instantiated at server time) * test fix * another test fix; this time, Travis is having trouble with it
This commit is contained in:
parent
eebd5174a0
commit
3869785591
18 changed files with 188 additions and 109 deletions
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@ -45,7 +45,7 @@ class ExplosiveDeployableDefinition(private val objectId : Int) extends ComplexD
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}
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override def Initialize(obj : PlanetSideServerObject with Deployable, context : ActorContext) = {
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obj.Actor = context.actorOf(Props(classOf[ExplosiveDeployableControl], obj), s"${obj.Definition.Name}_${obj.GUID.guid}")
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obj.Actor = context.actorOf(Props(classOf[ExplosiveDeployableControl], obj), PlanetSideServerObject.UniqueActorName(obj))
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}
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override def Uninitialize(obj : PlanetSideServerObject with Deployable, context : ActorContext) = {
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@ -30,7 +30,7 @@ class SensorDeployableDefinition(private val objectId : Int) extends ComplexDepl
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Packet = new SmallDeployableConverter
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override def Initialize(obj : PlanetSideServerObject with Deployable, context : ActorContext) = {
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obj.Actor = context.actorOf(Props(classOf[SensorDeployableControl], obj), s"${obj.Definition.Name}_${obj.GUID.guid}")
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obj.Actor = context.actorOf(Props(classOf[SensorDeployableControl], obj), PlanetSideServerObject.UniqueActorName(obj))
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}
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override def Uninitialize(obj : PlanetSideServerObject with Deployable, context : ActorContext) = {
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@ -126,7 +126,7 @@ object SensorDeployableControl {
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target.Actor ! JammableUnit.ClearJammeredSound()
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target.Actor ! JammableUnit.ClearJammeredStatus()
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val zone = target.Zone
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Deployables.AnnounceDestroyDeployable(target, Some(0 seconds))
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Deployables.AnnounceDestroyDeployable(target, None)
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zone.LocalEvents ! LocalServiceMessage(zone.Id, LocalAction.TriggerEffectInfo(Service.defaultPlayerGUID, "on", target.GUID, false, 1000))
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zone.AvatarEvents ! AvatarServiceMessage(zone.Id, AvatarAction.Destroy(target.GUID, attribution, attribution, target.Position))
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}
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@ -25,7 +25,7 @@ class ShieldGeneratorDefinition extends ComplexDeployableDefinition(240) {
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DeployCategory = DeployableCategory.ShieldGenerators
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override def Initialize(obj : PlanetSideServerObject with Deployable, context : ActorContext) = {
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obj.Actor = context.actorOf(Props(classOf[ShieldGeneratorControl], obj), s"${obj.Definition.Name}_${obj.GUID.guid}")
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obj.Actor = context.actorOf(Props(classOf[ShieldGeneratorControl], obj), PlanetSideServerObject.UniqueActorName(obj))
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}
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override def Uninitialize(obj : PlanetSideServerObject with Deployable, context : ActorContext) = {
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@ -49,7 +49,7 @@ class TurretDeployableDefinition(private val objectId : Int) extends ComplexDepl
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override def MaxHealth_=(max : Int) : Int = super[ComplexDeployableDefinition].MaxHealth_=(max)
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override def Initialize(obj : PlanetSideServerObject with Deployable, context : ActorContext) = {
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obj.Actor = context.actorOf(Props(classOf[TurretControl], obj), s"${obj.Definition.Name}_${obj.GUID.guid}")
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obj.Actor = context.actorOf(Props(classOf[TurretControl], obj), PlanetSideServerObject.UniqueActorName(obj))
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}
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override def Uninitialize(obj : PlanetSideServerObject with Deployable, context : ActorContext) = {
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@ -2,6 +2,7 @@
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package net.psforever.objects.ce
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import akka.actor.ActorContext
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import net.psforever.objects.serverobject.PlanetSideServerObject
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import net.psforever.objects.{PlanetSideGameObject, TelepadDeployable, Vehicle}
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import net.psforever.objects.serverobject.structures.Amenity
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import net.psforever.objects.vehicles.Utility
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@ -49,6 +50,10 @@ object TelepadLike {
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*/
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def Setup(obj : Amenity, context : ActorContext) : Unit = {
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obj.asInstanceOf[TelepadLike].Router = obj.Owner.GUID
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import akka.actor.{ActorRef, Props}
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if(obj.Actor == ActorRef.noSender) {
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obj.Actor = context.actorOf(Props(classOf[TelepadControl], obj), PlanetSideServerObject.UniqueActorName(obj))
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}
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}
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/**
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@ -83,3 +88,16 @@ object TelepadLike {
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}
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}
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}
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/**
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* Telepad-like components don't actually use control agents right now, but,
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* since the `trait` is used for a `Vehicle` `Utility` entity as well as a `Deployable` entity,
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* and all utilities are supposed to have control agents with which to interface,
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* a placeholder like this is easy to reason around.
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* @param obj an entity that extends `TelepadLike`
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*/
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class TelepadControl(obj : TelepadLike) extends akka.actor.Actor {
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def receive : akka.actor.Actor.Receive = {
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case _ => ;
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}
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}
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@ -3,6 +3,7 @@ package net.psforever.objects.serverobject
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import akka.actor.ActorRef
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import net.psforever.objects.PlanetSideGameObject
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import net.psforever.objects.entity.NoGUIDException
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import net.psforever.objects.serverobject.affinity.FactionAffinity
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import net.psforever.objects.zones.ZoneAware
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@ -34,3 +35,26 @@ abstract class PlanetSideServerObject extends PlanetSideGameObject
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actor
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}
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}
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object PlanetSideServerObject {
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/**
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* `Actor` entities require unique names over the course of the lifetime of the `ActorSystem` object.
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* To produce this name, a composition of three strings separated by underscores is assembled.<br>
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* - the entity's object name;
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* uniqueness is very low, less than 50, but helps to identify the object<br>
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* - the entity's globally unique identifier number;
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* its uniqueness is much greater but still falls within less than 66535 possible integers;
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* useful for locating that entity;
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* an `Exception` can be thrown if this field was never set,
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* but that is a condition for which it is worth throwing the `Exception`<br>
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* - the current POSIX time in milliseconds;
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* results will remain reasonably unique;
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* useful for taking a rough estimation of how long the entity has existed
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* @throws `NoGUIDException` if the entity has never been registered to a unique identifier system
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* @param obj the entity for whom the `Actor` object will be created
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* @return the unique name
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*/
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def UniqueActorName(obj : PlanetSideGameObject) : String = {
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s"${obj.Definition.Name}_${obj.GUID.guid}_${System.currentTimeMillis}"
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}
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}
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@ -3,6 +3,7 @@ package net.psforever.objects.serverobject.terminals
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import akka.actor.ActorContext
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import net.psforever.objects.Player
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import net.psforever.objects.serverobject.PlanetSideServerObject
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import net.psforever.objects.serverobject.structures.Amenity
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/**
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@ -29,7 +30,7 @@ object MatrixTerminalDefinition {
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def Setup(obj : Amenity, context : ActorContext) : Unit = {
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import akka.actor.{ActorRef, Props}
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if(obj.Actor == ActorRef.noSender) {
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obj.Actor = context.actorOf(Props(classOf[TerminalControl], obj), s"${obj.Definition.Name}_${obj.GUID.guid}")
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obj.Actor = context.actorOf(Props(classOf[TerminalControl], obj), PlanetSideServerObject.UniqueActorName(obj))
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}
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}
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}
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@ -7,6 +7,7 @@ import net.psforever.objects.{Player, Vehicle}
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import net.psforever.objects.equipment.Equipment
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import net.psforever.objects.loadouts.{InfantryLoadout, VehicleLoadout}
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import net.psforever.objects.inventory.InventoryItem
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import net.psforever.objects.serverobject.PlanetSideServerObject
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import net.psforever.objects.serverobject.structures.Amenity
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import net.psforever.packet.game.ItemTransactionMessage
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import net.psforever.objects.serverobject.terminals.EquipmentTerminalDefinition._
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@ -341,7 +342,7 @@ object OrderTerminalDefinition {
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def Setup(obj : Amenity, context : ActorContext) : Unit = {
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import akka.actor.{ActorRef, Props}
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if(obj.Actor == ActorRef.noSender) {
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obj.Actor = context.actorOf(Props(classOf[TerminalControl], obj), s"${obj.Definition.Name}_${obj.GUID.guid}")
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obj.Actor = context.actorOf(Props(classOf[TerminalControl], obj), PlanetSideServerObject.UniqueActorName(obj))
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}
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}
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}
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@ -2,7 +2,7 @@
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package net.psforever.objects.serverobject.terminals
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import net.psforever.objects.Player
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import net.psforever.objects.serverobject.CommonMessages
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import net.psforever.objects.serverobject.{CommonMessages, PlanetSideServerObject}
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import net.psforever.objects.serverobject.structures.Amenity
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import net.psforever.types.Vector3
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import services.Service
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@ -76,7 +76,7 @@ object ProximityTerminal {
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def Setup(obj : Amenity, context : ActorContext) : Unit = {
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import akka.actor.{ActorRef, Props}
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if(obj.Actor == ActorRef.noSender) {
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obj.Actor = context.actorOf(Props(classOf[ProximityTerminalControl], obj), s"${obj.Definition.Name}_${obj.GUID.guid}")
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obj.Actor = context.actorOf(Props(classOf[ProximityTerminalControl], obj), PlanetSideServerObject.UniqueActorName(obj))
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obj.Actor ! Service.Startup()
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}
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}
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@ -5,6 +5,7 @@ import akka.actor.ActorContext
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import net.psforever.objects.SpawnPointDefinition
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import net.psforever.objects.definition.ObjectDefinition
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import net.psforever.objects.definition.converter.SpawnTubeConverter
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import net.psforever.objects.serverobject.PlanetSideServerObject
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import net.psforever.objects.serverobject.structures.Amenity
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/**
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@ -25,7 +26,7 @@ object SpawnTubeDefinition {
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def Setup(obj : Amenity, context : ActorContext) : Unit = {
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import akka.actor.{ActorRef, Props}
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if(obj.Actor == ActorRef.noSender) {
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obj.Actor = context.actorOf(Props(classOf[SpawnTubeControl], obj), s"${obj.Definition.Name}_${obj.GUID.guid}")
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obj.Actor = context.actorOf(Props(classOf[SpawnTubeControl], obj), PlanetSideServerObject.UniqueActorName(obj))
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}
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}
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}
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@ -67,7 +67,7 @@ class SquadFeatures(val Squad : Squad) {
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private lazy val channel : String = s"${Squad.Faction}-Squad${Squad.GUID.guid}"
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def Start(implicit context : ActorContext) : SquadFeatures = {
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switchboard = context.actorOf(Props[SquadSwitchboard], s"squad${Squad.GUID.guid}")
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switchboard = context.actorOf(Props[SquadSwitchboard], s"squad_${Squad.GUID.guid}_${System.currentTimeMillis}")
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waypoints = Array.fill[WaypointData](SquadWaypoints.values.size)(new WaypointData())
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this
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}
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@ -53,32 +53,13 @@ class VehicleControl(vehicle : Vehicle) extends Actor
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def Enabled : Receive = checkBehavior
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.orElse(deployBehavior)
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.orElse(dismountBehavior)
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.orElse(jammableBehavior)
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.orElse {
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case Mountable.TryMount(user, seat_num) =>
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val exosuit = user.ExoSuit
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val restriction = vehicle.Seats(seat_num).ArmorRestriction
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val seatGroup = vehicle.SeatPermissionGroup(seat_num).getOrElse(AccessPermissionGroup.Passenger)
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val permission = vehicle.PermissionGroup(seatGroup.id).getOrElse(VehicleLockState.Empire)
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if(
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(if(seatGroup == AccessPermissionGroup.Driver) {
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vehicle.Owner.contains(user.GUID) || vehicle.Owner.isEmpty || permission != VehicleLockState.Locked
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}
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else {
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permission != VehicleLockState.Locked
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}) &&
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(exosuit match {
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case ExoSuitType.MAX => restriction == SeatArmorRestriction.MaxOnly
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case ExoSuitType.Reinforced => restriction == SeatArmorRestriction.NoMax
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case _ => restriction != SeatArmorRestriction.MaxOnly
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})
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) {
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mountBehavior.apply(Mountable.TryMount(user, seat_num))
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}
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else {
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sender ! Mountable.MountMessages(user, Mountable.CanNotMount(vehicle, seat_num))
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}
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case msg : Mountable.TryMount =>
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tryMountBehavior.apply(msg)
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case msg : Mountable.TryDismount =>
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dismountBehavior.apply(msg)
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case Vitality.Damage(damage_func) =>
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if(vehicle.Health > 0) {
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@ -122,9 +103,37 @@ class VehicleControl(vehicle : Vehicle) extends Actor
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case _ => ;
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}
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val tryMountBehavior : Receive = {
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case msg @ Mountable.TryMount(user, seat_num) =>
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val exosuit = user.ExoSuit
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val restriction = vehicle.Seats(seat_num).ArmorRestriction
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val seatGroup = vehicle.SeatPermissionGroup(seat_num).getOrElse(AccessPermissionGroup.Passenger)
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val permission = vehicle.PermissionGroup(seatGroup.id).getOrElse(VehicleLockState.Empire)
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if(
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(if(seatGroup == AccessPermissionGroup.Driver) {
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vehicle.Owner.contains(user.GUID) || vehicle.Owner.isEmpty || permission != VehicleLockState.Locked
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}
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else {
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permission != VehicleLockState.Locked
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}) &&
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(exosuit match {
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case ExoSuitType.MAX => restriction == SeatArmorRestriction.MaxOnly
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case ExoSuitType.Reinforced => restriction == SeatArmorRestriction.NoMax
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case _ => restriction != SeatArmorRestriction.MaxOnly
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})
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) {
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mountBehavior.apply(msg)
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}
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else {
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sender ! Mountable.MountMessages(user, Mountable.CanNotMount(vehicle, seat_num))
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}
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}
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def Disabled : Receive = checkBehavior
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.orElse(dismountBehavior)
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.orElse {
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case msg : Mountable.TryDismount =>
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dismountBehavior.apply(msg)
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case Vehicle.Reactivate() =>
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context.become(Enabled)
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@ -39,13 +39,13 @@ class ZonePopulationActor(zone : Zone, playerMap : TrieMap[Avatar, Option[Player
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case Zone.Population.Spawn(avatar, player) =>
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PopulationSpawn(avatar, player, playerMap) match {
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case Some(tplayer) =>
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case Some((tplayer, newToZone)) =>
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tplayer.Zone = zone
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if(tplayer ne player) {
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sender ! Zone.Population.PlayerAlreadySpawned(zone, player)
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}
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else {
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player.Actor = context.actorOf(Props(classOf[PlayerControl], player), s"${player.Name}_${player.GUID.guid}")
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else if(newToZone) {
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player.Actor = context.actorOf(Props(classOf[PlayerControl], player), s"${player.Name}_${player.GUID.guid}_${System.currentTimeMillis}")
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player.Zone = zone
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}
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case None =>
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@ -110,19 +110,21 @@ object ZonePopulationActor {
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* @param avatar an `Avatar` object
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* @param player a `Player` object
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* @param playerMap the mapping of `Avatar` objects to `Player` objects
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* @return the `Player` object that is associated with the `Avatar` key
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* @return a `Tuple` object of the `Player` object that is associated with the `Avatar` key
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* and whether that player was added to the zone for the first time;
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* `None`, if the player should not be introduced to this zone at this time
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*/
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def PopulationSpawn(avatar : Avatar, player : Player, playerMap : TrieMap[Avatar, Option[Player]]) : Option[Player] = {
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def PopulationSpawn(avatar : Avatar, player : Player, playerMap : TrieMap[Avatar, Option[Player]]) : Option[(Player, Boolean)] = {
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playerMap.get(avatar) match {
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case None =>
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None
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case Some(tplayer) =>
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tplayer match {
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case Some(aplayer) =>
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Some(aplayer)
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Some(aplayer, false)
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case None =>
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playerMap(avatar) = Some(player)
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Some(player)
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Some(player, true)
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}
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}
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}
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@ -3,6 +3,7 @@ package net.psforever.objects.zones
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import akka.actor.{Actor, ActorRef, Props}
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import net.psforever.objects.Vehicle
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import net.psforever.objects.serverobject.PlanetSideServerObject
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import net.psforever.objects.vehicles.VehicleControl
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import scala.annotation.tailrec
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@ -43,7 +44,7 @@ class ZoneVehicleActor(zone : Zone, vehicleList : ListBuffer[Vehicle]) extends A
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else {
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vehicleList += vehicle
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vehicle.Zone = zone
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vehicle.Actor = context.actorOf(Props(classOf[VehicleControl], vehicle), s"${vehicle.Definition.Name}_${vehicle.GUID.guid}")
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vehicle.Actor = context.actorOf(Props(classOf[VehicleControl], vehicle), PlanetSideServerObject.UniqueActorName(vehicle))
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}
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case Zone.Vehicle.Despawn(vehicle) =>
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@ -22,52 +22,59 @@ class VehicleRemover extends RemoverActor {
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def InitialJob(entry : RemoverActor.Entry) : Unit = { }
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def FirstJob(entry : RemoverActor.Entry) : Unit = {
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val vehicle = entry.obj.asInstanceOf[Vehicle]
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val vehicleGUID = vehicle.GUID
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val zoneId = entry.zone.Id
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vehicle.Actor ! Vehicle.PrepareForDeletion()
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//escape being someone else's cargo
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(vehicle.MountedIn match {
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case Some(carrierGUID) =>
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entry.zone.Vehicles.find(v => v.GUID == carrierGUID)
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case None =>
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None
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}) match {
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case Some(carrier : Vehicle) =>
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val driverName = carrier.Seats(0).Occupant match {
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case Some(driver) => driver.Name
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case _ => zoneId
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val vehicleGUID = entry.obj.GUID
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entry.zone.GUID(vehicleGUID) match {
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case Some(vehicle : Vehicle) if vehicle.HasGUID =>
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val zoneId = entry.zone.Id
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vehicle.Actor ! Vehicle.PrepareForDeletion()
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//escape being someone else's cargo
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(vehicle.MountedIn match {
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case Some(carrierGUID) =>
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entry.zone.Vehicles.find(v => v.GUID == carrierGUID)
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case None =>
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None
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}) match {
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case Some(carrier : Vehicle) =>
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val driverName = carrier.Seats(0).Occupant match {
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case Some(driver) => driver.Name
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case _ => zoneId
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}
|
||||
context.parent ! VehicleServiceMessage(s"$driverName", VehicleAction.ForceDismountVehicleCargo(PlanetSideGUID(0), vehicleGUID, true, false, false))
|
||||
case _ => ;
|
||||
}
|
||||
context.parent ! VehicleServiceMessage(s"$driverName", VehicleAction.ForceDismountVehicleCargo(PlanetSideGUID(0), vehicleGUID, true, false, false))
|
||||
//kick out all passengers
|
||||
vehicle.Seats.values.foreach(seat => {
|
||||
seat.Occupant match {
|
||||
case Some(tplayer) =>
|
||||
seat.Occupant = None
|
||||
tplayer.VehicleSeated = None
|
||||
if(tplayer.HasGUID) {
|
||||
context.parent ! VehicleServiceMessage(zoneId, VehicleAction.KickPassenger(tplayer.GUID, 4, false, vehicleGUID))
|
||||
}
|
||||
case None => ;
|
||||
}
|
||||
//abandon all cargo
|
||||
vehicle.CargoHolds.values
|
||||
.collect { case hold if hold.isOccupied =>
|
||||
val cargo = hold.Occupant.get
|
||||
context.parent ! VehicleServiceMessage(zoneId, VehicleAction.ForceDismountVehicleCargo(PlanetSideGUID(0), cargo.GUID, true, false, false))
|
||||
}
|
||||
})
|
||||
case _ => ;
|
||||
}
|
||||
//kick out all passengers
|
||||
vehicle.Seats.values.foreach(seat => {
|
||||
seat.Occupant match {
|
||||
case Some(tplayer) =>
|
||||
seat.Occupant = None
|
||||
tplayer.VehicleSeated = None
|
||||
if(tplayer.HasGUID) {
|
||||
context.parent ! VehicleServiceMessage(zoneId, VehicleAction.KickPassenger(tplayer.GUID, 4, false, vehicleGUID))
|
||||
}
|
||||
case None => ;
|
||||
}
|
||||
//abandon all cargo
|
||||
vehicle.CargoHolds.values
|
||||
.collect { case hold if hold.isOccupied =>
|
||||
val cargo = hold.Occupant.get
|
||||
context.parent ! VehicleServiceMessage(zoneId, VehicleAction.ForceDismountVehicleCargo(PlanetSideGUID(0), cargo.GUID, true, false, false))
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
override def SecondJob(entry : RemoverActor.Entry) : Unit = {
|
||||
val vehicle = entry.obj.asInstanceOf[Vehicle]
|
||||
val zone = entry.zone
|
||||
vehicle.DeploymentState = DriveState.Mobile
|
||||
zone.Transport ! Zone.Vehicle.Despawn(vehicle)
|
||||
context.parent ! VehicleServiceMessage(zone.Id, VehicleAction.UnloadVehicle(Service.defaultPlayerGUID, zone, vehicle, vehicle.GUID))
|
||||
super.SecondJob(entry)
|
||||
val vehicleGUID = entry.obj.GUID
|
||||
entry.zone.GUID(vehicleGUID) match {
|
||||
case Some(vehicle : Vehicle) if vehicle.HasGUID =>
|
||||
val zone = entry.zone
|
||||
vehicle.DeploymentState = DriveState.Mobile
|
||||
zone.Transport ! Zone.Vehicle.Despawn(vehicle)
|
||||
context.parent ! VehicleServiceMessage(zone.Id, VehicleAction.UnloadVehicle(Service.defaultPlayerGUID, zone, vehicle, vehicleGUID))
|
||||
super.SecondJob(entry)
|
||||
case _ => ;
|
||||
}
|
||||
}
|
||||
|
||||
def ClearanceTest(entry : RemoverActor.Entry) : Boolean = entry.obj.asInstanceOf[Vehicle].Seats.values.count(_.isOccupied) == 0
|
||||
|
|
|
|||
|
|
@ -217,7 +217,7 @@ class UtilityInternalTelepadTest extends ActorTest {
|
|||
|
||||
system.actorOf(Props(classOf[UtilityTest.SetupControl], obj), "test") ! ""
|
||||
receiveOne(Duration.create(100, "ms")) //consume and discard
|
||||
assert(obj().Actor == ActorRef.noSender)
|
||||
assert(obj().Actor != ActorRef.noSender)
|
||||
assert(obj().asInstanceOf[Utility.InternalTelepad].Router.contains(veh.GUID))
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -187,14 +187,14 @@ class UniqueNumberSystemTest5 extends ActorTest() {
|
|||
assert(src.CountUsed == 0)
|
||||
|
||||
uns ! Register(testObj, "pool2")
|
||||
val msg1 = receiveOne(Duration.create(500, "ms"))
|
||||
val msg1 = receiveOne(Duration.create(2000, "ms"))
|
||||
assert(msg1.isInstanceOf[Success[_]])
|
||||
assert(testObj.HasGUID)
|
||||
assert(pool2.contains(testObj.GUID.guid))
|
||||
assert(src.CountUsed == 1)
|
||||
|
||||
uns ! Unregister(testObj)
|
||||
val msg2 = receiveOne(Duration.create(500, "ms"))
|
||||
val msg2 = receiveOne(Duration.create(2000, "ms"))
|
||||
assert(msg2.isInstanceOf[Success[_]])
|
||||
assert(!testObj.HasGUID)
|
||||
assert(src.CountUsed == 0)
|
||||
|
|
|
|||
|
|
@ -330,6 +330,21 @@ class WorldSessionActor extends Actor
|
|||
context.stop(self)
|
||||
}
|
||||
|
||||
def ValidObject(id : Int) : Option[PlanetSideGameObject] = ValidObject(Some(PlanetSideGUID(id)))
|
||||
|
||||
def ValidObject(id : PlanetSideGUID) : Option[PlanetSideGameObject] = ValidObject(Some(id))
|
||||
|
||||
def ValidObject(id : Option[PlanetSideGUID]) : Option[PlanetSideGameObject] = continent.GUID(id) match {
|
||||
case out @ Some(obj) if obj.HasGUID =>
|
||||
out
|
||||
case None if id.nonEmpty =>
|
||||
//delete stale entity reference from client
|
||||
sendResponse(ObjectDeleteMessage(id.get, 0))
|
||||
None
|
||||
case _ =>
|
||||
None
|
||||
}
|
||||
|
||||
def Started : Receive = {
|
||||
case ServiceManager.LookupResult("accountIntermediary", endpoint) =>
|
||||
accountIntermediary = endpoint
|
||||
|
|
@ -3556,7 +3571,7 @@ class WorldSessionActor extends Actor
|
|||
whenUsedLastMAXName(1) = faction+"hev_antiaircraft"
|
||||
|
||||
(0 until 4).foreach( index => {
|
||||
if (player.Slot(index).Equipment.isDefined) player.Slot(index).Equipment = None
|
||||
player.Slot(index).Equipment = None
|
||||
})
|
||||
player.Inventory.Clear()
|
||||
player.ExoSuit = ExoSuitType.Standard
|
||||
|
|
@ -4400,7 +4415,7 @@ class WorldSessionActor extends Actor
|
|||
|
||||
case msg @ DropItemMessage(item_guid) =>
|
||||
log.info(s"DropItem: $msg")
|
||||
continent.GUID(item_guid) match {
|
||||
ValidObject(item_guid) match {
|
||||
case Some(anItem : Equipment) =>
|
||||
player.FreeHand.Equipment match {
|
||||
case Some(item) =>
|
||||
|
|
@ -4419,7 +4434,7 @@ class WorldSessionActor extends Actor
|
|||
|
||||
case msg @ PickupItemMessage(item_guid, player_guid, unk1, unk2) =>
|
||||
log.info(s"PickupItem: $msg")
|
||||
continent.GUID(item_guid) match {
|
||||
ValidObject(item_guid) match {
|
||||
case Some(item : Equipment) =>
|
||||
player.Fit(item) match {
|
||||
case Some(_) =>
|
||||
|
|
@ -4541,7 +4556,7 @@ class WorldSessionActor extends Actor
|
|||
|
||||
case msg @ RequestDestroyMessage(object_guid) =>
|
||||
// TODO: Make sure this is the correct response for all cases
|
||||
continent.GUID(object_guid) match {
|
||||
ValidObject(object_guid) match {
|
||||
case Some(vehicle : Vehicle) =>
|
||||
if((player.VehicleOwned.contains(object_guid) && vehicle.Owner.contains(player.GUID))
|
||||
|| (player.Faction == vehicle.Faction
|
||||
|
|
@ -4684,7 +4699,7 @@ class WorldSessionActor extends Actor
|
|||
|
||||
case msg @ LootItemMessage(item_guid, target_guid) =>
|
||||
log.info(s"LootItem: $msg")
|
||||
(continent.GUID(item_guid), continent.GUID(target_guid)) match {
|
||||
(ValidObject(item_guid), ValidObject(target_guid)) match {
|
||||
case (Some(item : Equipment), Some(target : Container)) =>
|
||||
//figure out the source
|
||||
(
|
||||
|
|
@ -4747,7 +4762,7 @@ class WorldSessionActor extends Actor
|
|||
//log.info("UseItem: " + msg)
|
||||
// TODO: Not all fields in the response are identical to source in real packet logs (but seems to be ok)
|
||||
// TODO: Not all incoming UseItemMessage's respond with another UseItemMessage (i.e. doors only send out GenericObjectStateMsg)
|
||||
continent.GUID(object_guid) match {
|
||||
ValidObject(object_guid) match {
|
||||
case Some(door : Door) =>
|
||||
if(player.Faction == door.Faction || (continent.Map.DoorToLock.get(object_guid.guid) match {
|
||||
case Some(lock_guid) =>
|
||||
|
|
@ -4821,7 +4836,7 @@ class WorldSessionActor extends Actor
|
|||
accessedContainer = Some(obj)
|
||||
}
|
||||
else if(!unk3 && player.isAlive) { //potential kit use
|
||||
continent.GUID(item_used_guid) match {
|
||||
ValidObject(item_used_guid) match {
|
||||
case Some(kit : Kit) =>
|
||||
player.Find(kit) match {
|
||||
case Some(index) =>
|
||||
|
|
@ -4936,7 +4951,7 @@ class WorldSessionActor extends Actor
|
|||
FindWeapon match {
|
||||
case Some(tool: Tool) =>
|
||||
if (tool.Definition == GlobalDefinitions.bank) {
|
||||
continent.GUID(object_guid) match {
|
||||
ValidObject(object_guid) match {
|
||||
case Some(tplayer: Player) =>
|
||||
if (player.GUID != tplayer.GUID && Vector3.Distance(player.Position, tplayer.Position) < 5 && player.Faction == tplayer.Faction && !player.isMoving && tplayer.MaxArmor > 0 && tplayer.Armor < tplayer.MaxArmor) {
|
||||
tplayer.Armor += 15
|
||||
|
|
@ -5262,7 +5277,7 @@ class WorldSessionActor extends Actor
|
|||
case msg @ UnuseItemMessage(player_guid, object_guid) =>
|
||||
log.info(s"UnuseItem: $msg")
|
||||
//TODO check for existing accessedContainer value?
|
||||
continent.GUID(object_guid) match {
|
||||
ValidObject(object_guid) match {
|
||||
case Some(obj : Vehicle) =>
|
||||
if(obj.AccessingTrunk.contains(player.GUID)) {
|
||||
obj.AccessingTrunk = None
|
||||
|
|
@ -5562,7 +5577,7 @@ class WorldSessionActor extends Actor
|
|||
log.info(s"Hit: $msg")
|
||||
(hit_info match {
|
||||
case Some(hitInfo) =>
|
||||
continent.GUID(hitInfo.hitobject_guid) match {
|
||||
ValidObject(hitInfo.hitobject_guid) match {
|
||||
case Some(target : PlanetSideGameObject with FactionAffinity with Vitality) =>
|
||||
Some((target, hitInfo.shot_origin, hitInfo.hit_pos))
|
||||
case _ =>
|
||||
|
|
@ -5587,7 +5602,7 @@ class WorldSessionActor extends Actor
|
|||
projectile.Position = explosion_pos
|
||||
projectile.Velocity = projectile_vel
|
||||
//direct_victim_uid
|
||||
continent.GUID(direct_victim_uid) match {
|
||||
ValidObject(direct_victim_uid) match {
|
||||
case Some(target : PlanetSideGameObject with FactionAffinity with Vitality) =>
|
||||
ResolveProjectileEntry(projectile, ProjectileResolution.Splash, target, target.Position) match {
|
||||
case Some(projectile) =>
|
||||
|
|
@ -5598,7 +5613,7 @@ class WorldSessionActor extends Actor
|
|||
}
|
||||
//other victims
|
||||
targets.foreach(elem => {
|
||||
continent.GUID(elem.uid) match {
|
||||
ValidObject(elem.uid) match {
|
||||
case Some(target : PlanetSideGameObject with FactionAffinity with Vitality) =>
|
||||
ResolveProjectileEntry(projectile, ProjectileResolution.Splash, target, explosion_pos) match {
|
||||
case Some(projectile) =>
|
||||
|
|
@ -5623,7 +5638,7 @@ class WorldSessionActor extends Actor
|
|||
|
||||
case msg @ LashMessage(seq_time, killer_guid, victim_guid, projectile_guid, pos, unk1) =>
|
||||
log.info(s"Lash: $msg")
|
||||
continent.GUID(victim_guid) match {
|
||||
ValidObject(victim_guid) match {
|
||||
case Some(target : PlanetSideGameObject with FactionAffinity with Vitality) =>
|
||||
ResolveProjectileEntry(projectile_guid, ProjectileResolution.Lash, target, pos) match {
|
||||
case Some(projectile) =>
|
||||
|
|
@ -5663,7 +5678,7 @@ class WorldSessionActor extends Actor
|
|||
|
||||
case msg @ MountVehicleMsg(player_guid, mountable_guid, entry_point) =>
|
||||
log.info("MountVehicleMsg: "+msg)
|
||||
continent.GUID(mountable_guid) match {
|
||||
ValidObject(mountable_guid) match {
|
||||
case Some(obj : Mountable) =>
|
||||
obj.GetSeatFromMountPoint(entry_point) match {
|
||||
case Some(seat_num) =>
|
||||
|
|
@ -5723,7 +5738,7 @@ class WorldSessionActor extends Actor
|
|||
//kicking someone else out of a seat; need to own that seat/mountable
|
||||
player.VehicleOwned match {
|
||||
case Some(obj_guid) =>
|
||||
(continent.GUID(obj_guid), continent.GUID(player_guid)) match {
|
||||
(ValidObject(obj_guid), ValidObject(player_guid)) match {
|
||||
case (Some(obj : Mountable), Some(tplayer : Player)) =>
|
||||
obj.PassengerInSeat(tplayer) match {
|
||||
case Some(seat_num : Int) =>
|
||||
|
|
@ -5785,7 +5800,7 @@ class WorldSessionActor extends Actor
|
|||
|
||||
case msg @ PlanetsideAttributeMessage(object_guid, attribute_type, attribute_value) =>
|
||||
log.info("PlanetsideAttributeMessage: "+msg)
|
||||
continent.GUID(object_guid) match {
|
||||
ValidObject(object_guid) match {
|
||||
case Some(vehicle : Vehicle) =>
|
||||
if(player.VehicleOwned.contains(vehicle.GUID)) {
|
||||
if(9 < attribute_type && attribute_type < 14) {
|
||||
|
|
@ -8546,12 +8561,12 @@ class WorldSessionActor extends Actor
|
|||
def HandleDealingDamage(target : PlanetSideGameObject with Vitality, data : ResolvedProjectile) : Unit = {
|
||||
val func = data.damage_model.Calculate(data)
|
||||
target match {
|
||||
case obj : Player => obj.Actor ! Vitality.Damage(func)
|
||||
case obj : Vehicle => obj.Actor ! Vitality.Damage(func)
|
||||
case obj : FacilityTurret => obj.Actor ! Vitality.Damage(func)
|
||||
case obj : ComplexDeployable => obj.Actor ! Vitality.Damage(func)
|
||||
case obj : Player if obj.Health > 0 => obj.Actor ! Vitality.Damage(func)
|
||||
case obj : Vehicle if obj.Health > 0 => obj.Actor ! Vitality.Damage(func)
|
||||
case obj : FacilityTurret if obj.Health > 0 => obj.Actor ! Vitality.Damage(func)
|
||||
case obj : ComplexDeployable if obj.Health > 0 => obj.Actor ! Vitality.Damage(func)
|
||||
|
||||
case obj : SimpleDeployable =>
|
||||
case obj : SimpleDeployable if obj.Health > 0 =>
|
||||
//damage is synchronized on `LSA` (results returned to and distributed from this `WSA`)
|
||||
continent.LocalEvents ! Vitality.DamageOn(obj, func)
|
||||
case _ => ;
|
||||
|
|
@ -10754,7 +10769,7 @@ class WorldSessionActor extends Actor
|
|||
*/
|
||||
def FindDetectedProjectileTargets(targets : Iterable[PlanetSideGUID]) : Iterable[String] = {
|
||||
targets
|
||||
.map { continent.GUID }
|
||||
.map { ValidObject }
|
||||
.flatMap {
|
||||
case Some(obj : Vehicle) if !obj.Cloaked =>
|
||||
//TODO hint: vehicleService ! VehicleServiceMessage(s"${obj.Actor}", VehicleAction.ProjectileAutoLockAwareness(mode))
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue