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Water and Lava (#649)
* planar classes to describe levels of water and other fluid parallel to the ground * corrected purpose of field in OxygenStateMessage and adjusted the structure of the packet; the environment is now 'regions filled with stuff'; messaging pathways to facilitate drowning and drown recovery in SessionActor, WorldSession, and PlayerControl, as well as the avatar event system * drowning height is now a featur - recommend going through GlobalDefinitions; fixed lava pool collision to work on pool entry rather than drown level; lava now burns; painbox damage now is directed towards players control agency first * drowning timer works correctly for both player and vehicle targets; timing and dive depth information for targets defined, but currently originates from a generic location (ObjectDefinition); packet OSM has been modified for efficiency; classes for environment features previously exclusive to drowning mechanics have been pushed towards generic naming conventions * added sea and pools for z4, z5, z8, and z10 * vehicles now take damage (to the point of destruction) when exposed to lava due the expansion of environmental damage reasons and environmental damage modifiers; modification of the environment exposure lingo; streamlining of vital activity record system * added basic drown params to flying vehicle definitions; object trait and control mixin for environment interaction, code moved from SessionActor and WorldSession * separated environmental classes; handled waterlogged flying vehicles, in properties and code; wrote comments and tests * players mounting vehicles and players subjected to the vehicle transfer process should receive updated drown-state status of the vehicle; drowning should suspend while in the middle of vehicle transfer, in the case the process is long * increased damage performed to vehicles by lava
This commit is contained in:
parent
b07fe77c6e
commit
1a6beba335
38 changed files with 3843 additions and 1175 deletions
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@ -1,9 +1,11 @@
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// Copyright (c) 2020 PSForever
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package objects
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/*
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import akka.actor.Props
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import akka.actor.typed.ActorRef
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import akka.actor.{ActorSystem, Props}
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import akka.testkit.TestProbe
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import base.ActorTest
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import net.psforever.actors.session.AvatarActor
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import net.psforever.objects.avatar.{Avatar, PlayerControl}
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import net.psforever.objects.ballistics._
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import net.psforever.objects.guid.NumberPoolHub
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@ -12,38 +14,41 @@ import net.psforever.objects.vital.Vitality
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import net.psforever.objects.zones.{Zone, ZoneMap}
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import net.psforever.objects._
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import net.psforever.objects.serverobject.CommonMessages
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import net.psforever.objects.serverobject.environment.{DeepSquare, EnvironmentAttribute, OxygenStateTarget, Pool}
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import net.psforever.objects.vital.base.DamageResolution
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import net.psforever.objects.vital.interaction.DamageInteraction
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import net.psforever.objects.vital.projectile.ProjectileReason
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import net.psforever.packet.game._
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import net.psforever.types._
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import net.psforever.services.Service
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import net.psforever.services.avatar.{AvatarAction, AvatarServiceMessage}
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import scala.concurrent.duration._
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class PlayerControlHealTest extends ActorTest {
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val player1 =
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Player(Avatar(0, "TestCharacter1", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Mute)) //guid=1
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val player2 =
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Player(Avatar(1, "TestCharacter2", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Mute)) //guid=2
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val avatarProbe = TestProbe()
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val guid = new NumberPoolHub(new MaxNumberSource(15))
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val zone = new Zone("test", new ZoneMap("test"), 0) {
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override def SetupNumberPools() = {}
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GUID(guid)
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override def LivePlayers = List(player1, player2)
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override def AvatarEvents = avatarProbe.ref
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}
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val avatarProbe = TestProbe()
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zone.AvatarEvents = avatarProbe.ref
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val player1 =
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Player(Avatar(0, "TestCharacter1", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Mute)) //guid=1
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player1.Zone = zone
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player1.Spawn()
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player1.Position = Vector3(2, 0, 0)
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guid.register(player1.avatar.locker, 5)
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player1.Actor = system.actorOf(Props(classOf[PlayerControl], player1), "player1-control")
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val player2 =
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Player(Avatar(0, "TestCharacter2", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Mute)) //guid=2
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player1.Actor = system.actorOf(Props(classOf[PlayerControl], player1, null), "player1-control")
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player2.Zone = zone
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player2.Spawn()
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guid.register(player2.avatar.locker, 6)
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player2.Actor = system.actorOf(Props(classOf[PlayerControl], player2), "player2-control")
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player2.Actor = system.actorOf(Props(classOf[PlayerControl], player2, null), "player2-control")
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val tool = Tool(GlobalDefinitions.medicalapplicator) //guid=3 & 4
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guid.register(player1, 1)
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guid.register(player2, 2)
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guid.register(tool, 3)
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@ -104,26 +109,25 @@ class PlayerControlHealTest extends ActorTest {
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}
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}
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}
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class PlayerControlHealSelfTest extends ActorTest {
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val player1 =
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Player(Avatar(0, "TestCharacter1", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Mute)) //guid=1
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val avatarProbe = TestProbe()
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val guid = new NumberPoolHub(new MaxNumberSource(15))
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val zone = new Zone("test", new ZoneMap("test"), 0) {
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override def SetupNumberPools() = {}
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GUID(guid)
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override def LivePlayers = List(player1)
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override def AvatarEvents = avatarProbe.ref
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}
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val avatarProbe = TestProbe()
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zone.AvatarEvents = avatarProbe.ref
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val player1 =
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Player(Avatar(0, "TestCharacter1", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Mute)) //guid=1
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player1.Zone = zone
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player1.Spawn()
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player1.Position = Vector3(2, 0, 0)
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guid.register(player1.avatar.locker, 5)
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player1.Actor = system.actorOf(Props(classOf[PlayerControl], player1), "player1-control")
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player1.Actor = system.actorOf(Props(classOf[PlayerControl], player1, null), "player1-control")
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val tool = Tool(GlobalDefinitions.medicalapplicator) //guid=3 & 4
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guid.register(player1, 1)
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guid.register(tool, 3)
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guid.register(tool.AmmoSlot.Box, 4)
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@ -181,30 +185,30 @@ class PlayerControlHealSelfTest extends ActorTest {
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}
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class PlayerControlRepairTest extends ActorTest {
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val player1 =
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Player(Avatar(0, "TestCharacter1", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Mute)) //guid=1
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val player2 =
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Player(Avatar(1, "TestCharacter2", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Mute)) //guid=2
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val avatarProbe = TestProbe()
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val guid = new NumberPoolHub(new MaxNumberSource(15))
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val zone = new Zone("test", new ZoneMap("test"), 0) {
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override def SetupNumberPools() = {}
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GUID(guid)
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override def LivePlayers = List(player1, player2)
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override def AvatarEvents = avatarProbe.ref
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}
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val avatarProbe = TestProbe()
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zone.AvatarEvents = avatarProbe.ref
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val player1 =
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Player(Avatar(0, "TestCharacter1", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Mute)) //guid=1
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player1.Zone = zone
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player1.Spawn()
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player1.Position = Vector3(2, 0, 0)
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guid.register(player1.avatar.locker, 5)
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player1.Actor = system.actorOf(Props(classOf[PlayerControl], player1), "player1-control")
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val player2 =
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Player(Avatar(0, "TestCharacter2", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Mute)) //guid=2
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player1.Actor = system.actorOf(Props(classOf[PlayerControl], player1, null), "player1-control")
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player2.Zone = zone
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player2.Spawn()
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guid.register(player2.avatar.locker, 6)
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player2.Actor = system.actorOf(Props(classOf[PlayerControl], player2), "player2-control")
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player2.Actor = system.actorOf(Props(classOf[PlayerControl], player2, null), "player2-control")
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val tool = Tool(GlobalDefinitions.bank) //guid=3 & 4
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guid.register(player1, 1)
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guid.register(player2, 2)
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guid.register(tool, 3)
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@ -277,24 +281,24 @@ class PlayerControlRepairTest extends ActorTest {
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}
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class PlayerControlRepairSelfTest extends ActorTest {
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val player1 =
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Player(Avatar(0, "TestCharacter1", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Mute)) //guid=1
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val avatarProbe = TestProbe()
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val guid = new NumberPoolHub(new MaxNumberSource(15))
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val zone = new Zone("test", new ZoneMap("test"), 0) {
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override def SetupNumberPools() = {}
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GUID(guid)
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override def LivePlayers = List(player1)
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override def AvatarEvents = avatarProbe.ref
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}
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val avatarProbe = TestProbe()
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zone.AvatarEvents = avatarProbe.ref
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val player1 =
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Player(Avatar(0, "TestCharacter1", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Mute)) //guid=1
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player1.Zone = zone
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player1.Spawn()
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player1.Position = Vector3(2, 0, 0)
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guid.register(player1.avatar.locker, 5)
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player1.Actor = system.actorOf(Props(classOf[PlayerControl], player1), "player1-control")
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player1.Actor = system.actorOf(Props(classOf[PlayerControl], player1, null), "player1-control")
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val tool = Tool(GlobalDefinitions.bank) //guid=3 & 4
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guid.register(player1, 1)
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guid.register(tool, 3)
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guid.register(tool.AmmoSlot.Box, 4)
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@ -352,40 +356,44 @@ class PlayerControlRepairSelfTest extends ActorTest {
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}
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class PlayerControlDamageTest extends ActorTest {
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val player1 =
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Player(Avatar(0, "TestCharacter1", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Mute)) //guid=1
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val player2 =
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Player(Avatar(1, "TestCharacter2", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Mute)) //guid=2
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val avatarProbe = TestProbe()
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val activityProbe = TestProbe()
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val guid = new NumberPoolHub(new MaxNumberSource(15))
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val zone = new Zone("test", new ZoneMap("test"), 0) {
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override def SetupNumberPools() = {}
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GUID(guid)
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override def LivePlayers = List(player1, player2)
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override def AvatarEvents = avatarProbe.ref
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override def Activity = activityProbe.ref
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}
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val activityProbe = TestProbe()
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val avatarProbe = TestProbe()
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zone.Activity = activityProbe.ref
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zone.AvatarEvents = avatarProbe.ref
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val player1 =
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Player(Avatar(0, "TestCharacter1", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Mute)) //guid=1
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player1.Zone = zone
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player1.Spawn()
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player1.Position = Vector3(2, 0, 0)
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guid.register(player1.avatar.locker, 5)
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player1.Actor = system.actorOf(Props(classOf[PlayerControl], player1), "player1-control")
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val player2 =
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Player(Avatar(0, "TestCharacter2", PlanetSideEmpire.NC, CharacterGender.Male, 0, CharacterVoice.Mute)) //guid=2
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player1.Actor = system.actorOf(Props(classOf[PlayerControl], player1, null), name = "player1-control")
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player2.Zone = zone
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player2.Spawn()
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guid.register(player2.avatar.locker, 6)
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player2.Actor = system.actorOf(Props(classOf[PlayerControl], player2), "player2-control")
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val (probe, avatarActor) = PlayerControlTest.DummyAvatar(system)
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player2.Actor = system.actorOf(Props(classOf[PlayerControl], player2, avatarActor), name = "player2-control")
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val tool = Tool(GlobalDefinitions.suppressor) //guid 3 & 4
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val projectile = tool.Projectile
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val playerSource = SourceEntry(player2)
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val player1Source = PlayerSource(player1)
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val resolved = DamageInteraction(
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playerSource,
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SourceEntry(player2),
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ProjectileReason(
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DamageResolution.Hit,
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Projectile(
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projectile,
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tool.Definition,
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tool.FireMode,
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PlayerSource(player1),
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player1Source,
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0,
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Vector3(2, 0, 0),
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Vector3(-1, 0, 0)
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@ -400,12 +408,14 @@ class PlayerControlDamageTest extends ActorTest {
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guid.register(tool, 3)
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guid.register(tool.AmmoSlot.Box, 4)
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expectNoMessage(200 milliseconds)
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"PlayerControl" should {
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"handle damage" in {
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assert(player2.Health == player2.Definition.DefaultHealth)
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assert(player2.Armor == player2.MaxArmor)
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player2.Actor ! Vitality.Damage(applyDamageTo)
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val msg_avatar = avatarProbe.receiveN(4, 500 milliseconds)
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val msg_avatar = avatarProbe.receiveN(3, 500 milliseconds)
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val msg_stamina = probe.receiveOne(500 milliseconds)
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val msg_activity = activityProbe.receiveOne(200 milliseconds)
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assert(
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msg_avatar.head match {
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@ -414,13 +424,13 @@ class PlayerControlDamageTest extends ActorTest {
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}
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)
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assert(
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msg_avatar(1) match {
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case AvatarServiceMessage("TestCharacter2", AvatarAction.PlanetsideAttributeToAll(PlanetSideGUID(2), 2, _)) => true
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case _ => false
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msg_stamina match {
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case AvatarActor.ConsumeStamina(_) => true
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case _ => false
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}
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)
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assert(
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msg_avatar(2) match {
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msg_avatar(1) match {
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case AvatarServiceMessage("test", AvatarAction.PlanetsideAttributeToAll(PlanetSideGUID(2), 0, _)) => true
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case _ => false
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}
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@ -428,17 +438,17 @@ class PlayerControlDamageTest extends ActorTest {
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assert(
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msg_activity match {
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case activity: Zone.HotSpot.Activity =>
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activity.attacker == PlayerSource(player1) &&
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activity.defender == playerSource &&
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activity.attacker == player1Source &&
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activity.defender == PlayerSource(player2) &&
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activity.location == Vector3(1, 0, 0)
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case _ => false
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}
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)
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assert(
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msg_avatar(3) match {
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msg_avatar(2) match {
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case AvatarServiceMessage(
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"TestCharacter2",
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AvatarAction.SendResponse(Service.defaultPlayerGUID, DamageWithPositionMessage(17, Vector3(2, 0, 0)))
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AvatarAction.HitHint(PlanetSideGUID(1), PlanetSideGUID(2))
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) =>
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true
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case _ => false
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@ -451,39 +461,49 @@ class PlayerControlDamageTest extends ActorTest {
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}
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class PlayerControlDeathStandingTest extends ActorTest {
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val player1 =
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Player(Avatar(0, "TestCharacter1", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Mute)) //guid=1
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val player2 =
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Player(Avatar(1, "TestCharacter2", PlanetSideEmpire.NC, CharacterGender.Male, 0, CharacterVoice.Mute)) //guid=2
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val avatarProbe = TestProbe()
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val activityProbe = TestProbe()
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val guid = new NumberPoolHub(new MaxNumberSource(15))
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val zone = new Zone("test", new ZoneMap("test"), 0) {
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override def SetupNumberPools() = {}
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GUID(guid)
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override def LivePlayers = List(player1, player2)
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override def AvatarEvents = avatarProbe.ref
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override def Activity = activityProbe.ref
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}
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val avatarProbe = TestProbe()
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zone.AvatarEvents = avatarProbe.ref
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val activityProbe = TestProbe()
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zone.Activity = activityProbe.ref
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val player1 =
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Player(Avatar(0, "TestCharacter1", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Mute)) //guid=1
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player1.Zone = zone
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player1.Spawn()
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player1.Position = Vector3(2, 0, 0)
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guid.register(player1.avatar.locker, 5)
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player1.Actor = system.actorOf(Props(classOf[PlayerControl], player1), "player1-control")
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val player2 =
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Player(Avatar(0, "TestCharacter2", PlanetSideEmpire.NC, CharacterGender.Male, 0, CharacterVoice.Mute)) //guid=2
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player1.Actor = system.actorOf(Props(classOf[PlayerControl], player1, null), name = "player1-control")
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player2.Zone = zone
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player2.Spawn()
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guid.register(player2.avatar.locker, 6)
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player2.Actor = system.actorOf(Props(classOf[PlayerControl], player2), "player2-control")
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val (probe, avatarActor) = PlayerControlTest.DummyAvatar(system)
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player2.Actor = system.actorOf(Props(classOf[PlayerControl], player2, avatarActor), name = "player2-control")
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val tool = Tool(GlobalDefinitions.suppressor) //guid 3 & 4
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val projectile = tool.Projectile
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val player1Source = SourceEntry(player1)
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val tool = Tool(GlobalDefinitions.suppressor) //guid 3 & 4
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val projectile = tool.Projectile
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val player1Source = PlayerSource(player1)
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val resolved = DamageInteraction(
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SourceEntry(player2),
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ProjectileReason(
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DamageResolution.Hit,
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Projectile(projectile, tool.Definition, tool.FireMode, player1Source, 0, Vector3(2, 0, 0), Vector3(-1, 0, 0)),
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player2.DamageModel
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Projectile(
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projectile,
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tool.Definition,
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tool.FireMode,
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player1Source,
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0,
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Vector3(2, 0, 0),
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Vector3(-1, 0, 0)
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),
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player1.DamageModel
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),
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Vector3(1, 0, 0)
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)
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@ -506,7 +526,8 @@ class PlayerControlDeathStandingTest extends ActorTest {
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assert(player2.isAlive)
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player2.Actor ! Vitality.Damage(applyDamageTo)
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val msg_avatar = avatarProbe.receiveN(8, 500 milliseconds)
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val msg_avatar = avatarProbe.receiveN(7, 500 milliseconds)
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val msg_stamina = probe.receiveOne(500 milliseconds)
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activityProbe.expectNoMessage(200 milliseconds)
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assert(
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msg_avatar.head match {
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@ -515,43 +536,42 @@ class PlayerControlDeathStandingTest extends ActorTest {
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}
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)
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assert(
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msg_avatar(1) match {
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case AvatarServiceMessage("TestCharacter2", AvatarAction.PlanetsideAttributeToAll(PlanetSideGUID(2), 2, _)) =>
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true
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case _ => false
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msg_stamina match {
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case AvatarActor.DeinitializeImplants() => true
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case _ => false
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}
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)
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assert(
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msg_avatar(2) match {
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msg_avatar(1) match {
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case AvatarServiceMessage("TestCharacter2", AvatarAction.Killed(PlanetSideGUID(2), None)) => true
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case _ => false
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}
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)
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assert(
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msg_avatar(3) match {
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msg_avatar(2) match {
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||||
case AvatarServiceMessage("test", AvatarAction.PlanetsideAttributeToAll(PlanetSideGUID(2), 0, _)) => true
|
||||
case _ => false
|
||||
}
|
||||
)
|
||||
assert(
|
||||
msg_avatar(4) match {
|
||||
msg_avatar(3) match {
|
||||
case AvatarServiceMessage("TestCharacter2", AvatarAction.PlanetsideAttributeToAll(PlanetSideGUID(2), 7, _)) =>
|
||||
true
|
||||
case _ => false
|
||||
}
|
||||
)
|
||||
assert(
|
||||
msg_avatar(5) match {
|
||||
msg_avatar(4) match {
|
||||
case AvatarServiceMessage(
|
||||
"TestCharacter2",
|
||||
AvatarAction.SendResponse(_, DestroyMessage(PlanetSideGUID(2), PlanetSideGUID(2), _, Vector3.Zero))
|
||||
AvatarAction.SendResponse(_, DestroyMessage(PlanetSideGUID(2), PlanetSideGUID(1), _, _))
|
||||
) =>
|
||||
true
|
||||
case _ => false
|
||||
}
|
||||
)
|
||||
assert(
|
||||
msg_avatar(6) match {
|
||||
msg_avatar(5) match {
|
||||
case AvatarServiceMessage(
|
||||
"TestCharacter2",
|
||||
AvatarAction.SendResponse(
|
||||
|
|
@ -564,7 +584,7 @@ class PlayerControlDeathStandingTest extends ActorTest {
|
|||
}
|
||||
)
|
||||
assert(
|
||||
msg_avatar(7) match {
|
||||
msg_avatar(6) match {
|
||||
case AvatarServiceMessage("test", AvatarAction.DestroyDisplay(killer, victim, _, _))
|
||||
if killer.Name.equals(player1.Name) && victim.Name.equals(player2.Name) =>
|
||||
true
|
||||
|
|
@ -579,51 +599,61 @@ class PlayerControlDeathStandingTest extends ActorTest {
|
|||
}
|
||||
|
||||
class PlayerControlDeathSeatedTest extends ActorTest {
|
||||
val player1 =
|
||||
Player(Avatar(0, "TestCharacter1", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Mute)) //guid=1
|
||||
val player2 =
|
||||
Player(Avatar(1, "TestCharacter2", PlanetSideEmpire.NC, CharacterGender.Male, 0, CharacterVoice.Mute)) //guid=2
|
||||
val avatarProbe = TestProbe()
|
||||
val activityProbe = TestProbe()
|
||||
val guid = new NumberPoolHub(new MaxNumberSource(15))
|
||||
val zone = new Zone("test", new ZoneMap("test"), 0) {
|
||||
override def SetupNumberPools() = {}
|
||||
GUID(guid)
|
||||
override def LivePlayers = List(player1, player2)
|
||||
override def AvatarEvents = avatarProbe.ref
|
||||
override def Activity = activityProbe.ref
|
||||
}
|
||||
val avatarProbe = TestProbe()
|
||||
zone.AvatarEvents = avatarProbe.ref
|
||||
val activityProbe = TestProbe()
|
||||
zone.Activity = activityProbe.ref
|
||||
|
||||
val player1 =
|
||||
Player(Avatar(0, "TestCharacter1", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Mute)) //guid=1
|
||||
player1.Zone = zone
|
||||
player1.Spawn()
|
||||
player1.Position = Vector3(2, 0, 0)
|
||||
guid.register(player1.avatar.locker, 6)
|
||||
player1.Actor = system.actorOf(Props(classOf[PlayerControl], player1), "player1-control")
|
||||
val player2 =
|
||||
Player(Avatar(0, "TestCharacter2", PlanetSideEmpire.NC, CharacterGender.Male, 0, CharacterVoice.Mute)) //guid=2
|
||||
guid.register(player1.avatar.locker, 5)
|
||||
player1.Actor = system.actorOf(Props(classOf[PlayerControl], player1, null), name = "player1-control")
|
||||
player2.Zone = zone
|
||||
player2.Spawn()
|
||||
guid.register(player2.avatar.locker, 7)
|
||||
player2.Actor = system.actorOf(Props(classOf[PlayerControl], player2), "player2-control")
|
||||
guid.register(player2.avatar.locker, 6)
|
||||
val (probe, avatarActor) = PlayerControlTest.DummyAvatar(system)
|
||||
player2.Actor = system.actorOf(Props(classOf[PlayerControl], player2, avatarActor), name = "player2-control")
|
||||
|
||||
val tool = Tool(GlobalDefinitions.suppressor) //guid 3 & 4
|
||||
val vehicle = Vehicle(GlobalDefinitions.quadstealth) //guid=5
|
||||
vehicle.Faction = player2.Faction
|
||||
|
||||
val tool = Tool(GlobalDefinitions.suppressor) //guid 3 & 4
|
||||
val projectile = tool.Projectile
|
||||
val player1Source = SourceEntry(player1)
|
||||
val resolved = DamageInteraction(
|
||||
SourceEntry(player2),
|
||||
ProjectileReason(
|
||||
DamageResolution.Hit,
|
||||
Projectile(projectile, tool.Definition, tool.FireMode, player1Source, 0, Vector3(2, 0, 0), Vector3(-1, 0, 0)),
|
||||
player2.DamageMode
|
||||
),
|
||||
Vector3(1, 0, 0)
|
||||
)
|
||||
val applyDamageTo = resolved.calculate()
|
||||
guid.register(player1, 1)
|
||||
guid.register(player2, 2)
|
||||
guid.register(tool, 3)
|
||||
guid.register(tool.AmmoSlot.Box, 4)
|
||||
guid.register(vehicle, 5)
|
||||
guid.register(vehicle, 7)
|
||||
val projectile = tool.Projectile
|
||||
val player1Source = PlayerSource(player1)
|
||||
val resolved = DamageInteraction(
|
||||
SourceEntry(player2),
|
||||
ProjectileReason(
|
||||
DamageResolution.Hit,
|
||||
Projectile(
|
||||
projectile,
|
||||
tool.Definition,
|
||||
tool.FireMode,
|
||||
player1Source,
|
||||
0,
|
||||
Vector3(2, 0, 0),
|
||||
Vector3(-1, 0, 0)
|
||||
),
|
||||
player1.DamageModel
|
||||
),
|
||||
Vector3(1, 0, 0)
|
||||
)
|
||||
val applyDamageTo = resolved.calculate()
|
||||
expectNoMessage(200 milliseconds)
|
||||
|
||||
"PlayerControl" should {
|
||||
|
|
@ -636,11 +666,21 @@ class PlayerControlDeathSeatedTest extends ActorTest {
|
|||
assert(player2.isAlive)
|
||||
|
||||
player2.Actor ! Vitality.Damage(applyDamageTo)
|
||||
val msg_avatar = avatarProbe.receiveN(9, 500 milliseconds)
|
||||
val msg_avatar = avatarProbe.receiveN(8, 500 milliseconds)
|
||||
val msg_stamina = probe.receiveOne(500 milliseconds)
|
||||
activityProbe.expectNoMessage(200 milliseconds)
|
||||
assert(
|
||||
msg_stamina match {
|
||||
case AvatarActor.DeinitializeImplants() => true
|
||||
case _ => false
|
||||
}
|
||||
)
|
||||
assert(
|
||||
msg_avatar.head match {
|
||||
case AvatarServiceMessage("TestCharacter2", AvatarAction.PlanetsideAttributeToAll(PlanetSideGUID(2), 2, _)) =>
|
||||
case AvatarServiceMessage(
|
||||
"TestCharacter2",
|
||||
AvatarAction.Killed(PlanetSideGUID(2), Some(PlanetSideGUID(7)))
|
||||
) =>
|
||||
true
|
||||
case _ => false
|
||||
}
|
||||
|
|
@ -649,7 +689,7 @@ class PlayerControlDeathSeatedTest extends ActorTest {
|
|||
msg_avatar(1) match {
|
||||
case AvatarServiceMessage(
|
||||
"TestCharacter2",
|
||||
AvatarAction.Killed(PlanetSideGUID(2), Some(PlanetSideGUID(5)))
|
||||
AvatarAction.SendResponse(_, ObjectDetachMessage(PlanetSideGUID(7), PlanetSideGUID(2), _, _, _, _))
|
||||
) =>
|
||||
true
|
||||
case _ => false
|
||||
|
|
@ -657,16 +697,6 @@ class PlayerControlDeathSeatedTest extends ActorTest {
|
|||
)
|
||||
assert(
|
||||
msg_avatar(2) match {
|
||||
case AvatarServiceMessage(
|
||||
"TestCharacter2",
|
||||
AvatarAction.SendResponse(_, ObjectDetachMessage(PlanetSideGUID(5), PlanetSideGUID(2), _, _, _, _))
|
||||
) =>
|
||||
true
|
||||
case _ => false
|
||||
}
|
||||
)
|
||||
assert(
|
||||
msg_avatar(3) match {
|
||||
case AvatarServiceMessage(
|
||||
"TestCharacter2",
|
||||
AvatarAction.PlanetsideAttributeToAll(PlanetSideGUID(2), 29, 1)
|
||||
|
|
@ -676,29 +706,29 @@ class PlayerControlDeathSeatedTest extends ActorTest {
|
|||
}
|
||||
)
|
||||
assert(
|
||||
msg_avatar(4) match {
|
||||
msg_avatar(3) match {
|
||||
case AvatarServiceMessage("test", AvatarAction.ObjectDelete(PlanetSideGUID(2), PlanetSideGUID(2), _)) => true
|
||||
case _ => false
|
||||
}
|
||||
)
|
||||
assert(
|
||||
msg_avatar(5) match {
|
||||
msg_avatar(4) match {
|
||||
case AvatarServiceMessage("test", AvatarAction.PlanetsideAttributeToAll(PlanetSideGUID(2), 0, _)) => true
|
||||
case _ => false
|
||||
}
|
||||
)
|
||||
assert(
|
||||
msg_avatar(6) match {
|
||||
msg_avatar(5) match {
|
||||
case AvatarServiceMessage(
|
||||
"TestCharacter2",
|
||||
AvatarAction.SendResponse(_, DestroyMessage(PlanetSideGUID(2), PlanetSideGUID(2), _, Vector3.Zero))
|
||||
AvatarAction.SendResponse(_, DestroyMessage(PlanetSideGUID(2), PlanetSideGUID(1), _, _))
|
||||
) =>
|
||||
true
|
||||
case _ => false
|
||||
}
|
||||
)
|
||||
assert(
|
||||
msg_avatar(7) match {
|
||||
msg_avatar(6) match {
|
||||
case AvatarServiceMessage(
|
||||
"TestCharacter2",
|
||||
AvatarAction.SendResponse(
|
||||
|
|
@ -711,7 +741,7 @@ class PlayerControlDeathSeatedTest extends ActorTest {
|
|||
}
|
||||
)
|
||||
assert(
|
||||
msg_avatar(8) match {
|
||||
msg_avatar(7) match {
|
||||
case AvatarServiceMessage("test", AvatarAction.DestroyDisplay(killer, victim, _, _))
|
||||
if killer.Name.equals(player1.Name) && victim.Name.equals(player2.Name) =>
|
||||
true
|
||||
|
|
@ -724,7 +754,235 @@ class PlayerControlDeathSeatedTest extends ActorTest {
|
|||
}
|
||||
}
|
||||
|
||||
object PlayerControlTest {}
|
||||
class PlayerControlInteractWithWaterTest extends ActorTest {
|
||||
val player1 =
|
||||
Player(Avatar(0, "TestCharacter1", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Mute)) //guid=1
|
||||
val avatarProbe = TestProbe()
|
||||
val guid = new NumberPoolHub(new MaxNumberSource(15))
|
||||
val pool = Pool(EnvironmentAttribute.Water, DeepSquare(-1, 10, 10, 0, 0))
|
||||
val zone = new Zone(
|
||||
id = "test",
|
||||
new ZoneMap(name = "test-map") {
|
||||
environment = List(pool)
|
||||
},
|
||||
zoneNumber = 0
|
||||
) {
|
||||
override def SetupNumberPools() = {}
|
||||
GUID(guid)
|
||||
override def LivePlayers = List(player1)
|
||||
override def AvatarEvents = avatarProbe.ref
|
||||
}
|
||||
|
||||
player1.Zone = zone
|
||||
player1.Spawn()
|
||||
guid.register(player1.avatar.locker, 5)
|
||||
val (probe, avatarActor) = PlayerControlTest.DummyAvatar(system)
|
||||
player1.Actor = system.actorOf(Props(classOf[PlayerControl], player1, avatarActor), "player1-control")
|
||||
|
||||
*/
|
||||
guid.register(player1, 1)
|
||||
|
||||
"PlayerControl" should {
|
||||
"cause drowning when player steps too deep in water" in {
|
||||
assert(player1.Health == 100)
|
||||
player1.Position = Vector3(5,5,-3) //right in the pool
|
||||
player1.zoneInteraction() //trigger
|
||||
|
||||
val msg_drown = avatarProbe.receiveOne(250 milliseconds)
|
||||
assert(
|
||||
msg_drown match {
|
||||
case AvatarServiceMessage(
|
||||
"TestCharacter1",
|
||||
AvatarAction.OxygenState(OxygenStateTarget(PlanetSideGUID(1), OxygenState.Suffocation, 100f), _)
|
||||
) => true
|
||||
case _ => false
|
||||
}
|
||||
)
|
||||
//player will die in 60s
|
||||
//detailing these death messages is not necessary
|
||||
assert(player1.Health == 100)
|
||||
probe.receiveOne(65 seconds) //wait until our implants deinitialize
|
||||
assert(player1.Health == 0) //ded
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
class PlayerControlStopInteractWithWaterTest extends ActorTest {
|
||||
val player1 =
|
||||
Player(Avatar(0, "TestCharacter1", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Mute)) //guid=1
|
||||
val avatarProbe = TestProbe()
|
||||
val guid = new NumberPoolHub(new MaxNumberSource(15))
|
||||
val pool = Pool(EnvironmentAttribute.Water, DeepSquare(-1, 10, 10, 0, 0))
|
||||
val zone = new Zone(
|
||||
id = "test",
|
||||
new ZoneMap(name = "test-map") {
|
||||
environment = List(pool)
|
||||
},
|
||||
zoneNumber = 0
|
||||
) {
|
||||
override def SetupNumberPools() = {}
|
||||
GUID(guid)
|
||||
override def LivePlayers = List(player1)
|
||||
override def AvatarEvents = avatarProbe.ref
|
||||
}
|
||||
|
||||
player1.Zone = zone
|
||||
player1.Spawn()
|
||||
guid.register(player1.avatar.locker, 5)
|
||||
val (probe, avatarActor) = PlayerControlTest.DummyAvatar(system)
|
||||
player1.Actor = system.actorOf(Props(classOf[PlayerControl], player1, avatarActor), "player1-control")
|
||||
|
||||
guid.register(player1, 1)
|
||||
|
||||
"PlayerControl" should {
|
||||
"stop drowning if player steps out of deep water" in {
|
||||
assert(player1.Health == 100)
|
||||
player1.Position = Vector3(5,5,-3) //right in the pool
|
||||
player1.zoneInteraction() //trigger
|
||||
|
||||
val msg_drown = avatarProbe.receiveOne(250 milliseconds)
|
||||
assert(
|
||||
msg_drown match {
|
||||
case AvatarServiceMessage(
|
||||
"TestCharacter1",
|
||||
AvatarAction.OxygenState(OxygenStateTarget(PlanetSideGUID(1), OxygenState.Suffocation, 100f), _)
|
||||
) => true
|
||||
case _ => false
|
||||
}
|
||||
)
|
||||
//player would normally die in 60s
|
||||
player1.Position = Vector3.Zero //pool's closed
|
||||
player1.zoneInteraction() //trigger
|
||||
val msg_recover = avatarProbe.receiveOne(250 milliseconds)
|
||||
assert(
|
||||
msg_recover match {
|
||||
case AvatarServiceMessage(
|
||||
"TestCharacter1",
|
||||
AvatarAction.OxygenState(OxygenStateTarget(PlanetSideGUID(1), OxygenState.Recovery, _), _)
|
||||
) => true
|
||||
case _ => false
|
||||
}
|
||||
)
|
||||
assert(player1.Health == 100) //still alive?
|
||||
probe.expectNoMessage(65 seconds)
|
||||
assert(player1.Health == 100) //yep, still alive
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
class PlayerControlInteractWithLavaTest extends ActorTest {
|
||||
val player1 =
|
||||
Player(Avatar(0, "TestCharacter1", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Mute)) //guid=1
|
||||
val avatarProbe = TestProbe()
|
||||
val guid = new NumberPoolHub(new MaxNumberSource(15))
|
||||
val pool = Pool(EnvironmentAttribute.Lava, DeepSquare(-1, 10, 10, 0, 0))
|
||||
val zone = new Zone(
|
||||
id = "test-map",
|
||||
new ZoneMap(name = "test-map") {
|
||||
environment = List(pool)
|
||||
},
|
||||
zoneNumber = 0
|
||||
) {
|
||||
override def SetupNumberPools() = {}
|
||||
GUID(guid)
|
||||
override def LivePlayers = List(player1)
|
||||
override def AvatarEvents = avatarProbe.ref
|
||||
override def Activity = TestProbe().ref
|
||||
}
|
||||
|
||||
player1.Zone = zone
|
||||
player1.Spawn()
|
||||
guid.register(player1.avatar.locker, 5)
|
||||
val (probe, avatarActor) = PlayerControlTest.DummyAvatar(system)
|
||||
player1.Actor = system.actorOf(Props(classOf[PlayerControl], player1, avatarActor), "player1-control")
|
||||
|
||||
guid.register(player1, 1)
|
||||
|
||||
"PlayerControl" should {
|
||||
"take continuous damage if player steps into lava" in {
|
||||
assert(player1.Health == 100) //alive
|
||||
player1.Position = Vector3(5,5,-3) //right in the pool
|
||||
player1.zoneInteraction() //trigger
|
||||
|
||||
val msg_burn = avatarProbe.receiveN(3, 1 seconds)
|
||||
assert(
|
||||
msg_burn.head match {
|
||||
case AvatarServiceMessage("test-map", AvatarAction.PlanetsideAttributeToAll(PlanetSideGUID(1), 0, _)) => true
|
||||
case _ => false
|
||||
}
|
||||
)
|
||||
assert(
|
||||
msg_burn(1) match {
|
||||
case AvatarServiceMessage("TestCharacter1", AvatarAction.EnvironmentalDamage(PlanetSideGUID(1), _, _)) => true
|
||||
case _ => false
|
||||
}
|
||||
)
|
||||
assert(
|
||||
msg_burn(2) match {
|
||||
case AvatarServiceMessage("test-map", AvatarAction.PlanetsideAttributeToAll(PlanetSideGUID(1), 54, _)) => true
|
||||
case _ => false
|
||||
}
|
||||
)
|
||||
assert(player1.Health > 0) //still alive?
|
||||
probe.receiveOne(65 seconds) //wait until player1's implants deinitialize
|
||||
assert(player1.Health == 0) //ded
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
class PlayerControlInteractWithDeathTest extends ActorTest {
|
||||
val player1 =
|
||||
Player(Avatar(0, "TestCharacter1", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Mute)) //guid=1
|
||||
val avatarProbe = TestProbe()
|
||||
val guid = new NumberPoolHub(new MaxNumberSource(15))
|
||||
val pool = Pool(EnvironmentAttribute.Death, DeepSquare(-1, 10, 10, 0, 0))
|
||||
val zone = new Zone(
|
||||
id = "test-map",
|
||||
new ZoneMap(name = "test-map") {
|
||||
environment = List(pool)
|
||||
},
|
||||
zoneNumber = 0
|
||||
) {
|
||||
override def SetupNumberPools() = {}
|
||||
GUID(guid)
|
||||
override def LivePlayers = List(player1)
|
||||
override def AvatarEvents = avatarProbe.ref
|
||||
override def Activity = TestProbe().ref
|
||||
}
|
||||
|
||||
player1.Zone = zone
|
||||
player1.Spawn()
|
||||
guid.register(player1.avatar.locker, 5)
|
||||
val (probe, avatarActor) = PlayerControlTest.DummyAvatar(system)
|
||||
player1.Actor = system.actorOf(Props(classOf[PlayerControl], player1, avatarActor), "player1-control")
|
||||
|
||||
guid.register(player1, 1)
|
||||
|
||||
"PlayerControl" should {
|
||||
"take continuous damage if player steps into a pool of death" in {
|
||||
assert(player1.Health == 100) //alive
|
||||
player1.Position = Vector3(5,5,-3) //right in the pool
|
||||
player1.zoneInteraction() //trigger
|
||||
|
||||
probe.receiveOne(250 milliseconds) //wait until oplayer1's implants deinitialize
|
||||
assert(player1.Health == 0) //ded
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
object PlayerControlTest {
|
||||
/**
|
||||
* A `TestProbe` whose `ActorRef` is packaged as a return type with it
|
||||
* and is passable as a typed `AvatarActor.Command` `Behavior` object.
|
||||
* Used for spawning `PlayControl` `Actor` objects with a refence to the `AvatarActor`,
|
||||
* when messaging callback renders it necessary during tests
|
||||
* but when accurate responses are unnecessary to emulate.
|
||||
* @param system what we use to spawn the `Actor`
|
||||
* @return the resulting probe, and it's modified `ActorRef`
|
||||
*/
|
||||
def DummyAvatar(system: ActorSystem): (TestProbe, ActorRef[AvatarActor.Command]) = {
|
||||
import akka.actor.typed.scaladsl.adapter.ClassicActorRefOps
|
||||
val probe = new TestProbe(system)
|
||||
val actor = ClassicActorRefOps(probe.ref).toTyped[AvatarActor.Command]
|
||||
(probe, actor)
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
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Reference in a new issue