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https://github.com/psforever/PSF-LoginServer.git
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gm sees anims and crouch bfr
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parent
ab1cb9dc0a
commit
08b02846b9
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@ -187,6 +187,9 @@ class GeneralLogic(val ops: GeneralOperations, implicit val context: ActorContex
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pZone.blockMap.sector(player).livePlayerList.collect { case t if t.GUID != player.GUID =>
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pZone.LocalEvents ! LocalServiceMessage(t.Name, LocalAction.SendResponse(EmoteMsg(avatarGuid, emote)))
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}
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pZone.AllPlayers.collect { case t if t.GUID != player.GUID && !t.allowInteraction =>
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pZone.LocalEvents ! LocalServiceMessage(t.Name, LocalAction.SendResponse(EmoteMsg(avatarGuid, emote)))
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}
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}
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def handleDropItem(pkt: DropItemMessage): Unit = {
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@ -206,6 +206,9 @@ class GeneralLogic(val ops: GeneralOperations, implicit val context: ActorContex
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pZone.blockMap.sector(player).livePlayerList.collect { case t if t.GUID != player.GUID =>
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pZone.LocalEvents ! LocalServiceMessage(t.Name, LocalAction.SendResponse(EmoteMsg(avatarGuid, emote)))
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}
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pZone.AllPlayers.collect { case t if t.GUID != player.GUID && !t.allowInteraction =>
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pZone.LocalEvents ! LocalServiceMessage(t.Name, LocalAction.SendResponse(EmoteMsg(avatarGuid, emote)))
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}
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}
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def handleDropItem(pkt: DropItemMessage): Unit = {
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@ -3809,6 +3809,9 @@ class ZoningOperations(
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pZone.blockMap.sector(player).livePlayerList.collect { case t if t.GUID != player.GUID =>
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pZone.LocalEvents ! LocalServiceMessage(t.Name, LocalAction.SendGenericObjectActionMessage(t.GUID, player.GUID, GenericObjectActionEnum.PlayerDeconstructs))
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}
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pZone.AllPlayers.collect { case t if t.GUID != player.GUID && !t.allowInteraction =>
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pZone.LocalEvents ! LocalServiceMessage(t.Name, LocalAction.SendGenericObjectActionMessage(t.GUID, player.GUID, GenericObjectActionEnum.PlayerDeconstructs))
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}
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}
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def stopDeconstructing(): Unit = {
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@ -10,7 +10,7 @@ import net.psforever.objects.serverobject.transfer.TransferContainer
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import net.psforever.objects.serverobject.structures.WarpGate
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import net.psforever.objects.vehicles._
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import net.psforever.objects.zones.Zone
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import net.psforever.packet.game.{ChatMsg, HackMessage, HackState, HackState1, HackState7, TriggeredSound}
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import net.psforever.packet.game.{ChatMsg, FrameVehicleStateMessage, GenericObjectActionEnum, GenericObjectActionMessage, HackMessage, HackState, HackState1, HackState7, TriggeredSound, VehicleStateMessage}
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import net.psforever.types.{ChatMessageType, DriveState, PlanetSideEmpire, PlanetSideGUID, Vector3}
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import net.psforever.services.Service
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import net.psforever.services.avatar.{AvatarAction, AvatarServiceMessage}
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@ -274,6 +274,20 @@ object Vehicles {
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VehicleAction.KickPassenger(player.GUID, 4, unk2 = false, tGuid)
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)
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}
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// In case BFR is occupied and may or may not be crouched
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if (GlobalDefinitions.isBattleFrameVehicle(target.Definition) && target.Seat(0).isDefined) {
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zone.LocalEvents ! LocalServiceMessage(
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zoneid,
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LocalAction.SendGenericObjectActionMessage(PlanetSideGUID(-1), target.GUID, GenericObjectActionEnum.BFRShieldsDown))
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zone.LocalEvents ! LocalServiceMessage(
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zoneid,
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LocalAction.SendResponse(
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FrameVehicleStateMessage(target.GUID, 0, target.Position, target.Orientation, Some(Vector3(0f, 0f, 0f)), unk2=false, 0, 0, is_crouched=true, is_airborne=false, ascending_flight=false, 10, 0, 0)))
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zone.LocalEvents ! LocalServiceMessage(
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zoneid,
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LocalAction.SendResponse(
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VehicleStateMessage(target.GUID, 0, target.Position, target.Orientation, Some(Vector3(0f, 0f, 0f)), None, 0, 0, 15, is_decelerating=false, is_cloaked=false)))
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}
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})
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// If the vehicle can fly and is flying: deconstruct it; and well played to whomever managed to hack a plane in mid air
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if (target.Definition.CanFly && target.isFlying) {
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@ -92,4 +92,5 @@ object GenericObjectActionEnum extends Enumeration {
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*/
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val FlagSpawned = Value(14)
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val PlayerDeconstructs = Value(6)
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val BFRShieldsDown = Value(45)
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}
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