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Stub out PlayerStateMessageUpstream to prevent spam
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parent
5fa0610208
commit
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3 changed files with 20 additions and 1 deletions
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@ -544,7 +544,7 @@ object GamePacketOpcode extends Enumeration {
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case KeepAliveMessage => game.KeepAliveMessage.decode
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case KeepAliveMessage => game.KeepAliveMessage.decode
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case MapObjectStateBlockMessage => noDecoder(opcode)
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case MapObjectStateBlockMessage => noDecoder(opcode)
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case SnoopMsg => noDecoder(opcode)
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case SnoopMsg => noDecoder(opcode)
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case PlayerStateMessageUpstream => noDecoder(opcode)
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case PlayerStateMessageUpstream => game.PlayerStateMessageUpstream.decode
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// OPCODE 190
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// OPCODE 190
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case PlayerStateShiftMessage => noDecoder(opcode)
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case PlayerStateShiftMessage => noDecoder(opcode)
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@ -0,0 +1,16 @@
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// Copyright (c) 2016 PSForever.net to present
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package net.psforever.packet.game
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import net.psforever.packet.{GamePacketOpcode, Marshallable, PacketHelpers, PlanetSideGamePacket}
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import scodec.Codec
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import scodec.codecs._
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final case class PlayerStateMessageUpstream(some_field : Int) extends PlanetSideGamePacket {
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type Packet = PlayerStateMessageUpstream
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def opcode = GamePacketOpcode.PlayerStateMessageUpstream
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def encode = PlayerStateMessageUpstream.encode(this)
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}
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object PlayerStateMessageUpstream extends Marshallable[PlayerStateMessageUpstream] {
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implicit val codec : Codec[PlayerStateMessageUpstream] = ("some_field" | uint8L).as[PlayerStateMessageUpstream]
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}
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@ -144,6 +144,9 @@ class WorldSessionActor extends Actor with MDCContextAware {
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case KeepAliveMessage(code) =>
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case KeepAliveMessage(code) =>
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sendResponse(PacketCoding.CreateGamePacket(0, KeepAliveMessage(0)))
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sendResponse(PacketCoding.CreateGamePacket(0, KeepAliveMessage(0)))
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case PlayerStateMessageUpstream(_) =>
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case default => log.debug(s"Unhandled GamePacket ${pkt}")
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case default => log.debug(s"Unhandled GamePacket ${pkt}")
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}
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}
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