Provide a common convention for the logging system's name.
Additional functionality that recovers the <code>Zone</code> of the owned amenity <code>VehicleSpawnPad</code>.</p></div></div></li><liclass="indented0 "name="net.psforever.objects.serverobject.pad.process.VehicleSpawnControlConcealPlayer"group="Ungrouped"fullComment="yes"data-isabs="false"visbl="pub"><aid="VehicleSpawnControlConcealPlayerextendsVehicleSpawnControlBase"></a><aid="VehicleSpawnControlConcealPlayer:VehicleSpawnControlConcealPlayer"></a><spanclass="permalink"><ahref="../../../../../../net/psforever/objects/serverobject/pad/process/VehicleSpawnControlConcealPlayer.html"title="Permalink"><iclass="material-icons"></i></a></span><spanclass="modifier_kind"><spanclass="modifier"></span><spanclass="kind">class</span></span><spanclass="symbol"><ahref="VehicleSpawnControlConcealPlayer.html"title="An Actor that handles vehicle spawning orders for a VehicleSpawnPad."><spanclass="name">VehicleSpawnControlConcealPlayer</span></a><spanclass="result"> extends <ahref="VehicleSpawnControlBase.html"name="net.psforever.objects.serverobject.pad.process.VehicleSpawnControlBase"id="net.psforever.objects.serverobject.pad.process.VehicleSpawnControlBase"class="extype">VehicleSpawnControlBase</a></span></span><pclass="shortcomment cmt">An <code>Actor</code> that handles vehicle spawning orders for a <code>VehicleSpawnPad</code>.</p><divclass="fullcomment"><divclass="comment cmt"><p>An <code>Actor</code> that handles vehicle spawning orders for a <code>VehicleSpawnPad</code>.
The basic <code>VehicleSpawnControl</code> is the root of a simple tree of "spawn control" objects that chain to each other.
Each object performs on (or more than one related) actions upon the vehicle order that was submitted.<br>
<br>
This object is the first link in the process chain that spawns the ordered vehicle.
It is devoted to causing the prospective driver to become hidden during the first part of the process
It has failure cases should the driver be in an incorrect state.</p></div></div></li><liclass="indented0 "name="net.psforever.objects.serverobject.pad.process.VehicleSpawnControlDriverControl"group="Ungrouped"fullComment="yes"data-isabs="false"visbl="pub"><aid="VehicleSpawnControlDriverControlextendsVehicleSpawnControlBase"></a><aid="VehicleSpawnControlDriverControl:VehicleSpawnControlDriverControl"></a><spanclass="permalink"><ahref="../../../../../../net/psforever/objects/serverobject/pad/process/VehicleSpawnControlDriverControl.html"title="Permalink"><iclass="material-icons"></i></a></span><spanclass="modifier_kind"><spanclass="modifier"></span><spanclass="kind">class</span></span><spanclass="symbol"><ahref="VehicleSpawnControlDriverControl.html"title="An Actor that handles vehicle spawning orders for a VehicleSpawnPad."><spanclass="name">VehicleSpawnControlDriverControl</span></a><spanclass="result"> extends <ahref="VehicleSpawnControlBase.html"name="net.psforever.objects.serverobject.pad.process.VehicleSpawnControlBase"id="net.psforever.objects.serverobject.pad.process.VehicleSpawnControlBase"class="extype">VehicleSpawnControlBase</a></span></span><pclass="shortcomment cmt">An <code>Actor</code> that handles vehicle spawning orders for a <code>VehicleSpawnPad</code>.</p><divclass="fullcomment"><divclass="comment cmt"><p>An <code>Actor</code> that handles vehicle spawning orders for a <code>VehicleSpawnPad</code>.
The basic <code>VehicleSpawnControl</code> is the root of a simple tree of "spawn control" objects that chain to each other.
Each object performs on (or more than one related) actions upon the vehicle order that was submitted.<br>
<br>
A certain amount of time after the server has asserted control over a newly-spawned vehicle,
control of that vehicle is given over to the driver.
It has failure cases should the driver be in an incorrect state.</p></div></div></li><liclass="indented0 "name="net.psforever.objects.serverobject.pad.process.VehicleSpawnControlFinalClearance"group="Ungrouped"fullComment="yes"data-isabs="false"visbl="pub"><aid="VehicleSpawnControlFinalClearanceextendsVehicleSpawnControlBase"></a><aid="VehicleSpawnControlFinalClearance:VehicleSpawnControlFinalClearance"></a><spanclass="permalink"><ahref="../../../../../../net/psforever/objects/serverobject/pad/process/VehicleSpawnControlFinalClearance.html"title="Permalink"><iclass="material-icons"></i></a></span><spanclass="modifier_kind"><spanclass="modifier"></span><spanclass="kind">class</span></span><spanclass="symbol"><ahref="VehicleSpawnControlFinalClearance.html"title="An Actor that handles vehicle spawning orders for a VehicleSpawnPad."><spanclass="name">VehicleSpawnControlFinalClearance</span></a><spanclass="result"> extends <ahref="VehicleSpawnControlBase.html"name="net.psforever.objects.serverobject.pad.process.VehicleSpawnControlBase"id="net.psforever.objects.serverobject.pad.process.VehicleSpawnControlBase"class="extype">VehicleSpawnControlBase</a></span></span><pclass="shortcomment cmt">An <code>Actor</code> that handles vehicle spawning orders for a <code>VehicleSpawnPad</code>.</p><divclass="fullcomment"><divclass="comment cmt"><p>An <code>Actor</code> that handles vehicle spawning orders for a <code>VehicleSpawnPad</code>.
The basic <code>VehicleSpawnControl</code> is the root of a simple tree of "spawn control" objects that chain to each other.
Each object performs on (or more than one related) actions upon the vehicle order that was submitted.<br>
<br>
There is nothing left to do
except make certain that the vehicle has moved far enough away from the spawn pad
to not block the next order that may be queued.
A long call is made to the root of this <code>Actor</code> object chain to start work on any subsequent vehicle order.</p></div></div></li><liclass="indented0 "name="net.psforever.objects.serverobject.pad.process.VehicleSpawnControlLoadVehicle"group="Ungrouped"fullComment="yes"data-isabs="false"visbl="pub"><aid="VehicleSpawnControlLoadVehicleextendsVehicleSpawnControlBase"></a><aid="VehicleSpawnControlLoadVehicle:VehicleSpawnControlLoadVehicle"></a><spanclass="permalink"><ahref="../../../../../../net/psforever/objects/serverobject/pad/process/VehicleSpawnControlLoadVehicle.html"title="Permalink"><iclass="material-icons"></i></a></span><spanclass="modifier_kind"><spanclass="modifier"></span><spanclass="kind">class</span></span><spanclass="symbol"><ahref="VehicleSpawnControlLoadVehicle.html"title="An Actor that handles vehicle spawning orders for a VehicleSpawnPad."><spanclass="name">VehicleSpawnControlLoadVehicle</span></a><spanclass="result"> extends <ahref="VehicleSpawnControlBase.html"name="net.psforever.objects.serverobject.pad.process.VehicleSpawnControlBase"id="net.psforever.objects.serverobject.pad.process.VehicleSpawnControlBase"class="extype">VehicleSpawnControlBase</a></span></span><pclass="shortcomment cmt">An <code>Actor</code> that handles vehicle spawning orders for a <code>VehicleSpawnPad</code>.</p><divclass="fullcomment"><divclass="comment cmt"><p>An <code>Actor</code> that handles vehicle spawning orders for a <code>VehicleSpawnPad</code>.
The basic <code>VehicleSpawnControl</code> is the root of a simple tree of "spawn control" objects that chain to each other.
Each object performs on (or more than one related) actions upon the vehicle order that was submitted.<br>
<br>
This object introduces the vehicle into the game environment.
The vehicle must be added to the <code>Zone</code> object, loaded onto other players' clients, and given an initial timed deconstruction event.
For actual details on this process, please refer to the external source represented by <code>pad.Zone.VehicleEvents</code>.
It has failure cases should the driver be in an incorrect state.</p></div></div></li><liclass="indented0 "name="net.psforever.objects.serverobject.pad.process.VehicleSpawnControlRailJack"group="Ungrouped"fullComment="yes"data-isabs="false"visbl="pub"><aid="VehicleSpawnControlRailJackextendsVehicleSpawnControlBase"></a><aid="VehicleSpawnControlRailJack:VehicleSpawnControlRailJack"></a><spanclass="permalink"><ahref="../../../../../../net/psforever/objects/serverobject/pad/process/VehicleSpawnControlRailJack.html"title="Permalink"><iclass="material-icons"></i></a></span><spanclass="modifier_kind"><spanclass="modifier"></span><spanclass="kind">class</span></span><spanclass="symbol"><ahref="VehicleSpawnControlRailJack.html"title="An Actor that handles vehicle spawning orders for a VehicleSpawnPad."><spanclass="name">VehicleSpawnControlRailJack</span></a><spanclass="result"> extends <ahref="VehicleSpawnControlBase.html"name="net.psforever.objects.serverobject.pad.process.VehicleSpawnControlBase"id="net.psforever.objects.serverobject.pad.process.VehicleSpawnControlBase"class="extype">VehicleSpawnControlBase</a></span></span><pclass="shortcomment cmt">An <code>Actor</code> that handles vehicle spawning orders for a <code>VehicleSpawnPad</code>.</p><divclass="fullcomment"><divclass="comment cmt"><p>An <code>Actor</code> that handles vehicle spawning orders for a <code>VehicleSpawnPad</code>.
The basic <code>VehicleSpawnControl</code> is the root of a simple tree of "spawn control" objects that chain to each other.
Each object performs on (or more than one related) actions upon the vehicle order that was submitted.<br>
<br>
When the vehicle is added into the environment, it is attached to the spawn pad platform.
On cue, the trapdoor of the platform will open, and the vehicle will be raised up into plain sight on a group of rails.
These actions are actually integrated into previous stages and into later stages of the process.
The primary objective to be completed is a specific place to start a frequent message to the other customers.
It has failure cases should the driver be in an incorrect state.</p></div></div></li><liclass="indented0 "name="net.psforever.objects.serverobject.pad.process.VehicleSpawnControlSeatDriver"group="Ungrouped"fullComment="yes"data-isabs="false"visbl="pub"><aid="VehicleSpawnControlSeatDriverextendsVehicleSpawnControlBase"></a><aid="VehicleSpawnControlSeatDriver:VehicleSpawnControlSeatDriver"></a><spanclass="permalink"><ahref="../../../../../../net/psforever/objects/serverobject/pad/process/VehicleSpawnControlSeatDriver.html"title="Permalink"><iclass="material-icons"></i></a></span><spanclass="modifier_kind"><spanclass="modifier"></span><spanclass="kind">class</span></span><spanclass="symbol"><ahref="VehicleSpawnControlSeatDriver.html"title="An Actor that handles vehicle spawning orders for a VehicleSpawnPad."><spanclass="name">VehicleSpawnControlSeatDriver</span></a><spanclass="result"> extends <ahref="VehicleSpawnControlBase.html"name="net.psforever.objects.serverobject.pad.process.VehicleSpawnControlBase"id="net.psforever.objects.serverobject.pad.process.VehicleSpawnControlBase"class="extype">VehicleSpawnControlBase</a></span></span><pclass="shortcomment cmt">An <code>Actor</code> that handles vehicle spawning orders for a <code>VehicleSpawnPad</code>.</p><divclass="fullcomment"><divclass="comment cmt"><p>An <code>Actor</code> that handles vehicle spawning orders for a <code>VehicleSpawnPad</code>.
The basic <code>VehicleSpawnControl</code> is the root of a simple tree of "spawn control" objects that chain to each other.
Each object performs on (or more than one related) actions upon the vehicle order that was submitted.<br>
It has failure cases should the driver or the vehicle be in an incorrect state.</p></div><dlclass="attributes block"><dt>See also</dt><dd><spanclass="cmt"><p><code>ZonePopulationActor</code></p></span></dd></dl></div></li><liclass="indented0 "name="net.psforever.objects.serverobject.pad.process.VehicleSpawnControlServerVehicleOverride"group="Ungrouped"fullComment="yes"data-isabs="false"visbl="pub"><aid="VehicleSpawnControlServerVehicleOverrideextendsVehicleSpawnControlBase"></a><aid="VehicleSpawnControlServerVehicleOverride:VehicleSpawnControlServerVehicleOverride"></a><spanclass="permalink"><ahref="../../../../../../net/psforever/objects/serverobject/pad/process/VehicleSpawnControlServerVehicleOverride.html"title="Permalink"><iclass="material-icons"></i></a></span><spanclass="modifier_kind"><spanclass="modifier"></span><spanclass="kind">class</span></span><spanclass="symbol"><ahref="VehicleSpawnControlServerVehicleOverride.html"title="An Actor that handles vehicle spawning orders for a VehicleSpawnPad."><spanclass="name">VehicleSpawnControlServerVehicleOverride</span></a><spanclass="result"> extends <ahref="VehicleSpawnControlBase.html"name="net.psforever.objects.serverobject.pad.process.VehicleSpawnControlBase"id="net.psforever.objects.serverobject.pad.process.VehicleSpawnControlBase"class="extype">VehicleSpawnControlBase</a></span></span><pclass="shortcomment cmt">An <code>Actor</code> that handles vehicle spawning orders for a <code>VehicleSpawnPad</code>.</p><divclass="fullcomment"><divclass="comment cmt"><p>An <code>Actor</code> that handles vehicle spawning orders for a <code>VehicleSpawnPad</code>.
The basic <code>VehicleSpawnControl</code> is the root of a simple tree of "spawn control" objects that chain to each other.
Each object performs on (or more than one related) actions upon the vehicle order that was submitted.<br>
<br>
This object asserts automated control over the vehicle's motion after it has been released from its lifting platform.
Normally, the vehicle drives forward for a bit under its own power.
After a certain amount of time, control of the vehicle is given over to the driver.
It has failure cases should the driver be in an incorrect state.</p></div></div></li></ol></div><divclass="values members"><h3>Value Members</h3><ol><liclass="indented0 "name="net.psforever.objects.serverobject.pad.process.VehicleSpawnControlFinalClearance"group="Ungrouped"fullComment="no"data-isabs="false"visbl="pub"><aid="VehicleSpawnControlFinalClearance"></a><aid="VehicleSpawnControlFinalClearance:VehicleSpawnControlFinalClearance"></a><spanclass="permalink"><ahref="../../../../../../net/psforever/objects/serverobject/pad/process/VehicleSpawnControlFinalClearance$.html"title="Permalink"><iclass="material-icons"></i></a></span><spanclass="modifier_kind"><spanclass="modifier"></span><spanclass="kind">object</span></span><spanclass="symbol"><ahref="VehicleSpawnControlFinalClearance$.html"title=""><spanclass="name">VehicleSpawnControlFinalClearance</span></a></span></li><liclass="indented0 "name="net.psforever.objects.serverobject.pad.process.VehicleSpawnControlSeatDriver"group="Ungrouped"fullComment="no"data-isabs="false"visbl="pub"><aid="VehicleSpawnControlSeatDriver"></a><aid="VehicleSpawnControlSeatDriver:VehicleSpawnControlSeatDriver"></a><spanclass="permalink"><ahref="../../../../../../net/psforever/objects/serverobject/pad/process/VehicleSpawnControlSeatDriver$.html"title="Permalink"><iclass="material-icons"></i></a></span><spanclass="modifier_kind"><spanclass="modifier"></span><spanclass="kind">object</span></span><spanclass="symbol"><ahref="VehicleSpawnControlSeatDriver$.html"title=""><spanclass="name">VehicleSpawnControlSeatDriver</span></a></span></li></ol></div></div><divid="inheritedMembers"></div><divid="groupedMembers"><divname="Ungrouped"class="group"><h3>Ungrouped</h3></div></div></div><divid="tooltip"></div><divid="footer"></div></body></div></div></div></body></html>