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@ -7,7 +7,7 @@ and may be may be acquired from a Warp Gate structure
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or supplied to a nanite resource silo belonging to a mjaor facility.</p></div></div></li><li class="indented0 " name="net.psforever.objects.vehicles.control.ApcControl" group="Ungrouped" fullComment="yes" data-isabs="false" visbl="pub"><a id="ApcControlextendsVehicleControl"></a><a id="ApcControl:ApcControl"></a> <span class="permalink"><a href="../../../../../net/psforever/objects/vehicles/control/ApcControl.html" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier"></span> <span class="kind">class</span></span> <span class="symbol"><a href="ApcControl.html" title="A vehicle control agency exclusive to the armored personnel carrier (APC) ground transport vehicles."><span class="name">ApcControl</span></a><span class="result"> extends <a href="VehicleControl.html" name="net.psforever.objects.vehicles.control.VehicleControl" id="net.psforever.objects.vehicles.control.VehicleControl" class="extype">VehicleControl</a></span></span><p class="shortcomment cmt">A vehicle control agency exclusive to the armored personnel carrier (APC) ground transport vehicles.</p><div class="fullcomment"><div class="comment cmt"><p>A vehicle control agency exclusive to the armored personnel carrier (APC) ground transport vehicles.
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These vehicles include the Juggernaut (<code>apc_tr</code>), the Vindicator (<code>apc_nc</code>), the and Leviathan (<code>apc_vs</code>).
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A completely faction-neutral transport in the same sytle (<code>apc</code>) does exist but is unused.
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A common characteristic of this type of vehicle is the ability to discharge a defensive wide-area electromagnetic pulse.</p></div></div></li><li class="indented0 " name="net.psforever.objects.vehicles.control.CargoCarrierControl" group="Ungrouped" fullComment="yes" data-isabs="false" visbl="pub"><a id="CargoCarrierControlextendsVehicleControlwithCargoBehavior"></a><a id="CargoCarrierControl:CargoCarrierControl"></a> <span class="permalink"><a href="../../../../../net/psforever/objects/vehicles/control/CargoCarrierControl.html" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier"></span> <span class="kind">class</span></span> <span class="symbol"><a href="CargoCarrierControl.html" title="A vehicle control agency exclusive to vehicles that can physically transport other vehicles."><span class="name">CargoCarrierControl</span></a><span class="result"> extends <a href="VehicleControl.html" name="net.psforever.objects.vehicles.control.VehicleControl" id="net.psforever.objects.vehicles.control.VehicleControl" class="extype">VehicleControl</a> with <a href="../CargoBehavior.html" name="net.psforever.objects.vehicles.CargoBehavior" id="net.psforever.objects.vehicles.CargoBehavior" class="extype">CargoBehavior</a></span></span><p class="shortcomment cmt">A vehicle control agency exclusive to vehicles that can physically transport other vehicles.</p><div class="fullcomment"><div class="comment cmt"><p>A vehicle control agency exclusive to vehicles that can physically transport other vehicles.
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A common characteristic of this type of vehicle is the ability to discharge a defensive wide-area electromagnetic pulse.</p></div></div></li><li class="indented0 " name="net.psforever.objects.vehicles.control.CargoCarrierControl" group="Ungrouped" fullComment="yes" data-isabs="false" visbl="pub"><a id="CargoCarrierControlextendsVehicleControlwithCarrierBehavior"></a><a id="CargoCarrierControl:CargoCarrierControl"></a> <span class="permalink"><a href="../../../../../net/psforever/objects/vehicles/control/CargoCarrierControl.html" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier"></span> <span class="kind">class</span></span> <span class="symbol"><a href="CargoCarrierControl.html" title="A vehicle control agency exclusive to vehicles that can physically transport other vehicles."><span class="name">CargoCarrierControl</span></a><span class="result"> extends <a href="VehicleControl.html" name="net.psforever.objects.vehicles.control.VehicleControl" id="net.psforever.objects.vehicles.control.VehicleControl" class="extype">VehicleControl</a> with <a href="../CarrierBehavior.html" name="net.psforever.objects.vehicles.CarrierBehavior" id="net.psforever.objects.vehicles.CarrierBehavior" class="extype">CarrierBehavior</a></span></span><p class="shortcomment cmt">A vehicle control agency exclusive to vehicles that can physically transport other vehicles.</p><div class="fullcomment"><div class="comment cmt"><p>A vehicle control agency exclusive to vehicles that can physically transport other vehicles.
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This includes the Galaxy (<code>dropship</code>) and the Lodestar.</p></div></div></li><li class="indented0 " name="net.psforever.objects.vehicles.control.DeployingVehicleControl" group="Ungrouped" fullComment="yes" data-isabs="false" visbl="pub"><a id="DeployingVehicleControlextendsVehicleControlwithDeploymentBehavior"></a><a id="DeployingVehicleControl:DeployingVehicleControl"></a> <span class="permalink"><a href="../../../../../net/psforever/objects/vehicles/control/DeployingVehicleControl.html" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier"></span> <span class="kind">class</span></span> <span class="symbol"><a href="DeployingVehicleControl.html" title="A vehicle control agency exclusive to vehicles that can switch out a navigation mode and convert to a sessile mode that affords additional functionality."><span class="name">DeployingVehicleControl</span></a><span class="result"> extends <a href="VehicleControl.html" name="net.psforever.objects.vehicles.control.VehicleControl" id="net.psforever.objects.vehicles.control.VehicleControl" class="extype">VehicleControl</a> with <a href="../../serverobject/deploy/DeploymentBehavior.html" name="net.psforever.objects.serverobject.deploy.DeploymentBehavior" id="net.psforever.objects.serverobject.deploy.DeploymentBehavior" class="extype">DeploymentBehavior</a></span></span><p class="shortcomment cmt">A vehicle control agency exclusive to vehicles that can switch out a navigation mode
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and convert to a sessile mode that affords additional functionality.</p><div class="fullcomment"><div class="comment cmt"><p>A vehicle control agency exclusive to vehicles that can switch out a navigation mode
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and convert to a sessile mode that affords additional functionality.
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@ -15,7 +15,7 @@ This includes only the Switchblade and the Flail.
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Other vehicles that deploy are handled by specific instances of this control agency.</p></div><dl class="attributes block"><dt>See also</dt><dd><span class="cmt"><p><code>AmsControl</code></p></span><span class="cmt"><p><code>AntControl</code></p></span><span class="cmt"><p><code>RouterControl</code></p></span></dd></dl></div></li><li class="indented0 " name="net.psforever.objects.vehicles.control.RouterControl" group="Ungrouped" fullComment="yes" data-isabs="false" visbl="pub"><a id="RouterControlextendsDeployingVehicleControl"></a><a id="RouterControl:RouterControl"></a> <span class="permalink"><a href="../../../../../net/psforever/objects/vehicles/control/RouterControl.html" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier"></span> <span class="kind">class</span></span> <span class="symbol"><a href="RouterControl.html" title="A vehicle control agency exclusive to the router."><span class="name">RouterControl</span></a><span class="result"> extends <a href="DeployingVehicleControl.html" name="net.psforever.objects.vehicles.control.DeployingVehicleControl" id="net.psforever.objects.vehicles.control.DeployingVehicleControl" class="extype">DeployingVehicleControl</a></span></span><p class="shortcomment cmt">A vehicle control agency exclusive to the router.</p><div class="fullcomment"><div class="comment cmt"><p>A vehicle control agency exclusive to the router.
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When deployed, any router telepad that was acquired from this particular router
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and then constructed into a router telepad somewhere in the world
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may synchronize with the vehicle to establish a short to medium range infantry teleportation system.</p></div></div></li><li class="indented0 " name="net.psforever.objects.vehicles.control.VehicleControl" group="Ungrouped" fullComment="yes" data-isabs="false" visbl="pub"><a id="VehicleControlextendsActorwithFactionAffinityBehavior.CheckwithMountableBehaviorwithDamageableVehiclewithRepairableVehiclewithJammableMountedWeaponswithContainableBehaviorwithAggravatedBehaviorwithRespondsToZoneEnvironment"></a><a id="VehicleControl:VehicleControl"></a> <span class="permalink"><a href="../../../../../net/psforever/objects/vehicles/control/VehicleControl.html" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier"></span> <span class="kind">class</span></span> <span class="symbol"><a href="VehicleControl.html" title="An Actor that handles messages being dispatched to a specific Vehicle. Vehicle-controlling actors have two important behavioral states - responsive and "Disabled." The latter is applicable only when the specific vehicle is being deconstructed."><span class="name">VehicleControl</span></a><span class="result"> extends <span name="akka.actor.Actor" class="extype">Actor</span> with <a href="../../serverobject/affinity/FactionAffinityBehavior$$Check.html" name="net.psforever.objects.serverobject.affinity.FactionAffinityBehavior.Check" id="net.psforever.objects.serverobject.affinity.FactionAffinityBehavior.Check" class="extype">Check</a> with <a href="../../serverobject/mount/MountableBehavior.html" name="net.psforever.objects.serverobject.mount.MountableBehavior" id="net.psforever.objects.serverobject.mount.MountableBehavior" class="extype">MountableBehavior</a> with <a href="../../serverobject/damage/DamageableVehicle.html" name="net.psforever.objects.serverobject.damage.DamageableVehicle" id="net.psforever.objects.serverobject.damage.DamageableVehicle" class="extype">DamageableVehicle</a> with <a href="../../serverobject/repair/RepairableVehicle.html" name="net.psforever.objects.serverobject.repair.RepairableVehicle" id="net.psforever.objects.serverobject.repair.RepairableVehicle" class="extype">RepairableVehicle</a> with <a href="../../equipment/JammableMountedWeapons.html" name="net.psforever.objects.equipment.JammableMountedWeapons" id="net.psforever.objects.equipment.JammableMountedWeapons" class="extype">JammableMountedWeapons</a> with <a href="../../serverobject/containable/ContainableBehavior.html" name="net.psforever.objects.serverobject.containable.ContainableBehavior" id="net.psforever.objects.serverobject.containable.ContainableBehavior" class="extype">ContainableBehavior</a> with <a href="../../serverobject/damage/AggravatedBehavior.html" name="net.psforever.objects.serverobject.damage.AggravatedBehavior" id="net.psforever.objects.serverobject.damage.AggravatedBehavior" class="extype">AggravatedBehavior</a> with <a href="../../serverobject/environment/RespondsToZoneEnvironment.html" name="net.psforever.objects.serverobject.environment.RespondsToZoneEnvironment" id="net.psforever.objects.serverobject.environment.RespondsToZoneEnvironment" class="extype">RespondsToZoneEnvironment</a></span></span><p class="shortcomment cmt">An <code>Actor</code> that handles messages being dispatched to a specific <code>Vehicle</code>.<br>
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may synchronize with the vehicle to establish a short to medium range infantry teleportation system.</p></div></div></li><li class="indented0 " name="net.psforever.objects.vehicles.control.VehicleControl" group="Ungrouped" fullComment="yes" data-isabs="false" visbl="pub"><a id="VehicleControlextendsActorwithFactionAffinityBehavior.CheckwithMountableBehaviorwithDamageableVehiclewithRepairableVehiclewithJammableMountedWeaponswithContainableBehaviorwithAggravatedBehaviorwithRespondsToZoneEnvironmentwithCargoBehavior"></a><a id="VehicleControl:VehicleControl"></a> <span class="permalink"><a href="../../../../../net/psforever/objects/vehicles/control/VehicleControl.html" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier"></span> <span class="kind">class</span></span> <span class="symbol"><a href="VehicleControl.html" title="An Actor that handles messages being dispatched to a specific Vehicle. Vehicle-controlling actors have two important behavioral states - responsive and "Disabled." The latter is applicable only when the specific vehicle is being deconstructed."><span class="name">VehicleControl</span></a><span class="result"> extends <span name="akka.actor.Actor" class="extype">Actor</span> with <a href="../../serverobject/affinity/FactionAffinityBehavior$$Check.html" name="net.psforever.objects.serverobject.affinity.FactionAffinityBehavior.Check" id="net.psforever.objects.serverobject.affinity.FactionAffinityBehavior.Check" class="extype">Check</a> with <a href="../../serverobject/mount/MountableBehavior.html" name="net.psforever.objects.serverobject.mount.MountableBehavior" id="net.psforever.objects.serverobject.mount.MountableBehavior" class="extype">MountableBehavior</a> with <a href="../../serverobject/damage/DamageableVehicle.html" name="net.psforever.objects.serverobject.damage.DamageableVehicle" id="net.psforever.objects.serverobject.damage.DamageableVehicle" class="extype">DamageableVehicle</a> with <a href="../../serverobject/repair/RepairableVehicle.html" name="net.psforever.objects.serverobject.repair.RepairableVehicle" id="net.psforever.objects.serverobject.repair.RepairableVehicle" class="extype">RepairableVehicle</a> with <a href="../../equipment/JammableMountedWeapons.html" name="net.psforever.objects.equipment.JammableMountedWeapons" id="net.psforever.objects.equipment.JammableMountedWeapons" class="extype">JammableMountedWeapons</a> with <a href="../../serverobject/containable/ContainableBehavior.html" name="net.psforever.objects.serverobject.containable.ContainableBehavior" id="net.psforever.objects.serverobject.containable.ContainableBehavior" class="extype">ContainableBehavior</a> with <a href="../../serverobject/damage/AggravatedBehavior.html" name="net.psforever.objects.serverobject.damage.AggravatedBehavior" id="net.psforever.objects.serverobject.damage.AggravatedBehavior" class="extype">AggravatedBehavior</a> with <a href="../../serverobject/environment/RespondsToZoneEnvironment.html" name="net.psforever.objects.serverobject.environment.RespondsToZoneEnvironment" id="net.psforever.objects.serverobject.environment.RespondsToZoneEnvironment" class="extype">RespondsToZoneEnvironment</a> with <a href="../CargoBehavior.html" name="net.psforever.objects.vehicles.CargoBehavior" id="net.psforever.objects.vehicles.CargoBehavior" class="extype">CargoBehavior</a></span></span><p class="shortcomment cmt">An <code>Actor</code> that handles messages being dispatched to a specific <code>Vehicle</code>.<br>
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<br>
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Vehicle-controlling actors have two important behavioral states - responsive and "<code>Disabled</code>."
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The latter is applicable only when the specific vehicle is being deconstructed.</p><div class="fullcomment"><div class="comment cmt"><p>An <code>Actor</code> that handles messages being dispatched to a specific <code>Vehicle</code>.<br>
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