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@ -1237,7 +1237,8 @@ the player will behave like they are bailing from it.
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"Something like speed:"<br>
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For ground vehicles, for <code>n</code>, the calculated in-game speed for the value in this packet will be at least <code>3.45 x n</code>.
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For flight vehicles, for <code>n</code>, the forward air speed for the value in this packet will be at least <code>1.18 * n</code>.
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This approximation is not always going to be accurate but serves as a good rule of thumb.</p></div><dl class="paramcmts block"><dt class="param">lock_accelerator</dt><dd class="cmt"><p>driver has no control over vehicle acceleration</p></dd><dt class="param">lock_wheel</dt><dd class="cmt"><p>driver has no control over vehicle turning</p></dd><dt class="param">reverse</dt><dd class="cmt"><p>move in reverse
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This approximation is not always going to be accurate but serves as a good rule of thumb.</p></div><dl class="paramcmts block"><dt class="param">lock_accelerator</dt><dd class="cmt"><p>driver has no control over vehicle acceleration</p></dd><dt class="param">lock_wheel</dt><dd class="cmt"><p>driver has no control over vehicle turning;
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generally, the driver never has turning control</p></dd><dt class="param">reverse</dt><dd class="cmt"><p>move in reverse
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0 = forward
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1 = reverse</p></dd><dt class="param">unk4</dt><dd class="cmt"><p>na;
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something to do with vehicle bailable speed</p></dd><dt class="param">lock_vthrust</dt><dd class="cmt"><p>pilot has no control over vertical thrust;
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