PSF-LoginServer/net/psforever/packet/game/PlanetsideAttributeMessage.html

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<!DOCTYPE html ><html><head><meta http-equiv="X-UA-Compatible" content="IE=edge"/><meta content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=no" name="viewport"/><title>PSF-LoginServer - master - net.psforever.packet.game.PlanetsideAttributeMessage</title><meta content="PSF - LoginServer - master - net.psforever.packet.game.PlanetsideAttributeMessage" name="description"/><meta content="PSF LoginServer master net.psforever.packet.game.PlanetsideAttributeMessage" name="keywords"/><meta http-equiv="content-type" content="text/html; charset=UTF-8"/><link href="../../../../lib/index.css" media="screen" type="text/css" rel="stylesheet"/><link href="../../../../lib/template.css" media="screen" type="text/css" rel="stylesheet"/><link href="../../../../lib/print.css" media="print" type="text/css" rel="stylesheet"/><link href="../../../../lib/diagrams.css" media="screen" type="text/css" rel="stylesheet" id="diagrams-css"/><script type="text/javascript" src="../../../../lib/jquery.min.js"></script><script type="text/javascript" src="../../../../lib/index.js"></script><script type="text/javascript" src="../../../../index.js"></script><script type="text/javascript" src="../../../../lib/scheduler.js"></script><script type="text/javascript" src="../../../../lib/template.js"></script><script type="text/javascript">/* this variable can be used by the JS to determine the path to the root document */
var toRoot = '../../../../';</script></head><body><div id="search"><span id="doc-title">PSF-LoginServer - <span id="doc-version">master</span></span> <span class="close-results"><span class="left">&lt;</span> Back</span><div id="textfilter"><span class="input"><input autocapitalize="none" placeholder="Search" id="index-input" type="text" accesskey="/"/><i class="clear material-icons"></i><i id="search-icon" class="material-icons"></i></span></div></div><div id="search-results"><div id="search-progress"><div id="progress-fill"></div></div><div id="results-content"><div id="entity-results"></div><div id="member-results"></div></div></div><div id="content-scroll-container" style="-webkit-overflow-scrolling: touch;"><div id="content-container" style="-webkit-overflow-scrolling: touch;"><div id="subpackage-spacer"><div id="packages"><h1>Packages</h1><ul><li class="indented0 " name="_root_.root" group="Ungrouped" fullComment="yes" data-isabs="false" visbl="pub"><a id="_root_"></a><a id="root:_root_"></a> <span class="permalink"><a href="../../../../index.html" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier"></span> <span class="kind">package</span></span> <span class="symbol"><a href="../../../../index.html" title=""><span class="name">root</span></a></span><div class="fullcomment"><dl class="attributes block"><dt>Definition Classes</dt><dd><a href="../../../../index.html" name="_root_" id="_root_" class="extype">root</a></dd></dl></div></li><li class="indented1 " name="_root_.net" group="Ungrouped" fullComment="yes" data-isabs="false" visbl="pub"><a id="net"></a><a id="net:net"></a> <span class="permalink"><a href="../../../../net/index.html" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier"></span> <span class="kind">package</span></span> <span class="symbol"><a href="../../../index.html" title=""><span class="name">net</span></a></span><div class="fullcomment"><dl class="attributes block"><dt>Definition Classes</dt><dd><a href="../../../../index.html" name="_root_" id="_root_" class="extype">root</a></dd></dl></div></li><li class="indented2 " name="net.psforever" group="Ungrouped" fullComment="yes" data-isabs="false" visbl="pub"><a id="psforever"></a><a id="psforever:psforever"></a> <span class="permalink"><a href="../../../../net/psforever/index.html" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier"></span> <span class="kind">package</span></span> <span class="symbol"><a href="../../index.html" title=""><span class="name">psforever</span></a></span><div class="fullcomment"><dl class="attributes block"><dt>Definition Classes</dt><dd><a href="../../../index.html" name="net" id="net" class="extype">net</a></dd></dl></div></li><li class="indented3 " name="net.psforever.packet" group="Ungrouped" fullComment="yes" data-isabs="false" visbl="pub"><a id="packet"></a><a id="packet:packet"></a> <span class="permalink"><a href="../../../../net/psforever/packet/index.html" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier"></span> <span class="kind">package</span></span> <span class="symbol"><a href="../index.html" title=""><span class="name">packet</span></a></span><div class="fullcomment"><dl class="attributes block"><dt>Definition Classes</dt><dd><a href="../../index.html" name="net.psforever" id="net.psforever" class="extype">psforever</a></dd></dl></div></li><li class="indented4 " name="net.psforever.packet.game" group="Ungrouped" fullComment="yes" data-isabs="false" visbl="pub"><a id="game"></a><a id="game:game"></a> <span class="permalink"><a href="../../../../net/psforever/packet/game/index.html" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier"></span> <span class="kind">package</span></span> <span class="symbol"><a href="index.html" title=""><span class="name">game</span></a></span><div class="fullcomme
Global:<br>
<code>50 - State initialization for amenities</code><br></p><ul><li>0 - Normal, accessible ("Press 'e' to ...")</li><li>1 - Fully destroyed model, inaccessible ("foo is destroyed and can not be accessed")</li></ul><p><code>51 - Common initialization for amenities, complementary to attribute 50</code><br></p><ul><li>0 - Normal, accessible</li><li>1 - Partially destroyed model, still accessible</li><li>2 - Explicitly set in transition from state 1; same as state 1?</li></ul><p><code>67 - ???</code><br>
<br>
Global (GUID=0)<br>
<code>75 - Russian client region check</code> (value checks with bitmask <code>&amp; 8</code>)<br>
<code>82 - ???</code><br>
<code>83 - max boomers</code><br>
<code>84 - max he mines</code><br>
<code>85 - max disruptor mines</code><br>
<code>86 - max spitfire turrets</code><br>
<code>87 - max motion sensors</code><br>
<code>88 - max shadow turrets</code><br>
<code>89 - max cerebus turrets</code><br>
<code>90 - max Aegis shield generators</code><br>
<code>91 - max TRAPs</code><br>
<code>92 - max OMFTs</code><br>
<code>93 - max sensor disruptors</code><br>
<code>94 - boomers</code><br>
<code>95 - he mines</code><br>
<code>96 - disruptor mines</code><br>
<code>97 - spitfire turrets</code><br>
<code>98 - motion sensors</code><br>
<code>99 - shadow turrets</code><br>
<code>100 - cerebus turrets</code><br>
<code>101 - Aegis shield generators</code><br>
<code>102 - TRAPSs</code><br>
<code>103 - OMFTs</code><br>
<code>104 - sensor disruptors</code><br>
<code>112 - enable/disable festive backpacks</code><br>
<br>
Players/General:<br>
Server to client : <br>
<code>0 - health (setting to zero on vehicles/terminals will destroy them)</code><br>
<code>1 - healthMax</code><br>
<code>2 - stamina</code><br>
<code>3 - staminaMax</code><br>
<code>4 - armor</code><br>
<code>5 - armorMax</code><br>
<code>6 - PA_RELEASED - transform the (other) avatar in backpack on ground</code><br>
<code>7 - Sets charge level for MAX capacitor</code><br>
<code>8 - Enables empire specific max capacitor function - NC Shield, TR Overdrive, VS Jumpjets</code><br>
<code>9 - Possibly unused now - PA_SHIELDSTRENGTH in beta client</code><br>
<code>14 - Something with grief</code><br>
<code>15 - Weapon Lock. Value exemple : 600 to have 1 min lock. Max possible is 30min lock</code><br>
<code>16 - PA_DECONSTRUCTING in beta client</code><br>
<code>17 - BEP. Value seems to be the same as BattleExperienceMessage</code><br>
<code>18 - CEP.</code><br>
<code>19 - Anchors. Value is 0 to disengage, 1 to engage.</code><br>
<code>20 - Control console hacking, affects CC timer, yellow base warning lights and message "The FactionName has hacked into BaseName".
Format is: Time left - 2 bytes, faction - 1 byte (1-4), isResecured - 1 byte (0-1)</code><br></p><ul><li>65535 segments per faction in deciseconds (seconds * 10)</li><li>0-65535 = Neutral 0 seconds to 1h 49m 14s - 0x0000 to 0xFFFF</li><li>65536 (0x10000) - 131071 (0x1FFFF) - TR</li><li>131072 (0x20000) - 196607 (0x2FFFF) - NC</li><li>196608 (0x30000) - 262143 (0x3FFFF) - VS</li><li>17039360 (0x1040000) - CC Resecured</li></ul><p><code>24 - Learn certification:</code><br></p><ul><li>01 - Medium Assault</li><li>02 - Heavy Assault</li><li>03 - Special Assault</li><li>04 - Anti-Vehicular</li><li>05 - Sniping</li><li>06 - Elite Assault</li><li>07 - Air Cavalry, Scout</li><li>08 - Air Cavalry, Interceptor</li><li>09 - Air Cavalry, Assault</li><li>10 - Air Support</li><li>11 - ATV</li><li>12 - Light Scout</li><li>13 - Assault Buggy</li><li>14 - Armored Assault 1</li><li>15 - Armored Assault 2</li><li>16 - Ground Transport</li><li>17 - Ground Support</li><li>18 - BattleFrame Robotics</li><li>19 - Flail</li><li>20 - Switchblade</li><li>21 - Harasser</li><li>22 - Phantasm</li><li>23 - Galaxy Gunship</li><li>24 - BFR Anti Aircraft</li><li>25 - BFR Anti Infantry</li><li>26 - ?! Removed Cert ?</li><li>27 - ?! Removed Cert ?</li><li>28 - Reinforced ExoSuitDefinition</li><li>29 - Infiltration Suit</li><li>30 - AA MAX</li><li>31 - AI MAX</li><li>32 - AV MAX</li><li>33 - Uni-MAX</li><li>34 - Medical</li><li>35 - Advanced Medical</li><li>36 - Hacking</li><li>37 - Advanced Hacking</li><li>38 - Expert Hacking</li><li>39 - Data Corruption</li><li>40 - Electronics Expert (= Expert Hacking + Data Corruption) Must have Advanced Hacking</li><li>41 - Engineering</li><li>42 - Combat Engineering</li><li>43 - Fortification Engineering</li><li>44 - Assault Engineering</li><li>45 - Advanced Engineering (= Fortification Engineering + Assault Engineering) Must have Combat Engineering</li></ul><p><code>25 - Forget certification: ... (see 24)</code><br>
<code>26 - Certification reset timer (in seconds)</code>
<code>27 - PA_JAMMED - plays jammed buzzing sound in vicinity of target, jams weapon discharge</code><br>
<code>28 - PA_IMPLANT_ACTIVE - Plays implant sounds. Valid values seem to be up to 20.</code><br>
<code>29 - PA_VAPORIZED - Visible ?! That's not the cloaked effect, Maybe for spectator mode ?. Value is 0 to visible, 1 to invisible.</code><br>
<code>31 - Looking for Squad info (marquee and ui):</code><br></p><ul><li>0 - LFS</li><li>1 is LFSM (Looking for Squad Members)<code></code></li><li><code>n</code> is the supplemental squad identifier number; same as "LFS;" for the leader, sets "LFSM" after the first manual flagging<code></code></li></ul><p><code>32 - Maintain the squad role index, when a member of a squad</code><br>
<code>35 - Battle Rank</code><br>
<code>36 - Command Rank</code><br>
<code>38 - Spawn active or not. MUST use base MapId not base GUID</code><br>
<code>43 - Info on avatar name : 0 = Nothing, 1 = "(LD)" message</code><br>
<code>45 - NTU charge bar 0-10, 5 = 50% full. Seems to apply to both ANT and NTU Silo (possibly siphons?)</code><br>
<code>46 - Sends "Generator damage is at a critical level!" message</code>
<code>47 - Sets base NTU level to CRITICAL. MUST use base MapId not base GUID</code><br>
<code>48 - Set to 1 to send base power loss message &amp; turns on red warning lights throughout base. MUST use base MapId not base GUID</code>?<br>
<code>49 - Vehicle texture effects state? (&gt;0 turns on ANT panel glow or ntu silo panel glow + orbs) (bit?)</code><br>
<code>52 - Vehicle particle effects? (&gt;0 turns on orbs going towards ANT. Doesn't affect silo) (bit?)</code><br>
<code>53 - LFS. Value is 1 to flag LFS</code><br>
<code>54 - Player "Aura". Values can be expressed in the first byte's lower nibble:</code></p><ul><li>0 - nothing</li><li>1 - plasma</li><li>2 - ancient</li><li>4 - LLU (?)</li><li>8 - fire</li><li>e.g., 13 = 8 + 4 + 1 = fire and LLU and plasma</li></ul><p><code>55 - "Someone is attempting to Heal you". Value is 1</code><br>
<code>56 - "Someone is attempting to Repair you". Value is 1</code><br>
<code>64 - ????? related to using router telepads</code>
<code>67 - Enables base shields (from cavern module/lock). MUST use base MapId not GUID</code><br>
<code>73 - "You are locked into the Core Beam. Charging your Module now.". Value is 1 to active</code><br>
<code>77 - Cavern Facility Captures. Value is the number of captures</code><br>
<code>78 - Cavern Kills. Value is the number of kills</code><br>
<code>106 - Avatar Cosmetics</code><br>
<code>116 - Apply colour to REK beam and REK icon above players</code></p><ul><li>0 = yellow</li><li>1 = red</li><li>2 = purple</li><li>3 = blue</li></ul><p>Client to Server : <br>
<code>106 - Custom Head</code><br>
<code>224 - Player/vehicle joins black ops</code><br>
<code>228 - Player/vehicle leaves black ops</code><br>
<br>
<code>Vehicles:</code><br>
<code>10 - Driver mount permissions</code></p><ul><li>0 - Locked</li><li>1 - Group</li><li>3 - Empire</li></ul><p><code>11 - Gunner mount(s) permissions (same)</code><br>
<code>12 - Passenger mount(s) permissions (same)</code><br>
<code>13 - Trunk permissions (same)</code><br>
<code>21 - Declare a player the vehicle's owner, by globally unique identifier</code><br>
<code>22 - Toggles gunner and passenger mount points (1 = hides, 0 = reveals; this also locks their permissions)</code><br>
<code>54 - Plays jammed buzzing sound in vicinity of target</code><br>
<code>68 - Vehicle shield health</code><br>
<code>79 - ???</code><br>
<code>80 - Damage vehicle (unknown value)</code><br>
<code>81 - ???</code><br>
<code>113 - Vehicle capacitor - e.g. Leviathan EMP charge</code></p></div><dl class="paramcmts block"><dt class="param">guid</dt><dd class="cmt"><p>the object</p></dd><dt class="param">attribute_type</dt><dd class="cmt"><p>the field</p></dd><dt class="param">attribute_value</dt><dd class="cmt"><p>the value</p></dd></dl><dl class="attributes block"><dt>Source</dt><dd><a href="https://github.com/psforever/PSF-LoginServer/blob/master//home/runner/work/PSF-LoginServer/PSF-LoginServer/src/main/scala/net/psforever/packet/game/PlanetsideAttributeMessage.scala" target="_blank">PlanetsideAttributeMessage.scala</a></dd></dl><div class="toggleContainer"><div class="toggle block"><span>Linear Supertypes</span><div class="superTypes hiddenContent"><span name="scala.Product" class="extype">Product</span>, <span name="scala.Equals" class="extype">Equals</span>, <a href="../PlanetSideGamePacket.html" name="net.psforever.packet.PlanetSideGamePacket" id="net.psforever.packet.PlanetSideGamePacket" class="extype">PlanetSideGamePacket</a>, <a href="../PlanetSidePacket.html" name="net.psforever.packet.PlanetSidePacket" id="net.psforever.packet.PlanetSidePacket" class="extype">PlanetSidePacket</a>, <a href="https://docs.oracle.com/javase/8/docs/api/java/io/Serializable.html#java.io.Serializable" name="java.io.Serializable" id="java.io.Serializable" class="extype">Serializable</a>, <span name="scala.AnyRef" class="extype">AnyRef</span>, <span name="scala.Any" class="extype">Any</span></div></div></div></div><div id="mbrsel"><div class="toggle"></div><div id="memberfilter"><i class="material-icons arrow"></i><span class="input"><input placeholder="Filter all members" id="mbrsel-input" type="text" accesskey="/"/></span><i class="clear material-icons"></i></div><div id="filterby"><div id="order"><span class="filtertype">Ordering</span><ol><li class="alpha in"><span>Alphabetic</span></li><li class="inherit out"><span>By Inheritance</span></li></ol></div><div class="ancestors"><span class="filtertype">Inherited<br/></span><ol id="linearization"><li class="in" name="net.psforever.packet.game.PlanetsideAttributeMessage"><span>PlanetsideAttributeMessage</span></li><li class="in" name="scala.Product"><span>Product</span></li><li class="in" name="scala.Equals"><span>Equals</span></li><li class="in" name="net.psforever.packet.PlanetSideGamePacket"><span>PlanetSideGamePacket</span></li><li class="in" name="net.psforever.packet.PlanetSidePacket"><span>PlanetSidePacket</span></li><li class="in" name="java.io.Serializable"><span>Serializable</span></li><li class="in" name="scala.AnyRef"><span>AnyRef</span></li><li class="in" name="scala.Any"><span>Any</span></li></ol></div><div class="ancestors"><span class="filtertype"></span><ol><li class="hideall out"><span>Hide All</span></li><li class="showall in"><span>Show All</span></li></ol></div><div id="visbl"><span class="filtertype">Visibility</span><ol><li class="public in"><span>Public</span></li><li class="protected out"><span>Protected</span></li></ol></div></div></div><div id="template"><div id="allMembers"><div id="constructors" class="members"><h3>Instance Constructors</h3><ol><li class="indented0 " name="net.psforever.packet.game.PlanetsideAttributeMessage#&lt;init&gt;" group="Ungrouped" fullComment="yes" data-isabs="false" visbl="pub"><a id="&lt;init&gt;(guid:net.psforever.types.PlanetSideGUID,attribute_type:Int,attribute_value:Long):net.psforever.packet.game.PlanetsideAttributeMessage"></a><a id="&lt;init&gt;:PlanetsideAttributeMessage"></a> <span class="permalink"><a href="../../../../net/psforever/packet/game/PlanetsideAttributeMessage.html#&lt;init&gt;(guid:net.psforever.types.PlanetSideGUID,attribute_type:Int,attribute_value:Long):net.psforever.packet.game.PlanetsideAttributeMessage" title="Permalink"><i class="material-icons"></i></a></span> <span class="modifier_kind"><span class="modifier"></span> <span class="kind">new</span></span> <span class="symbol"><span class="name">PlanetsideAttributeMessage</span><span class="params">(<span name="guid">guid: <a href="../../types/PlanetSideGUID.