Merge pull request #145 from Fate-JH/trigger-effect

Packet: TriggerEffectMessage
This commit is contained in:
Fate-JH 2017-05-08 09:00:17 -04:00 committed by GitHub
commit 32c094b86d
3 changed files with 157 additions and 1 deletions

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@ -415,7 +415,7 @@ object GamePacketOpcode extends Enumeration {
// OPCODES 0x50-5f
case 0x50 => game.TargetingInfoMessage.decode
case 0x51 => noDecoder(TriggerEffectMessage)
case 0x51 => game.TriggerEffectMessage.decode
case 0x52 => game.WeaponDryFireMessage.decode
case 0x53 => noDecoder(DroppodLaunchRequestMessage)
case 0x54 => noDecoder(HackMessage)

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@ -0,0 +1,83 @@
// Copyright (c) 2017 PSForever
package net.psforever.packet.game
import net.psforever.packet.{GamePacketOpcode, Marshallable, PacketHelpers, PlanetSideGamePacket}
import net.psforever.types.Vector3
import scodec.Codec
import scodec.codecs._
/**
* na
* @param unk1 na;
* `true` to apply the effect usually
* @param unk2 na
*/
final case class TriggeredEffect(unk1 : Boolean,
unk2 : Long)
/**
* Activate an effect that is not directly associated with an existing game object.
* Without a game object from which to inherit position and orientation, those explicit parameters must be provided.
* @param pos the position in the game world
* @param roll the amount of roll that affects orientation
* @param pitch the amount of pitch that affects orientation
* @param yaw the amount of yaw that affects orientation
*/
final case class TriggeredEffectLocation(pos : Vector3,
roll : Int,
pitch : Int,
yaw : Int)
/**
* Dispatched by the server to cause a client to display a special graphical effect.<br>
* <br>
* The effect being triggered can be based around a specific game object or replayed freely, absent of an anchoring object.
* If object-based then the kinds of effects that can be activated are specific to the object.
* If unbound, then a wider range of effects can be displayed.
* Regardless, one category will rarely ever be activated under the same valid conditions of the other category.
* For example, the effect "on" will only work on objects that accept "on" normally, like a deployed `motionalarmsensor`.
* The effect "spawn_object_effect" can be applied anywhere in the environment;
* but, it can not be activated in conjunction with an existing object.
* @param obj an object that accepts the effect
* @param effect the name of the effect
* @param unk na;
* when activating an effect on an existing object
* @param location an optional position where the effect will be displayed;
* when activating an effect independently
*/
final case class TriggerEffectMessage(obj : PlanetSideGUID,
effect : String,
unk : Option[TriggeredEffect] = None,
location : Option[TriggeredEffectLocation] = None
) extends PlanetSideGamePacket {
type Packet = TriggerEffectMessage
def opcode = GamePacketOpcode.TriggerEffectMessage
def encode = TriggerEffectMessage.encode(this)
}
object TriggerEffectMessage extends Marshallable[TriggerEffectMessage] {
/**
* A `Codec` for `TriggeredEffect` data.
*/
private val effect_codec : Codec[TriggeredEffect] = (
("unk1" | bool) ::
("unk2" | uint32L)
).as[TriggeredEffect]
/**
* A `Codec` for `TriggeredEffectLocation` data.
*/
private val effect_location_codec : Codec[TriggeredEffectLocation] = (
("pos" | Vector3.codec_pos) ::
("roll" | uint8L) ::
("pitch" | uint8L) ::
("yaw" | uint8L)
).as[TriggeredEffectLocation]
implicit val codec : Codec[TriggerEffectMessage] = (
("obj" | PlanetSideGUID.codec) >>:~ { obj =>
("effect" | PacketHelpers.encodedString) ::
optional(bool, "unk" | effect_codec) ::
conditional(obj.guid == 0, "location" | effect_location_codec)
}).as[TriggerEffectMessage]
}

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@ -0,0 +1,73 @@
// Copyright (c) 2017 PSForever
package game
import org.specs2.mutable._
import net.psforever.packet._
import net.psforever.packet.game._
import net.psforever.types.Vector3
import scodec.bits._
class TriggerEffectMessageTest extends Specification {
val string_motionalarmsensor = hex"51 970B 82 6F6E FA00C00000"
val string_boomer = hex"51 0000 93 737061776E5F6F626A6563745F656666656374 417BB2CB3B4F8E00000000"
"decode (motion alarm sensor)" in {
PacketCoding.DecodePacket(string_motionalarmsensor).require match {
case TriggerEffectMessage(guid, effect, unk, location) =>
guid mustEqual PlanetSideGUID(2967)
effect mustEqual "on"
unk.isDefined mustEqual true
unk.get.unk1 mustEqual true
unk.get.unk2 mustEqual 1000L
location.isDefined mustEqual false
case _ =>
ko
}
}
"decode (boomer)" in {
PacketCoding.DecodePacket(string_boomer).require match {
case TriggerEffectMessage(guid, effect, unk, location) =>
guid mustEqual PlanetSideGUID(0)
effect mustEqual "spawn_object_effect"
unk.isDefined mustEqual false
location.isDefined mustEqual true
location.get.pos.x mustEqual 3567.0156f
location.get.pos.y mustEqual 3278.6953f
location.get.pos.z mustEqual 114.484375f
location.get.roll mustEqual 0
location.get.pitch mustEqual 0
location.get.yaw mustEqual 0
case _ =>
ko
}
}
"encode (motion alarm sensor)" in {
val msg = TriggerEffectMessage(
PlanetSideGUID(2967),
"on",
Some(TriggeredEffect(true, 1000L)),
None
)
val pkt = PacketCoding.EncodePacket(msg).require.toByteVector
pkt mustEqual string_motionalarmsensor
}
"encode (boomer)" in {
val msg = TriggerEffectMessage(
PlanetSideGUID(0),
"spawn_object_effect",
None,
Some(TriggeredEffectLocation(
Vector3(3567.0156f, 3278.6953f, 114.484375f),
0, 0, 0
))
)
val pkt = PacketCoding.EncodePacket(msg).require.toByteVector
pkt mustEqual string_boomer
}
}