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fixing tests
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parent
6f430f8de4
commit
304be55494
1 changed files with 45 additions and 46 deletions
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@ -1,7 +1,7 @@
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// Copyright (c) 2017 PSForever
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// Copyright (c) 2017 PSForever
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package objects
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package objects
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import akka.actor.{ActorSystem, Props}
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import akka.actor.{ActorRef, ActorSystem, Props}
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import akka.testkit.TestProbe
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import akka.testkit.TestProbe
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import base.ActorTest
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import base.ActorTest
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import net.psforever.objects.avatar.Avatar
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import net.psforever.objects.avatar.Avatar
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@ -12,15 +12,14 @@ import net.psforever.objects.{Default, GlobalDefinitions, Player}
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import net.psforever.objects.serverobject.doors.{Door, DoorControl}
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import net.psforever.objects.serverobject.doors.{Door, DoorControl}
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import net.psforever.objects.serverobject.structures.{Building, StructureType}
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import net.psforever.objects.serverobject.structures.{Building, StructureType}
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import net.psforever.objects.zones.{Zone, ZoneMap}
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import net.psforever.objects.zones.{Zone, ZoneMap}
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import net.psforever.packet.game.UseItemMessage
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import net.psforever.services.local.{LocalAction, LocalResponse, LocalServiceMessage, LocalServiceResponse}
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import net.psforever.services.local.{LocalAction, LocalServiceMessage}
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import net.psforever.types._
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import net.psforever.types._
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import org.specs2.mutable.Specification
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import org.specs2.mutable.Specification
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import scala.concurrent.duration._
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import scala.concurrent.duration._
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class DoorTest extends Specification {
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class DoorTest extends Specification {
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val player = Player(Avatar(0, "test", PlanetSideEmpire.TR, CharacterSex.Male, 0, CharacterVoice.Mute))
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private val player: Player = Player(Avatar(0, "test", PlanetSideEmpire.TR, CharacterSex.Male, 0, CharacterVoice.Mute))
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"Door" should {
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"Door" should {
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"construct" in {
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"construct" in {
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@ -49,19 +48,6 @@ class DoorTest extends Specification {
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}
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}
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"be opened and closed (2; toggle)" in {
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"be opened and closed (2; toggle)" in {
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val msg = UseItemMessage(
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PlanetSideGUID(6585),
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PlanetSideGUID(0),
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PlanetSideGUID(372),
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4294967295L,
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false,
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Vector3(5.0f, 0.0f, 0.0f),
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Vector3(0.0f, 0.0f, 0.0f),
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11,
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25,
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0,
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364
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)
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val door = Door(GlobalDefinitions.door)
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val door = Door(GlobalDefinitions.door)
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door.Open.isEmpty mustEqual true
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door.Open.isEmpty mustEqual true
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door.Open = player
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door.Open = player
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@ -74,7 +60,7 @@ class DoorTest extends Specification {
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}
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}
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}
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}
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class DoorControl1Test extends ActorTest {
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class DoorControlConstructTest extends ActorTest {
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"DoorControl" should {
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"DoorControl" should {
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"construct" in {
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"construct" in {
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val door = Door(GlobalDefinitions.door)
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val door = Door(GlobalDefinitions.door)
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@ -84,28 +70,11 @@ class DoorControl1Test extends ActorTest {
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}
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}
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}
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}
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class DoorControl2Test extends ActorTest {
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class DoorControlOpenTest extends ActorTest {
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"DoorControl" should {
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"DoorControl" should {
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"open on use" in {
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"open on use" in {
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val (player, door) = DoorControlTest.SetUpAgents(PlanetSideEmpire.TR)
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val (player, door, probe) = DoorControlTest.SetUpAgents(PlanetSideEmpire.TR)
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val probe = new TestProbe(system)
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door.Actor ! CommonMessages.Use(player)
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door.Zone.LocalEvents = probe.ref
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val msg = UseItemMessage(
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PlanetSideGUID(1),
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PlanetSideGUID(0),
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PlanetSideGUID(2),
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0L,
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false,
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Vector3(0f, 0f, 0f),
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Vector3(0f, 0f, 0f),
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0,
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0,
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0,
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0L
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) //faked
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assert(door.Open.isEmpty)
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door.Actor ! CommonMessages.Use(player, Some(msg))
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val reply = probe.receiveOne(1000 milliseconds)
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val reply = probe.receiveOne(1000 milliseconds)
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assert(reply match {
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assert(reply match {
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case LocalServiceMessage("test", LocalAction.DoorOpens(PlanetSideGUID(0), _, d)) => d eq door
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case LocalServiceMessage("test", LocalAction.DoorOpens(PlanetSideGUID(0), _, d)) => d eq door
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@ -116,26 +85,55 @@ class DoorControl2Test extends ActorTest {
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}
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}
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}
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}
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class DoorControl3Test extends ActorTest {
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class DoorControlTooFarTest extends ActorTest {
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"DoorControl" should {
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"DoorControl" should {
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"do nothing if given garbage" in {
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"do not open if the player is too far away" in {
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val (_, door) = DoorControlTest.SetUpAgents(PlanetSideEmpire.TR)
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val (player, door, probe) = DoorControlTest.SetUpAgents(PlanetSideEmpire.TR)
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player.Position = Vector3(10,0,0)
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door.Actor ! CommonMessages.Use(player)
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probe.expectNoMessage(Duration.create(500, "ms"))
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assert(door.Open.isEmpty)
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}
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}
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}
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class DoorControlAlreadyOpenTest extends ActorTest {
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"DoorControl" should {
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"is already open" in {
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val (player, door, probe) = DoorControlTest.SetUpAgents(PlanetSideEmpire.TR)
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door.Open = player //door thinks it is open
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door.Actor.tell(CommonMessages.Use(player), probe.ref)
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val reply = probe.receiveOne(1000 milliseconds)
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assert(reply match {
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case LocalServiceResponse("test", _, LocalResponse.DoorOpens(guid)) => guid == door.GUID
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case _ => false
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})
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}
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}
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}
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class DoorControlGarbageDataTest extends ActorTest {
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"DoorControl" should {
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"do nothing if given garbage data" in {
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val (_, door, probe) = DoorControlTest.SetUpAgents(PlanetSideEmpire.TR)
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assert(door.Open.isEmpty)
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assert(door.Open.isEmpty)
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door.Actor ! "trash"
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door.Actor ! "trash"
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expectNoMessage(Duration.create(500, "ms"))
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probe.expectNoMessage(Duration.create(500, "ms"))
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assert(door.Open.isEmpty)
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assert(door.Open.isEmpty)
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}
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}
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}
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}
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}
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}
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object DoorControlTest {
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object DoorControlTest {
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def SetUpAgents(faction: PlanetSideEmpire.Value)(implicit system: ActorSystem): (Player, Door) = {
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def SetUpAgents(faction: PlanetSideEmpire.Value)(implicit system: ActorSystem): (Player, Door, TestProbe) = {
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val eventsProbe = new TestProbe(system)
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val door = Door(GlobalDefinitions.door)
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val door = Door(GlobalDefinitions.door)
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val guid = new NumberPoolHub(new MaxNumberSource(5))
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val guid = new NumberPoolHub(new MaxNumberSource(5))
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val zone = new Zone("test", new ZoneMap("test"), 0) {
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val zone = new Zone(id = "test", new ZoneMap(name = "test"), zoneNumber = 0) {
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override def SetupNumberPools() = {}
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override def SetupNumberPools(): Unit = {}
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GUID(guid)
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GUID(guid)
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override def LocalEvents: ActorRef = eventsProbe.ref
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}
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}
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guid.register(door, 1)
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guid.register(door, 1)
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door.Actor = system.actorOf(Props(classOf[DoorControl], door), "door")
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door.Actor = system.actorOf(Props(classOf[DoorControl], door), "door")
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@ -149,7 +147,8 @@ object DoorControlTest {
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)
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)
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door.Owner.Faction = faction
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door.Owner.Faction = faction
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val player = Player(Avatar(0, "test", faction, CharacterSex.Male, 0, CharacterVoice.Mute))
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val player = Player(Avatar(0, "test", faction, CharacterSex.Male, 0, CharacterVoice.Mute))
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player.Zone = zone
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guid.register(player, 2)
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guid.register(player, 2)
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(player, door)
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(player, door, eventsProbe)
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}
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}
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}
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}
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