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Temporary property overrides for event
This commit is contained in:
parent
fdb4836fdf
commit
05b87e77d3
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@ -1093,6 +1093,314 @@ class WorldSessionActor extends Actor
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traveler = new Traveler(self, continent.Id)
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StartBundlingPackets()
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//PropertyOverrideMessage
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/*
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List Of all Changes
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Super Stamina Kits Enabled
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Super Stamina Kit Cooldown 20min -> 5min
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AP Lasher Bug Fix for Lash
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Lasher Balance Change (Lash start immediately instead of 5meters)
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Disable ACE and FDU (bug prevention)
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Equip/Holster Time Changes for Quality of Life
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Ascension, Extinction, and Nexus Battle Island Event Rulesets, Desolation is just default continent ruleset
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*/
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sendResponse(
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PropertyOverrideMessage(List(
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GamePropertyScope(0, List(
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//Event Kits - Super Stamina Kit
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GamePropertyTarget(ObjectClass.super_staminakit, "requirement_award0" -> "false"),
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GamePropertyTarget(ObjectClass.super_staminakit, "allowed" -> "true"),
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GamePropertyTarget(ObjectClass.super_staminakit, "nodrop" -> "false"),
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//Super Stamina Kit -- Cooldown Timer (5 minutes)
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GamePropertyTarget(ObjectClass.super_staminakit, "medkit_reuse_delay" -> "300"),
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//Fixes bug preventing AP Lasher from Lashing
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GamePropertyTarget(431, "lasher_projectile_ap" -> "false"),
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GamePropertyTarget(431, "lasher_projectile" -> "true"),
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//Lasher Balance Change (Time until Orb starts Lashing)
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GamePropertyTarget(430, "lash_delay" -> "0.00"),
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//Disable ACE and FDU (bug prevention)
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GamePropertyTarget(ObjectClass.ace, "allowed" -> "false"),
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GamePropertyTarget(ObjectClass.ace_deployable, "allowed" -> "false"),
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GamePropertyTarget(ObjectClass.advanced_ace, "allowed" -> "false"),
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//Equip/Holster Time Changes (Quality of Life)
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//Heavy Items -- Equip/Holster Time Changes -- 0.75 seconds
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GamePropertyTarget(ObjectClass.r_shotgun, "equiptime" -> "750"),
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GamePropertyTarget(ObjectClass.r_shotgun, "holstertime" -> "750"),
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GamePropertyTarget(ObjectClass.mini_chaingun, "equiptime" -> "750"),
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GamePropertyTarget(ObjectClass.mini_chaingun, "holstertime" -> "750"),
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GamePropertyTarget(ObjectClass.lasher, "equiptime" -> "750"),
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GamePropertyTarget(ObjectClass.lasher, "holstertime" -> "750"),
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GamePropertyTarget(ObjectClass.flamethrower, "equiptime" -> "750"),
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GamePropertyTarget(ObjectClass.flamethrower, "holstertime" -> "750"),
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GamePropertyTarget(ObjectClass.maelstrom, "equiptime" -> "750"),
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GamePropertyTarget(ObjectClass.maelstrom, "holstertime" -> "750"),
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GamePropertyTarget(ObjectClass.advanced_ace, "equiptime" -> "750"),
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GamePropertyTarget(ObjectClass.advanced_ace, "holstertime" -> "750"),
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//Medium Items -- Equip/Holster Time Changes -- 0.6 seconds
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GamePropertyTarget(ObjectClass.suppressor, "equiptime" -> "600"),
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GamePropertyTarget(ObjectClass.suppressor, "holstertime" -> "600"),
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GamePropertyTarget(ObjectClass.punisher, "equiptime" -> "600"),
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GamePropertyTarget(ObjectClass.punisher, "holstertime" -> "600"),
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GamePropertyTarget(ObjectClass.gauss, "equiptime" -> "600"),
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GamePropertyTarget(ObjectClass.gauss, "holstertime" -> "600"),
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GamePropertyTarget(ObjectClass.cycler, "equiptime" -> "600"),
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GamePropertyTarget(ObjectClass.cycler, "holstertime" -> "600"),
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GamePropertyTarget(ObjectClass.cycler_v2, "equiptime" -> "600"),
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GamePropertyTarget(ObjectClass.cycler_v2, "holstertime" -> "600"),
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GamePropertyTarget(ObjectClass.cycler_v3, "equiptime" -> "600"),
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GamePropertyTarget(ObjectClass.cycler_v3, "holstertime" -> "600"),
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GamePropertyTarget(ObjectClass.cycler_v4, "equiptime" -> "600"),
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GamePropertyTarget(ObjectClass.cycler_v4, "holstertime" -> "600"),
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GamePropertyTarget(ObjectClass.pulsar, "equiptime" -> "600"),
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GamePropertyTarget(ObjectClass.pulsar, "holstertime" -> "600"),
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GamePropertyTarget(ObjectClass.radiator, "equiptime" -> "600"),
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GamePropertyTarget(ObjectClass.radiator, "holstertime" -> "600"),
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GamePropertyTarget(ObjectClass.nano_dispenser, "equiptime" -> "600"),
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GamePropertyTarget(ObjectClass.nano_dispenser, "holstertime" -> "600"),
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GamePropertyTarget(ObjectClass.flechette, "equiptime" -> "600"),
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GamePropertyTarget(ObjectClass.flechette, "holstertime" -> "600"),
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GamePropertyTarget(ObjectClass.oicw, "equiptime" -> "750"),
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GamePropertyTarget(ObjectClass.oicw, "holstertime" -> "750"),
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GamePropertyTarget(ObjectClass.pellet_gun, "equiptime" -> "750"),
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GamePropertyTarget(ObjectClass.pellet_gun, "holstertime" -> "750"),
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//Small Items -- Equip/Holster Time Changes -- 0.5s
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GamePropertyTarget(ObjectClass.medicalapplicator, "equiptime" -> "500"),
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GamePropertyTarget(ObjectClass.medicalapplicator, "holstertime" -> "500"),
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GamePropertyTarget(ObjectClass.bank, "equiptime" -> "500"),
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GamePropertyTarget(ObjectClass.bank, "holstertime" -> "500"),
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GamePropertyTarget(ObjectClass.trek, "equiptime" -> "500"),
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GamePropertyTarget(ObjectClass.trek, "holstertime" -> "500"),
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GamePropertyTarget(ObjectClass.spiker, "equiptime" -> "500"),
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GamePropertyTarget(ObjectClass.spiker, "holstertime" -> "500"),
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GamePropertyTarget(ObjectClass.isp, "equiptime" -> "500"),
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GamePropertyTarget(ObjectClass.isp, "holstertime" -> "500"),
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GamePropertyTarget(ObjectClass.ilc9, "equiptime" -> "500"),
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GamePropertyTarget(ObjectClass.ilc9, "holstertime" -> "500"),
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GamePropertyTarget(ObjectClass.six_shooter, "equiptime" -> "500"),
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GamePropertyTarget(ObjectClass.six_shooter, "holstertime" -> "500"),
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GamePropertyTarget(ObjectClass.beamer, "equiptime" -> "500"),
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GamePropertyTarget(ObjectClass.beamer, "holstertime" -> "500"),
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GamePropertyTarget(ObjectClass.repeater, "equiptime" -> "500"),
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GamePropertyTarget(ObjectClass.repeater, "holstertime" -> "500"),
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GamePropertyTarget(ObjectClass.remote_electronics_kit, "equiptime" -> "500"),
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GamePropertyTarget(ObjectClass.remote_electronics_kit, "holstertime" -> "500"),
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GamePropertyTarget(ObjectClass.flail_targeting_laser, "equiptime" -> "500"),
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GamePropertyTarget(ObjectClass.flail_targeting_laser, "holstertime" -> "500"),
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GamePropertyTarget(ObjectClass.anniversary_gun, "equiptime" -> "500"),
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GamePropertyTarget(ObjectClass.anniversary_gun, "holstertime" -> "500"),
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GamePropertyTarget(ObjectClass.anniversary_guna, "equiptime" -> "500"),
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GamePropertyTarget(ObjectClass.anniversary_guna, "holstertime" -> "500"),
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GamePropertyTarget(ObjectClass.anniversary_gunb, "equiptime" -> "500"),
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GamePropertyTarget(ObjectClass.anniversary_gunb, "holstertime" -> "500"),
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GamePropertyTarget(ObjectClass.ace, "equiptime" -> "500"),
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GamePropertyTarget(ObjectClass.ace, "holstertime" -> "500"),
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GamePropertyTarget(ObjectClass.ace_deployable, "equiptime" -> "500"),
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GamePropertyTarget(ObjectClass.ace_deployable, "holstertime" -> "500"),
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//Knives -- Equip/Holster Time Changes -- 0.25 seconds
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GamePropertyTarget(ObjectClass.katana, "equiptime" -> "250"),
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GamePropertyTarget(ObjectClass.katana, "holstertime" -> "250"),
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GamePropertyTarget(ObjectClass.forceblade, "equiptime" -> "250"),
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GamePropertyTarget(ObjectClass.forceblade, "holstertime" -> "250"),
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GamePropertyTarget(ObjectClass.magcutter, "equiptime" -> "250"),
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GamePropertyTarget(ObjectClass.magcutter, "holstertime" -> "250"),
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GamePropertyTarget(ObjectClass.chainblade, "equiptime" -> "250"),
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GamePropertyTarget(ObjectClass.chainblade, "holstertime" -> "250")
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)),
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GamePropertyScope(29, List(
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//Extinction (i1) - ground based bridge brawls! - Battle Island Event
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//Free Certification Grants
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GamePropertyTarget(ObjectClass.nano_dispenser, "requirement_certification0" -> "false"),
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GamePropertyTarget(ObjectClass.ams, "requirement_certification0" -> "false"),
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GamePropertyTarget(ObjectClass.quadstealth, "requirement_certification0" -> "false"),
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GamePropertyTarget(ObjectClass.quadassault, "requirement_certification0" -> "false"),
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GamePropertyTarget(ObjectClass.fury, "requirement_certification0" -> "false"),
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GamePropertyTarget(ObjectClass.two_man_assault_buggy, "requirement_certification0" -> "false"),
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GamePropertyTarget(ObjectClass.skyguard, "requirement_certification0" -> "false"),
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GamePropertyTarget(ObjectClass.twomanhoverbuggy, "requirement_certification0" -> "false"),
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GamePropertyTarget(ObjectClass.threemanheavybuggy, "requirement_certification0" -> "false"),
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GamePropertyTarget(ObjectClass.twomanheavybuggy, "requirement_certification0" -> "false"),
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GamePropertyTarget(ObjectClass.lightning, "requirement_certification0" -> "false"),
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//No Air Vehicles
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GamePropertyTarget(ObjectClass.dropship, "allowed" -> "false"),
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GamePropertyTarget(ObjectClass.galaxy_gunship, "allowed" -> "false"),
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GamePropertyTarget(ObjectClass.liberator, "allowed" -> "false"),
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GamePropertyTarget(ObjectClass.lightgunship, "allowed" -> "false"),
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GamePropertyTarget(ObjectClass.lodestar, "allowed" -> "false"),
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GamePropertyTarget(ObjectClass.mosquito, "allowed" -> "false"),
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GamePropertyTarget(ObjectClass.phantasm, "allowed" -> "false"),
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GamePropertyTarget(ObjectClass.vulture, "allowed" -> "false"),
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GamePropertyTarget(ObjectClass.wasp, "allowed" -> "false"),
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//No Tanks, no BFRs, no Flails, no Deliverer Variants
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GamePropertyTarget(ObjectClass.mediumtransport, "allowed" -> "false"),
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GamePropertyTarget(ObjectClass.aurora, "allowed" -> "false"),
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GamePropertyTarget(ObjectClass.battlewagon, "allowed" -> "false"),
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GamePropertyTarget(ObjectClass.flail, "allowed" -> "false"),
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GamePropertyTarget(ObjectClass.magrider, "allowed" -> "false"),
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GamePropertyTarget(ObjectClass.prowler, "allowed" -> "false"),
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GamePropertyTarget(ObjectClass.thunderer, "allowed" -> "false"),
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GamePropertyTarget(ObjectClass.vanguard, "allowed" -> "false"),
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//A Tank, but commented out for population purposes
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// GamePropertyTarget(ObjectClass.lightning, "allowed" -> "false"),
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//No BFRs
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GamePropertyTarget(ObjectClass.aphelion_flight, "allowed" -> "false"),
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GamePropertyTarget(ObjectClass.aphelion_gunner, "allowed" -> "false"),
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GamePropertyTarget(ObjectClass.colossus_flight, "allowed" -> "false"),
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GamePropertyTarget(ObjectClass.colossus_gunner, "allowed" -> "false"),
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GamePropertyTarget(ObjectClass.peregrine_flight, "allowed" -> "false"),
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GamePropertyTarget(ObjectClass.peregrine_gunner, "allowed" -> "false")
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)),
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GamePropertyScope(30, List(
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//Ascension (i2) - battle for air supremacy! - Battle Island Event
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//No Skyguards, no Deliverer Variants, no AA MAX, no BFRs, no Tanks, no Flails Zone specific change – Everyone has access to Empire AV weapons and can pilot air vehicles
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//Allow Galaxy Gunship and Lodestar at Vehicle Terminals on Ascension
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GamePropertyTarget(952, "forsale_galaxy_gunship" -> "true"),
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GamePropertyTarget(43, "forsale_galaxy_gunship" -> "true"),
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GamePropertyTarget(952, "forsale_lodestar" -> "true"),
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GamePropertyTarget(43, "forsale_lodestar" -> "true"),
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//Allow Tech Benefit required Aircraft Vehicles at non Tech Benefited Bases
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GamePropertyTarget(ObjectClass.liberator, "purchase_tech_plant" -> "false"),
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GamePropertyTarget(ObjectClass.lightgunship, "purchase_tech_plant" -> "false"),
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GamePropertyTarget(ObjectClass.vulture, "purchase_tech_plant" -> "false"),
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GamePropertyTarget(ObjectClass.wasp, "purchase_tech_plant" -> "false"),
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//Cert Grants
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GamePropertyTarget(ObjectClass.dropship, "requirement_certification0" -> "false"),
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GamePropertyTarget(ObjectClass.galaxy_gunship, "requirement_certification0" -> "false"),
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GamePropertyTarget(ObjectClass.liberator, "requirement_certification0" -> "false"),
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GamePropertyTarget(ObjectClass.lightgunship, "requirement_certification0" -> "false"),
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GamePropertyTarget(ObjectClass.lodestar, "requirement_certification0" -> "false"),
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GamePropertyTarget(ObjectClass.mosquito, "requirement_certification0" -> "false"),
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GamePropertyTarget(ObjectClass.phantasm, "requirement_certification0" -> "false"),
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GamePropertyTarget(ObjectClass.vulture, "requirement_certification0" -> "false"),
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GamePropertyTarget(ObjectClass.wasp, "requirement_certification0" -> "false"),
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GamePropertyTarget(ObjectClass.striker, "requirement_certification0" -> "false"),
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GamePropertyTarget(ObjectClass.lancer, "requirement_certification0" -> "false"),
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GamePropertyTarget(ObjectClass.phoenix, "requirement_certification0" -> "false"),
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GamePropertyTarget(ObjectClass.hunterseeker, "requirement_certification0" -> "false"),
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GamePropertyTarget(ObjectClass.nano_dispenser, "requirement_certification0" -> "false"),
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//No AA MAXes
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GamePropertyTarget(ObjectClass.order_terminal, "forsale_nchev_antiaircraft" -> "false"),
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GamePropertyTarget(ObjectClass.order_terminal, "forsale_vshev_antiaircraft" -> "false"),
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GamePropertyTarget(ObjectClass.order_terminal, "forsale_trhev_antiaircraft" -> "false"),
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//Custom Setup: Only AMS, Router and ANT can be purchased at the Ground Vehicle Terminals. Take to the skies!
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GamePropertyTarget(ObjectClass.apc_nc, "allowed" -> "false"),
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GamePropertyTarget(ObjectClass.apc_tr, "allowed" -> "false"),
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GamePropertyTarget(ObjectClass.apc_vs, "allowed" -> "false"),
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GamePropertyTarget(ObjectClass.aurora, "allowed" -> "false"),
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GamePropertyTarget(ObjectClass.battlewagon, "allowed" -> "false"),
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GamePropertyTarget(ObjectClass.flail, "allowed" -> "false"),
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GamePropertyTarget(ObjectClass.fury, "allowed" -> "false"),
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GamePropertyTarget(ObjectClass.lightning, "allowed" -> "false"),
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GamePropertyTarget(ObjectClass.magrider, "allowed" -> "false"),
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GamePropertyTarget(ObjectClass.mediumtransport, "allowed" -> "false"),
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GamePropertyTarget(ObjectClass.prowler, "allowed" -> "false"),
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GamePropertyTarget(ObjectClass.quadassault, "allowed" -> "false"),
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GamePropertyTarget(ObjectClass.quadstealth, "allowed" -> "false"),
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GamePropertyTarget(ObjectClass.skyguard, "allowed" -> "false"),
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GamePropertyTarget(ObjectClass.switchblade, "allowed" -> "false"),
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GamePropertyTarget(ObjectClass.threemanheavybuggy, "allowed" -> "false"),
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GamePropertyTarget(ObjectClass.thunderer, "allowed" -> "false"),
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GamePropertyTarget(ObjectClass.two_man_assault_buggy, "allowed" -> "false"),
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GamePropertyTarget(ObjectClass.twomanheavybuggy, "allowed" -> "false"),
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GamePropertyTarget(ObjectClass.twomanhoverbuggy, "allowed" -> "false"),
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GamePropertyTarget(ObjectClass.vanguard, "allowed" -> "false"),
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//No BFRs
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GamePropertyTarget(ObjectClass.aphelion_flight, "allowed" -> "false"),
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GamePropertyTarget(ObjectClass.aphelion_gunner, "allowed" -> "false"),
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GamePropertyTarget(ObjectClass.colossus_flight, "allowed" -> "false"),
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GamePropertyTarget(ObjectClass.colossus_gunner, "allowed" -> "false"),
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GamePropertyTarget(ObjectClass.peregrine_flight, "allowed" -> "false"),
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GamePropertyTarget(ObjectClass.peregrine_gunner, "allowed" -> "false")
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)),
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GamePropertyScope(32, List(
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//Nexus (i4) - t3h footzerg! - Battle Island Event
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//Free Vehicle Certification Grants
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GamePropertyTarget(ObjectClass.dropship, "requirement_certification0" -> "false"),
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GamePropertyTarget(ObjectClass.phantasm, "requirement_certification0" -> "false"),
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GamePropertyTarget(ObjectClass.router, "requirement_certification0" -> "false"),
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GamePropertyTarget(ObjectClass.ams, "requirement_certification0" -> "false"),
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//Free Weapon Certification Grants
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GamePropertyTarget(ObjectClass.anniversary_gun, "requirement_certification0" -> "false"),
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GamePropertyTarget(ObjectClass.flechette, "requirement_certification0" -> "false"),
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GamePropertyTarget(ObjectClass.punisher, "requirement_certification0" -> "false"),
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GamePropertyTarget(ObjectClass.cycler, "requirement_certification0" -> "false"),
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GamePropertyTarget(ObjectClass.gauss, "requirement_certification0" -> "false"),
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GamePropertyTarget(ObjectClass.pulsar, "requirement_certification0" -> "false"),
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GamePropertyTarget(ObjectClass.mini_chaingun, "requirement_certification0" -> "false"),
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GamePropertyTarget(ObjectClass.r_shotgun, "requirement_certification0" -> "false"),
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GamePropertyTarget(ObjectClass.lasher, "requirement_certification0" -> "false"),
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GamePropertyTarget(ObjectClass.striker, "requirement_certification0" -> "false"),
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GamePropertyTarget(ObjectClass.lancer, "requirement_certification0" -> "false"),
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GamePropertyTarget(ObjectClass.phoenix, "requirement_certification0" -> "false"),
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GamePropertyTarget(ObjectClass.hunterseeker, "requirement_certification0" -> "false"),
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GamePropertyTarget(ObjectClass.nano_dispenser, "requirement_certification0" -> "false"),
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//Only Galaxies and Phantasms can be purchased at the Dropship Terminal
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GamePropertyTarget(ObjectClass.galaxy_gunship, "allowed" -> "false"),
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GamePropertyTarget(ObjectClass.liberator, "allowed" -> "false"),
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GamePropertyTarget(ObjectClass.lightgunship, "allowed" -> "false"),
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GamePropertyTarget(ObjectClass.lodestar, "allowed" -> "false"),
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GamePropertyTarget(ObjectClass.mosquito, "allowed" -> "false"),
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GamePropertyTarget(ObjectClass.vulture, "allowed" -> "false"),
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GamePropertyTarget(ObjectClass.wasp, "allowed" -> "false"),
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//Only Routers and ANTs can be purchased at the Ground Vehicle Terminal (also allowing the AMS for now)
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//GamePropertyTarget(ObjectClass.ams, "allowed" -> "false"), //normally disabled
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GamePropertyTarget(ObjectClass.apc_nc, "allowed" -> "false"),
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GamePropertyTarget(ObjectClass.apc_tr, "allowed" -> "false"),
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GamePropertyTarget(ObjectClass.apc_vs, "allowed" -> "false"),
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GamePropertyTarget(ObjectClass.aurora, "allowed" -> "false"),
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GamePropertyTarget(ObjectClass.battlewagon, "allowed" -> "false"),
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GamePropertyTarget(ObjectClass.flail, "allowed" -> "false"),
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GamePropertyTarget(ObjectClass.fury, "allowed" -> "false"),
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GamePropertyTarget(ObjectClass.lightning, "allowed" -> "false"),
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GamePropertyTarget(ObjectClass.magrider, "allowed" -> "false"),
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GamePropertyTarget(ObjectClass.mediumtransport, "allowed" -> "false"),
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GamePropertyTarget(ObjectClass.prowler, "allowed" -> "false"),
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GamePropertyTarget(ObjectClass.quadassault, "allowed" -> "false"),
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GamePropertyTarget(ObjectClass.quadstealth, "allowed" -> "false"),
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GamePropertyTarget(ObjectClass.skyguard, "allowed" -> "false"),
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GamePropertyTarget(ObjectClass.switchblade, "allowed" -> "false"),
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GamePropertyTarget(ObjectClass.threemanheavybuggy, "allowed" -> "false"),
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GamePropertyTarget(ObjectClass.thunderer, "allowed" -> "false"),
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GamePropertyTarget(ObjectClass.two_man_assault_buggy, "allowed" -> "false"),
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GamePropertyTarget(ObjectClass.twomanheavybuggy, "allowed" -> "false"),
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GamePropertyTarget(ObjectClass.twomanhoverbuggy, "allowed" -> "false"),
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GamePropertyTarget(ObjectClass.vanguard, "allowed" -> "false"),
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//No BFRs
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GamePropertyTarget(ObjectClass.aphelion_flight, "allowed" -> "false"),
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GamePropertyTarget(ObjectClass.aphelion_gunner, "allowed" -> "false"),
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GamePropertyTarget(ObjectClass.colossus_flight, "allowed" -> "false"),
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GamePropertyTarget(ObjectClass.colossus_gunner, "allowed" -> "false"),
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GamePropertyTarget(ObjectClass.peregrine_flight, "allowed" -> "false"),
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GamePropertyTarget(ObjectClass.peregrine_gunner, "allowed" -> "false")
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))
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))
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)
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sendResponse(PlanetsideAttributeMessage(PlanetSideGUID(0), 112, 0)) // disable festive backpacks
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sendResponse(ReplicationStreamMessage(5, Some(6), Vector.empty)) //clear squad list
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||||
sendResponse(FriendsResponse(FriendAction.InitializeFriendList, 0, true, true, Nil))
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||||
|
|
|
|||
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Reference in a new issue