diff --git a/net/psforever/objects/vehicles/control/CargoCarrierControl.html b/net/psforever/objects/vehicles/control/CargoCarrierControl.html index 22ca5ee48..15c3d31fe 100644 --- a/net/psforever/objects/vehicles/control/CargoCarrierControl.html +++ b/net/psforever/objects/vehicles/control/CargoCarrierControl.html @@ -31,7 +31,8 @@ Regardless of the amount of damage they carrier takes or some other target would its cargo vehicles die immediately.
the entity being destroyed
historical information about the damage
Select between mere damage reception or target destruction.
Select between mere damage reception or target destruction.
the entity being damaged
historical information about the damage
the amount of damage
VitalDefinition.DamageDestroysAt
ZoneAware is used for callback to the event systems
ZoneAware is used for callback to the event systems
Reaction to the initial deferrence of a message that should handle the visual aspects of not immediately addressing the message.
Reaction to the initial deferrence of a message that should handle the visual aspects of not immediately addressing the message. To be implemented.
the deferred message
Vehicles may have charged shields that absorb damage before the vehicle's own health is affected.
Vehicles may have charged shields that absorb damage before the vehicle's own health is affected.
the entity to be damaged
the function that applies the damage to the target in a target-tailored fashion
Calculate the health points change and enact that repair action if the targets are stationary.
Calculate the health points change and enact that repair action if the targets are stationary. Restore the target entity to a not destroyed state if applicable. -Always show the repair progress bar window by using the appropriate packet.
the entity being repaired
the user of the nano dispenser tool
the nano dispenser tool
AvatarAction.PlanetsideAttributeToAll
AvatarAction.SendResponse
AvatarService
InventoryStateMessage
PlanetSideGameObject.isMoving
RepairMessage
Service.defaultPlayerGUID
Tool.Discharge
Zone.AvatarEvents
If the vehicle becomes disabled, the safety and autonomy of the cargo should be prioritized.
If the vehicle becomes disabled, the safety and autonomy of the cargo should be prioritized.
passengers need to be ejected "by force"
Reaction to an item being placed into a container.
Reaction to an item being placed into a container. +Always show the repair progress bar window by using the appropriate packet.
the entity being repaired
the user of the nano dispenser tool
the nano dispenser tool
AvatarAction.PlanetsideAttributeToAll
AvatarAction.SendResponse
AvatarService
InventoryStateMessage
PlanetSideGameObject.isMoving
RepairMessage
Service.defaultPlayerGUID
Tool.Discharge
Zone.AvatarEvents
If the vehicle becomes disabled, the safety and autonomy of the cargo should be prioritized.
If the vehicle becomes disabled, the safety and autonomy of the cargo should be prioritized.
passengers need to be ejected "by force"; + actually controls bail protection and flavors a log message (further down the line)
Reaction to an item being placed into a container.
Reaction to an item being placed into a container. To be implemented.
the item that was removed
the slot from which is was removed
Reaction to an item being removed a container.
Reaction to an item being removed a container. To be implemented.
the item that was removed
the slot from which is was removed
The amount of repair that any specific tool provides.
The amount of repair that any specific tool provides.
the tool in question
an amount to add to the repair attempt progress
Repairable.Quality
Contextual access to the object being the target of this damage.
Contextual access to the object being the target of this damage. Needs declaration in lowest implementing code.
the entity controlled by this actor
Defer a message until later.
Defer a message until later.
the message to defer
ContainableBehavior.Defer
DeferrableMsg
Stop blocking messages.
Stop blocking messages.